From: Mircea Kitsune Date: Mon, 4 Oct 2010 22:02:18 +0000 (+0300) Subject: Falling improvements, first part: Add bob-falling cvars from darkplaces, that were... X-Git-Tag: xonotic-v0.1.0preview~282^2~3 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=80dd874eb08dcf157c3eecaf6da32298e8b03fbe;p=xonotic%2Fxonotic-data.pk3dir.git Falling improvements, first part: Add bob-falling cvars from darkplaces, that were probably forgotten. Enable fall bobbing by default, imo it is discrete and shouldn't bother anyone. --- diff --git a/defaultXonotic.cfg b/defaultXonotic.cfg index 2e535c395..ccc5f465d 100644 --- a/defaultXonotic.cfg +++ b/defaultXonotic.cfg @@ -233,6 +233,11 @@ v_deathtilt 0 // needed for spectators (who are dead to avoid prediction) cl_deathfade 1 // fade screen to dark red when dead, value represents how fast the fade is (higher is faster) cl_bobcycle 0 // how long the cycle of up/down view movement takes (only works if cl_bob is not 0), default is 0.6 cl_bob 0.01 // how much view moves up/down when moving (does not move if cl_bobcycle is 0, but still enables cl_bobmodel), default is 0.02 +cl_bob2cycle 0 // how long the cycle of left/right view movement takes (only works if cl_bob2 is not 0), default is 0.6 +cl_bob2 0.01 // how much view moves left/right when moving (does not move if cl_bob2cycle is 0), default is 0.01 +cl_bobfall 0.05 "how much the view swings down when falling (influenced by the speed you hit the ground with)" +cl_bobfallcycle 3 "speed of the bobfall swing" +cl_bobfallspeed 200 "necessary amount of speed for bob-falling to occur" cl_bobmodel 1 // whether to have gun model move around on screen when moving (only works if cl_bob is not 0), default is 1 cl_leanmodel 1 // enables weapon leaning effect when looking around cl_leanmodel_side_speed 0.7 "gun leaning sideways speed"