From: Mircea Kitsune Date: Tue, 12 Apr 2011 16:56:13 +0000 (+0300) Subject: Also use the beep sound when aborting loading. X-Git-Tag: xonotic-v0.5.0~263^2~10^2~27 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=87d64df6bae9310309694d87ac3ca15603ad35f3;p=xonotic%2Fxonotic-data.pk3dir.git Also use the beep sound when aborting loading. --- diff --git a/qcsrc/server/w_hagar.qc b/qcsrc/server/w_hagar.qc index 80384e35d..778b5b82f 100644 --- a/qcsrc/server/w_hagar.qc +++ b/qcsrc/server/w_hagar.qc @@ -146,7 +146,7 @@ void W_Hagar_Attack2_Load (void) { // if we pressed primary fire while loading, unload all rockets and abort self.hagar_load = 0; - sound(self, CHAN_WEAPON2, "weapons/hagar_load.wav", VOL_BASE, ATTN_NORM); + sound(self, CHAN_WEAPON, "weapons/hagar_beep.wav", VOL_BASE, ATTN_NORM); // pause until we can load rockets again, once we re-press the alt fire button self.hagar_loadstep = time + autocvar_g_balance_hagar_secondary_load_speed; @@ -164,7 +164,7 @@ void W_Hagar_Attack2_Load (void) self.hagar_load += 1; sound(self, CHAN_WEAPON2, "weapons/hagar_load.wav", VOL_BASE, ATTN_NORM); - // if this is the last rocket we can load, play a beep sound to notify the player of that + // if this is the last rocket we can load, play the beep sound to notify the player of that if(self.hagar_load >= autocvar_g_balance_hagar_secondary_load_max) sound(self, CHAN_WEAPON, "weapons/hagar_beep.wav", VOL_BASE, ATTN_NORM);