From: Rudolf Polzer Date: Thu, 29 Dec 2011 14:30:45 +0000 (+0100) Subject: document conveyor X-Git-Tag: xonotic-v0.6.0~39 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=906ae86e66d768601c5280d3d7d939ef46737d92;p=xonotic%2Fxonotic-maps.pk3dir.git document conveyor --- diff --git a/scripts/entities.ent b/scripts/entities.ent index a757a09c..810a0f6e 100644 --- a/scripts/entities.ent +++ b/scripts/entities.ent @@ -131,6 +131,16 @@ When a button is touched by a player, it moves in the direction set by the " if set, splash damage cannot activate the door, only direct damage can (requires health to be set) + +A conveyor. +-------- KEYS -------- +if set, it can be turned on/off +determines the opening direction +movement speed (200 default, must be above or equal sv_stopspeed) +-------- SPAWNFLAGS -------- +the conveyor is turned on if not triggered + + Normal sliding door entity. By default, the door will activate when player walks close to it or when damage is inflicted to it. If DOOR_DONT_LINK is not set, the door will be linked with all doors it touches. Note however that for linked doors to work properly, it is necessary that ALL linked doors have SOME volume of common area (that is, there must be a point that is part of ALL doors). @@ -338,7 +348,9 @@ Attacking team's player spawning location in Assault. Should touch the floor, bu Normal player spawning location in game types without team spawns. Should touch the floor, but not the walls, and should point where the player should look when he spawns there. -------- KEYS -------- weight of spawn point for random selection. Set to a lower value if you have many spawn points close together. Default value is 1. -trigger all entities with this targetname when someone spawns +trigger all entities with this targetname when someone spawns +trigger all entities with this targetname when someone spawns +trigger all entities with this targetname when someone spawns when targeted by a func_button, pressing the button will assign the spawn point to the team of the activator as an additional spawn point, or reassign it if it was already assigned. Also used to assign spawn points to Onslaught control points. when 1, only bots can spawn here; when 2, only humans can spawn here (be careful with these, or the game will crash because someone cannot spawn) @@ -359,7 +371,9 @@ Defending team's player spawning location in Assault. Should touch the floor, bu Red team's player spawning location in e.g. CTF and Onslaught. Should touch the floor, but not the walls, and should point where the player should look when he spawns there. -------- KEYS -------- weight of spawn point for random selection. Set to a lower value if you have many spawn points close together. Default value is 1. -trigger all entities with this targetname when someone spawns +trigger all entities with this targetname when someone spawns +trigger all entities with this targetname when someone spawns +trigger all entities with this targetname when someone spawns when targeted by a func_button, pressing the button will reassign the spawn point to the team of the activator. If a team has no more spawn point left, it immediately loses. when 1, only bots can spawn here; when 2, only humans can spawn here (be careful with these, or the game will crash because someone cannot spawn) @@ -368,7 +382,9 @@ Red team's player spawning location in e.g. CTF and Onslaught. Should touch the Blue team's player spawning location in e.g. CTF and Onslaught. Should touch the floor, but not the walls, and should point where the player should look when he spawns there. -------- KEYS -------- weight of spawn point for random selection. Set to a lower value if you have many spawn points close together. Default value is 1. -trigger all entities with this targetname when someone spawns +trigger all entities with this targetname when someone spawns +trigger all entities with this targetname when someone spawns +trigger all entities with this targetname when someone spawns when targeted by a func_button, pressing the button will reassign the spawn point to the team of the activator. If a team has no more spawn point left, it immediately loses. when 1, only bots can spawn here; when 2, only humans can spawn here (be careful with these, or the game will crash because someone cannot spawn) @@ -377,7 +393,9 @@ Blue team's player spawning location in e.g. CTF and Onslaught. Should touch the Yellow team's player spawning location, but there is no game mode to use this yet. Anyway, should touch the floor, but not the walls, and should point where the player should look when he spawns there. -------- KEYS -------- weight of spawn point for random selection. Set to a lower value if you have many spawn points close together. Default value is 1. -trigger all entities with this targetname when someone spawns +trigger all entities with this targetname when someone spawns +trigger all entities with this targetname when someone spawns +trigger all entities with this targetname when someone spawns when targeted by a func_button, pressing the button will reassign the spawn point to the team of the activator. If a team has no more spawn point left, it immediately loses. when 1, only bots can spawn here; when 2, only humans can spawn here (be careful with these, or the game will crash because someone cannot spawn) @@ -386,7 +404,9 @@ Yellow team's player spawning location, but there is no game mode to use this ye Pink team's player spawning location, but there is no game mode to use this yet. Anyway, should touch the floor, but not the walls, and should point where the player should look when he spawns there. -------- KEYS -------- weight of spawn point for random selection. Set to a lower value if you have many spawn points close together. Default value is 1. -trigger all entities with this targetname when someone spawns +trigger all entities with this targetname when someone spawns +trigger all entities with this targetname when someone spawns +trigger all entities with this targetname when someone spawns when targeted by a func_button, pressing the button will reassign the spawn point to the team of the activator. If a team has no more spawn point left, it immediately loses. when 1, only bots can spawn here; when 2, only humans can spawn here (be careful with these, or the game will crash because someone cannot spawn)