From: SpiKe Date: Wed, 8 Nov 2023 11:35:38 +0000 (+0000) Subject: Change misc_breakablemodel type to point X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=8d0f596129bcd4e5011665f877378bd67f331f41;p=xonotic%2Fxonotic-maps.pk3dir.git Change misc_breakablemodel type to point --- diff --git a/scripts/entities.ent b/scripts/entities.ent index e0b00f60..2a10f459 100644 --- a/scripts/entities.ent +++ b/scripts/entities.ent @@ -1853,8 +1853,8 @@ Example is a Mario-style question mark block which could throw a new weapon_vort create a first entity on map load - -This is a model which can be damaged. + +This is a model which can be damaged (the model is used for collisions in-game, not the bbox). Once all health is consumed it'll disappear and trigger the targeted entity/entities. When triggered, it resets to full health, and unbreaks. -------- KEYS -------- @@ -1889,8 +1889,8 @@ When triggered, it resets to full health, and unbreaks. -------- SPAWNFLAGS -------- do not allow damaging this until it is first activated indicate amount of damage already taken by coloring -if set, splash damage cannot activate the door, only direct damage can (requires health to be set) - +if set, splash damage has no effect, only direct damage has (requires health to be set) + This is a brush model which can be damaged.