From: Mario Date: Sat, 24 Oct 2015 10:14:09 +0000 (+1000) Subject: Merge branch 'master' into terencehill/ons_spawn_patch X-Git-Tag: xonotic-v0.8.2~1800^2 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=9077dc21021e33f85cf06f30fbe303614786f2e0;p=xonotic%2Fxonotic-data.pk3dir.git Merge branch 'master' into terencehill/ons_spawn_patch --- 9077dc21021e33f85cf06f30fbe303614786f2e0 diff --cc qcsrc/server/mutators/mutator/gamemode_onslaught.qc index 000000000,4cda65082..51ddcadf9 mode 000000,100644..100644 --- a/qcsrc/server/mutators/mutator/gamemode_onslaught.qc +++ b/qcsrc/server/mutators/mutator/gamemode_onslaught.qc @@@ -1,0 -1,2318 +1,2326 @@@ + #ifndef GAMEMODE_ONSLAUGHT_H + #define GAMEMODE_ONSLAUGHT_H + + float autocvar_g_onslaught_point_limit; + void ons_Initialize(); + + REGISTER_MUTATOR(ons, false) + { + ActivateTeamplay(); + SetLimits(autocvar_g_onslaught_point_limit, -1, -1, -1); + have_team_spawns = -1; // request team spawns + + MUTATOR_ONADD + { + if (time > 1) // game loads at time 1 + error("This is a game type and it cannot be added at runtime."); + ons_Initialize(); + } + + MUTATOR_ONROLLBACK_OR_REMOVE + { + // we actually cannot roll back ons_Initialize here + // BUT: we don't need to! If this gets called, adding always + // succeeds. + } + + MUTATOR_ONREMOVE + { + LOG_INFO("This is a game type and it cannot be removed at runtime."); + return -1; + } + + return false; + } + + #ifdef SVQC + + .entity ons_toucher; // player who touched the control point + + // control point / generator constants + const float ONS_CP_THINKRATE = 0.2; + const float GEN_THINKRATE = 1; + #define CPGEN_SPAWN_OFFSET ('0 0 1' * (PL_MAX_CONST.z - 13)) + const vector CPGEN_WAYPOINT_OFFSET = ('0 0 128'); + const vector CPICON_OFFSET = ('0 0 96'); + + // list of generators on the map + entity ons_worldgeneratorlist; + .entity ons_worldgeneratornext; + .entity ons_stalegeneratornext; + + // list of control points on the map + entity ons_worldcplist; + .entity ons_worldcpnext; + .entity ons_stalecpnext; + + // list of links on the map + entity ons_worldlinklist; + .entity ons_worldlinknext; + .entity ons_stalelinknext; + + // definitions + .entity sprite; + .string target2; + .int iscaptured; + .int islinked; + .int isshielded; + .float lasthealth; + .int lastteam; + .int lastshielded; + .int lastcaptured; + + .bool waslinked; + + bool ons_stalemate; + + .float teleport_antispam; + + .bool ons_roundlost; + + // waypoint sprites + .entity bot_basewaypoint; // generator waypointsprite + + .bool isgenneighbor[17]; + .bool iscpneighbor[17]; + float ons_notification_time[17]; + + .float ons_overtime_damagedelay; + + .vector ons_deathloc; + + .entity ons_spawn_by; + + // declarations for functions used outside gamemode_onslaught.qc + void ons_Generator_UpdateSprite(entity e); + void ons_ControlPoint_UpdateSprite(entity e); + bool ons_ControlPoint_Attackable(entity cp, int teamnumber); + + // CaptureShield: Prevent capturing or destroying control point/generator if it is not available yet + float ons_captureshield_force; // push force of the shield + + // bot player logic + const int HAVOCBOT_ONS_ROLE_NONE = 0; + const int HAVOCBOT_ONS_ROLE_DEFENSE = 2; + const int HAVOCBOT_ONS_ROLE_ASSISTANT = 4; + const int HAVOCBOT_ONS_ROLE_OFFENSE = 8; + + .entity havocbot_ons_target; + + .int havocbot_role_flags; + .float havocbot_attack_time; + + void havocbot_role_ons_defense(); + void havocbot_role_ons_offense(); + void havocbot_role_ons_assistant(); + + void havocbot_ons_reset_role(entity bot); + void havocbot_goalrating_items(float ratingscale, vector org, float sradius); + void havocbot_goalrating_enemyplayers(float ratingscale, vector org, float sradius); + + // score rule declarations + const int ST_ONS_CAPS = 1; + const int SP_ONS_CAPS = 4; + const int SP_ONS_TAKES = 6; + + #endif + #endif + + #ifdef IMPLEMENTATION + + #include "../../controlpoint.qh" + #include "../../generator.qh" + + bool g_onslaught; + + float autocvar_g_onslaught_debug; + float autocvar_g_onslaught_teleport_wait; + bool autocvar_g_onslaught_spawn_at_controlpoints; + bool autocvar_g_onslaught_spawn_at_generator; + float autocvar_g_onslaught_cp_proxydecap; + float autocvar_g_onslaught_cp_proxydecap_distance = 512; + float autocvar_g_onslaught_cp_proxydecap_dps = 100; + float autocvar_g_onslaught_spawn_at_controlpoints_chance = 0.5; + float autocvar_g_onslaught_spawn_at_controlpoints_random; + float autocvar_g_onslaught_spawn_at_generator_chance; + float autocvar_g_onslaught_spawn_at_generator_random; + float autocvar_g_onslaught_cp_buildhealth; + float autocvar_g_onslaught_cp_buildtime; + float autocvar_g_onslaught_cp_health; + float autocvar_g_onslaught_cp_regen; + float autocvar_g_onslaught_gen_health; + float autocvar_g_onslaught_shield_force = 100; + float autocvar_g_onslaught_allow_vehicle_touch; + float autocvar_g_onslaught_round_timelimit; + float autocvar_g_onslaught_warmup; + float autocvar_g_onslaught_teleport_radius; + float autocvar_g_onslaught_spawn_choose; + float autocvar_g_onslaught_click_radius; + + void FixSize(entity e); + + // ======================= + // CaptureShield Functions + // ======================= + + bool ons_CaptureShield_Customize() + {SELFPARAM(); + entity e = WaypointSprite_getviewentity(other); + + if(!self.enemy.isshielded && (ons_ControlPoint_Attackable(self.enemy, e.team) > 0 || self.enemy.classname != "onslaught_controlpoint")) { return false; } + if(SAME_TEAM(self, e)) { return false; } + + return true; + } + + void ons_CaptureShield_Touch() + {SELFPARAM(); + if(!self.enemy.isshielded && (ons_ControlPoint_Attackable(self.enemy, other.team) > 0 || self.enemy.classname != "onslaught_controlpoint")) { return; } + if(!IS_PLAYER(other)) { return; } + if(SAME_TEAM(other, self)) { return; } + + vector mymid = (self.absmin + self.absmax) * 0.5; + vector othermid = (other.absmin + other.absmax) * 0.5; + + Damage(other, self, self, 0, DEATH_HURTTRIGGER.m_id, mymid, normalize(othermid - mymid) * ons_captureshield_force); + + if(IS_REAL_CLIENT(other)) + { + play2(other, SND(ONS_DAMAGEBLOCKEDBYSHIELD)); + + if(self.enemy.classname == "onslaught_generator") + Send_Notification(NOTIF_ONE, other, MSG_CENTER, CENTER_ONS_GENERATOR_SHIELDED); + else + Send_Notification(NOTIF_ONE, other, MSG_CENTER, CENTER_ONS_CONTROLPOINT_SHIELDED); + } + } + + void ons_CaptureShield_Reset() + {SELFPARAM(); + self.colormap = self.enemy.colormap; + self.team = self.enemy.team; + } + + void ons_CaptureShield_Spawn(entity generator, bool is_generator) + { + entity shield = spawn(); + + shield.enemy = generator; + shield.team = generator.team; + shield.colormap = generator.colormap; + shield.reset = ons_CaptureShield_Reset; + shield.touch = ons_CaptureShield_Touch; + shield.customizeentityforclient = ons_CaptureShield_Customize; + shield.classname = "ons_captureshield"; + shield.effects = EF_ADDITIVE; + shield.movetype = MOVETYPE_NOCLIP; + shield.solid = SOLID_TRIGGER; + shield.avelocity = '7 0 11'; + shield.scale = 1; + shield.model = ((is_generator) ? "models/onslaught/generator_shield.md3" : "models/onslaught/controlpoint_shield.md3"); + + precache_model(shield.model); + setorigin(shield, generator.origin); + _setmodel(shield, shield.model); + setsize(shield, shield.scale * shield.mins, shield.scale * shield.maxs); + } + + + // ========== + // Junk Pile + // ========== + + void ons_debug(string input) + { + switch(autocvar_g_onslaught_debug) + { + case 1: LOG_TRACE(input); break; + case 2: LOG_INFO(input); break; + } + } + + void setmodel_fixsize(entity e, Model m) + { + setmodel(e, m); + FixSize(e); + } + + void onslaught_updatelinks() + { + entity l; + // first check if the game has ended + ons_debug("--- updatelinks ---\n"); + // mark generators as being shielded and networked + for(l = ons_worldgeneratorlist; l; l = l.ons_worldgeneratornext) + { + if (l.iscaptured) + ons_debug(strcat(etos(l), " (generator) belongs to team ", ftos(l.team), "\n")); + else + ons_debug(strcat(etos(l), " (generator) is destroyed\n")); + l.islinked = l.iscaptured; + l.isshielded = l.iscaptured; + l.sprite.SendFlags |= 16; + } + // mark points as shielded and not networked + for(l = ons_worldcplist; l; l = l.ons_worldcpnext) + { + l.islinked = false; + l.isshielded = true; + int i; + for(i = 0; i < 17; ++i) { l.isgenneighbor[i] = false; l.iscpneighbor[i] = false; } + ons_debug(strcat(etos(l), " (point) belongs to team ", ftos(l.team), "\n")); + l.sprite.SendFlags |= 16; + } + // flow power outward from the generators through the network + bool stop = false; + while (!stop) + { + stop = true; + for(l = ons_worldlinklist; l; l = l.ons_worldlinknext) + { + // if both points are captured by the same team, and only one of + // them is powered, mark the other one as powered as well + if (l.enemy.iscaptured && l.goalentity.iscaptured) + if (l.enemy.islinked != l.goalentity.islinked) + if(SAME_TEAM(l.enemy, l.goalentity)) + { + if (!l.goalentity.islinked) + { + stop = false; + l.goalentity.islinked = true; + ons_debug(strcat(etos(l), " (link) is marking ", etos(l.goalentity), " (point) because its team matches ", etos(l.enemy), " (point)\n")); + } + else if (!l.enemy.islinked) + { + stop = false; + l.enemy.islinked = true; + ons_debug(strcat(etos(l), " (link) is marking ", etos(l.enemy), " (point) because its team matches ", etos(l.goalentity), " (point)\n")); + } + } + } + } + // now that we know which points are powered we can mark their neighbors + // as unshielded if team differs + for(l = ons_worldlinklist; l; l = l.ons_worldlinknext) + { + if (l.goalentity.islinked) + { + if(DIFF_TEAM(l.goalentity, l.enemy)) + { + ons_debug(strcat(etos(l), " (link) is unshielding ", etos(l.enemy), " (point) because its team does not match ", etos(l.goalentity), " (point)\n")); + l.enemy.isshielded = false; + } + if(l.goalentity.classname == "onslaught_generator") + l.enemy.isgenneighbor[l.goalentity.team] = true; + else + l.enemy.iscpneighbor[l.goalentity.team] = true; + } + if (l.enemy.islinked) + { + if(DIFF_TEAM(l.goalentity, l.enemy)) + { + ons_debug(strcat(etos(l), " (link) is unshielding ", etos(l.goalentity), " (point) because its team does not match ", etos(l.enemy), " (point)\n")); + l.goalentity.isshielded = false; + } + if(l.enemy.classname == "onslaught_generator") + l.goalentity.isgenneighbor[l.enemy.team] = true; + else + l.goalentity.iscpneighbor[l.enemy.team] = true; + } + } + // now update the generators + for(l = ons_worldgeneratorlist; l; l = l.ons_worldgeneratornext) + { + if (l.isshielded) + { + ons_debug(strcat(etos(l), " (generator) is shielded\n")); + l.takedamage = DAMAGE_NO; + l.bot_attack = false; + } + else + { + ons_debug(strcat(etos(l), " (generator) is not shielded\n")); + l.takedamage = DAMAGE_AIM; + l.bot_attack = true; + } + + ons_Generator_UpdateSprite(l); + } + // now update the takedamage and alpha variables on control point icons + for(l = ons_worldcplist; l; l = l.ons_worldcpnext) + { + if (l.isshielded) + { + ons_debug(strcat(etos(l), " (point) is shielded\n")); + if (l.goalentity) + { + l.goalentity.takedamage = DAMAGE_NO; + l.goalentity.bot_attack = false; + } + } + else + { + ons_debug(strcat(etos(l), " (point) is not shielded\n")); + if (l.goalentity) + { + l.goalentity.takedamage = DAMAGE_AIM; + l.goalentity.bot_attack = true; + } + } + ons_ControlPoint_UpdateSprite(l); + } + l = findchain(classname, "ons_captureshield"); + while(l) + { + l.team = l.enemy.team; + l.colormap = l.enemy.colormap; + l = l.chain; + } + } + + + // =================== + // Main Link Functions + // =================== + + bool ons_Link_Send(entity this, entity to, int sendflags) + { + WriteByte(MSG_ENTITY, ENT_CLIENT_RADARLINK); + WriteByte(MSG_ENTITY, sendflags); + if(sendflags & 1) + { + WriteCoord(MSG_ENTITY, self.goalentity.origin_x); + WriteCoord(MSG_ENTITY, self.goalentity.origin_y); + WriteCoord(MSG_ENTITY, self.goalentity.origin_z); + } + if(sendflags & 2) + { + WriteCoord(MSG_ENTITY, self.enemy.origin_x); + WriteCoord(MSG_ENTITY, self.enemy.origin_y); + WriteCoord(MSG_ENTITY, self.enemy.origin_z); + } + if(sendflags & 4) + { + WriteByte(MSG_ENTITY, self.clientcolors); // which is goalentity's color + enemy's color * 16 + } + return true; + } + + void ons_Link_CheckUpdate() + {SELFPARAM(); + // TODO check if the two sides have moved (currently they won't move anyway) + float cc = 0, cc1 = 0, cc2 = 0; + + if(self.goalentity.islinked || self.goalentity.iscaptured) { cc1 = (self.goalentity.team - 1) * 0x01; } + if(self.enemy.islinked || self.enemy.iscaptured) { cc2 = (self.enemy.team - 1) * 0x10; } + + cc = cc1 + cc2; + + if(cc != self.clientcolors) + { + self.clientcolors = cc; + self.SendFlags |= 4; + } + + self.nextthink = time; + } + + void ons_DelayedLinkSetup() + {SELFPARAM(); + self.goalentity = find(world, targetname, self.target); + self.enemy = find(world, targetname, self.target2); + if(!self.goalentity) { objerror("can not find target\n"); } + if(!self.enemy) { objerror("can not find target2\n"); } + + ons_debug(strcat(etos(self.goalentity), " linked with ", etos(self.enemy), "\n")); + self.SendFlags |= 3; + self.think = ons_Link_CheckUpdate; + self.nextthink = time; + } + + + // ============================= + // Main Control Point Functions + // ============================= + + int ons_ControlPoint_CanBeLinked(entity cp, int teamnumber) + { + if(cp.isgenneighbor[teamnumber]) { return 2; } + if(cp.iscpneighbor[teamnumber]) { return 1; } + + return 0; + } + + int ons_ControlPoint_Attackable(entity cp, int teamnumber) + // -2: SAME TEAM, attackable by enemy! + // -1: SAME TEAM! + // 0: off limits + // 1: attack it + // 2: touch it + // 3: attack it (HIGH PRIO) + // 4: touch it (HIGH PRIO) + { + int a; + + if(cp.isshielded) + { + return 0; + } + else if(cp.goalentity) + { + // if there's already an icon built, nothing happens + if(cp.team == teamnumber) + { + a = ons_ControlPoint_CanBeLinked(cp, teamnumber); + if(a) // attackable by enemy? + return -2; // EMERGENCY! + return -1; + } + // we know it can be linked, so no need to check + // but... + a = ons_ControlPoint_CanBeLinked(cp, teamnumber); + if(a == 2) // near our generator? + return 3; // EMERGENCY! + return 1; + } + else + { + // free point + if(ons_ControlPoint_CanBeLinked(cp, teamnumber)) + { + a = ons_ControlPoint_CanBeLinked(cp, teamnumber); // why was this here NUM_TEAM_1 + NUM_TEAM_2 - t + if(a == 2) + return 4; // GET THIS ONE NOW! + else + return 2; // TOUCH ME + } + } + return 0; + } + + void ons_ControlPoint_Icon_Damage(entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force) + {SELFPARAM(); + if(damage <= 0) { return; } + + if (self.owner.isshielded) + { + // this is protected by a shield, so ignore the damage + if (time > self.pain_finished) + if (IS_PLAYER(attacker)) + { + play2(attacker, SND(ONS_DAMAGEBLOCKEDBYSHIELD)); + self.pain_finished = time + 1; + attacker.typehitsound += 1; // play both sounds (shield is way too quiet) + } + + return; + } + + if(IS_PLAYER(attacker)) + if(time - ons_notification_time[self.team] > 10) + { + play2team(self.team, SND(ONS_CONTROLPOINT_UNDERATTACK)); + ons_notification_time[self.team] = time; + } + + self.health = self.health - damage; + if(self.owner.iscaptured) + WaypointSprite_UpdateHealth(self.owner.sprite, self.health); + else + WaypointSprite_UpdateBuildFinished(self.owner.sprite, time + (self.max_health - self.health) / (self.count / ONS_CP_THINKRATE)); + self.pain_finished = time + 1; + // particles on every hit + pointparticles(particleeffectnum(EFFECT_SPARKS), hitloc, force*-1, 1); + //sound on every hit + if (random() < 0.5) + sound(self, CH_TRIGGER, SND_ONS_HIT1, VOL_BASE+0.3, ATTEN_NORM); + else + sound(self, CH_TRIGGER, SND_ONS_HIT2, VOL_BASE+0.3, ATTEN_NORM); + + if (self.health < 0) + { + sound(self, CH_TRIGGER, SND_GRENADE_IMPACT, VOL_BASE, ATTEN_NORM); + pointparticles(particleeffectnum(EFFECT_ROCKET_EXPLODE), self.origin, '0 0 0', 1); + Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_NUM_4(self.team, INFO_ONSLAUGHT_CPDESTROYED_), self.owner.message, attacker.netname); + + PlayerScore_Add(attacker, SP_ONS_TAKES, 1); + PlayerScore_Add(attacker, SP_SCORE, 10); + + self.owner.goalentity = world; + self.owner.islinked = false; + self.owner.iscaptured = false; + self.owner.team = 0; + self.owner.colormap = 1024; + + WaypointSprite_UpdateMaxHealth(self.owner.sprite, 0); + + onslaught_updatelinks(); + + // Use targets now (somebody make sure this is in the right place..) + setself(self.owner); + activator = self; + SUB_UseTargets (); + setself(this); + + self.owner.waslinked = self.owner.islinked; + if(self.owner.model != "models/onslaught/controlpoint_pad.md3") + setmodel_fixsize(self.owner, MDL_ONS_CP_PAD1); + //setsize(self, '-32 -32 0', '32 32 8'); + + remove(self); + } + + self.SendFlags |= CPSF_STATUS; + } + + void ons_ControlPoint_Icon_Think() + {SELFPARAM(); + self.nextthink = time + ONS_CP_THINKRATE; + + if(autocvar_g_onslaught_cp_proxydecap) + { + int _enemy_count = 0; + int _friendly_count = 0; + float _dist; + entity _player; + + FOR_EACH_PLAYER(_player) + { + if(!_player.deadflag) + { + _dist = vlen(_player.origin - self.origin); + if(_dist < autocvar_g_onslaught_cp_proxydecap_distance) + { + if(SAME_TEAM(_player, self)) + ++_friendly_count; + else + ++_enemy_count; + } + } + } + + _friendly_count = _friendly_count * (autocvar_g_onslaught_cp_proxydecap_dps * ONS_CP_THINKRATE); + _enemy_count = _enemy_count * (autocvar_g_onslaught_cp_proxydecap_dps * ONS_CP_THINKRATE); + + self.health = bound(0, self.health + (_friendly_count - _enemy_count), self.max_health); + self.SendFlags |= CPSF_STATUS; + if(self.health <= 0) + { + ons_ControlPoint_Icon_Damage(self, self, 1, 0, self.origin, '0 0 0'); + return; + } + } + + if (time > self.pain_finished + 5) + { + if(self.health < self.max_health) + { + self.health = self.health + self.count; + if (self.health >= self.max_health) + self.health = self.max_health; + WaypointSprite_UpdateHealth(self.owner.sprite, self.health); + } + } + + if(self.owner.islinked != self.owner.waslinked) + { + // unteam the spawnpoint if needed + int t = self.owner.team; + if(!self.owner.islinked) + self.owner.team = 0; + + setself(self.owner); + activator = self; + SUB_UseTargets (); + setself(this); + + self.owner.team = t; + + self.owner.waslinked = self.owner.islinked; + } + + // damaged fx + if(random() < 0.6 - self.health / self.max_health) + { + Send_Effect(EFFECT_ELECTRIC_SPARKS, self.origin + randompos('-10 -10 -20', '10 10 20'), '0 0 0', 1); + + if(random() > 0.8) + sound(self, CH_PAIN, SND_ONS_SPARK1, VOL_BASE, ATTEN_NORM); + else if (random() > 0.5) + sound(self, CH_PAIN, SND_ONS_SPARK2, VOL_BASE, ATTEN_NORM); + } + } + + void ons_ControlPoint_Icon_BuildThink() + {SELFPARAM(); + int a; + + self.nextthink = time + ONS_CP_THINKRATE; + + // only do this if there is power + a = ons_ControlPoint_CanBeLinked(self.owner, self.owner.team); + if(!a) + return; + + self.health = self.health + self.count; + + self.SendFlags |= CPSF_STATUS; + + if (self.health >= self.max_health) + { + self.health = self.max_health; + self.count = autocvar_g_onslaught_cp_regen * ONS_CP_THINKRATE; // slow repair rate from now on + self.think = ons_ControlPoint_Icon_Think; + sound(self, CH_TRIGGER, SND_ONS_CONTROLPOINT_BUILT, VOL_BASE, ATTEN_NORM); + self.owner.iscaptured = true; + self.solid = SOLID_BBOX; + + Send_Effect(EFFECT_CAP(self.owner.team), self.owner.origin, '0 0 0', 1); + + WaypointSprite_UpdateMaxHealth(self.owner.sprite, self.max_health); + WaypointSprite_UpdateHealth(self.owner.sprite, self.health); + + if(IS_PLAYER(self.owner.ons_toucher)) + { + Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_ONSLAUGHT_CAPTURE, self.owner.ons_toucher.netname, self.owner.message); + Send_Notification(NOTIF_ALL_EXCEPT, self.owner.ons_toucher, MSG_CENTER, APP_TEAM_ENT_4(self.owner.ons_toucher, CENTER_ONS_CAPTURE_), self.owner.message); + Send_Notification(NOTIF_ONE, self.owner.ons_toucher, MSG_CENTER, CENTER_ONS_CAPTURE, self.owner.message); + PlayerScore_Add(self.owner.ons_toucher, SP_ONS_CAPS, 1); + PlayerTeamScore_AddScore(self.owner.ons_toucher, 10); + } + + self.owner.ons_toucher = world; + + onslaught_updatelinks(); + + // Use targets now (somebody make sure this is in the right place..) + setself(self.owner); + activator = self; + SUB_UseTargets (); + setself(this); + + self.SendFlags |= CPSF_SETUP; + } + if(self.owner.model != MDL_ONS_CP_PAD2.model_str()) + setmodel_fixsize(self.owner, MDL_ONS_CP_PAD2); + + if(random() < 0.9 - self.health / self.max_health) + Send_Effect(EFFECT_RAGE, self.origin + 10 * randomvec(), '0 0 -1', 1); + } + + void onslaught_controlpoint_icon_link(entity e, void() spawnproc); + + void ons_ControlPoint_Icon_Spawn(entity cp, entity player) + { + entity e = spawn(); + + setsize(e, CPICON_MIN, CPICON_MAX); + setorigin(e, cp.origin + CPICON_OFFSET); + + e.classname = "onslaught_controlpoint_icon"; + e.owner = cp; + e.max_health = autocvar_g_onslaught_cp_health; + e.health = autocvar_g_onslaught_cp_buildhealth; + e.solid = SOLID_NOT; + e.takedamage = DAMAGE_AIM; + e.bot_attack = true; + e.event_damage = ons_ControlPoint_Icon_Damage; + e.team = player.team; + e.colormap = 1024 + (e.team - 1) * 17; + e.count = (e.max_health - e.health) * ONS_CP_THINKRATE / autocvar_g_onslaught_cp_buildtime; // how long it takes to build + + sound(e, CH_TRIGGER, SND_ONS_CONTROLPOINT_BUILD, VOL_BASE, ATTEN_NORM); + + cp.goalentity = e; + cp.team = e.team; + cp.colormap = e.colormap; + + Send_Effect(EFFECT_FLAG_TOUCH(player.team), e.origin, '0 0 0', 1); + + WaypointSprite_UpdateBuildFinished(cp.sprite, time + (e.max_health - e.health) / (e.count / ONS_CP_THINKRATE)); + WaypointSprite_UpdateRule(cp.sprite,cp.team,SPRITERULE_TEAMPLAY); + cp.sprite.SendFlags |= 16; + + onslaught_controlpoint_icon_link(e, ons_ControlPoint_Icon_BuildThink); + } + + entity ons_ControlPoint_Waypoint(entity e) + { + if(e.team) + { + int a = ons_ControlPoint_Attackable(e, e.team); + + if(a == -2) { return WP_OnsCPDefend; } // defend now + if(a == -1 || a == 1 || a == 2) { return WP_OnsCP; } // touch + if(a == 3 || a == 4) { return WP_OnsCPAttack; } // attack + } + else + return WP_OnsCP; + + return WP_Null; + } + + void ons_ControlPoint_UpdateSprite(entity e) + { + entity s1 = ons_ControlPoint_Waypoint(e); + WaypointSprite_UpdateSprites(e.sprite, s1, s1, s1); + + bool sh; + sh = !(ons_ControlPoint_CanBeLinked(e, NUM_TEAM_1) || ons_ControlPoint_CanBeLinked(e, NUM_TEAM_2) || ons_ControlPoint_CanBeLinked(e, NUM_TEAM_3) || ons_ControlPoint_CanBeLinked(e, NUM_TEAM_4)); + + if(e.lastteam != e.team + 2 || e.lastshielded != sh || e.iscaptured != e.lastcaptured) + { + if(e.iscaptured) // don't mess up build bars! + { + if(sh) + { + WaypointSprite_UpdateMaxHealth(e.sprite, 0); + } + else + { + WaypointSprite_UpdateMaxHealth(e.sprite, e.goalentity.max_health); + WaypointSprite_UpdateHealth(e.sprite, e.goalentity.health); + } + } + if(e.lastshielded) + { + if(e.team) + WaypointSprite_UpdateTeamRadar(e.sprite, RADARICON_CONTROLPOINT, 0.5 * colormapPaletteColor(e.team - 1, false)); + else + WaypointSprite_UpdateTeamRadar(e.sprite, RADARICON_CONTROLPOINT, '0.5 0.5 0.5'); + } + else + { + if(e.team) + WaypointSprite_UpdateTeamRadar(e.sprite, RADARICON_CONTROLPOINT, colormapPaletteColor(e.team - 1, false)); + else + WaypointSprite_UpdateTeamRadar(e.sprite, RADARICON_CONTROLPOINT, '0.75 0.75 0.75'); + } + WaypointSprite_Ping(e.sprite); + + e.lastteam = e.team + 2; + e.lastshielded = sh; + e.lastcaptured = e.iscaptured; + } + } + + void ons_ControlPoint_Touch() + {SELFPARAM(); + entity toucher = other; + int attackable; + + if(IS_VEHICLE(toucher) && toucher.owner) + if(autocvar_g_onslaught_allow_vehicle_touch) + toucher = toucher.owner; + else + return; + + if(!IS_PLAYER(toucher)) { return; } + if(toucher.frozen) { return; } + if(toucher.deadflag != DEAD_NO) { return; } + + if ( SAME_TEAM(self,toucher) ) + if ( self.iscaptured ) + { + if(time <= toucher.teleport_antispam) + Send_Notification(NOTIF_ONE, toucher, MSG_CENTER, CENTER_ONS_TELEPORT_ANTISPAM, rint(toucher.teleport_antispam - time)); + else + Send_Notification(NOTIF_ONE, toucher, MSG_CENTER, CENTER_ONS_TELEPORT); + } + + attackable = ons_ControlPoint_Attackable(self, toucher.team); + if(attackable != 2 && attackable != 4) + return; + // we've verified that this player has a legitimate claim to this point, + // so start building the captured point icon (which only captures this + // point if it successfully builds without being destroyed first) + ons_ControlPoint_Icon_Spawn(self, toucher); + + self.ons_toucher = toucher; + + onslaught_updatelinks(); + } + + void ons_ControlPoint_Think() + {SELFPARAM(); + self.nextthink = time + ONS_CP_THINKRATE; + CSQCMODEL_AUTOUPDATE(self); + } + + void ons_ControlPoint_Reset() + {SELFPARAM(); + if(self.goalentity) + remove(self.goalentity); + + self.goalentity = world; + self.team = 0; + self.colormap = 1024; + self.iscaptured = false; + self.islinked = false; + self.isshielded = true; + self.think = ons_ControlPoint_Think; + self.ons_toucher = world; + self.nextthink = time + ONS_CP_THINKRATE; + setmodel_fixsize(self, MDL_ONS_CP_PAD1); + + WaypointSprite_UpdateMaxHealth(self.sprite, 0); + WaypointSprite_UpdateRule(self.sprite,self.team,SPRITERULE_TEAMPLAY); + + onslaught_updatelinks(); + + activator = self; + SUB_UseTargets(); // to reset the structures, playerspawns etc. + + CSQCMODEL_AUTOUPDATE(self); + } + + void ons_DelayedControlPoint_Setup(void) + {SELFPARAM(); + onslaught_updatelinks(); + + // captureshield setup + ons_CaptureShield_Spawn(self, false); + + CSQCMODEL_AUTOINIT(self); + } + + void ons_ControlPoint_Setup(entity cp) + {SELFPARAM(); + // declarations + setself(cp); // for later usage with droptofloor() + + // main setup + cp.ons_worldcpnext = ons_worldcplist; // link control point into ons_worldcplist + ons_worldcplist = cp; + + cp.netname = "Control point"; + cp.team = 0; + cp.solid = SOLID_BBOX; + cp.movetype = MOVETYPE_NONE; + cp.touch = ons_ControlPoint_Touch; + cp.think = ons_ControlPoint_Think; + cp.nextthink = time + ONS_CP_THINKRATE; + cp.reset = ons_ControlPoint_Reset; + cp.colormap = 1024; + cp.iscaptured = false; + cp.islinked = false; + cp.isshielded = true; + + if(cp.message == "") { cp.message = "a"; } + + // appearence + setmodel_fixsize(cp, MDL_ONS_CP_PAD1); + + // control point placement + if((cp.spawnflags & 1) || cp.noalign) // don't drop to floor, just stay at fixed location + { + cp.noalign = true; + cp.movetype = MOVETYPE_NONE; + } + else // drop to floor, automatically find a platform and set that as spawn origin + { + setorigin(cp, cp.origin + '0 0 20'); + cp.noalign = false; + setself(cp); + droptofloor(); + cp.movetype = MOVETYPE_TOSS; + } + + // waypointsprites + WaypointSprite_SpawnFixed(WP_Null, self.origin + CPGEN_WAYPOINT_OFFSET, self, sprite, RADARICON_NONE); + WaypointSprite_UpdateRule(self.sprite, self.team, SPRITERULE_TEAMPLAY); + + InitializeEntity(cp, ons_DelayedControlPoint_Setup, INITPRIO_SETLOCATION); + } + + + // ========================= + // Main Generator Functions + // ========================= + + entity ons_Generator_Waypoint(entity e) + { + if (e.isshielded) + return WP_OnsGenShielded; + return WP_OnsGen; + } + + void ons_Generator_UpdateSprite(entity e) + { + entity s1 = ons_Generator_Waypoint(e); + WaypointSprite_UpdateSprites(e.sprite, s1, s1, s1); + + if(e.lastteam != e.team + 2 || e.lastshielded != e.isshielded) + { + e.lastteam = e.team + 2; + e.lastshielded = e.isshielded; + if(e.lastshielded) + { + if(e.team) + WaypointSprite_UpdateTeamRadar(e.sprite, RADARICON_GENERATOR, 0.5 * colormapPaletteColor(e.team - 1, false)); + else + WaypointSprite_UpdateTeamRadar(e.sprite, RADARICON_GENERATOR, '0.5 0.5 0.5'); + } + else + { + if(e.team) + WaypointSprite_UpdateTeamRadar(e.sprite, RADARICON_GENERATOR, colormapPaletteColor(e.team - 1, false)); + else + WaypointSprite_UpdateTeamRadar(e.sprite, RADARICON_GENERATOR, '0.75 0.75 0.75'); + } + WaypointSprite_Ping(e.sprite); + } + } + + void ons_GeneratorDamage(entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force) + {SELFPARAM(); + if(damage <= 0) { return; } + if(warmup_stage || gameover) { return; } + if(!round_handler_IsRoundStarted()) { return; } + + if (attacker != self) + { + if (self.isshielded) + { + // this is protected by a shield, so ignore the damage + if (time > self.pain_finished) + if (IS_PLAYER(attacker)) + { + play2(attacker, SND(ONS_DAMAGEBLOCKEDBYSHIELD)); + attacker.typehitsound += 1; + self.pain_finished = time + 1; + } + return; + } + if (time > self.pain_finished) + { + self.pain_finished = time + 10; + entity head; + FOR_EACH_REALPLAYER(head) if(SAME_TEAM(head, self)) { Send_Notification(NOTIF_ONE, head, MSG_CENTER, CENTER_GENERATOR_UNDERATTACK); } + play2team(self.team, SND(ONS_GENERATOR_UNDERATTACK)); + } + } + self.health = self.health - damage; + WaypointSprite_UpdateHealth(self.sprite, self.health); + // choose an animation frame based on health + self.frame = 10 * bound(0, (1 - self.health / self.max_health), 1); + // see if the generator is still functional, or dying + if (self.health > 0) + { + self.lasthealth = self.health; + } + else + { + if (attacker == self) + Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_NUM_4(self.team, INFO_ONSLAUGHT_GENDESTROYED_OVERTIME_)); + else + { + Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_NUM_4(self.team, INFO_ONSLAUGHT_GENDESTROYED_)); + PlayerScore_Add(attacker, SP_SCORE, 100); + } + self.iscaptured = false; + self.islinked = false; + self.isshielded = false; + self.takedamage = DAMAGE_NO; // can't be hurt anymore + self.event_damage = func_null; // won't do anything if hurt + self.count = 0; // reset counter + self.think = func_null; + self.nextthink = 0; + //self.think(); // do the first explosion now + + WaypointSprite_UpdateMaxHealth(self.sprite, 0); + WaypointSprite_Ping(self.sprite); + //WaypointSprite_Kill(self.sprite); // can't do this yet, code too poor + + onslaught_updatelinks(); + } + + // Throw some flaming gibs on damage, more damage = more chance for gib + if(random() < damage/220) + { + sound(self, CH_TRIGGER, SND_ROCKET_IMPACT, VOL_BASE, ATTEN_NORM); + } + else + { + // particles on every hit + Send_Effect(EFFECT_SPARKS, hitloc, force * -1, 1); + + //sound on every hit + if (random() < 0.5) + sound(self, CH_TRIGGER, SND_ONS_HIT1, VOL_BASE, ATTEN_NORM); + else + sound(self, CH_TRIGGER, SND_ONS_HIT2, VOL_BASE, ATTEN_NORM); + } + + self.SendFlags |= GSF_STATUS; + } + + void ons_GeneratorThink() + {SELFPARAM(); + entity e; + self.nextthink = time + GEN_THINKRATE; + if (!gameover) + { + if(!self.isshielded && self.wait < time) + { + self.wait = time + 5; + FOR_EACH_REALPLAYER(e) + { + if(SAME_TEAM(e, self)) + { + Send_Notification(NOTIF_ONE, e, MSG_CENTER, CENTER_ONS_NOTSHIELDED_TEAM); + soundto(MSG_ONE, e, CHAN_AUTO, SND(KH_ALARM), VOL_BASE, ATTEN_NONE); // FIXME: unique sound? + } + else + Send_Notification(NOTIF_ONE, e, MSG_CENTER, APP_TEAM_NUM_4(self.team, CENTER_ONS_NOTSHIELDED_)); + } + } + } + } + + void ons_GeneratorReset() + {SELFPARAM(); + self.team = self.team_saved; + self.lasthealth = self.max_health = self.health = autocvar_g_onslaught_gen_health; + self.takedamage = DAMAGE_AIM; + self.bot_attack = true; + self.iscaptured = true; + self.islinked = true; + self.isshielded = true; + self.event_damage = ons_GeneratorDamage; + self.think = ons_GeneratorThink; + self.nextthink = time + GEN_THINKRATE; + + Net_LinkEntity(self, false, 0, generator_send); + + self.SendFlags = GSF_SETUP; // just incase + self.SendFlags |= GSF_STATUS; + + WaypointSprite_UpdateMaxHealth(self.sprite, self.max_health); + WaypointSprite_UpdateHealth(self.sprite, self.health); + WaypointSprite_UpdateRule(self.sprite,self.team,SPRITERULE_TEAMPLAY); + + onslaught_updatelinks(); + } + + void ons_DelayedGeneratorSetup() + {SELFPARAM(); + // bot waypoints + waypoint_spawnforitem_force(self, self.origin); + self.nearestwaypointtimeout = 0; // activate waypointing again + self.bot_basewaypoint = self.nearestwaypoint; + + // captureshield setup + ons_CaptureShield_Spawn(self, true); + + onslaught_updatelinks(); + + Net_LinkEntity(self, false, 0, generator_send); + } + + + void onslaught_generator_touch() + {SELFPARAM(); + if ( IS_PLAYER(other) ) + if ( SAME_TEAM(self,other) ) + if ( self.iscaptured ) + { + Send_Notification(NOTIF_ONE, other, MSG_CENTER, CENTER_ONS_TELEPORT); + } + } + + void ons_GeneratorSetup(entity gen) // called when spawning a generator entity on the map as a spawnfunc + {SELFPARAM(); + // declarations + int teamnumber = gen.team; + setself(gen); // for later usage with droptofloor() + + // main setup + gen.ons_worldgeneratornext = ons_worldgeneratorlist; // link generator into ons_worldgeneratorlist + ons_worldgeneratorlist = gen; + + gen.netname = sprintf("%s generator", Team_ColoredFullName(teamnumber)); + gen.classname = "onslaught_generator"; + gen.solid = SOLID_BBOX; + gen.team_saved = teamnumber; + gen.movetype = MOVETYPE_NONE; + gen.lasthealth = gen.max_health = gen.health = autocvar_g_onslaught_gen_health; + gen.takedamage = DAMAGE_AIM; + gen.bot_attack = true; + gen.event_damage = ons_GeneratorDamage; + gen.reset = ons_GeneratorReset; + gen.think = ons_GeneratorThink; + gen.nextthink = time + GEN_THINKRATE; + gen.iscaptured = true; + gen.islinked = true; + gen.isshielded = true; + gen.touch = onslaught_generator_touch; + + // appearence + // model handled by CSQC + setsize(gen, GENERATOR_MIN, GENERATOR_MAX); + setorigin(gen, (gen.origin + CPGEN_SPAWN_OFFSET)); + gen.colormap = 1024 + (teamnumber - 1) * 17; + + // generator placement + setself(gen); + droptofloor(); + + // waypointsprites + WaypointSprite_SpawnFixed(WP_Null, self.origin + CPGEN_WAYPOINT_OFFSET, self, sprite, RADARICON_NONE); + WaypointSprite_UpdateRule(self.sprite, self.team, SPRITERULE_TEAMPLAY); + WaypointSprite_UpdateMaxHealth(self.sprite, self.max_health); + WaypointSprite_UpdateHealth(self.sprite, self.health); + + InitializeEntity(gen, ons_DelayedGeneratorSetup, INITPRIO_SETLOCATION); + } + + + // =============== + // Round Handler + // =============== + + int total_generators; + void Onslaught_count_generators() + { + entity e; + total_generators = redowned = blueowned = yellowowned = pinkowned = 0; + for(e = ons_worldgeneratorlist; e; e = e.ons_worldgeneratornext) + { + ++total_generators; + redowned += (e.team == NUM_TEAM_1 && e.health > 0); + blueowned += (e.team == NUM_TEAM_2 && e.health > 0); + yellowowned += (e.team == NUM_TEAM_3 && e.health > 0); + pinkowned += (e.team == NUM_TEAM_4 && e.health > 0); + } + } + + int Onslaught_GetWinnerTeam() + { + int winner_team = 0; + if(redowned > 0) + winner_team = NUM_TEAM_1; + if(blueowned > 0) + { + if(winner_team) return 0; + winner_team = NUM_TEAM_2; + } + if(yellowowned > 0) + { + if(winner_team) return 0; + winner_team = NUM_TEAM_3; + } + if(pinkowned > 0) + { + if(winner_team) return 0; + winner_team = NUM_TEAM_4; + } + if(winner_team) + return winner_team; + return -1; // no generators left? + } + + #define ONS_OWNED_GENERATORS() ((redowned > 0) + (blueowned > 0) + (yellowowned > 0) + (pinkowned > 0)) + #define ONS_OWNED_GENERATORS_OK() (ONS_OWNED_GENERATORS() > 1) + bool Onslaught_CheckWinner() + { + entity e; + + if ((autocvar_timelimit && time > game_starttime + autocvar_timelimit * 60) || (round_handler_GetEndTime() > 0 && round_handler_GetEndTime() - time <= 0)) + { + ons_stalemate = true; + + if (!wpforenemy_announced) + { + Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_CONTROLPOINT); + sound(world, CH_INFO, SND_ONS_GENERATOR_DECAY, VOL_BASE, ATTEN_NONE); + + wpforenemy_announced = true; + } + + entity tmp_entity; // temporary entity + float d; + for(tmp_entity = ons_worldgeneratorlist; tmp_entity; tmp_entity = tmp_entity.ons_worldgeneratornext) if(time >= tmp_entity.ons_overtime_damagedelay) + { + // tmp_entity.max_health / 300 gives 5 minutes of overtime. + // control points reduce the overtime duration. + d = 1; + for(e = ons_worldcplist; e; e = e.ons_worldcpnext) + { + if(DIFF_TEAM(e, tmp_entity)) + if(e.islinked) + d = d + 1; + } + + if(autocvar_g_campaign && autocvar__campaign_testrun) + d = d * tmp_entity.max_health; + else + d = d * tmp_entity.max_health / max(30, 60 * autocvar_timelimit_suddendeath); + + Damage(tmp_entity, tmp_entity, tmp_entity, d, DEATH_HURTTRIGGER.m_id, tmp_entity.origin, '0 0 0'); + + tmp_entity.sprite.SendFlags |= 16; + + tmp_entity.ons_overtime_damagedelay = time + 1; + } + } + else { wpforenemy_announced = false; ons_stalemate = false; } + + Onslaught_count_generators(); + + if(ONS_OWNED_GENERATORS_OK()) + return 0; + + int winner_team = Onslaught_GetWinnerTeam(); + + if(winner_team > 0) + { + Send_Notification(NOTIF_ALL, world, MSG_CENTER, APP_TEAM_NUM_4(winner_team, CENTER_ROUND_TEAM_WIN_)); + Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_NUM_4(winner_team, INFO_ROUND_TEAM_WIN_)); + TeamScore_AddToTeam(winner_team, ST_ONS_CAPS, +1); + } + else if(winner_team == -1) + { + Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_ROUND_TIED); + Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_ROUND_TIED); + } + + ons_stalemate = false; + + play2all(SND(CTF_CAPTURE(winner_team))); + + round_handler_Init(7, autocvar_g_onslaught_warmup, autocvar_g_onslaught_round_timelimit); + + FOR_EACH_PLAYER(e) + { + e.ons_roundlost = true; + e.player_blocked = true; + + nades_Clear(e); + } + + return 1; + } + + bool Onslaught_CheckPlayers() + { + return 1; + } + + void Onslaught_RoundStart() + { + entity tmp_entity; + FOR_EACH_PLAYER(tmp_entity) { tmp_entity.player_blocked = false; } + + for(tmp_entity = ons_worldcplist; tmp_entity; tmp_entity = tmp_entity.ons_worldcpnext) + tmp_entity.sprite.SendFlags |= 16; + + for(tmp_entity = ons_worldgeneratorlist; tmp_entity; tmp_entity = tmp_entity.ons_worldgeneratornext) + tmp_entity.sprite.SendFlags |= 16; + } + + + // ================ + // Bot player logic + // ================ + + // NOTE: LEGACY CODE, needs to be re-written! + + void havocbot_goalrating_ons_offenseitems(float ratingscale, vector org, float sradius) + {SELFPARAM(); + entity head; + float t, c; + int i; + bool needarmor = false, needweapons = false; + + // Needs armor/health? + if(self.health<100) + needarmor = true; + + // Needs weapons? + c = 0; + for(i = WEP_FIRST; i <= WEP_LAST ; ++i) + { + // Find weapon + if(self.weapons & WepSet_FromWeapon(i)) + if(++c>=4) + break; + } + + if(c<4) + needweapons = true; + + if(!needweapons && !needarmor) + return; + + ons_debug(strcat(self.netname, " needs weapons ", ftos(needweapons) , "\n")); + ons_debug(strcat(self.netname, " needs armor ", ftos(needarmor) , "\n")); + + // See what is around + head = findchainfloat(bot_pickup, true); + while (head) + { + // gather health and armor only + if (head.solid) + if ( ((head.health || head.armorvalue) && needarmor) || (head.weapons && needweapons ) ) + if (vlen(head.origin - org) < sradius) + { + t = head.bot_pickupevalfunc(self, head); + if (t > 0) + navigation_routerating(head, t * ratingscale, 500); + } + head = head.chain; + } + } + + void havocbot_role_ons_setrole(entity bot, int role) + { + ons_debug(strcat(bot.netname," switched to ")); + switch(role) + { + case HAVOCBOT_ONS_ROLE_DEFENSE: + ons_debug("defense"); + bot.havocbot_role = havocbot_role_ons_defense; + bot.havocbot_role_flags = HAVOCBOT_ONS_ROLE_DEFENSE; + bot.havocbot_role_timeout = 0; + break; + case HAVOCBOT_ONS_ROLE_ASSISTANT: + ons_debug("assistant"); + bot.havocbot_role = havocbot_role_ons_assistant; + bot.havocbot_role_flags = HAVOCBOT_ONS_ROLE_ASSISTANT; + bot.havocbot_role_timeout = 0; + break; + case HAVOCBOT_ONS_ROLE_OFFENSE: + ons_debug("offense"); + bot.havocbot_role = havocbot_role_ons_offense; + bot.havocbot_role_flags = HAVOCBOT_ONS_ROLE_OFFENSE; + bot.havocbot_role_timeout = 0; + break; + } + ons_debug("\n"); + } + + int havocbot_ons_teamcount(entity bot, int role) + {SELFPARAM(); + int c = 0; + entity head; + + FOR_EACH_PLAYER(head) + if(SAME_TEAM(head, self)) + if(head.havocbot_role_flags & role) + ++c; + + return c; + } + + void havocbot_goalrating_ons_controlpoints_attack(float ratingscale) + {SELFPARAM(); + entity cp, cp1, cp2, best, pl, wp; + float radius, bestvalue; + int c; + bool found; + + // Filter control points + for(cp2 = ons_worldcplist; cp2; cp2 = cp2.ons_worldcpnext) + { + cp2.wpcost = c = 0; + cp2.wpconsidered = false; + + if(cp2.isshielded) + continue; + + // Ignore owned controlpoints + if(!(cp2.isgenneighbor[self.team] || cp2.iscpneighbor[self.team])) + continue; + + // Count team mates interested in this control point + // (easier and cleaner than keeping counters per cp and teams) + FOR_EACH_PLAYER(pl) + if(SAME_TEAM(pl, self)) + if(pl.havocbot_role_flags & HAVOCBOT_ONS_ROLE_OFFENSE) + if(pl.havocbot_ons_target==cp2) + ++c; + + // NOTE: probably decrease the cost of attackable control points + cp2.wpcost = c; + cp2.wpconsidered = true; + } + + // We'll consider only the best case + bestvalue = 99999999999; + cp = world; + for(cp1 = ons_worldcplist; cp1; cp1 = cp1.ons_worldcpnext) + { + if (!cp1.wpconsidered) + continue; + + if(cp1.wpcost self.havocbot_role_timeout) + { + havocbot_ons_reset_role(self); + return; + } + + if(self.havocbot_attack_time>time) + return; + + if (self.bot_strategytime < time) + { + navigation_goalrating_start(); + havocbot_goalrating_enemyplayers(20000, self.origin, 650); + if(!havocbot_goalrating_ons_generator_attack(20000)) + havocbot_goalrating_ons_controlpoints_attack(20000); + havocbot_goalrating_ons_offenseitems(10000, self.origin, 10000); + navigation_goalrating_end(); + + self.bot_strategytime = time + autocvar_bot_ai_strategyinterval; + } + } + + void havocbot_role_ons_assistant() + {SELFPARAM(); + havocbot_ons_reset_role(self); + } + + void havocbot_role_ons_defense() + {SELFPARAM(); + havocbot_ons_reset_role(self); + } + + void havocbot_ons_reset_role(entity bot) + {SELFPARAM(); + entity head; + int c = 0; + + if(self.deadflag != DEAD_NO) + return; + + bot.havocbot_ons_target = world; + + // TODO: Defend control points or generator if necessary + + // if there is only me on the team switch to offense + c = 0; + FOR_EACH_PLAYER(head) + if(SAME_TEAM(head, self)) + ++c; + + if(c==1) + { + havocbot_role_ons_setrole(bot, HAVOCBOT_ONS_ROLE_OFFENSE); + return; + } + + havocbot_role_ons_setrole(bot, HAVOCBOT_ONS_ROLE_OFFENSE); + } + + + /* + * Find control point or generator owned by the same team self which is nearest to pos + * if max_dist is positive, only control points within this range will be considered + */ + entity ons_Nearest_ControlPoint(vector pos, float max_dist) + {SELFPARAM(); + entity tmp_entity, closest_target = world; + tmp_entity = findchain(classname, "onslaught_controlpoint"); + while(tmp_entity) + { + if(SAME_TEAM(tmp_entity, self)) + if(tmp_entity.iscaptured) + if(max_dist <= 0 || vlen(tmp_entity.origin - pos) <= max_dist) + if(vlen(tmp_entity.origin - pos) <= vlen(closest_target.origin - pos) || closest_target == world) + closest_target = tmp_entity; + tmp_entity = tmp_entity.chain; + } + tmp_entity = findchain(classname, "onslaught_generator"); + while(tmp_entity) + { + if(SAME_TEAM(tmp_entity, self)) + if(max_dist <= 0 || vlen(tmp_entity.origin - pos) < max_dist) + if(vlen(tmp_entity.origin - pos) <= vlen(closest_target.origin - pos) || closest_target == world) + closest_target = tmp_entity; + tmp_entity = tmp_entity.chain; + } + + return closest_target; + } + + /* + * Find control point or generator owned by the same team self which is nearest to pos + * if max_dist is positive, only control points within this range will be considered + * This function only check distances on the XY plane, disregarding Z + */ + entity ons_Nearest_ControlPoint_2D(vector pos, float max_dist) + {SELFPARAM(); + entity tmp_entity, closest_target = world; + vector delta; + float smallest_distance = 0, distance; + + tmp_entity = findchain(classname, "onslaught_controlpoint"); + while(tmp_entity) + { + delta = tmp_entity.origin - pos; + delta_z = 0; + distance = vlen(delta); + + if(SAME_TEAM(tmp_entity, self)) + if(tmp_entity.iscaptured) + if(max_dist <= 0 || distance <= max_dist) + if(closest_target == world || distance <= smallest_distance ) + { + closest_target = tmp_entity; + smallest_distance = distance; + } + + tmp_entity = tmp_entity.chain; + } + tmp_entity = findchain(classname, "onslaught_generator"); + while(tmp_entity) + { + delta = tmp_entity.origin - pos; + delta_z = 0; + distance = vlen(delta); + + if(SAME_TEAM(tmp_entity, self)) + if(max_dist <= 0 || distance <= max_dist) + if(closest_target == world || distance <= smallest_distance ) + { + closest_target = tmp_entity; + smallest_distance = distance; + } + + tmp_entity = tmp_entity.chain; + } + + return closest_target; + } + /** + * find the number of control points and generators in the same team as self + */ + int ons_Count_SelfControlPoints() + {SELFPARAM(); + entity tmp_entity; + tmp_entity = findchain(classname, "onslaught_controlpoint"); + int n = 0; + while(tmp_entity) + { + if(SAME_TEAM(tmp_entity, self)) + if(tmp_entity.iscaptured) + n++; + tmp_entity = tmp_entity.chain; + } + tmp_entity = findchain(classname, "onslaught_generator"); + while(tmp_entity) + { + if(SAME_TEAM(tmp_entity, self)) + n++; + tmp_entity = tmp_entity.chain; + } + return n; + } + + /** + * Teleport player to a random position near tele_target + * if tele_effects is true, teleport sound+particles are created + * return false on failure + */ + bool ons_Teleport(entity player, entity tele_target, float range, bool tele_effects) + { + if ( !tele_target ) + return false; + + int i; + vector loc; + float theta; ++ // narrow the range for each iteration to increase chances that a spawnpoint ++ // can be found even if there's little room around the control point ++ float iteration_scale = 1; + for(i = 0; i < 16; ++i) + { ++ iteration_scale -= i / 16; + theta = random() * 2 * M_PI; + loc_y = sin(theta); + loc_x = cos(theta); + loc_z = 0; - loc *= random() * range; ++ loc *= random() * range * iteration_scale; + - loc += tele_target.origin + '0 0 128'; ++ loc += tele_target.origin + '0 0 128' * iteration_scale; + + tracebox(loc, PL_MIN, PL_MAX, loc, MOVE_NORMAL, player); + if(trace_fraction == 1.0 && !trace_startsolid) + { + traceline(tele_target.origin, loc, MOVE_NOMONSTERS, tele_target); // double check to make sure we're not spawning outside the world + if(trace_fraction == 1.0 && !trace_startsolid) + { + if ( tele_effects ) + { + Send_Effect(EFFECT_TELEPORT, player.origin, '0 0 0', 1); + sound (player, CH_TRIGGER, SND_TELEPORT, VOL_BASE, ATTEN_NORM); + } + setorigin(player, loc); + player.angles = '0 1 0' * ( theta * RAD2DEG + 180 ); + makevectors(player.angles); + player.fixangle = true; + player.teleport_antispam = time + autocvar_g_onslaught_teleport_wait; + + if ( tele_effects ) + Send_Effect(EFFECT_TELEPORT, player.origin + v_forward * 32, '0 0 0', 1); + return true; + } + } + } + + return false; + } + + // ============== + // Hook Functions + // ============== + + MUTATOR_HOOKFUNCTION(ons, reset_map_global) + {SELFPARAM(); + entity e; + FOR_EACH_PLAYER(e) + { + e.ons_roundlost = false; + e.ons_deathloc = '0 0 0'; + WITH(entity, self, e, PutClientInServer()); + } + return false; + } + + MUTATOR_HOOKFUNCTION(ons, ClientDisconnect) + {SELFPARAM(); + self.ons_deathloc = '0 0 0'; + return false; + } + + MUTATOR_HOOKFUNCTION(ons, MakePlayerObserver) + {SELFPARAM(); + self.ons_deathloc = '0 0 0'; + return false; + } + + MUTATOR_HOOKFUNCTION(ons, PlayerSpawn) + {SELFPARAM(); + if(!round_handler_IsRoundStarted()) + { + self.player_blocked = true; + return false; + } + + entity l; + for(l = ons_worldgeneratorlist; l; l = l.ons_worldgeneratornext) + { + l.sprite.SendFlags |= 16; + } + for(l = ons_worldcplist; l; l = l.ons_worldcpnext) + { + l.sprite.SendFlags |= 16; + } + + if(ons_stalemate) { Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_OVERTIME_CONTROLPOINT); } + + if ( autocvar_g_onslaught_spawn_choose ) + if ( self.ons_spawn_by ) + if ( ons_Teleport(self,self.ons_spawn_by,autocvar_g_onslaught_teleport_radius,false) ) + { + self.ons_spawn_by = world; + return false; + } + + if(autocvar_g_onslaught_spawn_at_controlpoints) + if(random() <= autocvar_g_onslaught_spawn_at_controlpoints_chance) + { + float random_target = autocvar_g_onslaught_spawn_at_controlpoints_random; + entity tmp_entity, closest_target = world; + vector spawn_loc = self.ons_deathloc; + + // new joining player or round reset, don't bother checking + if(spawn_loc == '0 0 0') { return false; } + + if(random_target) { RandomSelection_Init(); } + + for(tmp_entity = ons_worldcplist; tmp_entity; tmp_entity = tmp_entity.ons_worldcpnext) + { + if(SAME_TEAM(tmp_entity, self)) + if(random_target) + RandomSelection_Add(tmp_entity, 0, string_null, 1, 1); + else if(vlen(tmp_entity.origin - spawn_loc) <= vlen(closest_target.origin - spawn_loc) || closest_target == world) + closest_target = tmp_entity; + } + + if(random_target) { closest_target = RandomSelection_chosen_ent; } + + if(closest_target) + { + float i; + vector loc; ++ float iteration_scale = 1; + for(i = 0; i < 10; ++i) + { - loc = closest_target.origin + '0 0 96'; - loc += ('0 1 0' * random()) * 128; ++ iteration_scale -= i / 10; ++ loc = closest_target.origin + '0 0 96' * iteration_scale; ++ loc += ('0 1 0' * random()) * 128 * iteration_scale; + tracebox(loc, PL_MIN, PL_MAX, loc, MOVE_NORMAL, self); + if(trace_fraction == 1.0 && !trace_startsolid) + { + traceline(closest_target.origin, loc, MOVE_NOMONSTERS, closest_target); // double check to make sure we're not spawning outside the world + if(trace_fraction == 1.0 && !trace_startsolid) + { + setorigin(self, loc); + self.angles = normalize(loc - closest_target.origin) * RAD2DEG; + return false; + } + } + } + } + } + + if(autocvar_g_onslaught_spawn_at_generator) + if(random() <= autocvar_g_onslaught_spawn_at_generator_chance) + { + float random_target = autocvar_g_onslaught_spawn_at_generator_random; + entity tmp_entity, closest_target = world; + vector spawn_loc = self.ons_deathloc; + + // new joining player or round reset, don't bother checking + if(spawn_loc == '0 0 0') { return false; } + + if(random_target) { RandomSelection_Init(); } + + for(tmp_entity = ons_worldgeneratorlist; tmp_entity; tmp_entity = tmp_entity.ons_worldgeneratornext) + { + if(random_target) + RandomSelection_Add(tmp_entity, 0, string_null, 1, 1); + else + { + if(SAME_TEAM(tmp_entity, self)) + if(vlen(tmp_entity.origin - spawn_loc) <= vlen(closest_target.origin - spawn_loc) || closest_target == world) + closest_target = tmp_entity; + } + } + + if(random_target) { closest_target = RandomSelection_chosen_ent; } + + if(closest_target) + { + float i; + vector loc; ++ float iteration_scale = 1; + for(i = 0; i < 10; ++i) + { - loc = closest_target.origin + '0 0 128'; - loc += ('0 1 0' * random()) * 256; ++ iteration_scale -= i / 10; ++ loc = closest_target.origin + '0 0 128' * iteration_scale; ++ loc += ('0 1 0' * random()) * 256 * iteration_scale; + tracebox(loc, PL_MIN, PL_MAX, loc, MOVE_NORMAL, self); + if(trace_fraction == 1.0 && !trace_startsolid) + { + traceline(closest_target.origin, loc, MOVE_NOMONSTERS, closest_target); // double check to make sure we're not spawning outside the world + if(trace_fraction == 1.0 && !trace_startsolid) + { + setorigin(self, loc); + self.angles = normalize(loc - closest_target.origin) * RAD2DEG; + return false; + } + } + } + } + } + + return false; + } + + MUTATOR_HOOKFUNCTION(ons, PlayerDies) + {SELFPARAM(); + frag_target.ons_deathloc = frag_target.origin; + entity l; + for(l = ons_worldgeneratorlist; l; l = l.ons_worldgeneratornext) + { + l.sprite.SendFlags |= 16; + } + for(l = ons_worldcplist; l; l = l.ons_worldcpnext) + { + l.sprite.SendFlags |= 16; + } + + if ( autocvar_g_onslaught_spawn_choose ) + if ( ons_Count_SelfControlPoints() > 1 ) + stuffcmd(self, "qc_cmd_cl hud clickradar\n"); + + return false; + } + + MUTATOR_HOOKFUNCTION(ons, MonsterMove) + {SELFPARAM(); + entity e = find(world, targetname, self.target); + if (e != world) + self.team = e.team; + + return false; + } + + void ons_MonsterSpawn_Delayed() + {SELFPARAM(); + entity e, own = self.owner; + + if(!own) { remove(self); return; } + + if(own.targetname) + { + e = find(world, target, own.targetname); + if(e != world) + { + own.team = e.team; + + activator = e; + own.use(); + } + } + + remove(self); + } + + MUTATOR_HOOKFUNCTION(ons, MonsterSpawn) + {SELFPARAM(); + entity e = spawn(); + e.owner = self; + InitializeEntity(e, ons_MonsterSpawn_Delayed, INITPRIO_FINDTARGET); + + return false; + } + + void ons_TurretSpawn_Delayed() + {SELFPARAM(); + entity e, own = self.owner; + + if(!own) { remove(self); return; } + + if(own.targetname) + { + e = find(world, target, own.targetname); + if(e != world) + { + own.team = e.team; + own.active = ACTIVE_NOT; + + activator = e; + own.use(); + } + } + + remove(self); + } + + MUTATOR_HOOKFUNCTION(ons, TurretSpawn) + {SELFPARAM(); + entity e = spawn(); + e.owner = self; + InitializeEntity(e, ons_TurretSpawn_Delayed, INITPRIO_FINDTARGET); + + return false; + } + + MUTATOR_HOOKFUNCTION(ons, HavocBot_ChooseRole) + {SELFPARAM(); + havocbot_ons_reset_role(self); + return true; + } + + MUTATOR_HOOKFUNCTION(ons, GetTeamCount) + { + // onslaught is special + for(entity tmp_entity = ons_worldgeneratorlist; tmp_entity; tmp_entity = tmp_entity.ons_worldgeneratornext) + { + switch(tmp_entity.team) + { + case NUM_TEAM_1: c1 = 0; break; + case NUM_TEAM_2: c2 = 0; break; + case NUM_TEAM_3: c3 = 0; break; + case NUM_TEAM_4: c4 = 0; break; + } + } + + return true; + } + + MUTATOR_HOOKFUNCTION(ons, SpectateCopy) + {SELFPARAM(); + self.ons_roundlost = other.ons_roundlost; // make spectators see it too + return false; + } + + MUTATOR_HOOKFUNCTION(ons, SV_ParseClientCommand) + {SELFPARAM(); + if(MUTATOR_RETURNVALUE) // command was already handled? + return false; + + if ( cmd_name == "ons_spawn" ) + { + vector pos = self.origin; + if(cmd_argc > 1) + pos_x = stof(argv(1)); + if(cmd_argc > 2) + pos_y = stof(argv(2)); + if(cmd_argc > 3) + pos_z = stof(argv(3)); + + if ( IS_PLAYER(self) ) + { + if ( !self.frozen ) + { + entity source_point = ons_Nearest_ControlPoint(self.origin, autocvar_g_onslaught_teleport_radius); + + if ( !source_point && self.health > 0 ) + { + sprint(self, "\nYou need to be next to a control point\n"); + return 1; + } + + + entity closest_target = ons_Nearest_ControlPoint_2D(pos, autocvar_g_onslaught_click_radius); + + if ( closest_target == world ) + { + sprint(self, "\nNo control point found\n"); + return 1; + } + + if ( self.health <= 0 ) + { + self.ons_spawn_by = closest_target; + self.respawn_flags = self.respawn_flags | RESPAWN_FORCE; + } + else + { + if ( source_point == closest_target ) + { + sprint(self, "\nTeleporting to the same point\n"); + return 1; + } + + if ( !ons_Teleport(self,closest_target,autocvar_g_onslaught_teleport_radius,true) ) + sprint(self, "\nUnable to teleport there\n"); + } + + return 1; + } + + sprint(self, "\nNo teleportation for you\n"); + } + + return 1; + } + return 0; + } + + MUTATOR_HOOKFUNCTION(ons, PlayerUseKey) + {SELFPARAM(); + if(MUTATOR_RETURNVALUE || gameover) { return false; } + + if((time > self.teleport_antispam) && (self.deadflag == DEAD_NO) && !self.vehicle) + { + entity source_point = ons_Nearest_ControlPoint(self.origin, autocvar_g_onslaught_teleport_radius); + if ( source_point ) + { + stuffcmd(self, "qc_cmd_cl hud clickradar\n"); + return true; + } + } + + return false; + } + + MUTATOR_HOOKFUNCTION(ons, PlayHitsound) + { + return (frag_victim.classname == "onslaught_generator" && !frag_victim.isshielded) + || (frag_victim.classname == "onslaught_controlpoint_icon" && !frag_victim.owner.isshielded); + } + + MUTATOR_HOOKFUNCTION(ons, SendWaypoint) + { + if(wp_sendflags & 16) + { + if(self.owner.classname == "onslaught_controlpoint") + { + entity wp_owner = self.owner; + entity e = WaypointSprite_getviewentity(wp_sendto); + if(SAME_TEAM(e, wp_owner) && wp_owner.goalentity.health >= wp_owner.goalentity.max_health) { wp_flag |= 2; } + if(!ons_ControlPoint_Attackable(wp_owner, e.team)) { wp_flag |= 2; } + } + if(self.owner.classname == "onslaught_generator") + { + entity wp_owner = self.owner; + if(wp_owner.isshielded && wp_owner.health >= wp_owner.max_health) { wp_flag |= 2; } + if(wp_owner.health <= 0) { wp_flag |= 2; } + } + } + + return false; + } + + MUTATOR_HOOKFUNCTION(ons, TurretValidateTarget) + { + if(substring(turret_target.classname, 0, 10) == "onslaught_") // don't attack onslaught targets, that's the player's job! + { + ret_float = -3; + return true; + } + + return false; + } + + MUTATOR_HOOKFUNCTION(ons, TurretThink) + { + // ONS uses somewhat backwards linking. + if(self.target) + { + entity e = find(world, targetname, self.target); + if (e != world) + self.team = e.team; + } + + if(self.team != self.tur_head.team) + turret_respawn(); + + return false; + } + + + // ========== + // Spawnfuncs + // ========== + + /*QUAKED spawnfunc_onslaught_link (0 .5 .8) (-16 -16 -16) (16 16 16) + Link between control points. + + This entity targets two different spawnfunc_onslaught_controlpoint or spawnfunc_onslaught_generator entities, and suppresses shielding on both if they are owned by different teams. + + keys: + "target" - first control point. + "target2" - second control point. + */ + spawnfunc(onslaught_link) + { + if(!g_onslaught) { remove(self); return; } + + if (self.target == "" || self.target2 == "") + objerror("target and target2 must be set\n"); + + self.ons_worldlinknext = ons_worldlinklist; // link into ons_worldlinklist + ons_worldlinklist = self; + + InitializeEntity(self, ons_DelayedLinkSetup, INITPRIO_FINDTARGET); + Net_LinkEntity(self, false, 0, ons_Link_Send); + } + + /*QUAKED spawnfunc_onslaught_controlpoint (0 .5 .8) (-32 -32 0) (32 32 128) + Control point. Be sure to give this enough clearance so that the shootable part has room to exist + + This should link to an spawnfunc_onslaught_controlpoint entity or spawnfunc_onslaught_generator entity. + + keys: + "targetname" - name that spawnfunc_onslaught_link entities will use to target this. + "target" - target any entities that are tied to this control point, such as vehicles and buildable structure entities. + "message" - name of this control point (should reflect the location in the map, such as "center bridge", "north tower", etc) + */ + + spawnfunc(onslaught_controlpoint) + { + if(!g_onslaught) { remove(self); return; } + + ons_ControlPoint_Setup(self); + } + + /*QUAKED spawnfunc_onslaught_generator (0 .5 .8) (-32 -32 -24) (32 32 64) + Base generator. + + spawnfunc_onslaught_link entities can target this. + + keys: + "team" - team that owns this generator (5 = red, 14 = blue, etc), MUST BE SET. + "targetname" - name that spawnfunc_onslaught_link entities will use to target this. + */ + spawnfunc(onslaught_generator) + { + if(!g_onslaught) { remove(self); return; } + if(!self.team) { objerror("team must be set"); } + + ons_GeneratorSetup(self); + } + + // scoreboard setup + void ons_ScoreRules() + { + CheckAllowedTeams(world); + ScoreRules_basics(((c4>=0) ? 4 : (c3>=0) ? 3 : 2), SFL_SORT_PRIO_PRIMARY, 0, true); + ScoreInfo_SetLabel_TeamScore (ST_ONS_CAPS, "destroyed", SFL_SORT_PRIO_PRIMARY); + ScoreInfo_SetLabel_PlayerScore(SP_ONS_CAPS, "caps", SFL_SORT_PRIO_SECONDARY); + ScoreInfo_SetLabel_PlayerScore(SP_ONS_TAKES, "takes", 0); + ScoreRules_basics_end(); + } + + void ons_DelayedInit() // Do this check with a delay so we can wait for teams to be set up + { + ons_ScoreRules(); + + round_handler_Spawn(Onslaught_CheckPlayers, Onslaught_CheckWinner, Onslaught_RoundStart); + round_handler_Init(5, autocvar_g_onslaught_warmup, autocvar_g_onslaught_round_timelimit); + } + + void ons_Initialize() + { + g_onslaught = true; + ons_captureshield_force = autocvar_g_onslaught_shield_force; + + addstat(STAT_ROUNDLOST, AS_INT, ons_roundlost); + + InitializeEntity(world, ons_DelayedInit, INITPRIO_GAMETYPE); + } + + #endif