From: Rudolf Polzer Date: Sat, 19 Nov 2011 12:39:11 +0000 (+0100) Subject: fix die-after-spawn bug in CTF X-Git-Tag: xonotic-v0.6.0~74^2~100^2~45 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=926b212e782eef38a042396cc49adfd302d2e0aa;p=xonotic%2Fxonotic-data.pk3dir.git fix die-after-spawn bug in CTF --- diff --git a/qcsrc/server/cl_client.qc b/qcsrc/server/cl_client.qc index cd5bc3b65..1613b037a 100644 --- a/qcsrc/server/cl_client.qc +++ b/qcsrc/server/cl_client.qc @@ -1258,7 +1258,7 @@ void ClientKill_TeamChange (float targetteam) // 0 = don't change, -1 = auto, -2 self.clientkill_nexttime = time + killtime + autocvar_g_balance_kill_antispam; } - if(killtime <= 0 || !self.modelindex || self.deadflag != DEAD_NO) + if(killtime <= 0 || self.classname != "player" || self.deadflag != DEAD_NO) { ClientKill_Now(); }