From: Severin Meyer Date: Tue, 3 Feb 2015 10:08:41 +0000 (+0100) Subject: Add new crosshairs to the menu. The old crosshairs remain accessible through the... X-Git-Tag: xonotic-v0.8.1~127^2 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=8ef775b555751b01609216a28c636df530befea4;p=xonotic%2Fxonotic-data.pk3dir.git Add new crosshairs to the menu. 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b/qcsrc/menu/xonotic/dialog_settings_game_crosshair.qc index 0aa38e85af..28cf3708f3 100644 --- a/qcsrc/menu/xonotic/dialog_settings_game_crosshair.qc +++ b/qcsrc/menu/xonotic/dialog_settings_game_crosshair.qc @@ -40,8 +40,8 @@ void XonoticGameCrosshairSettingsTab_fill(entity me) me.TD(me, 1, 1, e = makeXonoticRadioButton(3, "crosshair_enabled", "2", _("Custom"))); me.TR(me); me.TDempty(me, 0.1); - for(i = 1; i <= 14; ++i) { - me.TDNoMargin(me, 1, 2 / 14, e = makeXonoticCrosshairButton(4, i), '1 1 0'); + for(i = 31; i <= 42; ++i) { + me.TDNoMargin(me, 1, 2 / 12, e = makeXonoticCrosshairButton(4, i), '1 1 0'); setDependentAND(e, "crosshair_per_weapon", 0, 0, "crosshair_enabled", 1, 2); } // show a larger preview of the selected crosshair @@ -50,14 +50,14 @@ void XonoticGameCrosshairSettingsTab_fill(entity me) setDependentAND(e, "crosshair_per_weapon", 0, 0, "crosshair_enabled", 1, 2); me.TR(me); me.TDempty(me, 0.1); - for(i = 15; i <= 28; ++i) { - me.TDNoMargin(me, 1, 2 / 14, e = makeXonoticCrosshairButton(4, i), '1 1 0'); + for(i = 43; i <= 54; ++i) { + me.TDNoMargin(me, 1, 2 / 12, e = makeXonoticCrosshairButton(4, i), '1 1 0'); setDependentAND(e, "crosshair_per_weapon", 0, 0, "crosshair_enabled", 1, 2); } me.TR(me); me.TDempty(me, 0.1); - for(i = 29; i <= 42; ++i) { - me.TDNoMargin(me, 1, 2 / 14, e = makeXonoticCrosshairButton(4, i), '1 1 0'); + for(i = 55; i <= 66; ++i) { + me.TDNoMargin(me, 1, 2 / 12, e = makeXonoticCrosshairButton(4, i), '1 1 0'); setDependentAND(e, "crosshair_per_weapon", 0, 0, "crosshair_enabled", 1, 2); } me.TR(me);