From: Mario Date: Thu, 12 Nov 2015 21:29:27 +0000 (+1000) Subject: Fix connecting message only showing to the connecting player X-Git-Tag: xonotic-v0.8.2~1673 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=860837a16db2abe966fab12858be9c79f47be32a;p=xonotic%2Fxonotic-data.pk3dir.git Fix connecting message only showing to the connecting player --- diff --git a/qcsrc/server/teamplay.qc b/qcsrc/server/teamplay.qc index 1a75bf404..5d80a2788 100644 --- a/qcsrc/server/teamplay.qc +++ b/qcsrc/server/teamplay.qc @@ -652,7 +652,7 @@ void SV_ChangeTeam(float _color) // since this is an engine function, and gamecode doesn't have any calls earlier than this, do the connecting message here if(!IS_CLIENT(self)) - Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_CONNECTING, self.netname); + Send_Notification(NOTIF_ALL, self, MSG_INFO, INFO_CONNECTING, self.netname); SetPlayerTeam(self, dteam, steam, !IS_CLIENT(self));