From: Juhu <5894800-Juhu_@users.noreply.gitlab.com> Date: Thu, 18 Mar 2021 14:57:11 +0000 (+0100) Subject: Add patch from Juhu/strafehud-fixes branch: "strafehud: change angle indicator defaul... X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=8d7e309cbae59ed0be1d2cbc19b1a84c9c03d384;p=xonotic%2Fxonotic-data.pk3dir.git Add patch from Juhu/strafehud-fixes branch: "strafehud: change angle indicator default height to work better with new arrow indicator style" --- diff --git a/_hud_common.cfg b/_hud_common.cfg index e99fb5234..2d833ea69 100644 --- a/_hud_common.cfg +++ b/_hud_common.cfg @@ -148,7 +148,7 @@ seta hud_panel_strafehud_bar_overturn_alpha "0.3" "opacity of the strafe meter o seta hud_panel_strafehud_angle_style "2" "set the angle indicator style: 0 = solid line, 1 = dashed line, 2 = none" seta hud_panel_strafehud_angle_dashes "4" "determines the amount of dashes if the angle indicator uses a dashed line" seta hud_panel_strafehud_angle_alpha "0.8" "opacity of the indicator showing the player's current angle" -seta hud_panel_strafehud_angle_height "1.5" "height of the indicator showing the player's current angle (relative to the panel height)" +seta hud_panel_strafehud_angle_height "1" "height of the indicator showing the player's current angle (relative to the panel height)" seta hud_panel_strafehud_angle_width "0.005" "width of the indicator showing the player's current angle (relative to the panel width)" seta hud_panel_strafehud_angle_neutral_color "1 1 0" "color of the indicator showing the player's current angle if the player's angle is within the neutral zone" seta hud_panel_strafehud_angle_accel_color "0 1 1" "color of the indicator showing the player's current angle if the player's angle is within the acceleration zone" diff --git a/qcsrc/client/hud/panel/strafehud.qh b/qcsrc/client/hud/panel/strafehud.qh index d057d953a..4fa3af339 100644 --- a/qcsrc/client/hud/panel/strafehud.qh +++ b/qcsrc/client/hud/panel/strafehud.qh @@ -18,7 +18,7 @@ AUTOCVAR_SAVE(hud_panel_strafehud_bar_overturn_alpha, float, 0.3, "opacity of th AUTOCVAR_SAVE(hud_panel_strafehud_angle_style, int, 2, "set the angle indicator style: 0 = solid line, 1 = dashed line, 2 = none"); AUTOCVAR_SAVE(hud_panel_strafehud_angle_dashes, int, 4, "determines the amount of dashes if the angle indicator uses a dashed line"); AUTOCVAR_SAVE(hud_panel_strafehud_angle_alpha, float, 0.8, "opacity of the indicator showing the player's current angle"); -AUTOCVAR_SAVE(hud_panel_strafehud_angle_height, float, 1.5, "height of the indicator showing the player's current angle (relative to the panel height)"); +AUTOCVAR_SAVE(hud_panel_strafehud_angle_height, float, 1, "height of the indicator showing the player's current angle (relative to the panel height)"); AUTOCVAR_SAVE(hud_panel_strafehud_angle_width, float, 0.005, "width of the indicator showing the player's current angle (relative to the panel width)"); AUTOCVAR_SAVE(hud_panel_strafehud_angle_neutral_color, vector, '1 1 0', "color of the indicator showing the player's current angle if the player's angle is within the neutral zone"); AUTOCVAR_SAVE(hud_panel_strafehud_angle_accel_color, vector, '0 1 1', "color of the indicator showing the player's current angle if the player's angle is within the acceleration zone");