From: terencehill Date: Thu, 4 Feb 2021 11:54:27 +0000 (+0100) Subject: Freezetag: reduce g_freezetag_revive_auto_reducible_forcefactor to make revival of... X-Git-Tag: xonotic-v0.8.5~405^2~32^2~5 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=8dba62951d98a9216b7a9ff4d3358581b73f1244;p=xonotic%2Fxonotic-data.pk3dir.git Freezetag: reduce g_freezetag_revive_auto_reducible_forcefactor to make revival of frozen enemies by hitting them even more difficult --- diff --git a/gamemodes-server.cfg b/gamemodes-server.cfg index 8e0978181..365ed4212 100644 --- a/gamemodes-server.cfg +++ b/gamemodes-server.cfg @@ -376,7 +376,7 @@ set g_freezetag_round_timelimit 360 "round time limit in seconds" set g_freezetag_revive_auto 1 "automatically revive frozen players after some time (g_freezetag_frozen_maxtime)" set g_freezetag_revive_auto_progress 1 "start the automatic reviving progress as soon as the player gets frozen" set g_freezetag_revive_auto_reducible 1 "reduce auto-revival time when frozen players are hit by enemies; set to -1 to reduce it even when they are hit by teammates" -set g_freezetag_revive_auto_reducible_forcefactor 0.025 "hit force to time reduction conversion factor" +set g_freezetag_revive_auto_reducible_forcefactor 0.01 "hit force to time reduction conversion factor" set g_freezetag_revive_auto_reducible_maxforce 400 "max force considered at once" set g_freezetag_revive_spawnshield 1 "apply spawnshield for this time in seconds after the player has been revived" set g_freezetag_frozen_maxtime 60 "frozen players will be automatically unfrozen after this time in seconds" diff --git a/qcsrc/common/gamemodes/gamemode/freezetag/sv_freezetag.qh b/qcsrc/common/gamemodes/gamemode/freezetag/sv_freezetag.qh index 9296767cd..ef8eb64d5 100644 --- a/qcsrc/common/gamemodes/gamemode/freezetag/sv_freezetag.qh +++ b/qcsrc/common/gamemodes/gamemode/freezetag/sv_freezetag.qh @@ -38,7 +38,7 @@ float freezetag_teams; bool autocvar_g_freezetag_revive_auto = 1; int autocvar_g_freezetag_revive_auto_progress = 1; int autocvar_g_freezetag_revive_auto_reducible; -float autocvar_g_freezetag_revive_auto_reducible_forcefactor; +float autocvar_g_freezetag_revive_auto_reducible_forcefactor = 0.01; float autocvar_g_freezetag_revive_auto_reducible_maxforce; float autocvar_g_freezetag_revive_extra_size; float autocvar_g_freezetag_revive_speed;