From: Samual Lenks Date: Fri, 14 Dec 2012 23:26:50 +0000 (-0500) Subject: Add spree lost/ended to the end of the relevant notifications X-Git-Tag: xonotic-v0.7.0~62^2~23^2~341 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=882986d4888b65aba6c89515d813de11f1267fd7;p=xonotic%2Fxonotic-data.pk3dir.git Add spree lost/ended to the end of the relevant notifications --- diff --git a/qcsrc/common/notifications.qc b/qcsrc/common/notifications.qc index e3cd7d4c0..47970c5a5 100644 --- a/qcsrc/common/notifications.qc +++ b/qcsrc/common/notifications.qc @@ -38,29 +38,32 @@ notification from variables networked to the client. Macro descriptions: PASS_KEY: find the keybind for "passing" or "dropping" in CTF game mode - FRAG_SPREE: find out if the player is on a kill spree/how many kills they have FRAG_PING: show the ping of a player FRAG_STATS: show health/armor/ping of a player FRAG_POS: show score status and position in the match of a player + SPREE_FRAG: find out if the player is on a kill spree/how many kills they have + SPREE_END: placed at the end of murder messages to show ending of sprees + SPREE_LOST: placed at the end of suicide messages to show losing of sprees DEATH_TEAM: show the full name of the team a player is switching from - DEATH_SPREE: placed at the end of murder messages to show ending of sprees WEAPON_NAME: return the full name of a weapon from a weaponid */ // CSQC replacements string got_commandkey; #define PASS_KEY ((((got_commandkey = getcommandkey("pass", "+use")) != "pass") && !(strstrofs(got_commandkey, "not bound", 0) >= 0)) ? sprintf(CCR(_(" ^F1(Press %s)")), got_commandkey) : "") -#define FRAG_SPREE (((f1 == 3) || (f1 == 5) || (f1 == 10) || (f1 == 15) || (f1 == 20) || (f1 == 25) || (f1 == 30)) ? sprintf(normal_or_gentle(_("%d kill spree! "), _("%d score spree! ")), f1) : "") #define FRAG_PING ((f2 != BOT_PING) ? sprintf(CCR(_("\n(Ping ^2%d^BG)")), f2) : "") #define FRAG_STATS sprintf(CCR(_("\n(Health ^1%d^BG / Armor ^2%d^BG)%s")), f1, f2, ((f3 != BOT_PING) ? sprintf(CCR(_(" (Ping ^2%d^BG)")), f3) : "")) #define FRAG_POS ((Should_Print_Score_Pos(f1)) ? sprintf("\n^BG%s", Read_Score_Pos(f1)) : "") +#define SPREE_FRAG (((f1 == 3) || (f1 == 5) || (f1 == 10) || (f1 == 15) || (f1 == 20) || (f1 == 25) || (f1 == 30)) ? sprintf(normal_or_gentle(_("%d kill spree! "), _("%d score spree! ")), f1) : "") +#define SPREE_END ((f1 >= 3) ? sprintf(normal_or_gentle(_(", ending their %d kill spree"), _(", ending their %d score spree")), f1) : "") +#define SPREE_LOST ((f1 >= 3) ? sprintf(normal_or_gentle(_(", losing their %d kill spree"), _(", losing their %d score spree")), f1) : "") #define DEATH_TEAM Team_ColoredFullName(TEAM_SV_TO_CL(f1)) -#define DEATH_SPREE ((f1 > 2) ? sprintf(normal_or_gentle(_(", ending their %d kill spree"), _(", ending their %d score spree")), f1) : "") #define WEAPON_NAME f1 // weaponorder[f1].netname #else #ifdef SVQC // SVQC replacements +#define SPREE_END ((f1 >= 3) ? sprintf(normal_or_gentle(_(", ending their %d kill spree"), _(", ending their %d score spree")), f1) : "") +#define SPREE_LOST ((f1 >= 3) ? sprintf(normal_or_gentle(_(", losing their %d kill spree"), _(", losing their %d score spree")), f1) : "") #define DEATH_TEAM Team_ColoredFullName(f1) -#define DEATH_SPREE ((f1 > 2) ? sprintf(normal_or_gentle(_(", ending their %d kill spree"), _(", ending their %d score spree")), f1) : "") #define WEAPON_NAME f1 // weaponorder[f1].netname // allow sending of notifications to also pass through to spectators (specifically for centerprints) @@ -152,38 +155,38 @@ string got_commandkey; MULTITEAM_INFO(INFO_CTF_CAPTURE_TIME_, 2, 1, 1, XPND2(s1, f1/100), XPND2(s1, ""), "notify_%s_captured", _("^BG%s^BG captured the ^TC^TT^BG flag in ^F1%.2f^BG seconds\n"), "") \ MULTITEAM_INFO(INFO_CTF_CAPTURE_BROKEN_, 2, 2, 2, XPND4(s1, f1/100, s2, f2/100), XPND2(s1, ""), "notify_%s_captured", _("^BG%s^BG captured the ^TC^TT^BG flag in ^F1%.2f^BG seconds, breaking ^BG%s^BG's previous record of ^F2%.2f^BG seconds\n"), "") \ MULTITEAM_INFO(INFO_CTF_CAPTURE_UNBROKEN_, 2, 2, 2, XPND4(s1, f1/100, s2, f2/100), XPND2(s1, ""), "notify_%s_captured", _("^BG%s^BG captured the ^TC^TT^BG flag in ^F2%.2f^BG seconds, failing to break ^BG%s^BG's previous record of ^F1%.2f^BG seconds\n"), "") \ - MULTITEAM_INFO(INFO_DEATH_TEAMKILL_, 4, 2, 1, XPND3(s1, s2, DEATH_SPREE), XPND2(s1, s2), "notify_teamkill_%s", _("^BG%s^K1 was betrayed by ^BG%sK1%s\n"), "") \ + MULTITEAM_INFO(INFO_DEATH_TEAMKILL_, 4, 2, 1, XPND3(s1, s2, SPREE_END), XPND2(s1, s2), "notify_teamkill_%s", _("^BG%s^K1 was betrayed by ^BG%s^K1%s\n"), "") \ MSG_INFO_NOTIF(INFO_DEATH_FIRSTBLOOD, 2, 0, s2, XPND2("", ""), "", _("^BG%s^K1 drew first blood\n"), _("^F1%s^K1 got the first score\n")) \ - MSG_INFO_NOTIF(INFO_DEATH_SELF_CUSTOM, 2, 0, XPND2(s1, s2), XPND2(s1, ""), "notify_void", _("^BG%s^K1 %s\n"), "") \ - MSG_INFO_NOTIF(INFO_DEATH_SELF_GENERIC, 1, 0, s1, XPND2(s1, ""), "notify_selfkill", _("^BG%s^K1 died\n"), "") \ - MSG_INFO_NOTIF(INFO_DEATH_SELF_VOID, 1, 0, s1, XPND2(s1, ""), "notify_void", _("^BG%s^K1 was in the wrong place\n"), "") \ - MSG_INFO_NOTIF(INFO_DEATH_SELF_SUICIDE, 1, 0, s1, XPND2(s1, ""), "notify_selfkill", _("^BG%s^K1 couldn't take it anymore\n"), "") \ - MSG_INFO_NOTIF(INFO_DEATH_SELF_NOAMMO, 1, 0, s1, XPND2(s1, ""), "notify_outofammo", _("^BG%s^K1 died. What's the point of living without ammo?\n"), _("^F1%s^K1 ran out of ammo\n")) \ - MSG_INFO_NOTIF(INFO_DEATH_SELF_ROT, 1, 0, s1, XPND2(s1, ""), "notify_death", _("^BG%s^K1 rotted away\n"), "") \ - MSG_INFO_NOTIF(INFO_DEATH_SELF_CAMP, 1, 0, s1, XPND2(s1, ""), "notify_camping", _("^BG%s^K1 thought they found a nice camping ground\n"), "") \ - MSG_INFO_NOTIF(INFO_DEATH_SELF_BETRAYAL, 1, 1, s1, XPND2(s1, ""), "notify_teamkill_red", _("^BG%s^K1 became enemies with the Lord of Teamplay\n"), "") \ + MSG_INFO_NOTIF(INFO_DEATH_SELF_CUSTOM, 2, 1, XPND3(s1, s2, SPREE_LOST), XPND2(s1, ""), "notify_void", _("^BG%s^K1 %s^K1%s\n"), "") \ + MSG_INFO_NOTIF(INFO_DEATH_SELF_GENERIC, 1, 1, XPND2(s1, SPREE_LOST), XPND2(s1, ""), "notify_selfkill", _("^BG%s^K1 died%s\n"), "") \ + MSG_INFO_NOTIF(INFO_DEATH_SELF_VOID, 1, 1, XPND2(s1, SPREE_LOST), XPND2(s1, ""), "notify_void", _("^BG%s^K1 was in the wrong place%s\n"), "") \ + MSG_INFO_NOTIF(INFO_DEATH_SELF_SUICIDE, 1, 1, XPND2(s1, SPREE_LOST), XPND2(s1, ""), "notify_selfkill", _("^BG%s^K1 couldn't take it anymore%s\n"), "") \ + MSG_INFO_NOTIF(INFO_DEATH_SELF_NOAMMO, 1, 1, XPND2(s1, SPREE_LOST), XPND2(s1, ""), "notify_outofammo", _("^BG%s^K1 died%s. What's the point of living without ammo?\n"), _("^F1%s^K1 ran out of ammo%s\n")) \ + MSG_INFO_NOTIF(INFO_DEATH_SELF_ROT, 1, 1, XPND2(s1, SPREE_LOST), XPND2(s1, ""), "notify_death", _("^BG%s^K1 rotted away%s\n"), "") \ + MSG_INFO_NOTIF(INFO_DEATH_SELF_CAMP, 1, 1, XPND2(s1, SPREE_LOST), XPND2(s1, ""), "notify_camping", _("^BG%s^K1 thought they found a nice camping ground%s\n"), "") \ + MSG_INFO_NOTIF(INFO_DEATH_SELF_BETRAYAL, 1, 1, XPND2(s1, SPREE_LOST), XPND2(s1, ""), "notify_teamkill_red", _("^BG%s^K1 became enemies with the Lord of Teamplay%s\n"), "") \ MSG_INFO_NOTIF(INFO_DEATH_SELF_TEAMCHANGE, 1, 1, XPND2(s1, DEATH_TEAM), XPND2("", ""), "", _("^BG%s^K1 switched to the %s\n"), "") \ MSG_INFO_NOTIF(INFO_DEATH_SELF_AUTOTEAMCHANGE, 1, 1, XPND2(s1, DEATH_TEAM), XPND2("", ""), "", _("^BG%s^K1 was moved into the %s\n"), "") \ - MSG_INFO_NOTIF(INFO_DEATH_SELF_FALL, 1, 0, s1, XPND2(s1, ""), "notify_fall", _("^BG%s^K1 hit the ground with a crunch\n"), _("^F1%s^K1 hit the ground with a bit too much force\n")) \ - MSG_INFO_NOTIF(INFO_DEATH_SELF_DROWN, 1, 0, s1, XPND2(s1, ""), "notify_water", _("^BG%s^K1 couldn't catch their breath\n"), _("^F1%s^K1 was in the water for too long\n")) \ - MSG_INFO_NOTIF(INFO_DEATH_SELF_FIRE, 1, 0, s1, XPND2(s1, ""), "notify_death", _("^BG%s^K1 became a bit too crispy\n"), _("^F1%s^K1 felt a little hot\n")) \ - MSG_INFO_NOTIF(INFO_DEATH_SELF_LAVA, 1, 0, s1, XPND2(s1, ""), "notify_lava", _("^BG%s^K1 turned into hot slag\n"), _("^F1%s^K1 found a hot place\n")) \ - MSG_INFO_NOTIF(INFO_DEATH_SELF_SLIME, 1, 0, s1, XPND2(s1, ""), "notify_slime", _("^BG%s^K1 was slimed\n"), "") \ - MSG_INFO_NOTIF(INFO_DEATH_SELF_SHOOTING_STAR, 1, 0, s1, XPND2(s1, ""), "notify_shootingstar", _("^BG%s^K1 became a shooting star\n"), "") \ - MSG_INFO_NOTIF(INFO_DEATH_SELF_SWAMP, 1, 0, s1, XPND2(s1, ""), "notify_slime", _("^BG%s^K1 is now preserved for centuries to come\n"), "") \ - MSG_INFO_NOTIF(INFO_DEATH_SELF_CHEAT, 1, 0, s1, XPND2(s1, ""), "notify_selfkill", _("^BG%s^K1 unfairly eliminated themself\n"), "") \ - MSG_INFO_NOTIF(INFO_DEATH_SELF_TOUCHEXPLODE, 1, 0, s1, XPND2(s1, ""), "notify_death", _("^BG%s^K1 died in an accident\n"), "") \ - MSG_INFO_NOTIF(INFO_DEATH_MURDER_TELEFRAG, 2, 0, XPND2(s1, s2), XPND2(s1, s2), "notify_telefrag", _("^BG%s^K1 was telefragged by ^BG%s\n"), _("^F1%s^K1 tried to occupy ^BG%s^K1's teleport destination space\n")) \ - MSG_INFO_NOTIF(INFO_DEATH_MURDER_FALL, 2, 0, XPND2(s1, s2), XPND2(s1, s2), "notify_fall", _("^BG%s^K1 was grounded by ^BG%s\n"), "") \ - MSG_INFO_NOTIF(INFO_DEATH_MURDER_DROWN, 2, 0, XPND2(s1, s2), XPND2(s1, s2), "notify_water", _("^BG%s^K1 was drowned by ^BG%s\n"), "") \ - MSG_INFO_NOTIF(INFO_DEATH_MURDER_LAVA, 2, 0, XPND2(s1, s2), XPND2(s1, s2), "notify_lava", _("^BG%s^K1 was cooked by ^BG%s\n"), "") \ - MSG_INFO_NOTIF(INFO_DEATH_MURDER_SLIME, 2, 0, XPND2(s1, s2), XPND2(s1, s2), "notify_slime", _("^BG%s^K1 was slimed by ^BG%s\n"), "") \ - MSG_INFO_NOTIF(INFO_DEATH_MURDER_SHOOTING_STAR, 2, 0, XPND2(s1, s2), XPND2(s1, s2), "notify_shootingstar", _("^BG%s^K1 was shot into space by ^BG%s\n"), "") \ - MSG_INFO_NOTIF(INFO_DEATH_MURDER_SWAMP, 2, 0, XPND2(s1, s2), XPND2(s1, s2), "notify_slime", _("^BG%s^K1 was preserved by ^BG%s\n"), "") \ - MSG_INFO_NOTIF(INFO_DEATH_MURDER_VOID, 2, 0, XPND2(s1, s2), XPND2(s1, s2), "notify_void", _("^BG%s^K1 was thrown into a world of hurt by ^BG%s\n"), "") \ - MSG_INFO_NOTIF(INFO_DEATH_MURDER_TOUCHEXPLODE, 2, 0, XPND2(s1, s2), XPND2(s1, s2), "notify_death", _("^BG%s^K1 died in an accident with ^BG%s\n"), "") \ - MSG_INFO_NOTIF(INFO_DEATH_MURDER_CHEAT, 2, 0, XPND2(s1, s2), XPND2(s1, s2), "notify_death", _("^BG%s^K1 was unfairly eliminated by ^BG%s\n"), "") \ - MSG_INFO_NOTIF(INFO_DEATH_MURDER_FIRE, 2, 0, XPND2(s1, s2), XPND2(s1, s2), "notify_death", _("^BG%s^K1 was burnt up into a crisp by ^BG%s\n"), _("^F1%s^K1 felt a little hot from ^BG%s^K1's fire\n")) \ + MSG_INFO_NOTIF(INFO_DEATH_SELF_FALL, 1, 1, XPND2(s1, SPREE_LOST), XPND2(s1, ""), "notify_fall", _("^BG%s^K1 hit the ground with a crunch%s\n"), _("^F1%s^K1 hit the ground with a bit too much force%s\n")) \ + MSG_INFO_NOTIF(INFO_DEATH_SELF_DROWN, 1, 1, XPND2(s1, SPREE_LOST), XPND2(s1, ""), "notify_water", _("^BG%s^K1 couldn't catch their breath%s\n"), _("^F1%s^K1 was in the water for too long%s\n")) \ + MSG_INFO_NOTIF(INFO_DEATH_SELF_FIRE, 1, 1, XPND2(s1, SPREE_LOST), XPND2(s1, ""), "notify_death", _("^BG%s^K1 became a bit too crispy%s\n"), _("^F1%s^K1 felt a little hot%s\n")) \ + MSG_INFO_NOTIF(INFO_DEATH_SELF_LAVA, 1, 1, XPND2(s1, SPREE_LOST), XPND2(s1, ""), "notify_lava", _("^BG%s^K1 turned into hot slag%s\n"), _("^F1%s^K1 found a hot place%s\n")) \ + MSG_INFO_NOTIF(INFO_DEATH_SELF_SLIME, 1, 1, XPND2(s1, SPREE_LOST), XPND2(s1, ""), "notify_slime", _("^BG%s^K1 was slimed%s\n"), "") \ + MSG_INFO_NOTIF(INFO_DEATH_SELF_SHOOTING_STAR, 1, 1, XPND2(s1, SPREE_LOST), XPND2(s1, ""), "notify_shootingstar", _("^BG%s^K1 became a shooting star%s\n"), "") \ + MSG_INFO_NOTIF(INFO_DEATH_SELF_SWAMP, 1, 1, XPND2(s1, SPREE_LOST), XPND2(s1, ""), "notify_slime", _("^BG%s^K1 is now preserved for centuries to come%s\n"), "") \ + MSG_INFO_NOTIF(INFO_DEATH_SELF_CHEAT, 1, 1, XPND2(s1, SPREE_LOST), XPND2(s1, ""), "notify_selfkill", _("^BG%s^K1 unfairly eliminated themself%s\n"), "") \ + MSG_INFO_NOTIF(INFO_DEATH_SELF_TOUCHEXPLODE, 1, 1, XPND2(s1, SPREE_LOST), XPND2(s1, ""), "notify_death", _("^BG%s^K1 died in an accident%s\n"), "") \ + MSG_INFO_NOTIF(INFO_DEATH_MURDER_TELEFRAG, 2, 1, XPND3(s1, s2, SPREE_END), XPND2(s1, s2), "notify_telefrag", _("^BG%s^K1 was telefragged by ^BG%s^K1%s\n"), _("^F1%s^K1 tried to occupy ^BG%s^K1's teleport destination space\n")) \ + MSG_INFO_NOTIF(INFO_DEATH_MURDER_FALL, 2, 1, XPND3(s1, s2, SPREE_END), XPND2(s1, s2), "notify_fall", _("^BG%s^K1 was grounded by ^BG%s^K1%s\n"), "") \ + MSG_INFO_NOTIF(INFO_DEATH_MURDER_DROWN, 2, 1, XPND3(s1, s2, SPREE_END), XPND2(s1, s2), "notify_water", _("^BG%s^K1 was drowned by ^BG%s^K1%s\n"), "") \ + MSG_INFO_NOTIF(INFO_DEATH_MURDER_LAVA, 2, 1, XPND3(s1, s2, SPREE_END), XPND2(s1, s2), "notify_lava", _("^BG%s^K1 was cooked by ^BG%s^K1%s\n"), "") \ + MSG_INFO_NOTIF(INFO_DEATH_MURDER_SLIME, 2, 1, XPND3(s1, s2, SPREE_END), XPND2(s1, s2), "notify_slime", _("^BG%s^K1 was slimed by ^BG%s^K1%s\n"), "") \ + MSG_INFO_NOTIF(INFO_DEATH_MURDER_SHOOTING_STAR, 2, 1, XPND3(s1, s2, SPREE_END), XPND2(s1, s2), "notify_shootingstar", _("^BG%s^K1 was shot into space by ^BG%s^K1%s\n"), "") \ + MSG_INFO_NOTIF(INFO_DEATH_MURDER_SWAMP, 2, 1, XPND3(s1, s2, SPREE_END), XPND2(s1, s2), "notify_slime", _("^BG%s^K1 was preserved by ^BG%s^K1%s\n"), "") \ + MSG_INFO_NOTIF(INFO_DEATH_MURDER_VOID, 2, 1, XPND3(s1, s2, SPREE_END), XPND2(s1, s2), "notify_void", _("^BG%s^K1 was thrown into a world of hurt by ^BG%s^K1%s\n"), "") \ + MSG_INFO_NOTIF(INFO_DEATH_MURDER_TOUCHEXPLODE, 2, 1, XPND3(s1, s2, SPREE_END), XPND2(s1, s2), "notify_death", _("^BG%s^K1 died in an accident with ^BG%s^K1%s\n"), "") \ + MSG_INFO_NOTIF(INFO_DEATH_MURDER_CHEAT, 2, 1, XPND3(s1, s2, SPREE_END), XPND2(s1, s2), "notify_death", _("^BG%s^K1 was unfairly eliminated by ^BG%s^K1%s\n"), "") \ + MSG_INFO_NOTIF(INFO_DEATH_MURDER_FIRE, 2, 1, XPND3(s1, s2, SPREE_END), XPND2(s1, s2), "notify_death", _("^BG%s^K1 was burnt up into a crisp by ^BG%s^K1%s\n"), _("^F1%s^K1 felt a little hot from ^BG%s^K1's fire^K1%s\n")) \ MULTITEAM_INFO(INFO_SCORES_, 4, 0, 0, NO_STR_ARG, XPND2("", ""), "", _("^TC^TT ^BGteam scores!\n"), "") \ MSG_INFO_NOTIF(INFO_WEAPON_MARBLES_LOST, 2, 1, XPND3(s1, s2, WEAPON_NAME), XPND2("", ""), "", _("^F1%s^BG lost their marbles against ^F1%s^BG using the ^F2%s^BG\n"), "") @@ -234,17 +237,17 @@ string got_commandkey; MSG_CENTER_NOTIF(CENTER_DEATH_SELF_SWAMP, 0, 0, NO_STR_ARG, NO_CPID, XPND2(0, 0), _("^K1You got stuck in a swamp!"), "") \ MSG_CENTER_NOTIF(CENTER_DEATH_SELF_CHEAT, 0, 0, NO_STR_ARG, NO_CPID, XPND2(0, 0), _("^K1You unfairly eliminated yourself!"), "") \ MSG_CENTER_NOTIF(CENTER_DEATH_SELF_TOUCHEXPLODE, 0, 0, NO_STR_ARG, NO_CPID, XPND2(0, 0), _("^K1You died in an accident!"), "") \ - MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAG, 1, 1, XPND2(FRAG_SPREE, s1), NO_CPID, XPND2(0, 0), _("^K3%sYou fragged ^BG%s"), _("^K3%sYou scored against ^BG%s")) \ + MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAG, 1, 1, XPND2(SPREE_FRAG, s1), NO_CPID, XPND2(0, 0), _("^K3%sYou fragged ^BG%s"), _("^K3%sYou scored against ^BG%s")) \ MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAGGED, 1, 0, s1, NO_CPID, XPND2(0, 0), _("^K1You were fragged by ^BG%s"), _("^K1You were scored against by ^BG%s")) \ - MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAG, 1, 1, XPND2(FRAG_SPREE, s1), NO_CPID, XPND2(0, 0), _("^K1%sYou typefragged ^BG%s"), _("^K1%sYou scored against ^BG%s^K1 while they were typing")) \ + MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAG, 1, 1, XPND2(SPREE_FRAG, s1), NO_CPID, XPND2(0, 0), _("^K1%sYou typefragged ^BG%s"), _("^K1%sYou scored against ^BG%s^K1 while they were typing")) \ MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAGGED, 1, 0, s1, NO_CPID, XPND2(0, 0), _("^K1You were typefragged by ^BG%s"), _("^K1You were scored against by ^BG%s^K1 while typing!")) \ MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAG_FIRST, 1, 0, s1, NO_CPID, XPND2(0, 0), _("^K3First blood! You fragged ^BG%s"), _("^K3First score! You scored against ^BG%s")) \ MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAGGED_FIRST, 1, 0, s1, NO_CPID, XPND2(0, 0), _("^K1First victim! You were fragged by ^BG%s"), _("^K1First casualty! You were scored against by ^BG%s")) \ MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAG_FIRST, 1, 0, s1, NO_CPID, XPND2(0, 0), _("^K1First blood! You typefragged ^BG%s"), _("^K1First score! You scored against ^BG%s^K1 while they were typing")) \ MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAGGED_FIRST, 1, 0, s1, NO_CPID, XPND2(0, 0), _("^K1First victim! You were typefragged by ^BG%s"), _("^K1First casualty! You were scored against by ^BG%s^K1 while typing!")) \ - MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAG_VERBOSE, 1, 2, XPND3(FRAG_SPREE, s1, FRAG_PING), NO_CPID, XPND2(0, 0), _("^K3You fragged ^BG%s^BG%s"), _("^K3You scored against ^BG%s^BG%s")) \ + MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAG_VERBOSE, 1, 2, XPND3(SPREE_FRAG, s1, FRAG_PING), NO_CPID, XPND2(0, 0), _("^K3You fragged ^BG%s^BG%s"), _("^K3You scored against ^BG%s^BG%s")) \ MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAGGED_VERBOSE, 1, 3, XPND2(s1, FRAG_STATS), NO_CPID, XPND2(0, 0), _("^K1You were fragged by ^BG%s^BG%s"), _("^K1You were scored against by ^BG%s^BG%s")) \ - MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAG_VERBOSE, 1, 2, XPND3(FRAG_SPREE, s1, FRAG_PING), NO_CPID, XPND2(0, 0), _("^K1You typefragged ^BG%s^BG%s"), _("^K1You scored against ^BG%s^K1 while they were typing^BG%s")) \ + MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAG_VERBOSE, 1, 2, XPND3(SPREE_FRAG, s1, FRAG_PING), NO_CPID, XPND2(0, 0), _("^K1You typefragged ^BG%s^BG%s"), _("^K1You scored against ^BG%s^K1 while they were typing^BG%s")) \ MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAGGED_VERBOSE, 1, 3, XPND2(s1, FRAG_STATS), NO_CPID, XPND2(0, 0), _("^K1You were typefragged by ^BG%s^BG%s"), _("^K1You were scored against by ^BG%s^K1 while typing^BG%s")) \ MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAG_FIRST_VERBOSE, 1, 1, s1, NO_CPID, XPND2(0, 0), _("^K3First blood! You fragged ^BG%s"), _("^K3First score! You scored against ^BG%s")) \ MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAGGED_FIRST_VERBOSE, 1, 3, s1, NO_CPID, XPND2(0, 0), _("^K1First victim! You were fragged by ^BG%s"), _("^K1First casualty! You were scored against by ^BG%s")) \ diff --git a/qcsrc/server/g_damage.qc b/qcsrc/server/g_damage.qc index 9ae0680a3..23f9720c3 100644 --- a/qcsrc/server/g_damage.qc +++ b/qcsrc/server/g_damage.qc @@ -416,7 +416,7 @@ void Obituary(entity attacker, entity inflictor, entity targ, float deathtype) case DEATH_MIRRORDAMAGE: { s1 = targ.netname; - f1 = targ.team; + f1 = targ.killcount; //f2 = targ.killcount; break; } @@ -424,8 +424,9 @@ void Obituary(entity attacker, entity inflictor, entity targ, float deathtype) default: { s1 = targ.netname; + f1 = targ.killcount; s2 = NO_STR_ARG; - f1 = f2 = f3 = NO_FL_ARG; + f2 = f3 = NO_FL_ARG; break; } } @@ -550,7 +551,7 @@ void Obituary(entity attacker, entity inflictor, entity targ, float deathtype) // Send_Notification(world, MSG_WEAPON, 50, s1, s2, attacker.killcount, targ.killcount, Obituary_Score_Position); if(DEATH_WEAPONOF(deathtype)) { print("Currently unhandled...\n"); } - else { Obituary_SpecialDeath(targ, TRUE, deathtype, s2, s1, NO_FL_ARG, NO_FL_ARG, NO_FL_ARG); } + else { Obituary_SpecialDeath(targ, TRUE, deathtype, s2, s1, targ.killcount, NO_FL_ARG, NO_FL_ARG); } } } } @@ -584,8 +585,9 @@ void Obituary(entity attacker, entity inflictor, entity targ, float deathtype) default: { s1 = targ.netname; + f1 = targ.killcount; s2 = NO_STR_ARG; - f1 = f2 = f3 = NO_FL_ARG; + f2 = f3 = NO_FL_ARG; break; } }