From: divverent Date: Sun, 2 May 2010 14:08:35 +0000 (+0000) Subject: Actually, why not persist gunorg and gunangles and work with them directly, rather... X-Git-Tag: xonotic-v0.1.0preview~230^2~327 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=8550293cb14c4078ac42164656b4536a218c03ea;p=xonotic%2Fdarkplaces.git Actually, why not persist gunorg and gunangles and work with them directly, rather than using intermediary vectors and replacing with them? From: MirceaKitsune git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10150 d7cf8633-e32d-0410-b094-e92efae38249 --- diff --git a/client.h b/client.h index e47a3d14..69c2fcc1 100644 --- a/client.h +++ b/client.h @@ -964,9 +964,6 @@ typedef struct client_state_s double lastongroundtime; double hitgroundtime; - // used by lean/follow view models - vec3_t viewmodel_lean, viewmodel_drag; - // don't change view angle, full screen, etc int intermission; // latched at intermission start diff --git a/view.c b/view.c index 5267bd5a..45038bd5 100644 --- a/view.c +++ b/view.c @@ -95,6 +95,7 @@ cvar_t v_deathtiltangle = {0, "v_deathtiltangle", "80", "what roll angle to use cvar_t chase_pitchangle = {CVAR_SAVE, "chase_pitchangle", "55", "chase cam pitch angle"}; float v_dmg_time, v_dmg_roll, v_dmg_pitch; +float gunorg[3], gunangles[3]; /* @@ -370,7 +371,7 @@ static vec3_t eyeboxmaxs = { 16, 16, 32}; void V_CalcRefdef (void) { entity_t *ent; - float vieworg[3], gunorg[3], viewangles[3], gunangles[3], smoothtime; + float vieworg[3], viewangles[3], smoothtime; #if 0 // begin of chase camera bounding box size for proper collisions by Alexander Zubov vec3_t camboxmins = {-3, -3, -3}; @@ -539,58 +540,56 @@ void V_CalcRefdef (void) if(cl_leanmodel_up.value && cl_leanmodel_up_speed.value * ef_speed < 1) // bad things happen if this goes over 1, so prevent the effect { // prevent the gun from doing a 360* rotation when going around the 0 <-> 360 border - if(cl.viewangles[PITCH] - cl.viewmodel_lean[PITCH] >= 180) - cl.viewmodel_lean[PITCH] += 360; - if(cl.viewmodel_lean[PITCH] - cl.viewangles[PITCH] >= 180) - cl.viewmodel_lean[PITCH] -= 360; + if(cl.viewangles[PITCH] - gunangles[PITCH] >= 180) + gunangles[PITCH] += 360; + if(gunangles[PITCH] - cl.viewangles[PITCH] >= 180) + gunangles[PITCH] -= 360; - d = cl.viewangles[PITCH] - cl.viewmodel_lean[PITCH]; + d = cl.viewangles[PITCH] - gunangles[PITCH]; cl_leanmodel_up_speed.value = bound(0, cl_leanmodel_up_speed.value, 1); - cl.viewmodel_lean[PITCH] = bound(cl.viewangles[PITCH] - cl_leanmodel_up_limit.value, cl.viewmodel_lean[PITCH] * (1 - cl_leanmodel_up_speed.value) + cl.viewangles[PITCH] * cl_leanmodel_up_speed.value, cl.viewangles[PITCH] + cl_leanmodel_up_limit.value); + gunangles[PITCH] = bound(cl.viewangles[PITCH] - cl_leanmodel_up_limit.value, gunangles[PITCH] * (1 - cl_leanmodel_up_speed.value) + cl.viewangles[PITCH] * cl_leanmodel_up_speed.value, cl.viewangles[PITCH] + cl_leanmodel_up_limit.value); } else - cl.viewmodel_lean[PITCH] = cl.viewangles[PITCH]; + gunangles[PITCH] = cl.viewangles[PITCH]; if(cl_leanmodel_side.value && cl_leanmodel_side_speed.value * ef_speed < 1) // bad things happen if this goes over 1, so prevent the effect { // prevent the gun from doing a 360* rotation when going around the 0 <-> 360 border - if(cl.viewangles[YAW] - cl.viewmodel_lean[YAW] >= 180) - cl.viewmodel_lean[YAW] += 360; - if(cl.viewmodel_lean[YAW] - cl.viewangles[YAW] >= 180) - cl.viewmodel_lean[YAW] -= 360; + if(cl.viewangles[YAW] - gunangles[YAW] >= 180) + gunangles[YAW] += 360; + if(gunangles[YAW] - cl.viewangles[YAW] >= 180) + gunangles[YAW] -= 360; - d = cl.viewangles[YAW] - cl.viewmodel_lean[YAW]; + d = cl.viewangles[YAW] - gunangles[YAW]; cl_leanmodel_side_speed.value = bound(0, cl_leanmodel_side_speed.value, 1); - cl.viewmodel_lean[YAW] = bound(cl.viewangles[YAW] - cl_leanmodel_side_limit.value, cl.viewmodel_lean[YAW] * (1 - cl_leanmodel_side_speed.value) + cl.viewangles[YAW] * cl_leanmodel_side_speed.value, cl.viewangles[YAW] + cl_leanmodel_side_limit.value); + gunangles[YAW] = bound(cl.viewangles[YAW] - cl_leanmodel_side_limit.value, gunangles[YAW] * (1 - cl_leanmodel_side_speed.value) + cl.viewangles[YAW] * cl_leanmodel_side_speed.value, cl.viewangles[YAW] + cl_leanmodel_side_limit.value); } else - cl.viewmodel_lean[YAW] = cl.viewangles[YAW]; + gunangles[YAW] = cl.viewangles[YAW]; - VectorSet(gunangles, cl.viewmodel_lean[PITCH], cl.viewmodel_lean[YAW], viewangles[2]); + gunangles[ROLL] = viewangles[2]; // gun model following code if(cl_followmodel_side.value) { - cl.viewmodel_drag[0] = vieworg[0] - bound(-cl_followmodel_side_limit.value, cl.movement_velocity[0] * cl_followmodel_side_speed.value, cl_followmodel_side_limit.value); - cl.viewmodel_drag[1] = vieworg[1] - bound(-cl_followmodel_side_limit.value, cl.movement_velocity[1] * cl_followmodel_side_speed.value, cl_followmodel_side_limit.value); + gunorg[0] = vieworg[0] - bound(-cl_followmodel_side_limit.value, cl.movement_velocity[0] * cl_followmodel_side_speed.value, cl_followmodel_side_limit.value); + gunorg[1] = vieworg[1] - bound(-cl_followmodel_side_limit.value, cl.movement_velocity[1] * cl_followmodel_side_speed.value, cl_followmodel_side_limit.value); } else { - cl.viewmodel_drag[0] = vieworg[0]; - cl.viewmodel_drag[1] = vieworg[1]; + gunorg[0] = vieworg[0]; + gunorg[1] = vieworg[1]; } if(cl_followmodel_up.value) { - cl.viewmodel_drag[2] = vieworg[2] - bound(-cl_followmodel_up_limit.value, cl.movement_velocity[2] * cl_followmodel_up_speed.value, cl_followmodel_up_limit.value); + gunorg[2] = vieworg[2] - bound(-cl_followmodel_up_limit.value, cl.movement_velocity[2] * cl_followmodel_up_speed.value, cl_followmodel_up_limit.value); } else { - cl.viewmodel_drag[2] = vieworg[2]; + gunorg[2] = vieworg[2]; } - VectorCopy(cl.viewmodel_drag, gunorg); - // view bobbing code xyspeed = sqrt(cl.movement_velocity[0]*cl.movement_velocity[0] + cl.movement_velocity[1]*cl.movement_velocity[1]); if (cl_bob.value && cl_bobcycle.value)