From: Samual Lenks Date: Mon, 10 Jun 2013 01:24:23 +0000 (-0400) Subject: Merge remote-tracking branch 'origin/master' into samual/lightning_gun X-Git-Tag: xonotic-v0.8.0~152^2~409^2 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=9226d2a17f8329b6964cf4be5c5433e7e763c240;p=xonotic%2Fxonotic-data.pk3dir.git Merge remote-tracking branch 'origin/master' into samual/lightning_gun Conflicts: balanceLeeStricklin.cfg balanceXonotic.cfg qcsrc/client/hook.qc qcsrc/client/hud.qc qcsrc/common/constants.qh qcsrc/server/autocvars.qh --- 9226d2a17f8329b6964cf4be5c5433e7e763c240 diff --cc balance25.cfg index 85e61f217,343891810..f1ef00738 --- a/balance25.cfg +++ b/balance25.cfg @@@ -400,37 -419,12 +419,42 @@@ set g_balance_electro_combo_force 20 set g_balance_electro_combo_radius 250 set g_balance_electro_combo_comboradius 0 set g_balance_electro_combo_speed 2000 + set g_balance_electro_combo_safeammocheck 0 + set g_balance_electro_switchdelay_drop 0.15 + set g_balance_electro_switchdelay_raise 0.15 + set g_balance_electro_reload_ammo 0 //default: 20 + set g_balance_electro_reload_time 2 // }}} +// {{{ lightning +set g_balance_lightning_primary_ammo 5 +set g_balance_lightning_primary_animtime 0.2 +set g_balance_lightning_primary_damage 100 +set g_balance_lightning_primary_edgedamage 0 +set g_balance_lightning_primary_falloff_mindist 0 +set g_balance_lightning_primary_falloff_maxdist 0 +set g_balance_lightning_primary_falloff_halflifedist 0 +set g_balance_lightning_primary_force 425 +set g_balance_lightning_primary_lifetime 0 +set g_balance_lightning_primary_radius 850 +set g_balance_lightning_primary_range 800 +set g_balance_lightning_primary_refire 0.4 +set g_balance_lightning_primary_speed 0 +set g_balance_lightning_primary_spread 0 +set g_balance_lightning_secondary_ammo 5 +set g_balance_lightning_secondary_animtime 0.5 +set g_balance_lightning_secondary_damage 100 +set g_balance_lightning_secondary_damageforcescale 4 +set g_balance_lightning_secondary_edgedamage 80 +set g_balance_lightning_secondary_flyingdamage 1 +set g_balance_lightning_secondary_flyingforce -80 +set g_balance_lightning_secondary_flyingradius 200 +set g_balance_lightning_secondary_force -200 +set g_balance_lightning_secondary_health 1 +set g_balance_lightning_secondary_lifetime 30 +set g_balance_lightning_secondary_radius 300 +set g_balance_lightning_secondary_refire 5 +set g_balance_lightning_secondary_speed 600 +// }}} // {{{ crylink set g_balance_crylink_primary_damage 18 set g_balance_crylink_primary_edgedamage 0 diff --cc balanceFruitieX.cfg index 000000000,ce125421f..5fa32c593 mode 000000,100644..100644 --- a/balanceFruitieX.cfg +++ b/balanceFruitieX.cfg @@@ -1,0 -1,709 +1,739 @@@ + g_mod_balance FruitieX + + // {{{ starting gear + set g_start_weapon_laser -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" + set g_start_weapon_shotgun -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" + set g_start_weapon_uzi -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" + set g_start_weapon_grenadelauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" + set g_start_weapon_electro -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" + set g_start_weapon_crylink -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" + set g_start_weapon_nex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" + set g_start_weapon_hagar -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" + set g_start_weapon_rocketlauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" + set g_start_weapon_minstanex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" + set g_start_weapon_porto -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" + set g_start_weapon_hook -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" + set g_start_weapon_tuba -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" + set g_start_weapon_fireball -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" + set g_balance_health_start 125 + set g_balance_armor_start 0 + set g_start_ammo_shells 20 + set g_start_ammo_nails 0 + set g_start_ammo_rockets 0 + set g_start_ammo_cells 0 + set g_start_ammo_fuel 0 + set g_warmup_start_health 200 "starting values when being in warmup-stage" + set g_warmup_start_armor 100 "starting values when being in warmup-stage" + set g_warmup_start_ammo_shells 50 "starting values when being in warmup-stage" + set g_warmup_start_ammo_nails 150 "starting values when being in warmup-stage" + set g_warmup_start_ammo_rockets 50 "starting values when being in warmup-stage" + set g_warmup_start_ammo_cells 50 "starting values when being in warmup-stage" + set g_warmup_start_ammo_fuel 0 "starting values when being in warmup-stage" + set g_lms_start_health 200 + set g_lms_start_armor 100 + set g_lms_start_ammo_shells 30 + set g_lms_start_ammo_nails 200 + set g_lms_start_ammo_rockets 150 + set g_lms_start_ammo_cells 150 + set g_lms_start_ammo_fuel 0 + set g_balance_nix_roundtime 25 + set g_balance_nix_incrtime 1.6 + set g_balance_nix_ammo_shells 15 + set g_balance_nix_ammo_nails 45 + set g_balance_nix_ammo_rockets 15 + set g_balance_nix_ammo_cells 15 + set g_balance_nix_ammo_fuel 0 + set g_balance_nix_ammoincr_shells 2 + set g_balance_nix_ammoincr_nails 6 + set g_balance_nix_ammoincr_rockets 2 + set g_balance_nix_ammoincr_cells 2 + set g_balance_nix_ammoincr_fuel 2 + // }}} + + // {{{ pickup items + set g_pickup_ammo_anyway 1 + set g_pickup_weapons_anyway 1 + set g_pickup_shells 20 + set g_pickup_shells_weapon 10 + set g_pickup_shells_max 45 + set g_pickup_nails 120 + set g_pickup_nails_weapon 60 + set g_pickup_nails_max 300 + set g_pickup_rockets 25 + set g_pickup_rockets_weapon 15 + set g_pickup_rockets_max 150 + set g_pickup_cells 30 + set g_pickup_cells_weapon 20 + set g_pickup_cells_max 150 + set g_pickup_fuel 25 + set g_pickup_fuel_weapon 15 + set g_pickup_fuel_jetpack 50 + set g_pickup_fuel_max 100 + set g_pickup_armorsmall 5 + set g_pickup_armorsmall_max 150 + set g_pickup_armorsmall_anyway 1 + set g_pickup_armormedium 25 + set g_pickup_armormedium_max 50 + set g_pickup_armormedium_anyway 0 + set g_pickup_armorbig 50 + set g_pickup_armorbig_max 75; // LOG: to allow a little more armor from medium armor + set g_pickup_armorbig_anyway 0 + set g_pickup_armorlarge 100 + set g_pickup_armorlarge_max 150 + set g_pickup_armorlarge_anyway 1 + set g_pickup_healthsmall 5 + set g_pickup_healthsmall_max 250 + set g_pickup_healthsmall_anyway 1 + set g_pickup_healthmedium 25 + set g_pickup_healthmedium_max 100 + set g_pickup_healthmedium_anyway 0 + set g_pickup_healthlarge 50 + set g_pickup_healthlarge_max 150 + set g_pickup_healthlarge_anyway 0 + set g_pickup_healthmega 100 + set g_pickup_healthmega_max 250 + set g_pickup_healthmega_anyway 1 + set g_pickup_respawntime_short 15 + set g_pickup_respawntime_medium 20 + set g_pickup_respawntime_long 30 + set g_pickup_respawntime_powerup 120 + set g_pickup_respawntime_weapon 10 + set g_pickup_respawntime_superweapon 120 + set g_pickup_respawntime_ammo 25 + set g_pickup_respawntimejitter_short 0 + set g_pickup_respawntimejitter_medium 0 + set g_pickup_respawntimejitter_long 0 + set g_pickup_respawntimejitter_powerup 10 + set g_pickup_respawntimejitter_weapon 0 + set g_pickup_respawntimejitter_superweapon 10 + set g_pickup_respawntimejitter_ammo 0 + // }}} + + // {{{ regen/rot + set g_balance_health_regen 0.05 + set g_balance_health_regenlinear 0 + set g_balance_pause_health_regen 5 + set g_balance_pause_health_regen_spawn 0 + set g_balance_health_rot 0 + set g_balance_health_rotlinear 1 + set g_balance_pause_health_rot 1 + set g_balance_pause_health_rot_spawn 0 + set g_balance_health_regenstable 100 + set g_balance_health_rotstable 100 + set g_balance_health_limit 999 + set g_balance_armor_regen 0 + set g_balance_armor_regenlinear 0 + set g_balance_armor_rot 0 + set g_balance_armor_rotlinear 1 + set g_balance_pause_armor_rot 1 + set g_balance_pause_armor_rot_spawn 0 + set g_balance_armor_regenstable 100 + set g_balance_armor_rotstable 100 + set g_balance_armor_limit 999 + set g_balance_armor_blockpercent 0.7 + set g_balance_fuel_regen 0.1 "fuel regeneration (only applies if the player owns IT_FUEL_REGEN)" + set g_balance_fuel_regenlinear 0 + set g_balance_pause_fuel_regen 2 // other than this, fuel uses the health regen counter + set g_balance_fuel_rot 0.05 + set g_balance_fuel_rotlinear 0 + set g_balance_pause_fuel_rot 5 + set g_balance_pause_fuel_rot_spawn 10 + set g_balance_fuel_regenstable 50 + set g_balance_fuel_rotstable 100 + set g_balance_fuel_limit 999 + // }}} + + // {{{ misc + set g_balance_selfdamagepercent 0.65 + set g_weaponspeedfactor 1 "weapon projectile speed multiplier" + set g_weaponratefactor 1 "weapon fire rate multiplier" + set g_weapondamagefactor 1 "weapon damage multiplier" + set g_weaponforcefactor 1 "weapon force multiplier" + set g_weaponspreadfactor 1 "weapon spread multiplier" + set g_balance_firetransfer_time 0.9 + set g_balance_firetransfer_damage 0.8 + set g_throughfloor_damage 0.7 + set g_throughfloor_force 0.8 + set g_projectiles_damage 2 + // possible values: + // -2: absolutely no damage to projectiles (no exceptions) + // -1: no damage other than the exceptions (electro combo, hagar join explode, ML mines) + // 0: only damage from contents (lava/slime) or exceptions + // 1: only self damage or damage from contents or exceptions + // 2: allow all damage to projectiles normally + set g_projectiles_keep_owner 0 + set g_projectiles_newton_style 2 + // possible values: + // 0: absolute velocity projectiles (like Quake) + // 1: relative velocity projectiles, "Newtonian" (like Tribes 2) + // 2: relative velocity projectiles, but aim is precorrected so projectiles hit the crosshair (note: strafe rockets then are SLOWER than ones shot while standing, happens in 1 too when aiming correctly which is hard) + set g_projectiles_newton_style_2_minfactor 0.7 + set g_projectiles_newton_style_2_maxfactor 5 + set g_projectiles_spread_style 7 + // possible values: + // 0: forward + solid sphere (like Quake) - varies velocity + // 1: forward + flattened solid sphere + // 2: forward + solid circle + // 3: forward + normal distribution 3D - varies velocity + // 4: forward + normal distribution on a plane + // 5: forward + circle with 1-r falloff + // 6: forward + circle with 1-r^2 falloff + // 7: forward + circle with (1-r)(2-r) falloff + set g_balance_falldamage_deadminspeed 150 + set g_balance_falldamage_minspeed 800 + set g_balance_falldamage_factor 0.20 + set g_balance_falldamage_maxdamage 15 + set g_balance_damagepush_speedfactor 2.5 + set g_balance_contents_damagerate 0.2 // ticrate interval for applying damage with playerdamage/projectiledamage + set g_balance_contents_drowndelay 10 // time under water before a player begins drowning + set g_balance_contents_playerdamage_drowning 20 // damage per second for while player is drowning + set g_balance_contents_playerdamage_lava 50 // damage per second for while player is inside lava + set g_balance_contents_playerdamage_slime 30 // damage per second for while player is inside slime + set g_balance_contents_projectiledamage 10000 // instantly kill projectiles upon touching lava/slime + set g_maxpushtime 8.0 "timeout for kill credit when your damage knocks someone into a death trap" + // }}} + + // {{{ powerups + set g_balance_powerup_invincible_takedamage 0.6 + set g_balance_powerup_invincible_time 30 + set g_balance_powerup_strength_damage 3 + set g_balance_powerup_strength_force 4 + set g_balance_powerup_strength_time 30 + set g_balance_powerup_strength_selfdamage 1.5 + set g_balance_powerup_strength_selfforce 1.5 + set g_balance_superweapons_time 30 + // }}} + + // {{{ jetpack/hook + set g_jetpack_antigravity 0.8 "factor of gravity compensation of the jetpack" + set g_jetpack_acceleration_side 1200 "acceleration of the jetpack in xy direction" + set g_jetpack_acceleration_up 600 "acceleration of the jetpack in z direction (note: you have to factor in gravity here, if antigravity is not 1)" + set g_jetpack_maxspeed_side 1500 "max speed of the jetpack in xy direction" + set g_jetpack_maxspeed_up 600 "max speed of the jetpack in z direction" + set g_jetpack_fuel 8 "fuel per second for jetpack" + set g_jetpack_attenuation 2 "jetpack sound attenuation" + + set g_grappling_hook_tarzan 2 // 2: can also pull players + set g_balance_grapplehook_speed_fly 1800 + set g_balance_grapplehook_speed_pull 2000 + set g_balance_grapplehook_force_rubber 2000 + set g_balance_grapplehook_force_rubber_overstretch 1000 + set g_balance_grapplehook_length_min 50 + set g_balance_grapplehook_stretch 50 + set g_balance_grapplehook_airfriction 0.2 + set g_balance_grapplehook_health 130 + set g_balance_grapplehook_damagedbycontents 0 + // }}} + + // {{{ weapon properties + // {{{ laser + set g_balance_laser_primary_damage 20 // dps 33, hope that's not too high + set g_balance_laser_primary_edgedamage 20 + set g_balance_laser_primary_force 150 // this looks insanely low, but actually isn't with zscale and velocitybias + set g_balance_laser_primary_radius 60 + set g_balance_laser_primary_speed 5000 + set g_balance_laser_primary_spread 0 + set g_balance_laser_primary_refire 0.6 + set g_balance_laser_primary_animtime 0.4 + set g_balance_laser_primary_lifetime 5 + set g_balance_laser_primary_shotangle 0 + set g_balance_laser_primary_delay 0 + set g_balance_laser_primary_gauntlet 0 + set g_balance_laser_primary_force_zscale 2 // 300 upforce + set g_balance_laser_primary_force_velocitybias 0.3 + set g_balance_laser_primary_force_other_scale 2.5 // force 375 when pushing others around + set g_balance_laser_secondary 0 // when 1, a secondary laser mode exists + set g_balance_laser_secondary_damage 200 // dps + set g_balance_laser_secondary_edgedamage 0 + set g_balance_laser_secondary_force 1300 + set g_balance_laser_secondary_radius 60 + set g_balance_laser_secondary_speed 0 + set g_balance_laser_secondary_spread 0 + set g_balance_laser_secondary_refire 0.066 + set g_balance_laser_secondary_animtime 0.066 + set g_balance_laser_secondary_lifetime 0 + set g_balance_laser_secondary_shotangle 0 + set g_balance_laser_secondary_delay 0 + set g_balance_laser_secondary_gauntlet 1 + set g_balance_laser_secondary_force_zscale 1.25 + set g_balance_laser_secondary_force_velocitybias 0 + set g_balance_laser_secondary_force_other_scale 0 + set g_balance_laser_switchdelay_drop 0.15 + set g_balance_laser_switchdelay_raise 0.15 + set g_balance_laser_reload_ammo 0 //default: 6 + set g_balance_laser_reload_time 2 + // }}} + // {{{ shotgun + set g_balance_shotgun_primary_bullets 18 + set g_balance_shotgun_primary_damage 3.5 // LOG: changed from 4 to 3.5, total damage 63 + set g_balance_shotgun_primary_force 20 + set g_balance_shotgun_primary_spread 0.16 // LOG: changed from 0.18 -> 0.16 to compensate a little for lower damage + set g_balance_shotgun_primary_refire 1 + set g_balance_shotgun_primary_animtime 0.3 + set g_balance_shotgun_primary_ammo 1 + set g_balance_shotgun_primary_speed 12000 + set g_balance_shotgun_primary_bulletconstant 75 // 3.8qu + set g_balance_shotgun_secondary 1 + set g_balance_shotgun_secondary_melee_delay 0.25 // 0.35 was too slow + set g_balance_shotgun_secondary_melee_range 120 + set g_balance_shotgun_secondary_melee_swing_side 120 + set g_balance_shotgun_secondary_melee_swing_up 30 + set g_balance_shotgun_secondary_melee_time 0.15 + set g_balance_shotgun_secondary_melee_traces 10 + set g_balance_shotgun_secondary_melee_no_doubleslap 1 + set g_balance_shotgun_secondary_melee_nonplayerdamage 0 + set g_balance_shotgun_secondary_melee_multihit 1 + set g_balance_shotgun_secondary_damage 110 + set g_balance_shotgun_secondary_force 150 + set g_balance_shotgun_secondary_refire 1.1 + set g_balance_shotgun_secondary_animtime 1 + set g_balance_shotgun_switchdelay_drop 0.15 + set g_balance_shotgun_switchdelay_raise 0.15 + set g_balance_shotgun_reload_ammo 0 //default: 5 + set g_balance_shotgun_reload_time 2 + // }}} + // {{{ uzi + set g_balance_uzi_mode 1 // Activates varible spread for sustained & burst mode secondary + set g_balance_uzi_spread_min 0.02 + set g_balance_uzi_spread_max 0.3 // LOG: 0.6 -> 0.3 + set g_balance_uzi_spread_add 0.008 + + set g_balance_uzi_burst 3 // # of bullets in a burst (if set to 2 or more) + set g_balance_uzi_burst_animtime 0.45 + set g_balance_uzi_burst_refire 0.05 // refire between burst bullets + set g_balance_uzi_burst_refire2 0.45 // refire after burst + set g_balance_uzi_burst_spread 0.07 + set g_balance_uzi_burst_damage 25 + set g_balance_uzi_burst_force 50 + set g_balance_uzi_burst_ammo 3 + + set g_balance_uzi_first 1 + set g_balance_uzi_first_damage 15 / f/ LOG: 22 -> 15 + set g_balance_uzi_first_force 50 + set g_balance_uzi_first_spread 0.03 + set g_balance_uzi_first_refire 0.2 + set g_balance_uzi_first_ammo 2 + + set g_balance_uzi_sustained_damage 12 // 120 dps + set g_balance_uzi_sustained_force 12 + set g_balance_uzi_sustained_spread 0.06 + set g_balance_uzi_sustained_refire 0.1 + set g_balance_uzi_sustained_ammo 1 + + set g_balance_uzi_speed 18000 + set g_balance_uzi_bulletconstant 115 // 13.1qu + + set g_balance_uzi_switchdelay_drop 0.15 + set g_balance_uzi_switchdelay_raise 0.15 + + set g_balance_uzi_reload_ammo 0 //default: 30 + set g_balance_uzi_reload_time 2 + // }}} + // {{{ mortar + set g_balance_grenadelauncher_primary_type 0 + set g_balance_grenadelauncher_primary_damage 44 + set g_balance_grenadelauncher_primary_edgedamage 32 + set g_balance_grenadelauncher_primary_force 300 + set g_balance_grenadelauncher_primary_radius 115 + set g_balance_grenadelauncher_primary_speed 1500 + set g_balance_grenadelauncher_primary_speed_up 225 + set g_balance_grenadelauncher_primary_speed_z 0 + set g_balance_grenadelauncher_primary_spread 0 + set g_balance_grenadelauncher_primary_lifetime 5 + set g_balance_grenadelauncher_primary_lifetime2 0.65 + set g_balance_grenadelauncher_primary_refire 0.8 + set g_balance_grenadelauncher_primary_animtime 0.3 + set g_balance_grenadelauncher_primary_ammo 2 + set g_balance_grenadelauncher_primary_health 80 + set g_balance_grenadelauncher_primary_damageforcescale 0 + set g_balance_grenadelauncher_primary_remote_minbouncecnt 0 + + set g_balance_grenadelauncher_secondary_type 1 + set g_balance_grenadelauncher_secondary_damage 62 + set g_balance_grenadelauncher_secondary_edgedamage 32 + set g_balance_grenadelauncher_secondary_force 300 + set g_balance_grenadelauncher_secondary_radius 150 + set g_balance_grenadelauncher_secondary_speed 1000 + set g_balance_grenadelauncher_secondary_speed_up 250 + set g_balance_grenadelauncher_secondary_speed_z 0 + set g_balance_grenadelauncher_secondary_spread 0 + set g_balance_grenadelauncher_secondary_lifetime 3 + set g_balance_grenadelauncher_secondary_lifetime_bounce 0 + set g_balance_grenadelauncher_secondary_lifetime_stick 0.65 + set g_balance_grenadelauncher_secondary_refire 0.8 + set g_balance_grenadelauncher_secondary_animtime 0.3 + set g_balance_grenadelauncher_secondary_ammo 2 + set g_balance_grenadelauncher_secondary_health 40 + set g_balance_grenadelauncher_secondary_damageforcescale 0 + set g_balance_grenadelauncher_secondary_remote_detonateprimary 0 + + set g_balance_grenadelauncher_bouncefactor 0.5 + set g_balance_grenadelauncher_bouncestop 0.12 + + set g_balance_grenadelauncher_switchdelay_drop 0.15 + set g_balance_grenadelauncher_switchdelay_raise 0.15 + + set g_balance_grenadelauncher_reload_ammo 0 //default: 12 + set g_balance_grenadelauncher_reload_time 2 + // }}} + // {{{ electro + set g_balance_electro_lightning 1 + set g_balance_electro_primary_damage 100 + set g_balance_electro_primary_edgedamage 0 + set g_balance_electro_primary_force 425 + set g_balance_electro_primary_force_up 125 + set g_balance_electro_primary_radius 850 + set g_balance_electro_primary_comboradius 150 + set g_balance_electro_primary_speed 0 + set g_balance_electro_primary_spread 0 + set g_balance_electro_primary_lifetime 0 + set g_balance_electro_primary_refire 0.4 + set g_balance_electro_primary_animtime 0.2 + set g_balance_electro_primary_ammo 5 + set g_balance_electro_primary_range 800 + set g_balance_electro_primary_falloff_mindist 0 + set g_balance_electro_primary_falloff_maxdist 0 + set g_balance_electro_primary_falloff_halflifedist 0 + set g_balance_electro_secondary_damage 25 + set g_balance_electro_secondary_edgedamage 0 + set g_balance_electro_secondary_force 100 + set g_balance_electro_secondary_radius 100 + set g_balance_electro_secondary_speed 700 + set g_balance_electro_secondary_speed_up 200 + set g_balance_electro_secondary_speed_z 0 + set g_balance_electro_secondary_spread 0.08 + set g_balance_electro_secondary_lifetime 3.5 + set g_balance_electro_secondary_refire 0.2 + set g_balance_electro_secondary_refire2 2 + set g_balance_electro_secondary_animtime 0.2 + set g_balance_electro_secondary_ammo 2 + set g_balance_electro_secondary_health 10 + set g_balance_electro_secondary_damageforcescale 4 + set g_balance_electro_secondary_damagedbycontents 0 + set g_balance_electro_secondary_count 3 + set g_balance_electro_secondary_bouncefactor 0.5 + set g_balance_electro_secondary_bouncestop 0.075 + set g_balance_electro_combo_damage 50 + set g_balance_electro_combo_edgedamage 0 + set g_balance_electro_combo_force 80 + set g_balance_electro_combo_radius 250 + set g_balance_electro_combo_comboradius 0 + set g_balance_electro_combo_speed 400 + set g_balance_electro_combo_safeammocheck 1 + set g_balance_electro_switchdelay_drop 0.15 + set g_balance_electro_switchdelay_raise 0.15 + set g_balance_electro_reload_ammo 0 //default: 20 + set g_balance_electro_reload_time 2 + // }}} ++// {{{ lightning ++set g_balance_lightning_primary_ammo 5 ++set g_balance_lightning_primary_animtime 0.2 ++set g_balance_lightning_primary_damage 100 ++set g_balance_lightning_primary_edgedamage 0 ++set g_balance_lightning_primary_falloff_mindist 0 ++set g_balance_lightning_primary_falloff_maxdist 0 ++set g_balance_lightning_primary_falloff_halflifedist 0 ++set g_balance_lightning_primary_force 425 ++set g_balance_lightning_primary_lifetime 0 ++set g_balance_lightning_primary_radius 850 ++set g_balance_lightning_primary_range 800 ++set g_balance_lightning_primary_refire 0.4 ++set g_balance_lightning_primary_speed 0 ++set g_balance_lightning_primary_spread 0 ++set g_balance_lightning_secondary_ammo 5 ++set g_balance_lightning_secondary_animtime 0.5 ++set g_balance_lightning_secondary_damage 100 ++set g_balance_lightning_secondary_damageforcescale 4 ++set g_balance_lightning_secondary_edgedamage 80 ++set g_balance_lightning_secondary_flyingdamage 1 ++set g_balance_lightning_secondary_flyingforce -80 ++set g_balance_lightning_secondary_flyingradius 200 ++set g_balance_lightning_secondary_force -200 ++set g_balance_lightning_secondary_health 1 ++set g_balance_lightning_secondary_lifetime 30 ++set g_balance_lightning_secondary_radius 300 ++set g_balance_lightning_secondary_refire 5 ++set g_balance_lightning_secondary_speed 600 ++// }}} + // {{{ crylink + set g_balance_crylink_primary_damage 7 // LOG: 10 -> 7 + set g_balance_crylink_primary_edgedamage 4 // LOG: 6 -> 4 + set g_balance_crylink_primary_force 35 + set g_balance_crylink_primary_radius 80 + set g_balance_crylink_primary_speed 1500 + set g_balance_crylink_primary_spread 0.05 + set g_balance_crylink_primary_shots 7 + set g_balance_crylink_primary_bounces 2 + set g_balance_crylink_primary_refire 0.8 + set g_balance_crylink_primary_animtime 0.3 + set g_balance_crylink_primary_ammo 2 + set g_balance_crylink_primary_bouncedamagefactor 0.2 + set g_balance_crylink_primary_joindelay 0 + set g_balance_crylink_primary_joinspread 0.2 + set g_balance_crylink_primary_jointime 0.1 + set g_balance_crylink_primary_joinexplode 0 + set g_balance_crylink_primary_joinexplode_damage 0 + set g_balance_crylink_primary_joinexplode_edgedamage 0 + set g_balance_crylink_primary_joinexplode_radius 0 + set g_balance_crylink_primary_joinexplode_force 0 + set g_balance_crylink_primary_linkexplode 1 + + set g_balance_crylink_primary_middle_lifetime 5 // range: 10000 full, fades to 20000 + set g_balance_crylink_primary_middle_fadetime 5 + set g_balance_crylink_primary_other_lifetime 2 // range: 800 full, fades to 1300 + set g_balance_crylink_primary_other_fadetime 0.25 + + set g_balance_crylink_secondary 1 + set g_balance_crylink_secondary_damage 5 // LOG: 8 -> 5 + set g_balance_crylink_secondary_edgedamage 3 + set g_balance_crylink_secondary_force 16 // LOG: 20 -> 16 + set g_balance_crylink_secondary_radius 15 // LOG: 20 -> 15 + set g_balance_crylink_secondary_speed 1250 // LOG: 1500 -> 1250 + set g_balance_crylink_secondary_spread 0.1 + set g_balance_crylink_secondary_spreadtype 0 + set g_balance_crylink_secondary_shots 6 + set g_balance_crylink_secondary_bounces 2 + set g_balance_crylink_secondary_refire 0.9 // LOG: 0.8 -> 0.9 + set g_balance_crylink_secondary_animtime 0.3 + set g_balance_crylink_secondary_ammo 3 // LOG: 2 -> 3 + set g_balance_crylink_secondary_bouncedamagefactor 0.4 // LOG: 0.2 -> 0.4 + set g_balance_crylink_secondary_joindelay 0 + set g_balance_crylink_secondary_joinspread 0.2 + set g_balance_crylink_secondary_jointime 0.1 + set g_balance_crylink_secondary_joinexplode 0 + set g_balance_crylink_secondary_joinexplode_damage 0 + set g_balance_crylink_secondary_joinexplode_edgedamage 0 + set g_balance_crylink_secondary_joinexplode_radius 0 + set g_balance_crylink_secondary_joinexplode_force 0 + set g_balance_crylink_secondary_linkexplode 0 + + set g_balance_crylink_secondary_middle_lifetime 5 // range: 10000 full, fades to 10000 + set g_balance_crylink_secondary_middle_fadetime 5 + set g_balance_crylink_secondary_line_lifetime 2 // range: 4000 full, fades to 8000 + set g_balance_crylink_secondary_line_fadetime 0.25 + + set g_balance_crylink_switchdelay_drop 0.15 + set g_balance_crylink_switchdelay_raise 0.15 + + set g_balance_crylink_reload_ammo 0 //default: 10 + set g_balance_crylink_reload_time 2 + // }}} + // {{{ nex + set g_balance_nex_primary_damage 90 + set g_balance_nex_primary_force 500 + set g_balance_nex_primary_refire 1 + set g_balance_nex_primary_animtime 0.3 + set g_balance_nex_primary_ammo 5 + set g_balance_nex_primary_damagefalloff_mindist 0 + set g_balance_nex_primary_damagefalloff_maxdist 0 + set g_balance_nex_primary_damagefalloff_halflife 0 + set g_balance_nex_primary_damagefalloff_forcehalflife 0 + + set g_balance_nex_secondary 0 // LOG: disable secondary + set g_balance_nex_secondary_charge 0 // LOG: disable secondary charge + set g_balance_nex_secondary_charge_rate 0.4 + set g_balance_nex_secondary_chargepool 1 + set g_balance_nex_secondary_chargepool_regen 0.25 + set g_balance_nex_secondary_chargepool_pause_regen 2 + set g_balance_nex_secondary_chargepool_pause_health_regen 0.5 + set g_balance_nex_secondary_damage 0 + set g_balance_nex_secondary_force 0 + set g_balance_nex_secondary_refire 0 + set g_balance_nex_secondary_animtime 0 + set g_balance_nex_secondary_ammo 0.4 // full charge pool is 1, so it depletes in 2.5 secs + set g_balance_nex_secondary_damagefalloff_mindist 0 + set g_balance_nex_secondary_damagefalloff_maxdist 0 + set g_balance_nex_secondary_damagefalloff_halflife 0 + set g_balance_nex_secondary_damagefalloff_forcehalflife 0 + + set g_balance_nex_charge 1 + set g_balance_nex_charge_mindmg 20 + set g_balance_nex_charge_start 0.5 + set g_balance_nex_charge_rate 0.5 + set g_balance_nex_charge_animlimit 0.5 + set g_balance_nex_charge_limit 1 // LOG: 0.5 -> 1 - allow to fully charge automaticaly + set g_balance_nex_charge_rot_rate 0 // LOG: 0.1 -> 0 - disable rot + set g_balance_nex_charge_rot_pause 0.5 // Dont rot down until this long after release of charge button + set g_balance_nex_charge_shot_multiplier 0 + set g_balance_nex_charge_velocity_rate 0 + set g_balance_nex_charge_minspeed 600 + set g_balance_nex_charge_maxspeed 1000 + + set g_balance_nex_switchdelay_drop 0.15 + set g_balance_nex_switchdelay_raise 0.15 + + set g_balance_nex_reload_ammo 0 //default: 25 + set g_balance_nex_reload_time 2 + // }}} + // {{{ minstanex + set g_balance_minstanex_refire 1 + set g_balance_minstanex_animtime 0.50 + set g_balance_minstanex_ammo 10 + set g_balance_minstanex_laser_ammo 0 + set g_balance_minstanex_laser_animtime 0.3 + set g_balance_minstanex_laser_refire 0.6 + set g_balance_minstanex_switchdelay_drop 0.15 + set g_balance_minstanex_switchdelay_raise 0.15 + set g_balance_minstanex_reload_ammo 0 //default: 50 + set g_balance_minstanex_reload_time 2 + // }}} + // {{{ hagar + set g_balance_hagar_primary_damage 14 + set g_balance_hagar_primary_edgedamage 6 + set g_balance_hagar_primary_force 70 + set g_balance_hagar_primary_health 0 + set g_balance_hagar_primary_damageforcescale 0 + set g_balance_hagar_primary_radius 110 + set g_balance_hagar_primary_spread 0.1 + set g_balance_hagar_primary_speed 1800 + set g_balance_hagar_primary_lifetime 5 + set g_balance_hagar_primary_refire 0.12 + set g_balance_hagar_primary_ammo 1 + set g_balance_hagar_secondary 1 + set g_balance_hagar_secondary_load 0 + set g_balance_hagar_secondary_load_speed 0.6 + set g_balance_hagar_secondary_load_spread 0.075 + set g_balance_hagar_secondary_load_spread_bias 0.5 + set g_balance_hagar_secondary_load_max 4 + set g_balance_hagar_secondary_load_hold 0 + set g_balance_hagar_secondary_load_releasedeath 1 + set g_balance_hagar_secondary_load_abort 1 + set g_balance_hagar_secondary_load_linkexplode 0 + set g_balance_hagar_secondary_load_animtime 0.2 + set g_balance_hagar_secondary_damage 14 // default for _load: 32 + set g_balance_hagar_secondary_edgedamage 6 // default for _load: 10 + set g_balance_hagar_secondary_force 70 // default for _load: 160 + set g_balance_hagar_secondary_health 0 + set g_balance_hagar_secondary_damageforcescale 0 + set g_balance_hagar_secondary_radius 125 + set g_balance_hagar_secondary_spread 0.15 // default for _load: 0.08 + set g_balance_hagar_secondary_speed 1800 + set g_balance_hagar_secondary_lifetime_min 5 + set g_balance_hagar_secondary_lifetime_rand 0 + set g_balance_hagar_secondary_refire 0.12 // default for _load: 0.8 + set g_balance_hagar_secondary_ammo 1 + set g_balance_hagar_switchdelay_drop 0.15 + set g_balance_hagar_switchdelay_raise 0.15 + set g_balance_hagar_reload_ammo 0 //default: 25 + set g_balance_hagar_reload_time 2 + // }}} + // {{{ rocketlauncher + set g_balance_rocketlauncher_damage 82 + set g_balance_rocketlauncher_edgedamage 32 + set g_balance_rocketlauncher_force 350 + set g_balance_rocketlauncher_radius 130 + set g_balance_rocketlauncher_speed 1400 + set g_balance_rocketlauncher_speedaccel 1400 + set g_balance_rocketlauncher_speedstart 800 + set g_balance_rocketlauncher_lifetime 5 + set g_balance_rocketlauncher_refire 1 + set g_balance_rocketlauncher_animtime 0.3 + set g_balance_rocketlauncher_ammo 3 + set g_balance_rocketlauncher_health 0 + set g_balance_rocketlauncher_damageforcescale 0 + set g_balance_rocketlauncher_detonatedelay 0.05 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time + set g_balance_rocketlauncher_guiderate 42 // max degrees per second + set g_balance_rocketlauncher_guideratedelay 0.01 // immediate + set g_balance_rocketlauncher_guidegoal 512 // goal distance for (non-laser) guiding (higher = less control, lower = erratic) + set g_balance_rocketlauncher_guidedelay 0.15 // delay before guiding kicks in + set g_balance_rocketlauncher_guidestop 0 // stop guiding when firing again + set g_balance_rocketlauncher_remote_damage 60 + set g_balance_rocketlauncher_remote_edgedamage 20 + set g_balance_rocketlauncher_remote_radius 120 + set g_balance_rocketlauncher_remote_force 350 + set g_balance_rocketlauncher_switchdelay_drop 0.15 + set g_balance_rocketlauncher_switchdelay_raise 0.15 + set g_balance_rocketlauncher_reload_ammo 0 //default: 25 + set g_balance_rocketlauncher_reload_time 2 + // }}} + // {{{ porto + set g_balance_porto_primary_refire 1.5 + set g_balance_porto_primary_animtime 0.2 + set g_balance_porto_primary_speed 2000 + set g_balance_porto_primary_lifetime 5 + set g_balance_porto_secondary 0 + set g_balance_porto_secondary_refire 1.5 + set g_balance_porto_secondary_animtime 0.2 + set g_balance_porto_secondary_speed 2000 + set g_balance_porto_secondary_lifetime 5 + set g_balance_porto_switchdelay_drop 0.15 + set g_balance_porto_switchdelay_raise 0.15 + set g_balance_portal_health 200 // these get recharged whenever the portal is used + set g_balance_portal_lifetime 15 // these get recharged whenever the portal is used + // }}} + // {{{ hook + set g_balance_hook_primary_fuel 5 // hook monkeys set 0 + set g_balance_hook_primary_refire 0 // hook monkeys set 0 + set g_balance_hook_primary_animtime 0.2 // good shoot anim + set g_balance_hook_primary_hooked_time_max 0 // infinite + set g_balance_hook_primary_hooked_time_free 2 // 2s being hooked are free + set g_balance_hook_primary_hooked_fuel 5 // fuel per second hooked + set g_balance_hook_secondary_damage 25 // not much + set g_balance_hook_secondary_edgedamage 5 // not much + set g_balance_hook_secondary_radius 500 // LOTS + set g_balance_hook_secondary_force -2000 // LOTS + set g_balance_hook_secondary_ammo 50 // a whole pack + set g_balance_hook_secondary_lifetime 5 // infinite + set g_balance_hook_secondary_speed 0 // not much throwing + set g_balance_hook_secondary_gravity 5 // fast falling + set g_balance_hook_secondary_refire 3 // don't drop too many bombs... + set g_balance_hook_secondary_animtime 0.2 // good shoot anim + set g_balance_hook_secondary_power 3 // effect behaves like a square function + set g_balance_hook_secondary_duration 1.5 // effect runs for three seconds + set g_balance_hook_secondary_health 0 + set g_balance_hook_secondary_damageforcescale 0 + set g_balance_hook_switchdelay_drop 0.15 + set g_balance_hook_switchdelay_raise 0.15 + // }}} + // {{{ tuba + set g_balance_tuba_refire 0.05 + set g_balance_tuba_animtime 0.05 + set g_balance_tuba_attenuation 0.5 + set g_balance_tuba_volume 1 + set g_balance_tuba_fadetime 0.25 + set g_balance_tuba_damage 5 + set g_balance_tuba_edgedamage 0 + set g_balance_tuba_radius 200 + set g_balance_tuba_force 40 + set g_balance_tuba_pitchstep 6 + set g_balance_tuba_switchdelay_drop 0.15 + set g_balance_tuba_switchdelay_raise 0.15 + // }}} + // {{{ fireball + set g_balance_fireball_primary_animtime 0.2 + set g_balance_fireball_primary_bfgdamage 100 + set g_balance_fireball_primary_bfgforce 0 + set g_balance_fireball_primary_bfgradius 1000 + set g_balance_fireball_primary_damage 200 + set g_balance_fireball_primary_damageforcescale 4 + set g_balance_fireball_primary_edgedamage 0 + set g_balance_fireball_primary_force 700 + set g_balance_fireball_primary_health 50 + set g_balance_fireball_primary_laserburntime 0.5 + set g_balance_fireball_primary_laserdamage 80 + set g_balance_fireball_primary_laseredgedamage 20 + set g_balance_fireball_primary_laserradius 256 + set g_balance_fireball_primary_lifetime 15 + set g_balance_fireball_primary_radius 200 + set g_balance_fireball_primary_refire 5 + set g_balance_fireball_primary_refire2 0 + set g_balance_fireball_primary_speed 650 + set g_balance_fireball_primary_spread 0 + set g_balance_fireball_secondary_animtime 0.2 + set g_balance_fireball_secondary_damage 40 + set g_balance_fireball_secondary_damageforcescale 4 + set g_balance_fireball_secondary_damagetime 5 + set g_balance_fireball_secondary_force 100 + set g_balance_fireball_secondary_laserburntime 0.5 + set g_balance_fireball_secondary_laserdamage 50 + set g_balance_fireball_secondary_laseredgedamage 20 + set g_balance_fireball_secondary_laserradius 110 + set g_balance_fireball_secondary_lifetime 7 + set g_balance_fireball_secondary_refire 2 + set g_balance_fireball_secondary_speed 900 + set g_balance_fireball_secondary_speed_up 100 + set g_balance_fireball_secondary_speed_z 0 + set g_balance_fireball_secondary_spread 0 + set g_balance_fireball_switchdelay_drop 0.15 + set g_balance_fireball_switchdelay_raise 0.15 + // }}} diff --cc balanceXPM.cfg index 000000000,f8ffd0338..e952b59d1 mode 000000,100644..100644 --- a/balanceXPM.cfg +++ b/balanceXPM.cfg @@@ -1,0 -1,709 +1,739 @@@ + g_mod_balance XPM + + // {{{ starting gear + set g_start_weapon_laser -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" + set g_start_weapon_shotgun -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" + set g_start_weapon_uzi -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" + set g_start_weapon_grenadelauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" + set g_start_weapon_electro -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" + set g_start_weapon_crylink -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" + set g_start_weapon_nex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" + set g_start_weapon_hagar -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" // UNTIL IT CAN BE REMOVED FROM CODE + set g_start_weapon_rocketlauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" + set g_start_weapon_minstanex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" + set g_start_weapon_porto -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" + set g_start_weapon_hook -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" + set g_start_weapon_tuba -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" + set g_start_weapon_fireball -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" + set g_balance_health_start 100 + set g_balance_armor_start 0 + set g_start_ammo_shells 15 + set g_start_ammo_nails 0 + set g_start_ammo_rockets 0 + set g_start_ammo_cells 0 + set g_start_ammo_fuel 0 + set g_warmup_start_health 100 "starting values when being in warmup-stage" + set g_warmup_start_armor 100 "starting values when being in warmup-stage" + set g_warmup_start_ammo_shells 30 "starting values when being in warmup-stage" + set g_warmup_start_ammo_nails 160 "starting values when being in warmup-stage" + set g_warmup_start_ammo_rockets 80 "starting values when being in warmup-stage" + set g_warmup_start_ammo_cells 90 "starting values when being in warmup-stage" + set g_warmup_start_ammo_fuel 0 "starting values when being in warmup-stage" + set g_lms_start_health 200 + set g_lms_start_armor 200 + set g_lms_start_ammo_shells 60 + set g_lms_start_ammo_nails 320 + set g_lms_start_ammo_rockets 160 + set g_lms_start_ammo_cells 180 + set g_lms_start_ammo_fuel 0 + set g_balance_nix_roundtime 25 + set g_balance_nix_incrtime 1.6 + set g_balance_nix_ammo_shells 60 + set g_balance_nix_ammo_nails 320 + set g_balance_nix_ammo_rockets 160 + set g_balance_nix_ammo_cells 180 + set g_balance_nix_ammo_fuel 0 + set g_balance_nix_ammoincr_shells 2 // eh this will need figured out later I assume + set g_balance_nix_ammoincr_nails 6 + set g_balance_nix_ammoincr_rockets 2 + set g_balance_nix_ammoincr_cells 2 + set g_balance_nix_ammoincr_fuel 2 + // }}} + + // {{{ pickup items + set g_pickup_ammo_anyway 1 + set g_pickup_weapons_anyway 1 + set g_pickup_shells 15 + set g_pickup_shells_weapon 15 + set g_pickup_shells_max 60 + set g_pickup_nails 80 + set g_pickup_nails_weapon 80 + set g_pickup_nails_max 320 + set g_pickup_rockets 40 + set g_pickup_rockets_weapon 40 + set g_pickup_rockets_max 160 + set g_pickup_cells 30 + set g_pickup_cells_weapon 30 + set g_pickup_cells_max 180 + set g_pickup_fuel 50 + set g_pickup_fuel_weapon 50 + set g_pickup_fuel_jetpack 100 + set g_pickup_fuel_max 100 + set g_pickup_armorsmall 5 + set g_pickup_armorsmall_max 200 + set g_pickup_armorsmall_anyway 0 + set g_pickup_armormedium 25 + set g_pickup_armormedium_max 100 + set g_pickup_armormedium_anyway 0 + set g_pickup_armorbig 50 + set g_pickup_armorbig_max 100 + set g_pickup_armorbig_anyway 0 + set g_pickup_armorlarge 100 + set g_pickup_armorlarge_max 200 + set g_pickup_armorlarge_anyway 0 + set g_pickup_healthsmall 5 + set g_pickup_healthsmall_max 200 + set g_pickup_healthsmall_anyway 0 + set g_pickup_healthmedium 25 + set g_pickup_healthmedium_max 100 + set g_pickup_healthmedium_anyway 0 + set g_pickup_healthlarge 50 + set g_pickup_healthlarge_max 100 + set g_pickup_healthlarge_anyway 0 + set g_pickup_healthmega 100 + set g_pickup_healthmega_max 200 + set g_pickup_healthmega_anyway 0 + set g_pickup_respawntime_short 15 + set g_pickup_respawntime_medium 20 + set g_pickup_respawntime_long 30 + set g_pickup_respawntime_powerup 120 + set g_pickup_respawntime_weapon 10 + set g_pickup_respawntime_superweapon 120 + set g_pickup_respawntime_ammo 15 + set g_pickup_respawntimejitter_short 0 + set g_pickup_respawntimejitter_medium 0 + set g_pickup_respawntimejitter_long 0 + set g_pickup_respawntimejitter_powerup 30 + set g_pickup_respawntimejitter_weapon 0 + set g_pickup_respawntimejitter_superweapon 10 + set g_pickup_respawntimejitter_ammo 0 + // }}} + + // {{{ regen/rot + set g_balance_health_regen 0.08 + set g_balance_health_regenlinear 0.5 + set g_balance_pause_health_regen 5 + set g_balance_pause_health_regen_spawn 0 + set g_balance_health_rot 0.03 + set g_balance_health_rotlinear 0.75 + set g_balance_pause_health_rot 1 + set g_balance_pause_health_rot_spawn 5 + set g_balance_health_regenstable 100 + set g_balance_health_rotstable 100 + set g_balance_health_limit 999 + set g_balance_armor_regen 0 + set g_balance_armor_regenlinear 0 + set g_balance_armor_rot 0.03 + set g_balance_armor_rotlinear 0.75 + set g_balance_pause_armor_rot 1 + set g_balance_pause_armor_rot_spawn 5 + set g_balance_armor_regenstable 100 + set g_balance_armor_rotstable 100 + set g_balance_armor_limit 999 + set g_balance_armor_blockpercent 0.6 + set g_balance_fuel_regen 0.1 "fuel regeneration (only applies if the player owns IT_FUEL_REGEN)" + set g_balance_fuel_regenlinear 0 + set g_balance_pause_fuel_regen 2 // other than this, fuel uses the health regen counter + set g_balance_fuel_rot 0.05 + set g_balance_fuel_rotlinear 0 + set g_balance_pause_fuel_rot 5 + set g_balance_pause_fuel_rot_spawn 10 + set g_balance_fuel_regenstable 50 + set g_balance_fuel_rotstable 100 + set g_balance_fuel_limit 999 + // }}} + + // {{{ misc + set g_balance_selfdamagepercent 0.65 + set g_weaponspeedfactor 1 "weapon projectile speed multiplier" + set g_weaponratefactor 1 "weapon fire rate multiplier" + set g_weapondamagefactor 1 "weapon damage multiplier" + set g_weaponforcefactor 1 "weapon force multiplier" + set g_weaponspreadfactor 1 "weapon spread multiplier" + set g_balance_firetransfer_time 0.9 + set g_balance_firetransfer_damage 0.8 + set g_throughfloor_damage 0.75 + set g_throughfloor_force 0.75 + set g_projectiles_damage 1 + // possible values: + // -2: absolutely no damage to projectiles (no exceptions) + // -1: no damage other than the exceptions (electro combo, hagar join explode, ML mines) + // 0: only damage from contents (lava/slime) or exceptions + // 1: only self damage or damage from contents or exceptions + // 2: allow all damage to projectiles normally + set g_projectiles_keep_owner 0 + set g_projectiles_newton_style 0 + // possible values: + // 0: absolute velocity projectiles (like Quake) + // 1: relative velocity projectiles, "Newtonian" (like Tribes 2) + // 2: relative velocity projectiles, but aim is precorrected so projectiles hit the crosshair (note: strafe rockets then are SLOWER than ones shot while standing, happens in 1 too when aiming correctly which is hard) + set g_projectiles_newton_style_2_minfactor 0.8 + set g_projectiles_newton_style_2_maxfactor 1.5 + set g_projectiles_spread_style 7 + // possible values: + // 0: forward + solid sphere (like Quake) - varies velocity + // 1: forward + flattened solid sphere + // 2: forward + solid circle + // 3: forward + normal distribution 3D - varies velocity + // 4: forward + normal distribution on a plane + // 5: forward + circle with 1-r falloff + // 6: forward + circle with 1-r^2 falloff + // 7: forward + circle with (1-r)(2-r) falloff + set g_balance_falldamage_deadminspeed 250 + set g_balance_falldamage_minspeed 900 + set g_balance_falldamage_factor 0.20 + set g_balance_falldamage_maxdamage 40 + set g_balance_damagepush_speedfactor 2.5 + set g_balance_contents_damagerate 0.2 // ticrate interval for applying damage with playerdamage/projectiledamage + set g_balance_contents_drowndelay 10 // time under water before a player begins drowning + set g_balance_contents_playerdamage_drowning 20 // damage per second for while player is drowning + set g_balance_contents_playerdamage_lava 50 // damage per second for while player is inside lava + set g_balance_contents_playerdamage_slime 30 // damage per second for while player is inside slime + set g_balance_contents_projectiledamage 10000 // instantly kill projectiles upon touching lava/slime + set g_maxpushtime 8.0 "timeout for kill credit when your damage knocks someone into a death trap" + // }}} + + // {{{ powerups + set g_balance_powerup_invincible_takedamage 0.25 // only 1/4th damage is taken + set g_balance_powerup_invincible_time 30 + set g_balance_powerup_strength_damage 3 + set g_balance_powerup_strength_force 3 + set g_balance_powerup_strength_time 30 + set g_balance_powerup_strength_selfdamage 1.5 + set g_balance_powerup_strength_selfforce 1.5 + set g_balance_superweapons_time 30 + // }}} + + // {{{ jetpack/hook + set g_jetpack_antigravity 0.8 "factor of gravity compensation of the jetpack" + set g_jetpack_acceleration_side 1200 "acceleration of the jetpack in xy direction" + set g_jetpack_acceleration_up 600 "acceleration of the jetpack in z direction (note: you have to factor in gravity here, if antigravity is not 1)" + set g_jetpack_maxspeed_side 1200 "max speed of the jetpack in xy direction" + set g_jetpack_maxspeed_up 600 "max speed of the jetpack in z direction" + set g_jetpack_fuel 8 "fuel per second for jetpack" + set g_jetpack_attenuation 2 "jetpack sound attenuation" + + set g_grappling_hook_tarzan 2 // 2: can also pull players + set g_balance_grapplehook_speed_fly 1800 + set g_balance_grapplehook_speed_pull 2000 + set g_balance_grapplehook_force_rubber 2000 + set g_balance_grapplehook_force_rubber_overstretch 1000 + set g_balance_grapplehook_length_min 50 + set g_balance_grapplehook_stretch 50 + set g_balance_grapplehook_airfriction 0.2 + set g_balance_grapplehook_health 50 + set g_balance_grapplehook_damagedbycontents 1 + // }}} + + // {{{ weapon properties + // {{{ laser + set g_balance_laser_primary_damage 25 + set g_balance_laser_primary_edgedamage 12.5 + set g_balance_laser_primary_force 300 + set g_balance_laser_primary_radius 70 + set g_balance_laser_primary_speed 6000 + set g_balance_laser_primary_spread 0 + set g_balance_laser_primary_refire 0.7 + set g_balance_laser_primary_animtime 0.2 + set g_balance_laser_primary_lifetime 5 + set g_balance_laser_primary_shotangle 0 + set g_balance_laser_primary_delay 0 + set g_balance_laser_primary_gauntlet 0 + set g_balance_laser_primary_force_zscale 1.2 + set g_balance_laser_primary_force_velocitybias 0 + set g_balance_laser_primary_force_other_scale 1 + set g_balance_laser_secondary 0 // when 1, a secondary laser mode exists + set g_balance_laser_secondary_damage 25 + set g_balance_laser_secondary_edgedamage 12.5 + set g_balance_laser_secondary_force 400 + set g_balance_laser_secondary_radius 70 + set g_balance_laser_secondary_speed 12000 + set g_balance_laser_secondary_spread 0 + set g_balance_laser_secondary_refire 0.7 + set g_balance_laser_secondary_animtime 0.2 + set g_balance_laser_secondary_lifetime 5 + set g_balance_laser_secondary_shotangle -90 + set g_balance_laser_secondary_delay 0 + set g_balance_laser_secondary_gauntlet 0 + set g_balance_laser_secondary_force_zscale 1.25 + set g_balance_laser_secondary_force_velocitybias 0 + set g_balance_laser_secondary_force_other_scale 1 + set g_balance_laser_switchdelay_drop 0.15 + set g_balance_laser_switchdelay_raise 0.15 + set g_balance_laser_reload_ammo 0 //default: 6 + set g_balance_laser_reload_time 2 + // }}} + // {{{ shotgun + set g_balance_shotgun_primary_bullets 14 + set g_balance_shotgun_primary_damage 4 + set g_balance_shotgun_primary_force 15 + set g_balance_shotgun_primary_spread 0.12 + set g_balance_shotgun_primary_refire 0.75 + set g_balance_shotgun_primary_animtime 0.2 + set g_balance_shotgun_primary_ammo 1 + set g_balance_shotgun_primary_speed 8000 + set g_balance_shotgun_primary_bulletconstant 75 // 3.8qu + set g_balance_shotgun_secondary 1 + set g_balance_shotgun_secondary_melee_delay 0.25 // 0.35 was too slow + set g_balance_shotgun_secondary_melee_range 120 + set g_balance_shotgun_secondary_melee_swing_side 120 + set g_balance_shotgun_secondary_melee_swing_up 30 + set g_balance_shotgun_secondary_melee_time 0.15 + set g_balance_shotgun_secondary_melee_traces 10 + set g_balance_shotgun_secondary_melee_no_doubleslap 1 + set g_balance_shotgun_secondary_melee_nonplayerdamage 40 + set g_balance_shotgun_secondary_melee_multihit 1 + set g_balance_shotgun_secondary_damage 80 + set g_balance_shotgun_secondary_force 200 + set g_balance_shotgun_secondary_refire 1.25 + set g_balance_shotgun_secondary_animtime 1 + set g_balance_shotgun_switchdelay_drop 0.2 + set g_balance_shotgun_switchdelay_raise 0.2 + set g_balance_shotgun_reload_ammo 0 //default: 5 + set g_balance_shotgun_reload_time 2 + // }}} + // {{{ uzi + set g_balance_uzi_mode 1 // Activates varible spread for sustained & burst mode secondary + set g_balance_uzi_spread_min 0.02 + set g_balance_uzi_spread_max 0.05 + set g_balance_uzi_spread_add 0.012 + + set g_balance_uzi_burst 3 // # of bullets in a burst (if set to 2 or more) + set g_balance_uzi_burst_animtime 0.3 + set g_balance_uzi_burst_refire 0.06 // refire between burst bullets + set g_balance_uzi_burst_refire2 0.45 // refire after burst + set g_balance_uzi_burst_spread 0.02 + set g_balance_uzi_burst_damage 25 + set g_balance_uzi_burst_force 20 + set g_balance_uzi_burst_ammo 3 + + set g_balance_uzi_first 1 + set g_balance_uzi_first_damage 14 + set g_balance_uzi_first_force 5 + set g_balance_uzi_first_spread 0.03 + set g_balance_uzi_first_refire 0.125 + set g_balance_uzi_first_ammo 1 + + set g_balance_uzi_sustained_damage 10 // 100 dps + set g_balance_uzi_sustained_force 5 + set g_balance_uzi_sustained_spread 0.03 + set g_balance_uzi_sustained_refire 0.1 + set g_balance_uzi_sustained_ammo 1 + + set g_balance_uzi_speed 18000 + set g_balance_uzi_bulletconstant 115 // 13.1qu + + set g_balance_uzi_switchdelay_drop 0.2 + set g_balance_uzi_switchdelay_raise 0.2 + + set g_balance_uzi_reload_ammo 60 //default: 30 + set g_balance_uzi_reload_time 2 + // }}} + // {{{ mortar + set g_balance_grenadelauncher_primary_type 0 + set g_balance_grenadelauncher_primary_damage 50 + set g_balance_grenadelauncher_primary_edgedamage 25 + set g_balance_grenadelauncher_primary_force 250 + set g_balance_grenadelauncher_primary_radius 120 + set g_balance_grenadelauncher_primary_speed 1900 + set g_balance_grenadelauncher_primary_speed_up 225 + set g_balance_grenadelauncher_primary_speed_z 0 + set g_balance_grenadelauncher_primary_spread 0 + set g_balance_grenadelauncher_primary_lifetime 5 + set g_balance_grenadelauncher_primary_lifetime2 1 + set g_balance_grenadelauncher_primary_refire 0.8 + set g_balance_grenadelauncher_primary_animtime 0.3 + set g_balance_grenadelauncher_primary_ammo 2 + set g_balance_grenadelauncher_primary_health 15 + set g_balance_grenadelauncher_primary_damageforcescale 0 + set g_balance_grenadelauncher_primary_remote_minbouncecnt 0 + + set g_balance_grenadelauncher_secondary_type 1 + set g_balance_grenadelauncher_secondary_damage 60 + set g_balance_grenadelauncher_secondary_edgedamage 30 + set g_balance_grenadelauncher_secondary_force 250 + set g_balance_grenadelauncher_secondary_radius 120 + set g_balance_grenadelauncher_secondary_speed 1400 + set g_balance_grenadelauncher_secondary_speed_up 150 + set g_balance_grenadelauncher_secondary_speed_z 0 + set g_balance_grenadelauncher_secondary_spread 0 + set g_balance_grenadelauncher_secondary_lifetime 5 + set g_balance_grenadelauncher_secondary_lifetime_bounce 0.5 + set g_balance_grenadelauncher_secondary_lifetime_stick 0 + set g_balance_grenadelauncher_secondary_refire 0.7 + set g_balance_grenadelauncher_secondary_animtime 0.3 + set g_balance_grenadelauncher_secondary_ammo 2 + set g_balance_grenadelauncher_secondary_health 30 + set g_balance_grenadelauncher_secondary_damageforcescale 4 + set g_balance_grenadelauncher_secondary_remote_detonateprimary 0 + + set g_balance_grenadelauncher_bouncefactor 0.5 + set g_balance_grenadelauncher_bouncestop 0.075 + + set g_balance_grenadelauncher_switchdelay_drop 0.2 + set g_balance_grenadelauncher_switchdelay_raise 0.2 + + set g_balance_grenadelauncher_reload_ammo 0 //default: 12 + set g_balance_grenadelauncher_reload_time 2 + // }}} + // {{{ electro + set g_balance_electro_lightning 0 + set g_balance_electro_primary_damage 40 + set g_balance_electro_primary_edgedamage 20 + set g_balance_electro_primary_force 200 + set g_balance_electro_primary_force_up 0 + set g_balance_electro_primary_radius 100 + set g_balance_electro_primary_comboradius 200 + set g_balance_electro_primary_speed 2500 + set g_balance_electro_primary_spread 0 + set g_balance_electro_primary_lifetime 5 + set g_balance_electro_primary_refire 0.6 + set g_balance_electro_primary_animtime 0.3 + set g_balance_electro_primary_ammo 4 + set g_balance_electro_primary_range 0 + set g_balance_electro_primary_falloff_mindist 255 // 0.3 * radius + set g_balance_electro_primary_falloff_maxdist 850 + set g_balance_electro_primary_falloff_halflifedist 425 + set g_balance_electro_secondary_damage 40 + set g_balance_electro_secondary_edgedamage 20 + set g_balance_electro_secondary_force 50 + set g_balance_electro_secondary_radius 150 + set g_balance_electro_secondary_speed 1000 + set g_balance_electro_secondary_speed_up 200 + set g_balance_electro_secondary_speed_z 0 + set g_balance_electro_secondary_spread 0.04 + set g_balance_electro_secondary_lifetime 4 + set g_balance_electro_secondary_refire 0.2 + set g_balance_electro_secondary_refire2 1.6 + set g_balance_electro_secondary_animtime 0.2 + set g_balance_electro_secondary_ammo 2 + set g_balance_electro_secondary_health 5 + set g_balance_electro_secondary_damageforcescale 4 + set g_balance_electro_secondary_damagedbycontents 1 + set g_balance_electro_secondary_count 3 + set g_balance_electro_secondary_bouncefactor 0.3 + set g_balance_electro_secondary_bouncestop 0.05 + set g_balance_electro_combo_damage 50 + set g_balance_electro_combo_edgedamage 25 + set g_balance_electro_combo_force 120 + set g_balance_electro_combo_radius 150 + set g_balance_electro_combo_comboradius 300 + set g_balance_electro_combo_speed 2000 + set g_balance_electro_combo_safeammocheck 1 + set g_balance_electro_switchdelay_drop 0.2 + set g_balance_electro_switchdelay_raise 0.2 + set g_balance_electro_reload_ammo 0 //default: 20 + set g_balance_electro_reload_time 2 + // }}} ++// {{{ lightning ++set g_balance_lightning_primary_ammo 5 ++set g_balance_lightning_primary_animtime 0.2 ++set g_balance_lightning_primary_damage 100 ++set g_balance_lightning_primary_edgedamage 0 ++set g_balance_lightning_primary_falloff_mindist 0 ++set g_balance_lightning_primary_falloff_maxdist 0 ++set g_balance_lightning_primary_falloff_halflifedist 0 ++set g_balance_lightning_primary_force 425 ++set g_balance_lightning_primary_lifetime 0 ++set g_balance_lightning_primary_radius 850 ++set g_balance_lightning_primary_range 800 ++set g_balance_lightning_primary_refire 0.4 ++set g_balance_lightning_primary_speed 0 ++set g_balance_lightning_primary_spread 0 ++set g_balance_lightning_secondary_ammo 5 ++set g_balance_lightning_secondary_animtime 0.5 ++set g_balance_lightning_secondary_damage 100 ++set g_balance_lightning_secondary_damageforcescale 4 ++set g_balance_lightning_secondary_edgedamage 80 ++set g_balance_lightning_secondary_flyingdamage 1 ++set g_balance_lightning_secondary_flyingforce -80 ++set g_balance_lightning_secondary_flyingradius 200 ++set g_balance_lightning_secondary_force -200 ++set g_balance_lightning_secondary_health 1 ++set g_balance_lightning_secondary_lifetime 30 ++set g_balance_lightning_secondary_radius 300 ++set g_balance_lightning_secondary_refire 5 ++set g_balance_lightning_secondary_speed 600 ++// }}} + // {{{ crylink + set g_balance_crylink_primary_damage 12 + set g_balance_crylink_primary_edgedamage 6 + set g_balance_crylink_primary_force -50 + set g_balance_crylink_primary_radius 80 + set g_balance_crylink_primary_speed 2000 + set g_balance_crylink_primary_spread 0.08 + set g_balance_crylink_primary_shots 6 + set g_balance_crylink_primary_bounces 1 + set g_balance_crylink_primary_refire 0.7 + set g_balance_crylink_primary_animtime 0.3 + set g_balance_crylink_primary_ammo 3 + set g_balance_crylink_primary_bouncedamagefactor 0.5 + set g_balance_crylink_primary_joindelay 0.1 + set g_balance_crylink_primary_joinspread 0.2 + set g_balance_crylink_primary_jointime 0 + set g_balance_crylink_primary_joinexplode 1 + set g_balance_crylink_primary_joinexplode_damage 0 + set g_balance_crylink_primary_joinexplode_edgedamage 0 + set g_balance_crylink_primary_joinexplode_radius 0 + set g_balance_crylink_primary_joinexplode_force 0 + set g_balance_crylink_primary_linkexplode 1 + + set g_balance_crylink_primary_middle_lifetime 5 // range: 35000 full, fades to 70000 + set g_balance_crylink_primary_middle_fadetime 5 + set g_balance_crylink_primary_other_lifetime 5 + set g_balance_crylink_primary_other_fadetime 5 + + set g_balance_crylink_secondary 1 + set g_balance_crylink_secondary_damage 10 + set g_balance_crylink_secondary_edgedamage 5 + set g_balance_crylink_secondary_force -250 + set g_balance_crylink_secondary_radius 100 + set g_balance_crylink_secondary_speed 3000 + set g_balance_crylink_secondary_spread 0.01 + set g_balance_crylink_secondary_spreadtype 1 + set g_balance_crylink_secondary_shots 5 + set g_balance_crylink_secondary_bounces 0 + set g_balance_crylink_secondary_refire 0.7 + set g_balance_crylink_secondary_animtime 0.2 + set g_balance_crylink_secondary_ammo 2 + set g_balance_crylink_secondary_bouncedamagefactor 0.5 + set g_balance_crylink_secondary_joindelay 0 + set g_balance_crylink_secondary_joinspread 0 + set g_balance_crylink_secondary_jointime 0 + set g_balance_crylink_secondary_joinexplode 0 + set g_balance_crylink_secondary_joinexplode_damage 0 + set g_balance_crylink_secondary_joinexplode_edgedamage 0 + set g_balance_crylink_secondary_joinexplode_radius 0 + set g_balance_crylink_secondary_joinexplode_force 0 + set g_balance_crylink_secondary_linkexplode 1 + + set g_balance_crylink_secondary_middle_lifetime 5 // range: 35000 full, fades to 70000 + set g_balance_crylink_secondary_middle_fadetime 5 + set g_balance_crylink_secondary_line_lifetime 5 + set g_balance_crylink_secondary_line_fadetime 5 + + set g_balance_crylink_switchdelay_drop 0.2 + set g_balance_crylink_switchdelay_raise 0.2 + + set g_balance_crylink_reload_ammo 0 //default: 10 + set g_balance_crylink_reload_time 2 + // }}} + // {{{ nex + set g_balance_nex_primary_damage 80 + set g_balance_nex_primary_force 400 + set g_balance_nex_primary_refire 1.5 + set g_balance_nex_primary_animtime 0.6 + set g_balance_nex_primary_ammo 6 + set g_balance_nex_primary_damagefalloff_mindist 0 // 1000 For tZork ;3 + set g_balance_nex_primary_damagefalloff_maxdist 0 // 3000 + set g_balance_nex_primary_damagefalloff_halflife 0 // 1500 + set g_balance_nex_primary_damagefalloff_forcehalflife 0 // 1500 + + set g_balance_nex_secondary 0 + set g_balance_nex_secondary_charge 0 + set g_balance_nex_secondary_charge_rate 0.1 + set g_balance_nex_secondary_chargepool 0 + set g_balance_nex_secondary_chargepool_regen 0.15 + set g_balance_nex_secondary_chargepool_pause_regen 1 + set g_balance_nex_secondary_chargepool_pause_health_regen 1 + set g_balance_nex_secondary_damage 0 + set g_balance_nex_secondary_force 0 + set g_balance_nex_secondary_refire 0 + set g_balance_nex_secondary_animtime 0 + set g_balance_nex_secondary_ammo 2 + set g_balance_nex_secondary_damagefalloff_mindist 0 + set g_balance_nex_secondary_damagefalloff_maxdist 0 + set g_balance_nex_secondary_damagefalloff_halflife 0 + set g_balance_nex_secondary_damagefalloff_forcehalflife 0 + + set g_balance_nex_charge 1 + set g_balance_nex_charge_mindmg 40 + set g_balance_nex_charge_start 0.5 + set g_balance_nex_charge_rate 0.4 + set g_balance_nex_charge_animlimit 0.5 + set g_balance_nex_charge_limit 1 + set g_balance_nex_charge_rot_rate 0 + set g_balance_nex_charge_rot_pause 0 // Dont rot down until this long after release of charge button + set g_balance_nex_charge_shot_multiplier 0 + set g_balance_nex_charge_velocity_rate 0 + set g_balance_nex_charge_minspeed 400 + set g_balance_nex_charge_maxspeed 800 + + set g_balance_nex_switchdelay_drop 0.3 + set g_balance_nex_switchdelay_raise 0.3 + + set g_balance_nex_reload_ammo 0 //default: 25 + set g_balance_nex_reload_time 2 + // }}} + // {{{ minstanex + set g_balance_minstanex_refire 1 + set g_balance_minstanex_animtime 0.3 + set g_balance_minstanex_ammo 10 + set g_balance_minstanex_laser_ammo 0 + set g_balance_minstanex_laser_animtime 0.3 + set g_balance_minstanex_laser_refire 0.7 + set g_balance_minstanex_switchdelay_drop 0.2 + set g_balance_minstanex_switchdelay_raise 0.2 + set g_balance_minstanex_reload_ammo 0 //default: 50 + set g_balance_minstanex_reload_time 2 + // }}} + // {{{ hagar + set g_balance_hagar_primary_damage 25 + set g_balance_hagar_primary_edgedamage 12.5 + set g_balance_hagar_primary_force 100 + set g_balance_hagar_primary_health 15 + set g_balance_hagar_primary_damageforcescale 0 + set g_balance_hagar_primary_radius 65 + set g_balance_hagar_primary_spread 0.03 + set g_balance_hagar_primary_speed 2500 + set g_balance_hagar_primary_lifetime 5 + set g_balance_hagar_primary_refire 0.16667 // 6 rockets per second + set g_balance_hagar_primary_ammo 1 + set g_balance_hagar_secondary 1 + set g_balance_hagar_secondary_load 1 + set g_balance_hagar_secondary_load_speed 0.5 + set g_balance_hagar_secondary_load_spread 0.075 + set g_balance_hagar_secondary_load_spread_bias 0.5 + set g_balance_hagar_secondary_load_max 4 + set g_balance_hagar_secondary_load_hold 4 + set g_balance_hagar_secondary_load_releasedeath 0 + set g_balance_hagar_secondary_load_abort 0 + set g_balance_hagar_secondary_load_linkexplode 0 + set g_balance_hagar_secondary_load_animtime 0.2 + set g_balance_hagar_secondary_damage 40 + set g_balance_hagar_secondary_edgedamage 20 + set g_balance_hagar_secondary_force 75 + set g_balance_hagar_secondary_health 15 + set g_balance_hagar_secondary_damageforcescale 0 + set g_balance_hagar_secondary_radius 80 + set g_balance_hagar_secondary_spread 0.05 + set g_balance_hagar_secondary_speed 2000 + set g_balance_hagar_secondary_lifetime_min 10 + set g_balance_hagar_secondary_lifetime_rand 0 + set g_balance_hagar_secondary_refire 0.5 + set g_balance_hagar_secondary_ammo 1 + set g_balance_hagar_switchdelay_drop 0.2 + set g_balance_hagar_switchdelay_raise 0.2 + set g_balance_hagar_reload_ammo 0 //default: 25 + set g_balance_hagar_reload_time 2 + // }}} + // {{{ rocketlauncher + set g_balance_rocketlauncher_damage 80 + set g_balance_rocketlauncher_edgedamage 40 + set g_balance_rocketlauncher_force 450 + set g_balance_rocketlauncher_radius 110 + set g_balance_rocketlauncher_speed 1300 + set g_balance_rocketlauncher_speedaccel 1300 + set g_balance_rocketlauncher_speedstart 1000 + set g_balance_rocketlauncher_lifetime 10 + set g_balance_rocketlauncher_refire 1.1 + set g_balance_rocketlauncher_animtime 0.4 + set g_balance_rocketlauncher_ammo 4 + set g_balance_rocketlauncher_health 30 // 30 // 5 hitpoints above maximum laser value -- this way lasers can't blow it up, but grenadelauncher still can most the time. + set g_balance_rocketlauncher_damageforcescale 1 // low damage force scale so that it can still be affected by other hits, but not so much that it does a 90 degree turn + set g_balance_rocketlauncher_detonatedelay 0.02 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time + set g_balance_rocketlauncher_guiderate 90 // max degrees per second + set g_balance_rocketlauncher_guideratedelay 0.01 // immediate + set g_balance_rocketlauncher_guidegoal 512 // goal distance for (non-laser) guiding (higher = less control, lower = erratic) + set g_balance_rocketlauncher_guidedelay 0.2 // delay before guiding kicks in + set g_balance_rocketlauncher_guidestop 0 // stop guiding when firing again + set g_balance_rocketlauncher_remote_damage 70 + set g_balance_rocketlauncher_remote_edgedamage 35 + set g_balance_rocketlauncher_remote_radius 110 + set g_balance_rocketlauncher_remote_force 400 + set g_balance_rocketlauncher_switchdelay_drop 0.2 + set g_balance_rocketlauncher_switchdelay_raise 0.2 + set g_balance_rocketlauncher_reload_ammo 0 //default: 25 + set g_balance_rocketlauncher_reload_time 2 + // }}} + // {{{ porto + set g_balance_porto_primary_refire 1.5 + set g_balance_porto_primary_animtime 0.3 + set g_balance_porto_primary_speed 1000 + set g_balance_porto_primary_lifetime 5 + set g_balance_porto_secondary 1 + set g_balance_porto_secondary_refire 1.5 + set g_balance_porto_secondary_animtime 0.3 + set g_balance_porto_secondary_speed 1000 + set g_balance_porto_secondary_lifetime 5 + set g_balance_porto_switchdelay_drop 0.2 + set g_balance_porto_switchdelay_raise 0.2 + set g_balance_portal_health 200 // these get recharged whenever the portal is used + set g_balance_portal_lifetime 15 // these get recharged whenever the portal is used + // }}} + // {{{ hook + set g_balance_hook_primary_fuel 5 // hook monkeys set 0 + set g_balance_hook_primary_refire 0 // hook monkeys set 0 + set g_balance_hook_primary_animtime 0.3 // good shoot anim + set g_balance_hook_primary_hooked_time_max 0 // infinite + set g_balance_hook_primary_hooked_time_free 2 // 2s being hooked are free + set g_balance_hook_primary_hooked_fuel 5 // fuel per second hooked + set g_balance_hook_secondary_damage 25 // not much + set g_balance_hook_secondary_edgedamage 5 // not much + set g_balance_hook_secondary_radius 500 // LOTS + set g_balance_hook_secondary_force -2000 // LOTS + set g_balance_hook_secondary_ammo 30 // a whole pack + set g_balance_hook_secondary_lifetime 5 // infinite + set g_balance_hook_secondary_speed 0 // not much throwing + set g_balance_hook_secondary_gravity 5 // fast falling + set g_balance_hook_secondary_refire 3 // don't drop too many bombs... + set g_balance_hook_secondary_animtime 0.3 // good shoot anim + set g_balance_hook_secondary_power 3 // effect behaves like a square function + set g_balance_hook_secondary_duration 1.5 // effect runs for three seconds + set g_balance_hook_secondary_health 15 + set g_balance_hook_secondary_damageforcescale 0 + set g_balance_hook_switchdelay_drop 0.2 + set g_balance_hook_switchdelay_raise 0.2 + // }}} + // {{{ tuba + set g_balance_tuba_refire 0.05 + set g_balance_tuba_animtime 0.05 + set g_balance_tuba_attenuation 0.5 + set g_balance_tuba_volume 1 + set g_balance_tuba_fadetime 0.25 + set g_balance_tuba_damage 5 + set g_balance_tuba_edgedamage 0 + set g_balance_tuba_radius 200 + set g_balance_tuba_force 40 + set g_balance_tuba_pitchstep 6 + set g_balance_tuba_switchdelay_drop 0.2 + set g_balance_tuba_switchdelay_raise 0.2 + // }}} + // {{{ fireball // this is a superweapon -- lets make it behave as one. + set g_balance_fireball_primary_animtime 0.2 + set g_balance_fireball_primary_bfgdamage 100 + set g_balance_fireball_primary_bfgforce 0 + set g_balance_fireball_primary_bfgradius 1000 + set g_balance_fireball_primary_damage 200 + set g_balance_fireball_primary_damageforcescale 0 + set g_balance_fireball_primary_edgedamage 50 + set g_balance_fireball_primary_force 600 + set g_balance_fireball_primary_health 0 + set g_balance_fireball_primary_laserburntime 0.5 + set g_balance_fireball_primary_laserdamage 80 + set g_balance_fireball_primary_laseredgedamage 20 + set g_balance_fireball_primary_laserradius 256 + set g_balance_fireball_primary_lifetime 15 + set g_balance_fireball_primary_radius 200 + set g_balance_fireball_primary_refire 2 + set g_balance_fireball_primary_refire2 0 + set g_balance_fireball_primary_speed 1200 + set g_balance_fireball_primary_spread 0 + set g_balance_fireball_secondary_animtime 0.3 + set g_balance_fireball_secondary_damage 40 + set g_balance_fireball_secondary_damageforcescale 4 + set g_balance_fireball_secondary_damagetime 5 + set g_balance_fireball_secondary_force 100 + set g_balance_fireball_secondary_laserburntime 0.5 + set g_balance_fireball_secondary_laserdamage 50 + set g_balance_fireball_secondary_laseredgedamage 20 + set g_balance_fireball_secondary_laserradius 110 + set g_balance_fireball_secondary_lifetime 7 + set g_balance_fireball_secondary_refire 1.5 + set g_balance_fireball_secondary_speed 900 + set g_balance_fireball_secondary_speed_up 100 + set g_balance_fireball_secondary_speed_z 0 + set g_balance_fireball_secondary_spread 0 + set g_balance_fireball_switchdelay_drop 0.2 + set g_balance_fireball_switchdelay_raise 0.2 + // }}} diff --cc balanceXonotic.cfg index 60526282a,ca9d32c1d..60a746c17 --- a/balanceXonotic.cfg +++ b/balanceXonotic.cfg @@@ -333,121 -368,80 +368,110 @@@ set g_balance_grenadelauncher_secondary set g_balance_grenadelauncher_secondary_remote_detonateprimary 0 set g_balance_grenadelauncher_bouncefactor 0.5 - set g_balance_grenadelauncher_bouncestop 0.12 - // }}} - // {{{ minelayer - set g_balance_minelayer_damage 42 - set g_balance_minelayer_edgedamage 30 - set g_balance_minelayer_force 250 - set g_balance_minelayer_radius 175 - set g_balance_minelayer_proximityradius 150 - set g_balance_minelayer_speed 750 - set g_balance_minelayer_lifetime 60 - set g_balance_minelayer_lifetime_countdown 0 - set g_balance_minelayer_refire 1.5 - set g_balance_minelayer_animtime 0.3 - set g_balance_minelayer_ammo 5 - set g_balance_minelayer_health 15 - set g_balance_minelayer_limit 3 // 0 disables the limit // LOG: 4 -> 3 - set g_balance_minelayer_protection 1 // don't explode if the mine would hurt the owner or a team mate - set g_balance_minelayer_damageforcescale 0 - set g_balance_minelayer_detonatedelay -1 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time - set g_balance_minelayer_time 0.5 - set g_balance_minelayer_remote_damage 45 - set g_balance_minelayer_remote_edgedamage 40 - set g_balance_minelayer_remote_radius 200 - set g_balance_minelayer_remote_force 300 + set g_balance_grenadelauncher_bouncestop 0.075 + + set g_balance_grenadelauncher_switchdelay_drop 0.2 + set g_balance_grenadelauncher_switchdelay_raise 0.2 + + set g_balance_grenadelauncher_reload_ammo 0 //default: 12 + set g_balance_grenadelauncher_reload_time 2 // }}} // {{{ electro - set g_balance_electro_lightning 1 - set g_balance_electro_primary_damage 100 - set g_balance_electro_primary_edgedamage 0 - set g_balance_electro_primary_force 425 - set g_balance_electro_primary_force_up 125 - set g_balance_electro_primary_radius 850 - set g_balance_electro_primary_comboradius 150 - set g_balance_electro_primary_speed 0 + set g_balance_electro_lightning 0 + set g_balance_electro_primary_damage 40 + set g_balance_electro_primary_edgedamage 20 + set g_balance_electro_primary_force 200 + set g_balance_electro_primary_force_up 0 + set g_balance_electro_primary_radius 100 + set g_balance_electro_primary_comboradius 200 + set g_balance_electro_primary_speed 2500 set g_balance_electro_primary_spread 0 - set g_balance_electro_primary_lifetime 0 - set g_balance_electro_primary_refire 0.4 - set g_balance_electro_primary_animtime 0.2 - set g_balance_electro_primary_ammo 5 - set g_balance_electro_primary_range 800 - set g_balance_electro_primary_falloff_mindist 0 - set g_balance_electro_primary_falloff_maxdist 0 - set g_balance_electro_primary_falloff_halflifedist 0 - set g_balance_electro_secondary_damage 25 - set g_balance_electro_secondary_edgedamage 0 - set g_balance_electro_secondary_force 100 - set g_balance_electro_secondary_radius 100 - set g_balance_electro_secondary_speed 700 + set g_balance_electro_primary_lifetime 5 + set g_balance_electro_primary_refire 0.6 + set g_balance_electro_primary_animtime 0.3 + set g_balance_electro_primary_ammo 4 + set g_balance_electro_primary_range 0 + set g_balance_electro_primary_falloff_mindist 255 // 0.3 * radius + set g_balance_electro_primary_falloff_maxdist 850 + set g_balance_electro_primary_falloff_halflifedist 425 + set g_balance_electro_secondary_damage 40 + set g_balance_electro_secondary_edgedamage 20 + set g_balance_electro_secondary_force 50 + set g_balance_electro_secondary_radius 150 + set g_balance_electro_secondary_speed 1000 set g_balance_electro_secondary_speed_up 200 set g_balance_electro_secondary_speed_z 0 - set g_balance_electro_secondary_spread 0.08 - set g_balance_electro_secondary_lifetime 3.5 + set g_balance_electro_secondary_spread 0.04 + set g_balance_electro_secondary_lifetime 4 set g_balance_electro_secondary_refire 0.2 - set g_balance_electro_secondary_refire2 2 + set g_balance_electro_secondary_refire2 1.6 set g_balance_electro_secondary_animtime 0.2 set g_balance_electro_secondary_ammo 2 - set g_balance_electro_secondary_health 10 + set g_balance_electro_secondary_health 5 set g_balance_electro_secondary_damageforcescale 4 + set g_balance_electro_secondary_damagedbycontents 1 set g_balance_electro_secondary_count 3 - set g_balance_electro_secondary_bouncefactor 0.5 - set g_balance_electro_secondary_bouncestop 0.075 + set g_balance_electro_secondary_bouncefactor 0.3 + set g_balance_electro_secondary_bouncestop 0.05 set g_balance_electro_combo_damage 50 - set g_balance_electro_combo_edgedamage 0 - set g_balance_electro_combo_force 80 - set g_balance_electro_combo_radius 250 - set g_balance_electro_combo_comboradius 0 - set g_balance_electro_combo_speed 400 + set g_balance_electro_combo_edgedamage 25 + set g_balance_electro_combo_force 120 + set g_balance_electro_combo_radius 150 + set g_balance_electro_combo_comboradius 300 + set g_balance_electro_combo_speed 2000 + set g_balance_electro_combo_safeammocheck 1 + set g_balance_electro_switchdelay_drop 0.2 + set g_balance_electro_switchdelay_raise 0.2 + set g_balance_electro_reload_ammo 0 //default: 20 + set g_balance_electro_reload_time 2 // }}} +// {{{ lightning +set g_balance_lightning_primary_ammo 5 +set g_balance_lightning_primary_animtime 0.2 +set g_balance_lightning_primary_damage 100 +set g_balance_lightning_primary_edgedamage 0 +set g_balance_lightning_primary_falloff_mindist 0 +set g_balance_lightning_primary_falloff_maxdist 0 +set g_balance_lightning_primary_falloff_halflifedist 0 +set g_balance_lightning_primary_force 425 +set g_balance_lightning_primary_lifetime 0 +set g_balance_lightning_primary_radius 850 +set g_balance_lightning_primary_range 800 +set g_balance_lightning_primary_refire 0.4 +set g_balance_lightning_primary_speed 0 +set g_balance_lightning_primary_spread 0 +set g_balance_lightning_secondary_ammo 5 +set g_balance_lightning_secondary_animtime 0.5 +set g_balance_lightning_secondary_damage 100 +set g_balance_lightning_secondary_damageforcescale 4 +set g_balance_lightning_secondary_edgedamage 80 +set g_balance_lightning_secondary_flyingdamage 1 +set g_balance_lightning_secondary_flyingforce -80 +set g_balance_lightning_secondary_flyingradius 200 +set g_balance_lightning_secondary_force -200 +set g_balance_lightning_secondary_health 1 +set g_balance_lightning_secondary_lifetime 30 +set g_balance_lightning_secondary_radius 300 +set g_balance_lightning_secondary_refire 5 +set g_balance_lightning_secondary_speed 600 +// }}} - // {{{ crylink - set g_balance_crylink_primary_damage 7 // LOG: 10 -> 7 - set g_balance_crylink_primary_edgedamage 4 // LOG: 6 -> 4 - set g_balance_crylink_primary_force 35 + // {{{ crylink + set g_balance_crylink_primary_damage 12 + set g_balance_crylink_primary_edgedamage 6 + set g_balance_crylink_primary_force -50 set g_balance_crylink_primary_radius 80 - set g_balance_crylink_primary_speed 1500 - set g_balance_crylink_primary_spread 0.05 - set g_balance_crylink_primary_shots 7 - set g_balance_crylink_primary_bounces 2 - set g_balance_crylink_primary_refire 0.8 + set g_balance_crylink_primary_speed 2000 + set g_balance_crylink_primary_spread 0.08 + set g_balance_crylink_primary_shots 6 + set g_balance_crylink_primary_bounces 1 + set g_balance_crylink_primary_refire 0.7 set g_balance_crylink_primary_animtime 0.3 - set g_balance_crylink_primary_ammo 2 - set g_balance_crylink_primary_bouncedamagefactor 0.2 - set g_balance_crylink_primary_joindelay 0 + set g_balance_crylink_primary_ammo 3 + set g_balance_crylink_primary_bouncedamagefactor 0.5 + set g_balance_crylink_primary_joindelay 0.1 set g_balance_crylink_primary_joinspread 0.2 - set g_balance_crylink_primary_jointime 0.1 - set g_balance_crylink_primary_joinexplode 0 + set g_balance_crylink_primary_jointime 0 + set g_balance_crylink_primary_joinexplode 1 set g_balance_crylink_primary_joinexplode_damage 0 set g_balance_crylink_primary_joinexplode_edgedamage 0 set g_balance_crylink_primary_joinexplode_radius 0 diff --cc qcsrc/client/Main.qc index 6611c34e2,7178cdba1..d7130197e --- a/qcsrc/client/Main.qc +++ b/qcsrc/client/Main.qc @@@ -959,14 -872,24 +872,25 @@@ void CSQC_Ent_Update(float bIsNewEntity case ENT_CLIENT_TUBANOTE: Ent_TubaNote(bIsNewEntity); break; case ENT_CLIENT_WARPZONE: WarpZone_Read(bIsNewEntity); break; case ENT_CLIENT_WARPZONE_CAMERA: WarpZone_Camera_Read(bIsNewEntity); break; + case ENT_CLIENT_WARPZONE_TELEPORTED: WarpZone_Teleported_Read(bIsNewEntity); break; case ENT_CLIENT_TRIGGER_MUSIC: Ent_ReadTriggerMusic(); break; case ENT_CLIENT_HOOK: Ent_ReadHook(bIsNewEntity, ENT_CLIENT_HOOK); break; - case ENT_CLIENT_LGBEAM: Ent_ReadHook(bIsNewEntity, ENT_CLIENT_LGBEAM); break; + case ENT_CLIENT_ELECTRO_BEAM: Ent_ReadHook(bIsNewEntity, ENT_CLIENT_ELECTRO_BEAM); break; + case ENT_CLIENT_LIGHTNING_BEAM: Ent_ReadHook(bIsNewEntity, ENT_CLIENT_LIGHTNING_BEAM); break; case ENT_CLIENT_GAUNTLET: Ent_ReadHook(bIsNewEntity, ENT_CLIENT_GAUNTLET); break; case ENT_CLIENT_ACCURACY: Ent_ReadAccuracy(); break; + case ENT_CLIENT_AUXILIARYXHAIR: Net_AuXair2(bIsNewEntity); break; + case ENT_CLIENT_TURRET: ent_turret(); break; + case ENT_CLIENT_MODEL: CSQCModel_Read(bIsNewEntity); break; + case ENT_CLIENT_ITEM: ItemRead(bIsNewEntity); break; + case ENT_CLIENT_BUMBLE_RAYGUN: bumble_raygun_read(bIsNewEntity); break; + case ENT_CLIENT_SPAWNPOINT: Ent_ReadSpawnPoint(bIsNewEntity); break; + case ENT_CLIENT_SPAWNEVENT: Ent_ReadSpawnEvent(bIsNewEntity); break; + case ENT_CLIENT_NOTIFICATION: Read_Notification(bIsNewEntity); break; + default: - error(strcat(_("unknown entity type in CSQC_Ent_Update: %d\n"), self.enttype)); + //error(strcat(_("unknown entity type in CSQC_Ent_Update: %d\n"), self.enttype)); + error(sprintf(_("Unknown entity type in CSQC_Ent_Update (enttype: %d, edict: %d, classname: %s)\n"), self.enttype, num_for_edict(self), self.classname)); break; } diff --cc qcsrc/client/hook.qc index dc0780e04,11070bae5..a228d22b8 --- a/qcsrc/client/hook.qc +++ b/qcsrc/client/hook.qc @@@ -290,14 -274,11 +290,14 @@@ void Ent_ReadHook(float bIsNew, float t setmodel(self, "models/hook.md3"); self.drawmask = MASK_NORMAL; break; - case ENT_CLIENT_LGBEAM: + case ENT_CLIENT_ELECTRO_BEAM: - sound (self, CHAN_PROJECTILE, "weapons/lgbeam_fly.wav", VOL_BASE, ATTN_NORM); ++ sound (self, CH_SHOTS_SINGLE, "weapons/lgbeam_fly.wav", VOL_BASE, ATTN_NORM); + break; + case ENT_CLIENT_LIGHTNING_BEAM: - sound (self, CHAN_PROJECTILE, "weapons/lgbeam_fly.wav", VOL_BASE, ATTN_NORM); + sound (self, CH_SHOTS_SINGLE, "weapons/lgbeam_fly.wav", VOL_BASE, ATTN_NORM); break; case ENT_CLIENT_GAUNTLET: - sound (self, CHAN_PROJECTILE, "weapons/gauntletbeam_fly.wav", VOL_BASE, ATTN_NORM); + sound (self, CH_SHOTS_SINGLE, "weapons/gauntletbeam_fly.wav", VOL_BASE, ATTN_NORM); break; } } diff --cc qcsrc/common/constants.qh index c10961a39,b399f3857..6e3e8027d --- a/qcsrc/common/constants.qh +++ b/qcsrc/common/constants.qh @@@ -111,12 -86,21 +86,22 @@@ const float ENT_CLIENT_WARPZONE = 24 const float ENT_CLIENT_WARPZONE_CAMERA = 25; const float ENT_CLIENT_TRIGGER_MUSIC = 26; const float ENT_CLIENT_HOOK = 27; -const float ENT_CLIENT_LGBEAM = 28; -const float ENT_CLIENT_GAUNTLET = 29; -const float ENT_CLIENT_ACCURACY = 30; -const float ENT_CLIENT_SHOWNAMES = 31; -const float ENT_CLIENT_WARPZONE_TELEPORTED = 32; -const float ENT_CLIENT_MODEL = 33; -const float ENT_CLIENT_ITEM = 34; -const float ENT_CLIENT_BUMBLE_RAYGUN = 35; -const float ENT_CLIENT_SPAWNPOINT = 36; -const float ENT_CLIENT_SPAWNEVENT = 37; -const float ENT_CLIENT_NOTIFICATION = 38; +const float ENT_CLIENT_ELECTRO_BEAM = 28; +const float ENT_CLIENT_LIGHTNING_BEAM = 29; +const float ENT_CLIENT_GAUNTLET = 30; +const float ENT_CLIENT_ACCURACY = 31; ++const float ENT_CLIENT_SHOWNAMES = 32; ++const float ENT_CLIENT_WARPZONE_TELEPORTED = 33; ++const float ENT_CLIENT_MODEL = 34; ++const float ENT_CLIENT_ITEM = 35; ++const float ENT_CLIENT_BUMBLE_RAYGUN = 36; ++const float ENT_CLIENT_SPAWNPOINT = 37; ++const float ENT_CLIENT_SPAWNEVENT = 38; ++const float ENT_CLIENT_NOTIFICATION = 39; const float ENT_CLIENT_TURRET = 40; + const float ENT_CLIENT_AUXILIARYXHAIR = 50; + const float ENT_CLIENT_VEHICLE = 60; const float SPRITERULE_DEFAULT = 0; const float SPRITERULE_TEAMPLAY = 1; diff --cc qcsrc/server/autocvars.qh index de34de4da,dead5a9d4..bc6a80faf --- a/qcsrc/server/autocvars.qh +++ b/qcsrc/server/autocvars.qh @@@ -410,33 -439,8 +439,35 @@@ float autocvar_g_balance_laser_secondar float autocvar_g_balance_laser_secondary_lifetime; float autocvar_g_balance_laser_secondary_radius; float autocvar_g_balance_laser_secondary_speed; + float autocvar_g_balance_laser_reload_ammo; + float autocvar_g_balance_laser_reload_time; +float autocvar_g_balance_lightning_primary_ammo; +float autocvar_g_balance_lightning_primary_animtime; +float autocvar_g_balance_lightning_primary_damage; +float autocvar_g_balance_lightning_primary_edgedamage; +float autocvar_g_balance_lightning_primary_falloff_halflifedist; +float autocvar_g_balance_lightning_primary_falloff_maxdist; +float autocvar_g_balance_lightning_primary_falloff_mindist; +float autocvar_g_balance_lightning_primary_force; +float autocvar_g_balance_lightning_primary_lifetime; +float autocvar_g_balance_lightning_primary_radius; +float autocvar_g_balance_lightning_primary_range; +float autocvar_g_balance_lightning_primary_refire; +float autocvar_g_balance_lightning_primary_speed; +float autocvar_g_balance_lightning_secondary_ammo; +float autocvar_g_balance_lightning_secondary_animtime; +float autocvar_g_balance_lightning_secondary_damage; +float autocvar_g_balance_lightning_secondary_damageforcescale; +float autocvar_g_balance_lightning_secondary_edgedamage; +float autocvar_g_balance_lightning_secondary_flyingdamage; +float autocvar_g_balance_lightning_secondary_flyingforce; +float autocvar_g_balance_lightning_secondary_flyingradius; +float autocvar_g_balance_lightning_secondary_force; +float autocvar_g_balance_lightning_secondary_health; +float autocvar_g_balance_lightning_secondary_lifetime; +float autocvar_g_balance_lightning_secondary_radius; +float autocvar_g_balance_lightning_secondary_refire; +float autocvar_g_balance_lightning_secondary_speed; float autocvar_g_balance_minelayer_ammo; float autocvar_g_balance_minelayer_animtime; float autocvar_g_balance_minelayer_damage; diff --cc qcsrc/server/w_electro.qc index 77477a23e,649e72374..0fb6b8898 --- a/qcsrc/server/w_electro.qc +++ b/qcsrc/server/w_electro.qc @@@ -198,9 -214,9 +214,9 @@@ void W_Electro_Attack2( .vector hook_start, hook_end; float lgbeam_send(entity to, float sf) { - WriteByte(MSG_ENTITY, ENT_CLIENT_LGBEAM); + WriteByte(MSG_ENTITY, ENT_CLIENT_ELECTRO_BEAM); sf = sf & 0x7F; - if(sound_allowed(MSG_BROADCAST, self.owner)) + if(sound_allowed(MSG_BROADCAST, self.realowner)) sf |= 0x80; WriteByte(MSG_ENTITY, sf); if(sf & 1)