From: Thomas Debesse Date: Sat, 16 Nov 2019 15:42:01 +0000 (+0100) Subject: update readme X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=8da2e32d53f927833ee0e74010c7165349096bdf;p=xonotic%2Fnetradiant.git update readme --- diff --git a/README.md b/README.md index 04d4ff14..e93f0d0f 100644 --- a/README.md +++ b/README.md @@ -3,19 +3,22 @@ NetRadiant ![NetRadiant logo](setup/data/tools/bitmaps/splash.png) -The open source, cross platform level editor for id Tech-derivated games (has lineage from GtkRadiant). +The open source, cross platform level editor for id Tech-derivated games (has lineage to GtkRadiant). -## Compatibility -|System |Build |Bundle |Run |Build requirements | -|---------|---------|---------|---------|---------------------------| -|Linux |**Yes** |**Yes** |**Yes** |_GCC or LLVM/clang_ | -|FreeBSD |**Yes** |_not yet_|**Yes** |_GCC_ | -|Windows |**Yes** |**Yes** |**Yes** |_MSYS2/Mingw64 or Mingw32_ | -|Wine |- |- |**Yes** |- | -|macOS |**Yes** |_not yet_|_mostly_ |_GCC and patched GtkGLext_ | +## Compatibility matrix -NetRadiant is known to build and run properly on Linux, FreeBSD and Windows using MSYS2. NetRadiant is known to build on macOS, but can't display things properly without a modified GtkGLExt which is yet to be upstreamed, and issues are known. Windows build is known to work well on wine, which can be used as a fallback on that system. At this time library bundling is only supported on Windows/MSYS2 and Linux. Linux bundles do not ship GTK (users are espected to have a working GTK with GtkGlExt environment). +|System |Build |Bundle |Run |Build requirements | +|---------|---------|----------|---------|-------------------------------------| +|Linux |**Yes** |**Yes** |**Yes** |_GCC or Clang_ | +|FreeBSD |**Yes** |_not yet_ |**Yes** |_GCC_ | +|Windows |**Yes** |**Yes** |**Yes** |_MSYS2/Mingw64 or Mingw32_ | +|Wine |- |- |**Yes** |- | +|macOS |**Yes** |_not yet_ |_mostly_ |_Homebrew, GCC and patched GtkGLExt_ | + +NetRadiant is known to build and run properly on Linux, FreeBSD and Windows using MSYS2. NetRadiant is known to build on macOS using Homebrew, but can't display things properly without a modified GtkGLExt which is yet to be upstreamed, and issues are known. Windows build is known to work well on wine, which can be used as a fallback on macOS. + +At this time library bundling is only supported on Windows/MSYS2 and Linux. Since bundling copies things from the host, a clean build environment has to be used in order to get a clean bundle. Linux bundle does not ship GTK (users are expected to have a working GTK environment with GtkGlExt installed). ## Getting the sources @@ -24,9 +27,9 @@ Source browser, issues and more can be found on the gitlab project: https://gitl The latest source is available from the git repository: `https://gitlab.com/xonotic/netradiant.git` -The `git` client can be obtained from the Git website: http://git-scm.org +The `git` client can be obtained from your distribution repository or from the Git website: http://git-scm.org -A copy of the source tree can be fetched using the command line `git` client this way: +A copy of the source tree can be obtained using the command line `git` client this way: ```sh git clone --recursive https://gitlab.com/xonotic/netradiant.git @@ -40,16 +43,20 @@ cd netradiant To fetch default game packages you'll need Git, Subversion and `unzip`. + ### Ubuntu: ```sh -apt-get install --reinstall build-essential cmake lib{x11,gtk2.0,gtkglext1,xml2,jpeg,webp,minizip}-dev git subversion unzip wget +apt-get install --reinstall build-essential cmake \ + lib{x11,gtk2.0,gtkglext1,xml2,jpeg,webp,minizip}-dev \ + git subversion unzip wget ``` If you plan to build a bundle, you also need to install `uuid-runtime patchelf` This is enough to build NetRadiant but you may also install those extra packages to get proper GTK2 graphical and sound themes: `gnome-themes-extra gtk2-engines-murrine libcanberra-gtk-module` + ### MSYS2: Under MSYS2, the mingw shell must be used. @@ -63,7 +70,8 @@ export PATH="/mingw64/bin:${PATH}"` Install the dependencies this way: ```sh -pacman -S --needed base-devel mingw-w64-$(uname -m)-{ntldd-git,subversion,unzip,toolchain,cmake,make,gtk2,gtkglext,libwebp,minizip-git} git +pacman -S --needed base-devel git \ + mingw-w64-$(uname -m)-{ntldd-git,subversion,unzip,toolchain,cmake,make,gtk2,gtkglext,libwebp,minizip-git} ``` Explicitely use `mingw-w64-x86_64-` or `mingw-w64-i686-` prefix instead of `mingw-w64-$(uname -m)` if you need to target a non-default architecture. @@ -79,9 +87,9 @@ brew link --force gettext ## Submodules - * Crunch (optional, disabled by default, only supported with CMake build) + * Crunch (optional, not built if submodule is not present) -If you have not used `--recursive` option at `git clone` time, you can fetch Crunch this way (run it within the `netradiant` repository): +If you have not used `--recursive` option at `git clone` time, you can fetch Crunch this way (run this within the `netradiant` repository): ```sh git submodule update --init --recursive @@ -90,7 +98,6 @@ git submodule update --init --recursive ## Simple compilation - ### Easy builder assistant If you have standard needs and use well-known platform and operating system, you may try the provided `easy-builder` script which may be enough for you: @@ -107,7 +114,8 @@ If you need to build a debug build (to get help from a developer, for example), ./easy-builder --debug ``` -By default, build tools and compilers use the `build/` directory as workspace. +By default, build tools and compilers are using the `build/` directory as workspace. + ## Advanced compilation @@ -189,6 +197,7 @@ Targets: Type `make help` to get an exhaustive list of targets. + #### Download details Options: