From: Mario Date: Thu, 29 Aug 2013 10:10:49 +0000 (+1000) Subject: Fix monster accuracy spam X-Git-Tag: xonotic-v0.8.0~241^2^2~144 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=8d7655d276e0a982b5102cf1e304415ab1e684ba;p=xonotic%2Fxonotic-data.pk3dir.git Fix monster accuracy spam --- diff --git a/qcsrc/server/cl_weaponsystem.qc b/qcsrc/server/cl_weaponsystem.qc index 81a4f5a7e..131c54378 100644 --- a/qcsrc/server/cl_weaponsystem.qc +++ b/qcsrc/server/cl_weaponsystem.qc @@ -164,7 +164,8 @@ void W_SetupShot_Dir_ProjectileSize_Range(entity ent, vector s_forward, vector m if(accuracy_canbegooddamage(ent)) accuracy_add(ent, ent.weapon, maxdamage, 0); - W_HitPlotAnalysis(ent, v_forward, v_right, v_up); + if not(ent.flags & FL_MONSTER) + W_HitPlotAnalysis(ent, v_forward, v_right, v_up); if(ent.weaponentity.movedir_x > 0) vecs = ent.weaponentity.movedir;