From: Martin Taibr Date: Sun, 30 Apr 2017 19:20:00 +0000 (+0200) Subject: split damagetext into cl_, sv_ and ui_ files X-Git-Tag: xonotic-v0.8.5~2796^2 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=8b389a772be8252aff45407c84eb09c656669ccf;p=xonotic%2Fxonotic-data.pk3dir.git split damagetext into cl_, sv_ and ui_ files --- diff --git a/qcsrc/common/mutators/mutator/damagetext/_mod.inc b/qcsrc/common/mutators/mutator/damagetext/_mod.inc index b5dfbc32a..29773d31f 100644 --- a/qcsrc/common/mutators/mutator/damagetext/_mod.inc +++ b/qcsrc/common/mutators/mutator/damagetext/_mod.inc @@ -1,2 +1,11 @@ // generated file; do not modify #include +#ifdef CSQC + #include +#endif +#ifdef SVQC + #include +#endif +#ifdef MENUQC + #include +#endif diff --git a/qcsrc/common/mutators/mutator/damagetext/_mod.qh b/qcsrc/common/mutators/mutator/damagetext/_mod.qh index 2775109a2..e712e37c9 100644 --- a/qcsrc/common/mutators/mutator/damagetext/_mod.qh +++ b/qcsrc/common/mutators/mutator/damagetext/_mod.qh @@ -1,2 +1,11 @@ // generated file; do not modify #include +#ifdef CSQC + #include +#endif +#ifdef SVQC + #include +#endif +#ifdef MENUQC + #include +#endif diff --git a/qcsrc/common/mutators/mutator/damagetext/cl_damagetext.qc b/qcsrc/common/mutators/mutator/damagetext/cl_damagetext.qc new file mode 100644 index 000000000..daf538cb3 --- /dev/null +++ b/qcsrc/common/mutators/mutator/damagetext/cl_damagetext.qc @@ -0,0 +1,190 @@ +#include "cl_damagetext.qh" + +// no translatable cvar description please +AUTOCVAR_SAVE(cl_damagetext, bool, true, "Draw damage dealt where you hit the enemy"); +AUTOCVAR_SAVE(cl_damagetext_format, string, "-{total}", "How to format the damage text. {health}, {armor}, {total}, {potential}: full damage not capped to target's health, {potential_health}: health damage not capped to target's health"); +AUTOCVAR_SAVE(cl_damagetext_format_verbose, bool, false, "{health} shows {potential_health} too when they differ; {total} shows {potential} too when they differ"); +AUTOCVAR_SAVE(cl_damagetext_format_hide_redundant, bool, false, "hide {armor} if 0; hide {potential} and {potential_health} when same as actual"); +STATIC_INIT(DamageText_LegacyFormat) { + // damagetext used to be off by default and the cvar got saved in people's configs along with the old format + // enable damagetext while updating the format for a one time effect + if (strstrofs(autocvar_cl_damagetext_format, "{", 0) < 0) { + localcmd("\nseta cl_damagetext 1\n"); + localcmd("\nseta cl_damagetext_format -{total}\n"); + }; +} +AUTOCVAR_SAVE(cl_damagetext_color, vector, '1 1 0', "Damage text color"); +AUTOCVAR_SAVE(cl_damagetext_color_per_weapon, bool, false, "Damage text uses weapon color"); +AUTOCVAR_SAVE(cl_damagetext_size_min, float, 10, "Damage text font size for small damage"); +AUTOCVAR_SAVE(cl_damagetext_size_min_damage, float, 25, "How much damage is considered small"); +AUTOCVAR_SAVE(cl_damagetext_size_max, float, 16, "Damage text font size for large damage"); +AUTOCVAR_SAVE(cl_damagetext_size_max_damage, float, 140, "How much damage is considered large"); +AUTOCVAR_SAVE(cl_damagetext_alpha_start, float, 1, "Damage text initial alpha"); +AUTOCVAR_SAVE(cl_damagetext_alpha_lifetime, float, 3, "Damage text lifetime in seconds"); +AUTOCVAR_SAVE(cl_damagetext_velocity, vector, '0 0 20', "Damage text move direction"); +AUTOCVAR_SAVE(cl_damagetext_offset, vector, '0 -40 0', "Damage text offset"); +AUTOCVAR_SAVE(cl_damagetext_accumulate_range, float, 30, "Damage text spawned within this range is accumulated"); +AUTOCVAR_SAVE(cl_damagetext_accumulate_alpha_rel, float, 0.65, "Only update existing damage text when it's above this much percentage (0 to 1) of the starting alpha"); +AUTOCVAR_SAVE(cl_damagetext_friendlyfire, bool, true, "Show damage text for friendlyfire too"); +AUTOCVAR_SAVE(cl_damagetext_friendlyfire_color, vector, '1 0 0', "Damage text color for friendlyfire"); + +CLASS(DamageText, Object) + ATTRIB(DamageText, m_color, vector, autocvar_cl_damagetext_color); + ATTRIB(DamageText, m_color_friendlyfire, vector, autocvar_cl_damagetext_friendlyfire_color); + ATTRIB(DamageText, m_size, float, autocvar_cl_damagetext_size_min); + ATTRIB(DamageText, alpha, float, autocvar_cl_damagetext_alpha_start); + ATTRIB(DamageText, fade_rate, float, 1 / autocvar_cl_damagetext_alpha_lifetime); + ATTRIB(DamageText, velocity, vector, autocvar_cl_damagetext_velocity); + ATTRIB(DamageText, m_group, int, 0); + ATTRIB(DamageText, m_friendlyfire, bool, false); + ATTRIB(DamageText, m_healthdamage, int, 0); + ATTRIB(DamageText, m_armordamage, int, 0); + ATTRIB(DamageText, m_potential_damage, int, 0); + ATTRIB(DamageText, m_deathtype, int, 0); + ATTRIB(DamageText, time_prev, float, time); + ATTRIB(DamageText, text, string, string_null); + + void DamageText_draw2d(DamageText this) { + float dt = time - this.time_prev; + this.time_prev = time; + setorigin(this, this.origin + dt * this.velocity); + this.alpha -= dt * this.fade_rate; + if (this.alpha < 0) delete(this); + vector pos = project_3d_to_2d(this.origin) + autocvar_cl_damagetext_offset; + if (pos.z >= 0 && this.m_size > 0) { + pos.z = 0; + vector rgb; + if (this.m_friendlyfire) { + rgb = this.m_color_friendlyfire; + } else { + rgb = this.m_color; + } + if (autocvar_cl_damagetext_color_per_weapon) { + Weapon w = DEATH_WEAPONOF(this.m_deathtype); + if (w != WEP_Null) rgb = w.wpcolor; + } + + vector drawfontscale_save = drawfontscale; + drawfontscale = (this.m_size / autocvar_cl_damagetext_size_max) * '1 1 0'; + drawcolorcodedstring2_builtin(pos, this.text, autocvar_cl_damagetext_size_max * '1 1 0', rgb, this.alpha, DRAWFLAG_NORMAL); + drawfontscale = drawfontscale_save; + } + } + ATTRIB(DamageText, draw2d, void(DamageText), DamageText_draw2d); + + void DamageText_update(DamageText this, vector _origin, int _health, int _armor, int _potential_damage, int _deathtype) { + this.m_healthdamage = _health; + this.m_armordamage = _armor; + this.m_potential_damage = _potential_damage; + this.m_deathtype = _deathtype; + setorigin(this, _origin); + this.alpha = autocvar_cl_damagetext_alpha_start; + + int health = rint(this.m_healthdamage / DAMAGETEXT_PRECISION_MULTIPLIER); + int armor = rint(this.m_armordamage / DAMAGETEXT_PRECISION_MULTIPLIER); + int total = rint((this.m_healthdamage + this.m_armordamage) / DAMAGETEXT_PRECISION_MULTIPLIER); + int potential = rint(this.m_potential_damage / DAMAGETEXT_PRECISION_MULTIPLIER); + int potential_health = rint((this.m_potential_damage - this.m_armordamage) / DAMAGETEXT_PRECISION_MULTIPLIER); + + bool redundant = almost_equals_eps(this.m_healthdamage + this.m_armordamage, this.m_potential_damage, 5); + + string s = autocvar_cl_damagetext_format; + s = strreplace("{armor}", ( + (this.m_armordamage == 0 && autocvar_cl_damagetext_format_hide_redundant) + ? "" + : sprintf("%d", armor) + ), s); + s = strreplace("{potential}", ( + (redundant && autocvar_cl_damagetext_format_hide_redundant) + ? "" + : sprintf("%d", potential) + ), s); + s = strreplace("{potential_health}", ( + (redundant && autocvar_cl_damagetext_format_hide_redundant) + ? "" + : sprintf("%d", potential_health) + ), s); + + s = strreplace("{health}", ( + (health == potential_health || !autocvar_cl_damagetext_format_verbose) + ? sprintf("%d", health) + : sprintf("%d (%d)", health, potential_health) + ), s); + s = strreplace("{total}", ( + (total == potential || !autocvar_cl_damagetext_format_verbose) + ? sprintf("%d", total) + : sprintf("%d (%d)", total, potential) + ), s); + + // futureproofing: remove any remaining (unknown) format strings in case we add new ones in the future + // so players can use them on new servers and still have working damagetext on old ones + while (true) { + int opening_pos = strstrofs(s, "{", 0); + if (opening_pos == -1) break; + int closing_pos = strstrofs(s, "}", opening_pos); + if (closing_pos == -1 || closing_pos <= opening_pos) break; + s = strcat( + substring(s, 0, opening_pos), + substring_range(s, closing_pos + 1, strlen(s)) + ); + } + + if (this.text) strunzone(this.text); + this.text = strzone(s); + + float size_range = autocvar_cl_damagetext_size_max - autocvar_cl_damagetext_size_min; + float damage_range = autocvar_cl_damagetext_size_max_damage - autocvar_cl_damagetext_size_min_damage; + float scale_factor = size_range / damage_range; + this.m_size = bound( + autocvar_cl_damagetext_size_min, + (potential - autocvar_cl_damagetext_size_min_damage) * scale_factor + autocvar_cl_damagetext_size_min, + autocvar_cl_damagetext_size_max); + } + + CONSTRUCTOR(DamageText, int _group, vector _origin, int _health, int _armor, int _potential_damage, int _deathtype, bool _friendlyfire) { + CONSTRUCT(DamageText); + this.m_group = _group; + this.m_friendlyfire = _friendlyfire; + DamageText_update(this, _origin, _health, _armor, _potential_damage, _deathtype); + IL_PUSH(g_drawables_2d, this); + } + + DESTRUCTOR(DamageText) { + if (this.text) strunzone(this.text); + } +ENDCLASS(DamageText) + +NET_HANDLE(damagetext, bool isNew) +{ + int group = ReadShort(); + vector location = vec3(ReadCoord(), ReadCoord(), ReadCoord()); + int deathtype = ReadInt24_t(); + int flags = ReadByte(); + bool friendlyfire = flags & DTFLAG_SAMETEAM; + + int health, armor, potential_damage; + if (flags & DTFLAG_BIG_HEALTH) health = ReadInt24_t(); + else health = ReadShort(); + if (flags & DTFLAG_NO_ARMOR) armor = 0; + else if (flags & DTFLAG_BIG_ARMOR) armor = ReadInt24_t(); + else armor = ReadShort(); + if (flags & DTFLAG_NO_POTENTIAL) potential_damage = health + armor; + else if (flags & DTFLAG_BIG_POTENTIAL) potential_damage = ReadInt24_t(); + else potential_damage = ReadShort(); + + return = true; + if (autocvar_cl_damagetext) { + if (friendlyfire && !autocvar_cl_damagetext_friendlyfire) { + return; + } + if (autocvar_cl_damagetext_accumulate_range) { + for (entity e = findradius(location, autocvar_cl_damagetext_accumulate_range); e; e = e.chain) { + if (e.instanceOfDamageText && e.m_group == group && e.alpha > autocvar_cl_damagetext_accumulate_alpha_rel * autocvar_cl_damagetext_alpha_start) { + DamageText_update(e, location, e.m_healthdamage + health, e.m_armordamage + armor, e.m_potential_damage + potential_damage, deathtype); + return; + } + } + } + make_impure(NEW(DamageText, group, location, health, armor, potential_damage, deathtype, friendlyfire)); + } +} diff --git a/qcsrc/common/mutators/mutator/damagetext/cl_damagetext.qh b/qcsrc/common/mutators/mutator/damagetext/cl_damagetext.qh new file mode 100644 index 000000000..6f70f09be --- /dev/null +++ b/qcsrc/common/mutators/mutator/damagetext/cl_damagetext.qh @@ -0,0 +1 @@ +#pragma once diff --git a/qcsrc/common/mutators/mutator/damagetext/damagetext.qc b/qcsrc/common/mutators/mutator/damagetext/damagetext.qc index db14bee11..78118d4b5 100644 --- a/qcsrc/common/mutators/mutator/damagetext/damagetext.qc +++ b/qcsrc/common/mutators/mutator/damagetext/damagetext.qc @@ -1,329 +1,3 @@ #include "damagetext.qh" -#include "lib/math.qh" - -#define DAMAGETEXT_PRECISION_MULTIPLIER 128 -#define DAMAGETEXT_SHORT_LIMIT 256 // the smallest value that we can't send as short - 2^15 (signed short) / DAMAGETEXT_PRECISION_MULTIPLIER - -const int DTFLAG_SAMETEAM = BIT(0); -const int DTFLAG_BIG_HEALTH = BIT(1); -const int DTFLAG_BIG_ARMOR = BIT(2); -const int DTFLAG_BIG_POTENTIAL = BIT(3); -const int DTFLAG_NO_ARMOR = BIT(4); -const int DTFLAG_NO_POTENTIAL = BIT(5); - -REGISTER_MUTATOR(damagetext, true); - -// || defined(MENUQC) -#if defined(CSQC) -// no translatable cvar description please -AUTOCVAR_SAVE(cl_damagetext, bool, true, "Draw damage dealt where you hit the enemy"); -AUTOCVAR_SAVE(cl_damagetext_format, string, "-{total}", "How to format the damage text. {health}, {armor}, {total}, {potential}: full damage not capped to target's health, {potential_health}: health damage not capped to target's health"); -AUTOCVAR_SAVE(cl_damagetext_format_verbose, bool, false, "{health} shows {potential_health} too when they differ; {total} shows {potential} too when they differ"); -AUTOCVAR_SAVE(cl_damagetext_format_hide_redundant, bool, false, "hide {armor} if 0; hide {potential} and {potential_health} when same as actual"); -STATIC_INIT(DamageText_LegacyFormat) { - // damagetext used to be off by default and the cvar got saved in people's configs along with the old format - // enable damagetext while updating the format for a one time effect - if (strstrofs(autocvar_cl_damagetext_format, "{", 0) < 0) { - localcmd("\nseta cl_damagetext 1\n"); - localcmd("\nseta cl_damagetext_format -{total}\n"); - }; -} -AUTOCVAR_SAVE(cl_damagetext_color, vector, '1 1 0', "Damage text color"); -AUTOCVAR_SAVE(cl_damagetext_color_per_weapon, bool, false, "Damage text uses weapon color"); -AUTOCVAR_SAVE(cl_damagetext_size_min, float, 10, "Damage text font size for small damage"); -AUTOCVAR_SAVE(cl_damagetext_size_min_damage, float, 25, "How much damage is considered small"); -AUTOCVAR_SAVE(cl_damagetext_size_max, float, 16, "Damage text font size for large damage"); -AUTOCVAR_SAVE(cl_damagetext_size_max_damage, float, 140, "How much damage is considered large"); -AUTOCVAR_SAVE(cl_damagetext_alpha_start, float, 1, "Damage text initial alpha"); -AUTOCVAR_SAVE(cl_damagetext_alpha_lifetime, float, 3, "Damage text lifetime in seconds"); -AUTOCVAR_SAVE(cl_damagetext_velocity, vector, '0 0 20', "Damage text move direction"); -AUTOCVAR_SAVE(cl_damagetext_offset, vector, '0 -40 0', "Damage text offset"); -AUTOCVAR_SAVE(cl_damagetext_accumulate_range, float, 30, "Damage text spawned within this range is accumulated"); -AUTOCVAR_SAVE(cl_damagetext_accumulate_alpha_rel, float, 0.65, "Only update existing damage text when it's above this much percentage (0 to 1) of the starting alpha"); -AUTOCVAR_SAVE(cl_damagetext_friendlyfire, bool, true, "Show damage text for friendlyfire too"); -AUTOCVAR_SAVE(cl_damagetext_friendlyfire_color, vector, '1 0 0', "Damage text color for friendlyfire"); -#endif - -#ifdef CSQC -CLASS(DamageText, Object) - ATTRIB(DamageText, m_color, vector, autocvar_cl_damagetext_color); - ATTRIB(DamageText, m_color_friendlyfire, vector, autocvar_cl_damagetext_friendlyfire_color); - ATTRIB(DamageText, m_size, float, autocvar_cl_damagetext_size_min); - ATTRIB(DamageText, alpha, float, autocvar_cl_damagetext_alpha_start); - ATTRIB(DamageText, fade_rate, float, 1 / autocvar_cl_damagetext_alpha_lifetime); - ATTRIB(DamageText, velocity, vector, autocvar_cl_damagetext_velocity); - ATTRIB(DamageText, m_group, int, 0); - ATTRIB(DamageText, m_friendlyfire, bool, false); - ATTRIB(DamageText, m_healthdamage, int, 0); - ATTRIB(DamageText, m_armordamage, int, 0); - ATTRIB(DamageText, m_potential_damage, int, 0); - ATTRIB(DamageText, m_deathtype, int, 0); - ATTRIB(DamageText, time_prev, float, time); - ATTRIB(DamageText, text, string, string_null); - - void DamageText_draw2d(DamageText this) { - float dt = time - this.time_prev; - this.time_prev = time; - setorigin(this, this.origin + dt * this.velocity); - this.alpha -= dt * this.fade_rate; - if (this.alpha < 0) delete(this); - vector pos = project_3d_to_2d(this.origin) + autocvar_cl_damagetext_offset; - if (pos.z >= 0 && this.m_size > 0) { - pos.z = 0; - vector rgb; - if (this.m_friendlyfire) { - rgb = this.m_color_friendlyfire; - } else { - rgb = this.m_color; - } - if (autocvar_cl_damagetext_color_per_weapon) { - Weapon w = DEATH_WEAPONOF(this.m_deathtype); - if (w != WEP_Null) rgb = w.wpcolor; - } - - vector drawfontscale_save = drawfontscale; - drawfontscale = (this.m_size / autocvar_cl_damagetext_size_max) * '1 1 0'; - drawcolorcodedstring2_builtin(pos, this.text, autocvar_cl_damagetext_size_max * '1 1 0', rgb, this.alpha, DRAWFLAG_NORMAL); - drawfontscale = drawfontscale_save; - } - } - ATTRIB(DamageText, draw2d, void(DamageText), DamageText_draw2d); - - void DamageText_update(DamageText this, vector _origin, int _health, int _armor, int _potential_damage, int _deathtype) { - this.m_healthdamage = _health; - this.m_armordamage = _armor; - this.m_potential_damage = _potential_damage; - this.m_deathtype = _deathtype; - setorigin(this, _origin); - this.alpha = autocvar_cl_damagetext_alpha_start; - - int health = rint(this.m_healthdamage / DAMAGETEXT_PRECISION_MULTIPLIER); - int armor = rint(this.m_armordamage / DAMAGETEXT_PRECISION_MULTIPLIER); - int total = rint((this.m_healthdamage + this.m_armordamage) / DAMAGETEXT_PRECISION_MULTIPLIER); - int potential = rint(this.m_potential_damage / DAMAGETEXT_PRECISION_MULTIPLIER); - int potential_health = rint((this.m_potential_damage - this.m_armordamage) / DAMAGETEXT_PRECISION_MULTIPLIER); - - bool redundant = almost_equals_eps(this.m_healthdamage + this.m_armordamage, this.m_potential_damage, 5); - - string s = autocvar_cl_damagetext_format; - s = strreplace("{armor}", ( - (this.m_armordamage == 0 && autocvar_cl_damagetext_format_hide_redundant) - ? "" - : sprintf("%d", armor) - ), s); - s = strreplace("{potential}", ( - (redundant && autocvar_cl_damagetext_format_hide_redundant) - ? "" - : sprintf("%d", potential) - ), s); - s = strreplace("{potential_health}", ( - (redundant && autocvar_cl_damagetext_format_hide_redundant) - ? "" - : sprintf("%d", potential_health) - ), s); - - s = strreplace("{health}", ( - (health == potential_health || !autocvar_cl_damagetext_format_verbose) - ? sprintf("%d", health) - : sprintf("%d (%d)", health, potential_health) - ), s); - s = strreplace("{total}", ( - (total == potential || !autocvar_cl_damagetext_format_verbose) - ? sprintf("%d", total) - : sprintf("%d (%d)", total, potential) - ), s); - - // futureproofing: remove any remaining (unknown) format strings in case we add new ones in the future - // so players can use them on new servers and still have working damagetext on old ones - while (true) { - int opening_pos = strstrofs(s, "{", 0); - if (opening_pos == -1) break; - int closing_pos = strstrofs(s, "}", opening_pos); - if (closing_pos == -1 || closing_pos <= opening_pos) break; - s = strcat( - substring(s, 0, opening_pos), - substring_range(s, closing_pos + 1, strlen(s)) - ); - } - - if (this.text) strunzone(this.text); - this.text = strzone(s); - - float size_range = autocvar_cl_damagetext_size_max - autocvar_cl_damagetext_size_min; - float damage_range = autocvar_cl_damagetext_size_max_damage - autocvar_cl_damagetext_size_min_damage; - float scale_factor = size_range / damage_range; - this.m_size = bound( - autocvar_cl_damagetext_size_min, - (potential - autocvar_cl_damagetext_size_min_damage) * scale_factor + autocvar_cl_damagetext_size_min, - autocvar_cl_damagetext_size_max); - } - - CONSTRUCTOR(DamageText, int _group, vector _origin, int _health, int _armor, int _potential_damage, int _deathtype, bool _friendlyfire) { - CONSTRUCT(DamageText); - this.m_group = _group; - this.m_friendlyfire = _friendlyfire; - DamageText_update(this, _origin, _health, _armor, _potential_damage, _deathtype); - IL_PUSH(g_drawables_2d, this); - } - - DESTRUCTOR(DamageText) { - if (this.text) strunzone(this.text); - } -ENDCLASS(DamageText) -#endif - REGISTER_NET_TEMP(damagetext) - -#ifdef SVQC -AUTOCVAR(sv_damagetext, int, 2, "<= 0: disabled, >= 1: spectators, >= 2: players, >= 3: all players"); -#define SV_DAMAGETEXT_DISABLED() (autocvar_sv_damagetext <= 0 /* disabled */) -#define SV_DAMAGETEXT_SPECTATORS_ONLY() (autocvar_sv_damagetext >= 1 /* spectators only */) -#define SV_DAMAGETEXT_PLAYERS() (autocvar_sv_damagetext >= 2 /* players */) -#define SV_DAMAGETEXT_ALL() (autocvar_sv_damagetext >= 3 /* all players */) -MUTATOR_HOOKFUNCTION(damagetext, PlayerDamaged) { - if (SV_DAMAGETEXT_DISABLED()) return; - const entity attacker = M_ARGV(0, entity); - const entity hit = M_ARGV(1, entity); if (hit == attacker) return; - const float health = M_ARGV(2, float); - const float armor = M_ARGV(3, float); - const int deathtype = M_ARGV(5, int); - const float potential_damage = M_ARGV(6, float); - const vector location = hit.origin; - FOREACH_CLIENT(IS_REAL_CLIENT(it), LAMBDA( - if ( - (SV_DAMAGETEXT_ALL()) || - (SV_DAMAGETEXT_PLAYERS() && it == attacker) || - (SV_DAMAGETEXT_SPECTATORS_ONLY() && IS_SPEC(it) && it.enemy == attacker) || - (SV_DAMAGETEXT_SPECTATORS_ONLY() && IS_OBSERVER(it)) - ) { - int flags = 0; - if (SAME_TEAM(hit, attacker)) flags |= DTFLAG_SAMETEAM; - if (health >= DAMAGETEXT_SHORT_LIMIT) flags |= DTFLAG_BIG_HEALTH; - if (armor >= DAMAGETEXT_SHORT_LIMIT) flags |= DTFLAG_BIG_ARMOR; - if (potential_damage >= DAMAGETEXT_SHORT_LIMIT) flags |= DTFLAG_BIG_POTENTIAL; - if (!armor) flags |= DTFLAG_NO_ARMOR; - if (almost_equals_eps(armor + health, potential_damage, 5)) flags |= DTFLAG_NO_POTENTIAL; - - msg_entity = it; - WriteHeader(MSG_ONE, damagetext); - WriteEntity(MSG_ONE, hit); - WriteCoord(MSG_ONE, location.x); - WriteCoord(MSG_ONE, location.y); - WriteCoord(MSG_ONE, location.z); - WriteInt24_t(MSG_ONE, deathtype); - WriteByte(MSG_ONE, flags); - - // we need to send a few decimal places to minimize errors when accumulating damage - // sending them multiplied saves bandwidth compared to using WriteCoord, - // however if the multiplied damage would be too much for (signed) short, we send an int24 - if (flags & DTFLAG_BIG_HEALTH) WriteInt24_t(MSG_ONE, health * DAMAGETEXT_PRECISION_MULTIPLIER); - else WriteShort(MSG_ONE, health * DAMAGETEXT_PRECISION_MULTIPLIER); - if (!(flags & DTFLAG_NO_ARMOR)) - { - if (flags & DTFLAG_BIG_ARMOR) WriteInt24_t(MSG_ONE, armor * DAMAGETEXT_PRECISION_MULTIPLIER); - else WriteShort(MSG_ONE, armor * DAMAGETEXT_PRECISION_MULTIPLIER); - } - if (!(flags & DTFLAG_NO_POTENTIAL)) - { - if (flags & DTFLAG_BIG_POTENTIAL) WriteInt24_t(MSG_ONE, potential_damage * DAMAGETEXT_PRECISION_MULTIPLIER); - else WriteShort(MSG_ONE, potential_damage * DAMAGETEXT_PRECISION_MULTIPLIER); - } - } - )); -} -#endif - -#ifdef CSQC -NET_HANDLE(damagetext, bool isNew) -{ - int group = ReadShort(); - vector location = vec3(ReadCoord(), ReadCoord(), ReadCoord()); - int deathtype = ReadInt24_t(); - int flags = ReadByte(); - bool friendlyfire = flags & DTFLAG_SAMETEAM; - - int health, armor, potential_damage; - if (flags & DTFLAG_BIG_HEALTH) health = ReadInt24_t(); - else health = ReadShort(); - if (flags & DTFLAG_NO_ARMOR) armor = 0; - else if (flags & DTFLAG_BIG_ARMOR) armor = ReadInt24_t(); - else armor = ReadShort(); - if (flags & DTFLAG_NO_POTENTIAL) potential_damage = health + armor; - else if (flags & DTFLAG_BIG_POTENTIAL) potential_damage = ReadInt24_t(); - else potential_damage = ReadShort(); - - return = true; - if (autocvar_cl_damagetext) { - if (friendlyfire && !autocvar_cl_damagetext_friendlyfire) { - return; - } - if (autocvar_cl_damagetext_accumulate_range) { - for (entity e = findradius(location, autocvar_cl_damagetext_accumulate_range); e; e = e.chain) { - if (e.instanceOfDamageText && e.m_group == group && e.alpha > autocvar_cl_damagetext_accumulate_alpha_rel * autocvar_cl_damagetext_alpha_start) { - DamageText_update(e, location, e.m_healthdamage + health, e.m_armordamage + armor, e.m_potential_damage + potential_damage, deathtype); - return; - } - } - } - make_impure(NEW(DamageText, group, location, health, armor, potential_damage, deathtype, friendlyfire)); - } -} -#endif - -#ifdef MENUQC - -#include - -CLASS(XonoticDamageTextSettings, XonoticTab) - REGISTER_SETTINGS(damagetext, NEW(XonoticDamageTextSettings)); - ATTRIB(XonoticDamageTextSettings, title, string, _("Damage text")); - ATTRIB(XonoticDamageTextSettings, intendedWidth, float, 0.9); - ATTRIB(XonoticDamageTextSettings, rows, float, 15.5); - ATTRIB(XonoticDamageTextSettings, columns, float, 5); - INIT(XonoticDamageTextSettings) { this.configureDialog(this); } - METHOD(XonoticDamageTextSettings, showNotify, void(entity this)) { loadAllCvars(this); } - METHOD(XonoticDamageTextSettings, fill, void(entity this)) - { - entity e; - this.gotoRC(this, 0, 1); this.setFirstColumn(this, this.currentColumn); - this.TD(this, 1, 3, makeXonoticCheckBox(0, "cl_damagetext", _("Draw damage numbers"))); - this.TR(this); - this.TD(this, 1, 1, e = makeXonoticTextLabel(0, _("Font size minimum:"))); - setDependent(e, "cl_damagetext", 1, 1); - this.TD(this, 1, 2, e = makeXonoticSlider(0, 50, 1, "cl_damagetext_size_min")); - setDependent(e, "cl_damagetext", 1, 1); - this.TR(this); - this.TD(this, 1, 1, e = makeXonoticTextLabel(0, _("Font size maximum:"))); - setDependent(e, "cl_damagetext", 1, 1); - this.TD(this, 1, 2, e = makeXonoticSlider(0, 50, 1, "cl_damagetext_size_max")); - setDependent(e, "cl_damagetext", 1, 1); - this.TR(this); - this.TD(this, 1, 1, e = makeXonoticTextLabel(0, _("Accumulate range:"))); - setDependent(e, "cl_damagetext", 1, 1); - this.TD(this, 1, 2, e = makeXonoticSlider(0, 500, 1, "cl_damagetext_accumulate_range")); - setDependent(e, "cl_damagetext", 1, 1); - this.TR(this); - this.TD(this, 1, 1, e = makeXonoticTextLabel(0, _("Lifetime:"))); - setDependent(e, "cl_damagetext", 1, 1); - this.TD(this, 1, 2, e = makeXonoticSlider(0, 10, 1, "cl_damagetext_alpha_lifetime")); - setDependent(e, "cl_damagetext", 1, 1); - this.TR(this); - this.TD(this, 1, 1, e = makeXonoticTextLabel(0, _("Color:"))); - setDependent(e, "cl_damagetext", 1, 1); - this.TD(this, 2, 2, e = makeXonoticColorpickerString("cl_damagetext_color", "cl_damagetext_color")); - setDependent(e, "cl_damagetext", 1, 1); - this.TR(this); - this.TR(this); - // friendly fire - this.TD(this, 1, 3, e = makeXonoticCheckBox(0, "cl_damagetext_friendlyfire", _("Draw damage numbers for friendly fire"))); - setDependent(e, "cl_damagetext", 1, 1); - this.TR(this); - this.TD(this, 1, 1, e = makeXonoticTextLabel(0, _("Color:"))); - setDependentAND(e, "cl_damagetext", 1, 1, "cl_damagetext_friendlyfire", 1, 1); - this.TD(this, 2, 2, e = makeXonoticColorpickerString("cl_damagetext_friendlyfire_color", "cl_damagetext_friendlyfire_color")); - setDependentAND(e, "cl_damagetext", 1, 1, "cl_damagetext_friendlyfire", 1, 1); - this.TR(this); - } -ENDCLASS(XonoticDamageTextSettings) -#endif diff --git a/qcsrc/common/mutators/mutator/damagetext/damagetext.qh b/qcsrc/common/mutators/mutator/damagetext/damagetext.qh index 7228f37ea..cc631c1c3 100644 --- a/qcsrc/common/mutators/mutator/damagetext/damagetext.qh +++ b/qcsrc/common/mutators/mutator/damagetext/damagetext.qh @@ -1,5 +1,11 @@ #pragma once -#ifdef MENUQC -#include -#endif +#define DAMAGETEXT_PRECISION_MULTIPLIER 128 +#define DAMAGETEXT_SHORT_LIMIT 256 // the smallest value that we can't send as short - 2^15 (signed short) / DAMAGETEXT_PRECISION_MULTIPLIER + +const int DTFLAG_SAMETEAM = BIT(0); +const int DTFLAG_BIG_HEALTH = BIT(1); +const int DTFLAG_BIG_ARMOR = BIT(2); +const int DTFLAG_BIG_POTENTIAL = BIT(3); +const int DTFLAG_NO_ARMOR = BIT(4); +const int DTFLAG_NO_POTENTIAL = BIT(5); diff --git a/qcsrc/common/mutators/mutator/damagetext/sv_damagetext.qc b/qcsrc/common/mutators/mutator/damagetext/sv_damagetext.qc new file mode 100644 index 000000000..770b1c078 --- /dev/null +++ b/qcsrc/common/mutators/mutator/damagetext/sv_damagetext.qc @@ -0,0 +1,61 @@ +#include "sv_damagetext.qh" + +AUTOCVAR(sv_damagetext, int, 2, "<= 0: disabled, >= 1: spectators, >= 2: players, >= 3: all players"); + +REGISTER_MUTATOR(damagetext, true); + +#define SV_DAMAGETEXT_DISABLED() (autocvar_sv_damagetext <= 0 /* disabled */) +#define SV_DAMAGETEXT_SPECTATORS_ONLY() (autocvar_sv_damagetext >= 1 /* spectators only */) +#define SV_DAMAGETEXT_PLAYERS() (autocvar_sv_damagetext >= 2 /* players */) +#define SV_DAMAGETEXT_ALL() (autocvar_sv_damagetext >= 3 /* all players */) +MUTATOR_HOOKFUNCTION(damagetext, PlayerDamaged) { + if (SV_DAMAGETEXT_DISABLED()) return; + const entity attacker = M_ARGV(0, entity); + const entity hit = M_ARGV(1, entity); if (hit == attacker) return; + const float health = M_ARGV(2, float); + const float armor = M_ARGV(3, float); + const int deathtype = M_ARGV(5, int); + const float potential_damage = M_ARGV(6, float); + const vector location = hit.origin; + FOREACH_CLIENT(IS_REAL_CLIENT(it), LAMBDA( + if ( + (SV_DAMAGETEXT_ALL()) || + (SV_DAMAGETEXT_PLAYERS() && it == attacker) || + (SV_DAMAGETEXT_SPECTATORS_ONLY() && IS_SPEC(it) && it.enemy == attacker) || + (SV_DAMAGETEXT_SPECTATORS_ONLY() && IS_OBSERVER(it)) + ) { + int flags = 0; + if (SAME_TEAM(hit, attacker)) flags |= DTFLAG_SAMETEAM; + if (health >= DAMAGETEXT_SHORT_LIMIT) flags |= DTFLAG_BIG_HEALTH; + if (armor >= DAMAGETEXT_SHORT_LIMIT) flags |= DTFLAG_BIG_ARMOR; + if (potential_damage >= DAMAGETEXT_SHORT_LIMIT) flags |= DTFLAG_BIG_POTENTIAL; + if (!armor) flags |= DTFLAG_NO_ARMOR; + if (almost_equals_eps(armor + health, potential_damage, 5)) flags |= DTFLAG_NO_POTENTIAL; + + msg_entity = it; + WriteHeader(MSG_ONE, damagetext); + WriteEntity(MSG_ONE, hit); + WriteCoord(MSG_ONE, location.x); + WriteCoord(MSG_ONE, location.y); + WriteCoord(MSG_ONE, location.z); + WriteInt24_t(MSG_ONE, deathtype); + WriteByte(MSG_ONE, flags); + + // we need to send a few decimal places to minimize errors when accumulating damage + // sending them multiplied saves bandwidth compared to using WriteCoord, + // however if the multiplied damage would be too much for (signed) short, we send an int24 + if (flags & DTFLAG_BIG_HEALTH) WriteInt24_t(MSG_ONE, health * DAMAGETEXT_PRECISION_MULTIPLIER); + else WriteShort(MSG_ONE, health * DAMAGETEXT_PRECISION_MULTIPLIER); + if (!(flags & DTFLAG_NO_ARMOR)) + { + if (flags & DTFLAG_BIG_ARMOR) WriteInt24_t(MSG_ONE, armor * DAMAGETEXT_PRECISION_MULTIPLIER); + else WriteShort(MSG_ONE, armor * DAMAGETEXT_PRECISION_MULTIPLIER); + } + if (!(flags & DTFLAG_NO_POTENTIAL)) + { + if (flags & DTFLAG_BIG_POTENTIAL) WriteInt24_t(MSG_ONE, potential_damage * DAMAGETEXT_PRECISION_MULTIPLIER); + else WriteShort(MSG_ONE, potential_damage * DAMAGETEXT_PRECISION_MULTIPLIER); + } + } + )); +} diff --git a/qcsrc/common/mutators/mutator/damagetext/sv_damagetext.qh b/qcsrc/common/mutators/mutator/damagetext/sv_damagetext.qh new file mode 100644 index 000000000..6f70f09be --- /dev/null +++ b/qcsrc/common/mutators/mutator/damagetext/sv_damagetext.qh @@ -0,0 +1 @@ +#pragma once diff --git a/qcsrc/common/mutators/mutator/damagetext/ui_damagetext.qc b/qcsrc/common/mutators/mutator/damagetext/ui_damagetext.qc new file mode 100644 index 000000000..78834ce63 --- /dev/null +++ b/qcsrc/common/mutators/mutator/damagetext/ui_damagetext.qc @@ -0,0 +1,56 @@ +#include "ui_damagetext.qh" + +#include +#include + +CLASS(XonoticDamageTextSettings, XonoticTab) + REGISTER_SETTINGS(damagetext, NEW(XonoticDamageTextSettings)); + ATTRIB(XonoticDamageTextSettings, title, string, _("Damage text")); + ATTRIB(XonoticDamageTextSettings, intendedWidth, float, 0.9); + ATTRIB(XonoticDamageTextSettings, rows, float, 15.5); + ATTRIB(XonoticDamageTextSettings, columns, float, 5); + INIT(XonoticDamageTextSettings) { this.configureDialog(this); } + METHOD(XonoticDamageTextSettings, showNotify, void(entity this)) { loadAllCvars(this); } + METHOD(XonoticDamageTextSettings, fill, void(entity this)) + { + entity e; + this.gotoRC(this, 0, 1); this.setFirstColumn(this, this.currentColumn); + this.TD(this, 1, 3, makeXonoticCheckBox(0, "cl_damagetext", _("Draw damage numbers"))); + this.TR(this); + this.TD(this, 1, 1, e = makeXonoticTextLabel(0, _("Font size minimum:"))); + setDependent(e, "cl_damagetext", 1, 1); + this.TD(this, 1, 2, e = makeXonoticSlider(0, 50, 1, "cl_damagetext_size_min")); + setDependent(e, "cl_damagetext", 1, 1); + this.TR(this); + this.TD(this, 1, 1, e = makeXonoticTextLabel(0, _("Font size maximum:"))); + setDependent(e, "cl_damagetext", 1, 1); + this.TD(this, 1, 2, e = makeXonoticSlider(0, 50, 1, "cl_damagetext_size_max")); + setDependent(e, "cl_damagetext", 1, 1); + this.TR(this); + this.TD(this, 1, 1, e = makeXonoticTextLabel(0, _("Accumulate range:"))); + setDependent(e, "cl_damagetext", 1, 1); + this.TD(this, 1, 2, e = makeXonoticSlider(0, 500, 1, "cl_damagetext_accumulate_range")); + setDependent(e, "cl_damagetext", 1, 1); + this.TR(this); + this.TD(this, 1, 1, e = makeXonoticTextLabel(0, _("Lifetime:"))); + setDependent(e, "cl_damagetext", 1, 1); + this.TD(this, 1, 2, e = makeXonoticSlider(0, 10, 1, "cl_damagetext_alpha_lifetime")); + setDependent(e, "cl_damagetext", 1, 1); + this.TR(this); + this.TD(this, 1, 1, e = makeXonoticTextLabel(0, _("Color:"))); + setDependent(e, "cl_damagetext", 1, 1); + this.TD(this, 2, 2, e = makeXonoticColorpickerString("cl_damagetext_color", "cl_damagetext_color")); + setDependent(e, "cl_damagetext", 1, 1); + this.TR(this); + this.TR(this); + // friendly fire + this.TD(this, 1, 3, e = makeXonoticCheckBox(0, "cl_damagetext_friendlyfire", _("Draw damage numbers for friendly fire"))); + setDependent(e, "cl_damagetext", 1, 1); + this.TR(this); + this.TD(this, 1, 1, e = makeXonoticTextLabel(0, _("Color:"))); + setDependentAND(e, "cl_damagetext", 1, 1, "cl_damagetext_friendlyfire", 1, 1); + this.TD(this, 2, 2, e = makeXonoticColorpickerString("cl_damagetext_friendlyfire_color", "cl_damagetext_friendlyfire_color")); + setDependentAND(e, "cl_damagetext", 1, 1, "cl_damagetext_friendlyfire", 1, 1); + this.TR(this); + } +ENDCLASS(XonoticDamageTextSettings) diff --git a/qcsrc/common/mutators/mutator/damagetext/ui_damagetext.qh b/qcsrc/common/mutators/mutator/damagetext/ui_damagetext.qh new file mode 100644 index 000000000..6f70f09be --- /dev/null +++ b/qcsrc/common/mutators/mutator/damagetext/ui_damagetext.qh @@ -0,0 +1 @@ +#pragma once