From: terencehill Date: Sun, 25 Dec 2011 16:16:46 +0000 (+0100) Subject: More coherent function naming scheme X-Git-Tag: xonotic-v0.8.1~12^2~54 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=8b10cf0636ff7ab0c8d86033b400887468e6b6e4;p=xonotic%2Fxonotic-data.pk3dir.git More coherent function naming scheme --- diff --git a/qcsrc/server/cl_client.qc b/qcsrc/server/cl_client.qc index 66126e8d6..179a54ef9 100644 --- a/qcsrc/server/cl_client.qc +++ b/qcsrc/server/cl_client.qc @@ -396,7 +396,7 @@ void PutObserverInServer (void) if(clienttype(self) == CLIENTTYPE_REAL) { - Item_GetItemsTime(self); + Item_ItemsTime_Get(self); msg_entity = self; WriteByte(MSG_ONE, SVC_SETVIEW); WriteEntity(MSG_ONE, self); @@ -694,7 +694,7 @@ void PutClientInServer (void) return; // spawn failed } - Item_ClearItemsTime(); + Item_ItemsTime_Clear(); RemoveGrapplingHook(self); // Wazat's Grappling Hook diff --git a/qcsrc/server/t_items.qc b/qcsrc/server/t_items.qc index 61d6a1e18..b0b60821b 100644 --- a/qcsrc/server/t_items.qc +++ b/qcsrc/server/t_items.qc @@ -201,7 +201,7 @@ void Item_ItemsTime_Init() it_fuelregen_time = -1; it_jetpack_time = -1; } -void Item_ClearItemsTime() +void Item_ItemsTime_Clear() { self.item_armor_large_time = (it_armor_large_time == -1) ? -1 : 0; self.item_health_mega_time = (it_health_mega_time == -1) ? -1 : 0; @@ -213,7 +213,7 @@ void Item_ClearItemsTime() self.item_fuelregen_time = (it_fuelregen_time == -1) ? -1 : 0; self.item_jetpack_time = (it_jetpack_time == -1) ? -1 : 0; } -void Item_GetItemsTime(entity e) +void Item_ItemsTime_Get(entity e) { e.item_armor_large_time = it_armor_large_time; e.item_health_mega_time = it_health_mega_time; @@ -225,7 +225,7 @@ void Item_GetItemsTime(entity e) e.item_fuelregen_time = it_fuelregen_time; e.item_jetpack_time = it_jetpack_time; } -float Item_UpdateTime_Check(float item_time, float t) +float Item_ItemsTime_UpdateTime_Check(float item_time, float t) { if(t == 0 && item_time == -1) return TRUE; @@ -233,22 +233,22 @@ float Item_UpdateTime_Check(float item_time, float t) return TRUE; return FALSE; } -void Item_UpdateTime(entity e, float t) +void Item_ItemsTime_UpdateTime(entity e, float t) { if(g_minstagib) { switch(e.items) { case IT_STRENGTH://"item-invis" - if(Item_UpdateTime_Check(it_invisible_time, t)) + if(Item_ItemsTime_UpdateTime_Check(it_invisible_time, t)) it_invisible_time = t; break; case IT_NAILS://"item-extralife" - if(Item_UpdateTime_Check(it_extralife_time, t)) + if(Item_ItemsTime_UpdateTime_Check(it_extralife_time, t)) it_extralife_time = t; break; case IT_INVINCIBLE://"item-speed" - if(Item_UpdateTime_Check(it_speed_time, t)) + if(Item_ItemsTime_UpdateTime_Check(it_speed_time, t)) it_speed_time = t; break; } @@ -259,20 +259,20 @@ void Item_UpdateTime(entity e, float t) { case IT_HEALTH: //if (e.classname == "item_health_mega") - if(Item_UpdateTime_Check(it_health_mega_time, t)) + if(Item_ItemsTime_UpdateTime_Check(it_health_mega_time, t)) it_health_mega_time = t; break; case IT_ARMOR: if (e.classname == "item_armor_large") - if(Item_UpdateTime_Check(it_armor_large_time, t)) + if(Item_ItemsTime_UpdateTime_Check(it_armor_large_time, t)) it_armor_large_time = t; break; case IT_STRENGTH://"item-strength" - if(Item_UpdateTime_Check(it_strength_time, t)) + if(Item_ItemsTime_UpdateTime_Check(it_strength_time, t)) it_strength_time = t; break; case IT_INVINCIBLE://"item-shield" - if(Item_UpdateTime_Check(it_shield_time, t)) + if(Item_ItemsTime_UpdateTime_Check(it_shield_time, t)) it_shield_time = t; break; } @@ -280,11 +280,11 @@ void Item_UpdateTime(entity e, float t) switch(e.items) { case IT_FUEL_REGEN://"item-fuelregen" - if(Item_UpdateTime_Check(it_fuelregen_time, t)) + if(Item_ItemsTime_UpdateTime_Check(it_fuelregen_time, t)) it_fuelregen_time = t; break; case IT_JETPACK://"item-jetpack" - if(Item_UpdateTime_Check(it_jetpack_time, t)) + if(Item_ItemsTime_UpdateTime_Check(it_jetpack_time, t)) it_jetpack_time = t; break; } @@ -314,11 +314,11 @@ void Item_Respawn (void) if (t == 0 || head.scheduledrespawntime < t) t = head.scheduledrespawntime; } - Item_UpdateTime(self, t); + Item_ItemsTime_UpdateTime(self, t); FOR_EACH_REALCLIENT(head) { if (head.classname != "player") - Item_GetItemsTime(head); + Item_ItemsTime_Get(head); } } @@ -413,11 +413,11 @@ void Item_ScheduleRespawnIn(entity e, float t) e.nextthink = time + t; e.scheduledrespawntime = e.nextthink; } - Item_UpdateTime(e, e.scheduledrespawntime); + Item_ItemsTime_UpdateTime(e, e.scheduledrespawntime); FOR_EACH_REALCLIENT(e) { if (e.classname != "player") - Item_GetItemsTime(e); + Item_ItemsTime_Get(e); } } @@ -956,7 +956,7 @@ void StartItem (string itemmodel, string pickupsound, float defaultrespawntime, if((itemflags & (FL_POWERUP | FL_WEAPON)) || (itemid & (IT_HEALTH | IT_ARMOR | IT_KEY1 | IT_KEY2))) self.target = "###item###"; // for finding the nearest item using find() - Item_UpdateTime(self, 0); + Item_ItemsTime_UpdateTime(self, 0); } self.bot_pickup = TRUE;