From: Mario Date: Mon, 15 Oct 2018 15:31:35 +0000 (+1000) Subject: Clean up a bunch of gamemode specific references X-Git-Tag: xonotic-v0.8.5~1767 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=91b6b3768637fc930807ba2dde3243bea8680073;p=xonotic%2Fxonotic-data.pk3dir.git Clean up a bunch of gamemode specific references --- diff --git a/qcsrc/common/mapinfo.qc b/qcsrc/common/mapinfo.qc index 17093f88e..8f3cd825b 100644 --- a/qcsrc/common/mapinfo.qc +++ b/qcsrc/common/mapinfo.qc @@ -457,7 +457,7 @@ void _MapInfo_Map_ApplyGametype(string s, Gametype pWantedType, Gametype pThisTy if(load_default) _MapInfo_Map_ApplyGametype(_MapInfo_GetDefault(pThisType), pWantedType, pThisType, false); - if(pWantedType == MAPINFO_TYPE_ASSAULT || pWantedType == MAPINFO_TYPE_ONSLAUGHT || pWantedType == MAPINFO_TYPE_RACE || pWantedType == MAPINFO_TYPE_CTS) // these modes don't use fraglimit + if(!pWantedType.frags) // these modes don't use fraglimit { cvar_set("fraglimit", "0"); } @@ -485,6 +485,8 @@ void _MapInfo_Map_ApplyGametype(string s, Gametype pWantedType, Gametype pThisTy // rc = timelimit timelimit_qualification laps laps_teamplay if(pWantedType == MAPINFO_TYPE_RACE) { + cvar_set("fraglimit", "0"); // special case! + sa = car(s); if(sa == "") sa = cvar_string("timelimit"); cvar_set("g_race_qualifying_timelimit", sa); s = cdr(s); @@ -502,7 +504,7 @@ void _MapInfo_Map_ApplyGametype(string s, Gametype pWantedType, Gametype pThisTy s = cdr(s); } - if(pWantedType == MAPINFO_TYPE_ASSAULT || pWantedType == MAPINFO_TYPE_ONSLAUGHT || pWantedType == MAPINFO_TYPE_CTS) // these modes don't use fraglimit + if(!pWantedType.frags) // these modes don't use fraglimit { cvar_set("leadlimit", "0"); } diff --git a/qcsrc/common/mapinfo.qh b/qcsrc/common/mapinfo.qh index 4ece92156..e7fa68ca7 100644 --- a/qcsrc/common/mapinfo.qh +++ b/qcsrc/common/mapinfo.qh @@ -31,6 +31,8 @@ CLASS(Gametype, Object) ATTRIB(Gametype, message, string); /** does this gametype support teamplay? */ ATTRIB(Gametype, team, bool, false); + /** does this gametype use a point limit? */ + ATTRIB(Gametype, frags, bool, true); /** game type defaults */ ATTRIB(Gametype, model2, string); /** game type description */ @@ -61,6 +63,11 @@ CLASS(Gametype, Object) { return false; } + METHOD(Gametype, m_configuremenu, void(Gametype this, entity menu, void(entity me, string pLabel, float pMin, float pMax, float pStep, string pCvar, string tCvar, string pTooltip) returns)) + { + TC(Gametype, this); + returns(menu, _("Frag limit:"), 5, 100, 5, "fraglimit_override", string_null, _("The amount of frags needed before the match will end")); + } METHOD(Gametype, describe, string(Gametype this)) { @@ -74,7 +81,7 @@ CLASS(Gametype, Object) returns(this.message, strcat("gametype_", this.mdl)); } - METHOD(Gametype, gametype_init, void(Gametype this, string hname, string sname, string g_name, bool gteamplay, string mutators, string defaults, string gdescription)) + METHOD(Gametype, gametype_init, void(Gametype this, string hname, string sname, string g_name, bool gteamplay, bool gusepoints, string mutators, string defaults, string gdescription)) { this.netname = g_name; this.mdl = sname; @@ -83,6 +90,7 @@ CLASS(Gametype, Object) this.m_mutators = cons(sname, mutators); this.model2 = defaults; this.gametype_description = gdescription; + this.frags = gusepoints; // same as `1 << m_id` MAPINFO_TYPE_ALL |= this.items = this.m_flags = (MAPINFO_TYPE_ALL + 1); @@ -100,7 +108,7 @@ REGISTRY_CHECK(Gametypes) CLASS(Deathmatch, Gametype) INIT(Deathmatch) { - this.gametype_init(this, _("Deathmatch"),"dm","g_dm",false,"","timelimit=15 pointlimit=30 leadlimit=0",_("Score as many frags as you can")); + this.gametype_init(this, _("Deathmatch"),"dm","g_dm",false,true,"","timelimit=15 pointlimit=30 leadlimit=0",_("Score as many frags as you can")); } METHOD(Deathmatch, m_isAlwaysSupported, bool(Gametype this, int spawnpoints, float diameter)) { @@ -112,12 +120,17 @@ REGISTER_GAMETYPE(DEATHMATCH, NEW(Deathmatch)); CLASS(LastManStanding, Gametype) INIT(LastManStanding) { - this.gametype_init(this, _("Last Man Standing"),"lms","g_lms",false,"","timelimit=20 lives=9 leadlimit=0",_("Survive and kill until the enemies have no lives left")); + this.gametype_init(this, _("Last Man Standing"),"lms","g_lms",false,true,"","timelimit=20 lives=9 leadlimit=0",_("Survive and kill until the enemies have no lives left")); } METHOD(LastManStanding, m_isAlwaysSupported, bool(Gametype this, int spawnpoints, float diameter)) { return true; } + METHOD(LastManStanding, m_configuremenu, void(Gametype this, entity menu, void(entity me, string pLabel, float pMin, float pMax, float pStep, string pCvar, string tCvar, string pTooltip) returns)) + { + TC(Gametype, this); + returns(menu, _("Lives:"), 3, 50, 1, "g_lms_lives_override", string_null, string_null); + } ENDCLASS(LastManStanding) REGISTER_GAMETYPE(LMS, NEW(LastManStanding)); @@ -127,7 +140,7 @@ void HUD_Mod_Race(vector pos, vector mySize); CLASS(Race, Gametype) INIT(Race) { - this.gametype_init(this, _("Race"),"rc","g_race",false,"","timelimit=20 qualifying_timelimit=5 laplimit=7 teamlaplimit=15 leadlimit=0",_("Race against other players to the finish line")); + this.gametype_init(this, _("Race"),"rc","g_race",false,true,"","timelimit=20 qualifying_timelimit=5 laplimit=7 teamlaplimit=15 leadlimit=0",_("Race against other players to the finish line")); } METHOD(Race, m_parse_mapinfo, bool(string k, string v)) { @@ -151,6 +164,11 @@ CLASS(Race, Gametype) { return true; } + METHOD(Race, m_configuremenu, void(Gametype this, entity menu, void(entity me, string pLabel, float pMin, float pMax, float pStep, string pCvar, string tCvar, string pTooltip) returns)) + { + TC(Gametype, this); + returns(menu, _("Laps:"), 1, 25, 1, "g_race_laps_limit", string_null, string_null); + } #ifdef CSQC ATTRIB(Race, m_modicons, void(vector pos, vector mySize), HUD_Mod_Race); #endif @@ -161,7 +179,7 @@ REGISTER_GAMETYPE(RACE, NEW(Race)); CLASS(RaceCTS, Gametype) INIT(RaceCTS) { - this.gametype_init(this, _("Race CTS"),"cts","g_cts",false,"cloaked","timelimit=20",_("Race for fastest time.")); + this.gametype_init(this, _("Race CTS"),"cts","g_cts",false,false,"cloaked","timelimit=20",_("Race for fastest time.")); } METHOD(RaceCTS, m_generate_mapinfo, void(Gametype this, string v)) { @@ -175,6 +193,11 @@ CLASS(RaceCTS, Gametype) // for map databases // cvar_set("fraglimit", sa); } + METHOD(RaceCTS, m_configuremenu, void(Gametype this, entity menu, void(entity me, string pLabel, float pMin, float pMax, float pStep, string pCvar, string tCvar, string pTooltip) returns)) + { + TC(Gametype, this); + returns(menu, _("Point limit:"), 50, 500, 10, string_null, string_null, string_null); + } #ifdef CSQC ATTRIB(RaceCTS, m_modicons, void(vector pos, vector mySize), HUD_Mod_Race); #endif @@ -185,7 +208,7 @@ REGISTER_GAMETYPE(CTS, NEW(RaceCTS)); CLASS(TeamDeathmatch, Gametype) INIT(TeamDeathmatch) { - this.gametype_init(this, _("Team Deathmatch"),"tdm","g_tdm",true,"","timelimit=15 pointlimit=50 teams=2 leadlimit=0",_("Help your team score the most frags against the enemy team")); + this.gametype_init(this, _("Team Deathmatch"),"tdm","g_tdm",true,true,"","timelimit=15 pointlimit=50 teams=2 leadlimit=0",_("Help your team score the most frags against the enemy team")); } METHOD(TeamDeathmatch, m_parse_mapinfo, bool(string k, string v)) { @@ -220,6 +243,11 @@ CLASS(TeamDeathmatch, Gametype) { cvar_set("g_tdm_teams", sa); } + METHOD(TeamDeathmatch, m_configuremenu, void(Gametype this, entity menu, void(entity me, string pLabel, float pMin, float pMax, float pStep, string pCvar, string tCvar, string pTooltip) returns)) + { + TC(Gametype, this); + returns(menu, _("Point limit:"), 5, 100, 5, "g_tdm_point_limit", "g_tdm_teams_override", _("The amount of points needed before the match will end")); + } ENDCLASS(TeamDeathmatch) REGISTER_GAMETYPE(TEAM_DEATHMATCH, NEW(TeamDeathmatch)); #define g_tdm IS_GAMETYPE(TEAM_DEATHMATCH) @@ -231,7 +259,7 @@ void HUD_Mod_CTF_Reset(); CLASS(CaptureTheFlag, Gametype) INIT(CaptureTheFlag) { - this.gametype_init(this, _("Capture the Flag"),"ctf","g_ctf",true,"","timelimit=20 caplimit=10 leadlimit=6",_("Find and bring the enemy flag to your base to capture it, defend your base from the other team")); + this.gametype_init(this, _("Capture the Flag"),"ctf","g_ctf",true,true,"","timelimit=20 caplimit=10 leadlimit=6",_("Find and bring the enemy flag to your base to capture it, defend your base from the other team")); } METHOD(CaptureTheFlag, m_generate_mapinfo, void(Gametype this, string v)) { @@ -246,6 +274,11 @@ CLASS(CaptureTheFlag, Gametype) { cvar_set("fraglimit", sa); } + METHOD(CaptureTheFlag, m_configuremenu, void(Gametype this, entity menu, void(entity me, string pLabel, float pMin, float pMax, float pStep, string pCvar, string tCvar, string pTooltip) returns)) + { + TC(Gametype, this); + returns(menu, _("Capture limit:"), 1, 20, 1, "capturelimit_override", string_null, _("The amount of captures needed before the match will end")); + } #ifdef CSQC ATTRIB(CaptureTheFlag, m_modicons, void(vector pos, vector mySize), HUD_Mod_CTF); ATTRIB(CaptureTheFlag, m_modicons_reset, void(), HUD_Mod_CTF_Reset); @@ -260,7 +293,7 @@ void HUD_Mod_CA(vector pos, vector mySize); CLASS(ClanArena, Gametype) INIT(ClanArena) { - this.gametype_init(this, _("Clan Arena"),"ca","g_ca",true,"","timelimit=20 pointlimit=10 teams=2 leadlimit=0",_("Kill all enemy teammates to win the round")); + this.gametype_init(this, _("Clan Arena"),"ca","g_ca",true,true,"","timelimit=20 pointlimit=10 teams=2 leadlimit=0",_("Kill all enemy teammates to win the round")); } METHOD(ClanArena, m_parse_mapinfo, bool(string k, string v)) { @@ -285,6 +318,11 @@ CLASS(ClanArena, Gametype) { cvar_set("g_ca_teams", sa); } + METHOD(ClanArena, m_configuremenu, void(Gametype this, entity menu, void(entity me, string pLabel, float pMin, float pMax, float pStep, string pCvar, string tCvar, string pTooltip) returns)) + { + TC(Gametype, this); + returns(menu, _("Frag limit:"), 5, 100, 5, "fraglimit_override", "g_ca_teams_override", _("The amount of frags needed before the match will end")); + } #ifdef CSQC ATTRIB(ClanArena, m_modicons, void(vector pos, vector mySize), HUD_Mod_CA); #endif @@ -298,7 +336,7 @@ void HUD_Mod_Dom(vector pos, vector mySize); CLASS(Domination, Gametype) INIT(Domination) { - this.gametype_init(this, _("Domination"),"dom","g_domination",true,"","timelimit=20 pointlimit=200 teams=2 leadlimit=0",_("Capture and defend all the control points to win")); + this.gametype_init(this, _("Domination"),"dom","g_domination",true,true,"","timelimit=20 pointlimit=200 teams=2 leadlimit=0",_("Capture and defend all the control points to win")); } METHOD(Domination, m_parse_mapinfo, bool(string k, string v)) { @@ -318,6 +356,11 @@ CLASS(Domination, Gametype) if(v == "dom_controlpoint") MapInfo_Map_supportedGametypes |= this.m_flags; } + METHOD(Domination, m_configuremenu, void(Gametype this, entity menu, void(entity me, string pLabel, float pMin, float pMax, float pStep, string pCvar, string tCvar, string pTooltip) returns)) + { + TC(Gametype, this); + returns(menu, _("Point limit:"), 50, 500, 10, "g_domination_point_limit", "g_domination_teams_override", _("The amount of points needed before the match will end")); + } #ifdef CSQC ATTRIB(Domination, m_modicons, void(vector pos, vector mySize), HUD_Mod_Dom); #endif @@ -330,7 +373,7 @@ void HUD_Mod_KH(vector pos, vector mySize); CLASS(KeyHunt, Gametype) INIT(KeyHunt) { - this.gametype_init(this, _("Key Hunt"),"kh","g_keyhunt",true,"","timelimit=20 pointlimit=1000 teams=3 leadlimit=0",_("Gather all the keys to win the round")); + this.gametype_init(this, _("Key Hunt"),"kh","g_keyhunt",true,true,"","timelimit=20 pointlimit=1000 teams=3 leadlimit=0",_("Gather all the keys to win the round")); } METHOD(KeyHunt, m_parse_mapinfo, bool(string k, string v)) { @@ -355,6 +398,11 @@ CLASS(KeyHunt, Gametype) { cvar_set("g_keyhunt_teams", sa); } + METHOD(KeyHunt, m_configuremenu, void(Gametype this, entity menu, void(entity me, string pLabel, float pMin, float pMax, float pStep, string pCvar, string tCvar, string pTooltip) returns)) + { + TC(Gametype, this); + returns(menu, _("Point limit:"), 200, 1500, 50, "g_keyhunt_point_limit", "g_keyhunt_teams_override", _("The amount of points needed before the match will end")); + } #ifdef CSQC ATTRIB(KeyHunt, m_modicons, void(vector pos, vector mySize), HUD_Mod_KH); #endif @@ -364,7 +412,7 @@ REGISTER_GAMETYPE(KEYHUNT, NEW(KeyHunt)); CLASS(Assault, Gametype) INIT(Assault) { - this.gametype_init(this, _("Assault"),"as","g_assault",true,"","timelimit=20",_("Destroy obstacles to find and destroy the enemy power core before time runs out")); + this.gametype_init(this, _("Assault"),"as","g_assault",true,false,"","timelimit=20",_("Destroy obstacles to find and destroy the enemy power core before time runs out")); } METHOD(Assault, m_generate_mapinfo, void(Gametype this, string v)) { @@ -375,6 +423,11 @@ CLASS(Assault, Gametype) { return true; } + METHOD(Assault, m_configuremenu, void(Gametype this, entity menu, void(entity me, string pLabel, float pMin, float pMax, float pStep, string pCvar, string tCvar, string pTooltip) returns)) + { + TC(Gametype, this); + returns(menu, _("Point limit:"), 50, 500, 10, string_null, string_null, string_null); + } ENDCLASS(Assault) REGISTER_GAMETYPE(ASSAULT, NEW(Assault)); #define g_assault IS_GAMETYPE(ASSAULT) @@ -382,13 +435,18 @@ REGISTER_GAMETYPE(ASSAULT, NEW(Assault)); CLASS(Onslaught, Gametype) INIT(Onslaught) { - this.gametype_init(this, _("Onslaught"),"ons","g_onslaught",true,"","pointlimit=1 timelimit=20",_("Capture control points to reach and destroy the enemy generator")); + this.gametype_init(this, _("Onslaught"),"ons","g_onslaught",true,false,"","pointlimit=1 timelimit=20",_("Capture control points to reach and destroy the enemy generator")); } METHOD(Onslaught, m_generate_mapinfo, void(Gametype this, string v)) { if(v == "onslaught_generator") MapInfo_Map_supportedGametypes |= this.m_flags; } + METHOD(Onslaught, m_configuremenu, void(Gametype this, entity menu, void(entity me, string pLabel, float pMin, float pMax, float pStep, string pCvar, string tCvar, string pTooltip) returns)) + { + TC(Gametype, this); + returns(menu, _("Point limit:"), 50, 500, 10, string_null, string_null, string_null); + } ENDCLASS(Onslaught) REGISTER_GAMETYPE(ONSLAUGHT, NEW(Onslaught)); @@ -398,7 +456,7 @@ void HUD_Mod_NexBall(vector pos, vector mySize); CLASS(NexBall, Gametype) INIT(NexBall) { - this.gametype_init(this, _("Nexball"),"nb","g_nexball",true,"","timelimit=20 pointlimit=5 leadlimit=0",_("Shoot and kick the ball into the enemies goal, keep your goal clean")); + this.gametype_init(this, _("Nexball"),"nb","g_nexball",true,true,"","timelimit=20 pointlimit=5 leadlimit=0",_("Shoot and kick the ball into the enemies goal, keep your goal clean")); } METHOD(NexBall, m_generate_mapinfo, void(Gametype this, string v)) { @@ -409,6 +467,11 @@ CLASS(NexBall, Gametype) { return true; } + METHOD(NexBall, m_configuremenu, void(Gametype this, entity menu, void(entity me, string pLabel, float pMin, float pMax, float pStep, string pCvar, string tCvar, string pTooltip) returns)) + { + TC(Gametype, this); + returns(menu, _("Goals:"), 1, 50, 1, "g_nexball_goallimit", string_null, _("The amount of goals needed before the match will end")); + } #ifdef CSQC ATTRIB(NexBall, m_modicons, void(vector pos, vector mySize), HUD_Mod_NexBall); #endif @@ -419,7 +482,7 @@ REGISTER_GAMETYPE(NEXBALL, NEW(NexBall)); CLASS(FreezeTag, Gametype) INIT(FreezeTag) { - this.gametype_init(this, _("Freeze Tag"),"ft","g_freezetag",true,"","timelimit=20 pointlimit=10 teams=2 leadlimit=0",_("Kill enemies to freeze them, stand next to frozen teammates to revive them; freeze all enemies to win")); + this.gametype_init(this, _("Freeze Tag"),"ft","g_freezetag",true,true,"","timelimit=20 pointlimit=10 teams=2 leadlimit=0",_("Kill enemies to freeze them, stand next to frozen teammates to revive them; freeze all enemies to win")); } METHOD(FreezeTag, m_parse_mapinfo, bool(string k, string v)) { @@ -444,6 +507,11 @@ CLASS(FreezeTag, Gametype) { cvar_set("g_freezetag_teams", sa); } + METHOD(FreezeTag, m_configuremenu, void(Gametype this, entity menu, void(entity me, string pLabel, float pMin, float pMax, float pStep, string pCvar, string tCvar, string pTooltip) returns)) + { + TC(Gametype, this); + returns(menu, _("Frag limit:"), 5, 100, 5, "fraglimit_override", "g_freezetag_teams_override", _("The amount of frags needed before the match will end")); + } #ifdef CSQC ATTRIB(FreezeTag, m_modicons, void(vector pos, vector mySize), HUD_Mod_CA); #endif @@ -457,7 +525,7 @@ void HUD_Mod_Keepaway(vector pos, vector mySize); CLASS(Keepaway, Gametype) INIT(Keepaway) { - this.gametype_init(this, _("Keepaway"),"ka","g_keepaway",false,"","timelimit=20 pointlimit=30",_("Hold the ball to get points for kills")); + this.gametype_init(this, _("Keepaway"),"ka","g_keepaway",false,true,"","timelimit=20 pointlimit=30",_("Hold the ball to get points for kills")); } METHOD(Keepaway, m_isAlwaysSupported, bool(Gametype this, int spawnpoints, float diameter)) { @@ -472,7 +540,7 @@ REGISTER_GAMETYPE(KEEPAWAY, NEW(Keepaway)); CLASS(Invasion, Gametype) INIT(Invasion) { - this.gametype_init(this, _("Invasion"),"inv","g_invasion",false,"","pointlimit=50 teams=0 type=0",_("Survive against waves of monsters")); + this.gametype_init(this, _("Invasion"),"inv","g_invasion",false,true,"","pointlimit=50 teams=0 type=0",_("Survive against waves of monsters")); } METHOD(Invasion, m_parse_mapinfo, bool(string k, string v)) { @@ -491,13 +559,18 @@ CLASS(Invasion, Gametype) if(v == "invasion_spawnpoint") MapInfo_Map_supportedGametypes |= this.m_flags; } + METHOD(Invasion, m_configuremenu, void(Gametype this, entity menu, void(entity me, string pLabel, float pMin, float pMax, float pStep, string pCvar, string tCvar, string pTooltip) returns)) + { + TC(Gametype, this); + returns(menu, _("Point limit:"), 50, 500, 10, string_null, string_null, string_null); + } ENDCLASS(Invasion) REGISTER_GAMETYPE(INVASION, NEW(Invasion)); CLASS(Duel, Gametype) INIT(Duel) { - this.gametype_init(this, _("Duel"),"duel","g_duel",false,"","timelimit=10 pointlimit=0 leadlimit=0",_("Fight in a one versus one arena battle to decide the winner")); + this.gametype_init(this, _("Duel"),"duel","g_duel",false,true,"","timelimit=10 pointlimit=0 leadlimit=0",_("Fight in a one versus one arena battle to decide the winner")); } METHOD(Duel, m_isAlwaysSupported, bool(Gametype this, int spawnpoints, float diameter)) { diff --git a/qcsrc/menu/xonotic/dialog_multiplayer_create.qc b/qcsrc/menu/xonotic/dialog_multiplayer_create.qc index 2a2144598..d3ce1e39e 100644 --- a/qcsrc/menu/xonotic/dialog_multiplayer_create.qc +++ b/qcsrc/menu/xonotic/dialog_multiplayer_create.qc @@ -52,23 +52,8 @@ void GameType_ConfigureSliders(entity me, string pLabel, float pMin, float pMax, void GameType_ConfigureSliders_for_CurrentGametype(entity me) { - switch(MapInfo_CurrentGametype()) - { - case MAPINFO_TYPE_CA: GameType_ConfigureSliders(me, _("Frag limit:"), 5, 100, 5, "fraglimit_override", "g_ca_teams_override", _("The amount of frags needed before the match will end")); break; - case MAPINFO_TYPE_FREEZETAG: GameType_ConfigureSliders(me, _("Frag limit:"), 5, 100, 5, "fraglimit_override", "g_freezetag_teams_override", _("The amount of frags needed before the match will end")); break; - case MAPINFO_TYPE_CTF: GameType_ConfigureSliders(me, _("Capture limit:"), 1, 20, 1, "capturelimit_override", string_null, _("The amount of captures needed before the match will end")); break; - case MAPINFO_TYPE_DOMINATION: GameType_ConfigureSliders(me, _("Point limit:"), 50, 500, 10, "g_domination_point_limit", "g_domination_teams_override", _("The amount of points needed before the match will end")); break; - case MAPINFO_TYPE_KEYHUNT: GameType_ConfigureSliders(me, _("Point limit:"), 200, 1500, 50, "g_keyhunt_point_limit", "g_keyhunt_teams_override", _("The amount of points needed before the match will end")); break; - case MAPINFO_TYPE_LMS: GameType_ConfigureSliders(me, _("Lives:"), 3, 50, 1, "g_lms_lives_override", string_null, string_null); break; - case MAPINFO_TYPE_RACE: GameType_ConfigureSliders(me, _("Laps:"), 1, 25, 1, "g_race_laps_limit", string_null, string_null); break; - case MAPINFO_TYPE_NEXBALL: GameType_ConfigureSliders(me, _("Goals:"), 1, 50, 1, "g_nexball_goallimit", string_null, _("The amount of goals needed before the match will end")); break; - case MAPINFO_TYPE_ASSAULT: GameType_ConfigureSliders(me, _("Point limit:"), 50, 500, 10, string_null, string_null, string_null); break; - case MAPINFO_TYPE_ONSLAUGHT: GameType_ConfigureSliders(me, _("Point limit:"), 50, 500, 10, string_null, string_null, string_null); break; - case MAPINFO_TYPE_CTS: GameType_ConfigureSliders(me, _("Point limit:"), 50, 500, 10, string_null, string_null, string_null); break; - case MAPINFO_TYPE_INVASION: GameType_ConfigureSliders(me, _("Point limit:"), 50, 500, 10, string_null, string_null, string_null); break; - case MAPINFO_TYPE_TEAM_DEATHMATCH: GameType_ConfigureSliders(me, _("Point limit:"), 5, 100, 5, "g_tdm_point_limit", "g_tdm_teams_override", _("The amount of points needed before the match will end")); break; - default: GameType_ConfigureSliders(me, _("Frag limit:"), 5, 100, 5, "fraglimit_override", string_null, _("The amount of frags needed before the match will end")); break; - } + Gametype gt = MapInfo_CurrentGametype(); + gt.m_configuremenu(t, me, GameType_ConfigureSliders); } entity makeXonoticServerCreateTab()