From: tomaz Date: Tue, 7 Sep 2004 23:30:36 +0000 (+0000) Subject: 351 X-Git-Tag: xonotic-v0.1.0preview~5632 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=807a2d21bd8d7ef7eb82b04eb631057d89b3526d;p=xonotic%2Fdarkplaces.git 351 git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4451 d7cf8633-e32d-0410-b094-e92efae38249 --- diff --git a/todo b/todo index 4abead82..59895ef9 100644 --- a/todo +++ b/todo @@ -25,7 +25,6 @@ -d darkplaces: add wav music playback (-Joseph Caporale, Static_Fiend) -d dpmod: make grapple off-hand (joe hill) -d dpmod: make grunts reload less often, like every 10 shotgun shells (scar3crow) --d dpmod: modify anglemod to be able to recover from extremely large angles numbers (Zombie13) -f darkplaces client: fix view blends slightly lingering as time goes on, they should go away completely (Cruaich) -f darkplaces server: add an extension to indicate that MOVETYPE_WALK works on non-clients (tell FrikaC) -f darkplaces testing: figure out a workaround for broken gcc optimizers on BoxOnPlaneSide? (Diablo-D3) @@ -680,6 +679,7 @@ d dpmod: make enforcers drop more cells for plasma gun (Sajt) d dpmod: make tarbabies easier to kill? (Sajt) d dpmod: make tarbabies explode larger (Sajt) d dpmod: make the in-wall spikeballs only appear in developer 1 mode (Tomaz) +d dpmod: modify anglemod to be able to recover from extremely large angles numbers (Zombie13) d dpmod: post new dpmod build. d dpmod: switch to new Tomaz weapon models d dpmod: use Tomaz's ammo box models (Tomaz)