From: Mirio Date: Wed, 25 Apr 2018 14:23:57 +0000 (+0200) Subject: Fix more conflicts X-Git-Tag: xonotic-v0.8.5~120 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=80fe939b9c6f1c24dda962d3486a3c5f5b2c4cd2;p=xonotic%2Fxonotic-maps.pk3dir.git Fix more conflicts --- 80fe939b9c6f1c24dda962d3486a3c5f5b2c4cd2 diff --cc scripts/entities.ent index 944a2abf,57c999ea..b8208cc4 --- a/scripts/entities.ent +++ b/scripts/entities.ent @@@ -682,32 -697,6 +697,35 @@@ This is the only correct way to put key itemkeys MUST always have exactly one bit set. ++ + +SILVER key. +-----------KEYS------------ +color of the key (default: '.9 .9 .9'). +message to print when player picks up this key. +custom model to use. +custom sound to play when player picks up the key. +-------- SPAWNFLAGS -------- +the item will float in air, instead of aligning to the floor by falling +---------NOTES---------- +Don't use this entity on new maps! Use item_key instead. + + + +GOLD key. +-----------KEYS------------ +color of the key (default: '1 .9 0'). +message to print when player picks up this key. +custom model to use. +custom sound to play when player picks up the key. +-------- SPAWNFLAGS -------- +the item will float in air, instead of aligning to the floor by falling +---------NOTES---------- +Don't use this entity on new maps! Use item_key instead. + + ++ ++ Instagib ammo. Always contains 5 (g_instagib_ammo_drop) shots.