From: Samual Date: Tue, 22 Feb 2011 06:43:00 +0000 (-0500) Subject: Make it so that crosshair rings work when spectating too X-Git-Tag: xonotic-v0.5.0~309^2~17^2^2~1 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=8a8f98e4be0e84d286c1a5002bfe7fcfa2d7ccbb;p=xonotic%2Fxonotic-data.pk3dir.git Make it so that crosshair rings work when spectating too --- diff --git a/qcsrc/server/cl_client.qc b/qcsrc/server/cl_client.qc index 0aa1186de..6247aaf1f 100644 --- a/qcsrc/server/cl_client.qc +++ b/qcsrc/server/cl_client.qc @@ -2355,6 +2355,10 @@ void SpectateCopy(entity spectatee) { self.weapons = spectatee.weapons; self.switchweapon = spectatee.switchweapon; self.weapon = spectatee.weapon; + self.nex_charge = spectatee.nex_charge; + self.nex_chargepool_ammo = spectatee.nex_chargepool_ammo; + self.sniperrifle_bulletcounter = spectatee.sniperrifle_bulletcounter; + self.minelayer_mines = spectatee.minelayer_mines; self.punchangle = spectatee.punchangle; self.view_ofs = spectatee.view_ofs; self.v_angle = spectatee.v_angle;