From: Thomas Debesse Date: Wed, 14 Nov 2018 21:56:03 +0000 (+0100) Subject: readme: update X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=8fccad0436210127c9278d0b3646901729964a0e;p=xonotic%2Fnetradiant.git readme: update --- diff --git a/README.md b/README.md index 25c6ad5c..e38b9185 100644 --- a/README.md +++ b/README.md @@ -5,7 +5,7 @@ NetRadiant The open source, cross platform level editor for idtech games (Radiant fork). -# Getting the Sources +# Getting the sources The latest source is available from the git repository: https://gitlab.com/xonotic/netradiant.git @@ -24,15 +24,15 @@ See also https://gitlab.com/xonotic/netradiant/ for a source browser, issues and # Dependencies - * OpenGL - * LibXml2 - * GTK2 - * GtkGLExt - * LibJpeg - * LibPng - * LibWebp - * Minizip - * ZLib +* OpenGL +* LibXml2 +* GTK2 +* GtkGLExt +* LibJpeg +* LibPng +* LibWebp +* Minizip +* ZLib ## msys2 @@ -86,26 +86,60 @@ cmake -G "Unix Makefiles" -H. -Bbuild && cmake --build build -- -j$(nproc) cmake -G "Unix Makefiles" -H. -Bbuild -DCMAKE_BUILD_TYPE=Release && cmake --build build -- -j$(nproc) ``` -## More Compilation Details +## Build and installation details + +### Compilation details options: - * `DOWNLOAD_GAMEPACKS=ON` - Automatically download the gamepack data during the first compilation - * `BUILD_CRUNCH=ON` - Enable crunch support - * `RADIANT_ABOUTMSG="Custom build"` +* `BUILD_RADIANT=OFF` + Do not build NetRadiant (default: `ON`, build radiant graphical editor) +* `BUILD_TOOLS=OFF` + Do not build q3map2 and other tools (default: `ON`, build command line tools) +* `BUILD_CRUNCH=ON` + Enable crunch support (default: `OFF`, disable crunch support) +* `RADIANT_ABOUTMSG="Custom build"` A message shown in the about dialog targets: - * `radiant` Compiles the radiant core binary - * `modules` Compiles all modules (each module has its own target as well) - * `plugins` Compiles all plugins (each plugin has its own target as well) - * `game_packs` Downloads the game pack data - * `quake3` Compiles all the Quake3 tools - - `q3map2` Quake3 map compiler - - `q3data` +* `radiant` Compiles the radiant core binary +* `modules` Compiles all modules (each module has its own target as well) +* `plugins` Compiles all plugins (each plugin has its own target as well) +* `quake3` Compiles all the Quake3 tools + - `q3map2` Compiles the quake3 map compiler + - `q3data` Compiles the q3data tool + +### Download details + +options: + +* `DOWNLOAD_GAMEPACKS=OFF` + Do not automatically download the gamepack data during the first compilation (default: `ON`) +* `GAMEPACKS_LICENSE_LIST=all` + Download all gamepacks whatever the license (default: `free`, download free gamepacks) +* `GAMEPACKS_NAME_LIST=Xonotic Unvanquished` + Download gamepacks for the given games (default: `none`, do not select more gamepacks to download) + +target: + +* `game_packs` Downloads the game pack data + +Run `./gamepacks-manager -h` to know about available licenses and other available games. Both lists are merged, for example setting `GAMEPACKS_LICENSE_LIST=GPL` and `GAMEPACKS_NAME_LIST=Q3` will install both GPL gamepacks and proprietary Quake 3 one. + +### Installation details + +options: + +* `FHS_INSTALL=ON` + Install files following the Filesystem Hierarchy Standard (bin, lib, share, etc.), also setup XDG mime and application support on POSIX systems (default: `OFF`, install like in 1999) +* `CMAKE_INSTALL_PREFIX=/usr` + Install system-wide on Posix systems, always set `FHS_INSTALL` to `ON` when doing this (default: install in `install/` directory within source tree) + +target: + +* `install` + Install files ## Note about Crunch