From: Axel Isouard Date: Wed, 25 Jul 2012 10:47:24 +0000 (+0200) Subject: writing a GLSL caching feature, will create a file for each compiled shader, and... X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=8fcdf7d171587d5dbe838c9e9db91a645cd6b10e;p=xonotic%2Fdarkplaces.git writing a GLSL caching feature, will create a file for each compiled shader, and automatically remove no longer existing cached shaders --- diff --git a/shadermodeinfo.h b/shadermodeinfo.h new file mode 100644 index 00000000..5b9a2646 --- /dev/null +++ b/shadermodeinfo.h @@ -0,0 +1,8 @@ +typedef struct shadermodeinfo_s +{ + const char *vertexfilename; + const char *geometryfilename; + const char *fragmentfilename; + const char *pretext; + const char *name; +} shadermodeinfo_t;