From: Samual Lenks Date: Mon, 17 Feb 2014 03:39:19 +0000 (-0500) Subject: Merge remote-tracking branch 'origin/master' into samual/weapons X-Git-Tag: xonotic-v0.8.0~152^2~105 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=8956fac358b1f67619049037f188cbffd6fe1b36;p=xonotic%2Fxonotic-data.pk3dir.git Merge remote-tracking branch 'origin/master' into samual/weapons Conflicts: qcsrc/server/mutators/mutator_melee_only.qc --- 8956fac358b1f67619049037f188cbffd6fe1b36 diff --cc defaultXonotic.cfg index dcfd3110b,747e0c419..f833ab0ec --- a/defaultXonotic.cfg +++ b/defaultXonotic.cfg @@@ -57,9 -57,9 +57,9 @@@ _cl_playerskin seta cl_reticle 1 "control for toggling whether ANY zoom reticles are shown" seta cl_reticle_stretch 0 "whether to stretch reticles so they fit the screen (brakes image proportions)" -seta cl_reticle_item_nex 1 "draw aiming reticle for the nex weapon's zoom, 0 disables and values between 0 and 1 change alpha" +seta cl_reticle_item_vortex 1 "draw aiming reticle for the vortex weapon's zoom, 0 disables and values between 0 and 1 change alpha" seta cl_reticle_item_normal 1 "draw reticle when zooming with the zoom button, 0 disables and values between 0 and 1 change alpha" - fov 90 + fov 100 seta cl_velocityzoom 0 "velocity based zooming of fov, negative values zoom out" seta cl_velocityzoom_type 3 "how to factor in speed, 1 = all velocity in all directions, 2 = velocity only in forward direction (can be negative), 3 = velocity only in forward direction (limited to forward only)" seta cl_velocityzoom_speed 1000 "target speed for fov factoring" diff --cc qcsrc/server/mutators/mutator_melee_only.qc index 93e6edb5f,c435aba03..da6b1e84b --- a/qcsrc/server/mutators/mutator_melee_only.qc +++ b/qcsrc/server/mutators/mutator_melee_only.qc @@@ -1,10 -1,7 +1,7 @@@ MUTATOR_HOOKFUNCTION(melee_SetStartItems) { - start_ammo_shells = 0; - warmup_start_ammo_shells = 0; - - start_weapons = WEPSET_SHOCKWAVE; - warmup_start_weapons = WEPSET_SHOCKWAVE; + start_ammo_shells = warmup_start_ammo_shells = 0; - start_weapons = warmup_start_weapons = WEPSET_SHOTGUN; ++ start_weapons = warmup_start_weapons = WEPSET_SHOCKWAVE; return FALSE; }