From: havoc Date: Mon, 13 Jun 2005 12:05:14 +0000 (+0000) Subject: 376 X-Git-Tag: xonotic-v0.1.0preview~4752 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=8034fda50b305bc4b363e4726c9216a0a4eb6a9e;p=xonotic%2Fdarkplaces.git 376 git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5430 d7cf8633-e32d-0410-b094-e92efae38249 --- diff --git a/todo b/todo index d6915458..3c34d223 100644 --- a/todo +++ b/todo @@ -3,8 +3,11 @@ -d (Gilgamesh) feature darkplaces protocol: add back colormod extension (FrikaC, Uffe, Gilgamesh, Wazat) -d (Kinn, romi) bug darkplaces WGL client: default WGL input back to GDI, the DirectInput driver is malfunctioning, losing key release messages, stuttering mouse input, and lacks mouse wheel support (Wazat, Kinn) -d (Mabus) bug darkplaces loading: test zlib support with entirely pk3'd id1 data (should crash because of zlib not being setup early enough - fix this) (Mabus) +-d (RenegadeC) bug darkplaces prvm: the merged remove is causing a Host_Error on already removed entities, which happens in id1 start.bsp (RenegadeC) -d (Sajt) bug darkplaces renderer: fix q3bsp fogging (Sajt) +-d (Spike) bug darkplaces console: inserting characters in the commandline is not adding a nul terminator to the commandline, resulting in lots of trash from older commandlines suddenly showing up (Spike) -d (Toddd) bug darkplaces client: fix gl_flashblend, it's still drawing rtdlights even when gl_flashblend is on (Toddd) +-d (Vermeulen, suminigashi, Willis) bug darkplaces server: local server is not being killed when you join another server (Vermeulen, suminigashi, Willis) -d (VorteX) feature darkplaces protocol: allow sending of additional precaches during game, this needs to send a reliable message to all connected clients stating the new filename to load, and also to be sent to new connections (VorteX, Vermeulen) -d (flum) bug darkplaces client: corona on your own muzzleflash is annoying when looking down because it can be seen, disable corona on all muzzleflashes (flum) -d (mashakos) bug darkplaces input: fix the mouse move when console is raised in glx, probably by ignoring the first move after console raise (mashakos) @@ -14,22 +17,22 @@ 0 bug darkplaces WGL/GLX/SDL client bug: if sound is unavailable (causing a freeze waiting for it to become available), the config is reset (SavageX) 0 bug darkplaces bsd filesystem: read() is failing (not returning the requested amount) on freebsd when reading files, whether actual files or in a pk3 - somehow it is still able to read the pk3 zip directory though (suminigashi, Elric) 0 bug darkplaces capturevideo: cl_capturevideo 1 with sound off is not locking the framerate of a server (Vermeulen) -0 bug darkplaces client/server: unable to control player in TAoV multiplayer (RenegadeC) +0 bug darkplaces client: do replay cl_movement queue each time a move is added, as this is called from the server packet parser, which can overwhelm the client with several packets in one frame, leading to a complete lockup until the level changes (Black) 0 bug darkplaces client: lightning beam following owner is not working well with cl_movement mode -0 bug darkplaces client: make server queries use a queue to avoid flooding out queries too fast (Willis) -0 bug darkplaces client: occasionally when level changes on remote server, Host_Error occurs (LordHavoc) -0 bug darkplaces client: occasionally when level changes on remote server, connection stops and console scrolls wildly without user intervention, and it does not print any kind of error to the terminal, vid_restart in this state causes a crash (LordHavoc) +0 bug darkplaces client: pain flash seems to be framerate dependent? (Urre) 0 bug darkplaces collisions: curve collisions sometimes catch on the lip of the edge, pushing into the curved back wall around certain jumppads in Nexuiz for example consistently gets stuck just below the ledge (HReaper) 0 bug darkplaces command: "rate", "playermodel", "playerskin", "pmodel" commands can spam server console with usage statements (Spike) -0 bug darkplaces console: bug: when logging using log_file and log_sync 0, setting log_file back to "" does not close the file until another message is posted? -0 bug darkplaces console: inserting text is not copying the trailing nul, old text starts to appear (Spike) +0 bug darkplaces console: when logging using log_file and log_sync 0, setting log_file back to "" does not close the file until another message is posted? 0 bug darkplaces crash: q3dm2 and q3dm11 crash (Stribbs) +0 bug darkplaces fs: invalid pk3 archives prevent engine from starting (Willis) 0 bug darkplaces input: centerview command isn't doing anything until console is activated, it should begin the pitch drift immediately as in quake (Sajt) 0 bug darkplaces loader: check for out of bounds lump data ranges in maps (FrikaC) 0 bug darkplaces loader: check for truncated sound files (FrikaC) 0 bug darkplaces loader: nexuiz loading a level often loops part of the map's music during loading, this is probably an extra Host_Frame being executed during loading, where it shouldn't be (Vermeulen) 0 bug darkplaces loader: occasional crash due to memory corruption when doing "deathmatch 1;map start" during demo loop (Willis) 0 bug darkplaces makefile: add icon to windows sdl builds (RenegadeC) +0 bug darkplaces menuvm: menu input focus is lost if a map command occurs while in menu, even if it fails the menu still lost focus and is unusable until closed and reopened with escape key (Black, Vermeulen) +0 bug darkplaces particles: cl_particles_quality is affecting lifetime of decals, it should not 0 bug darkplaces physics: corpses/gibs are not riding down e1m1 lift (scar3crow) 0 bug darkplaces physics: figure out why monsters keep making fall pain sound after they've landed in dpmod (Cruaich) 0 bug darkplaces physics: q3bsp collisions are still glitchy, particularly gunshots hitting thin air near brushes, even with mod_q3bsp_optimizedtraceline 0, test in dpdm2r by shooting down through gaps in the architecture around the top platform (Vermeulen) @@ -37,19 +40,23 @@ 0 bug darkplaces physics: the zombie lift in e3m2 before the gold key is not working (scar3crow) 0 bug darkplaces protocol: it's possible to get a "received signon 1 when at 1" error in singleplayer when restarting level, perhaps this relates to very low framerate 0 bug darkplaces protocol: models sometimes staying in nexuiz after a big battle, entities that don't exist on the server anymore (Spike) +0 bug darkplaces protocol: sometimes players are invisible in nexuiz, showing only their gun model, this may be related to svc_precache messages not being sent during signon (Vermeulen) +0 bug darkplaces prvm: add back the leak checking http://cvs.icculus.org/cvs/twilight/darkplaces/prvm_cmds.c?r1=1.67&r2=1.68 (Black) +0 bug darkplaces prvm: assignment to world is not producing an error after world spawn stage (Spike) 0 bug darkplaces renderer: add r_shadow_glsl_usehalffloats cvar to make make GLSL shaders use "half" data type, automatically set this if on GFFX (MauveBib, SavageX) 0 bug darkplaces renderer: animated textures are not being lit by static rtlights (LordHavoc) 0 bug darkplaces renderer: audit all text drawing to make color codes work properly everywhere, right now they are even managing to mess up death message printing if someone has a color code in their name (Vermeulen) 0 bug darkplaces renderer: do bloom effect before world crosshair and coronas and things (KrimZon) 0 bug darkplaces renderer: lit sprites (which use R_CompleteLightPoint) are being lit blue by glow_color 108 dlights (Cheapy) 0 bug darkplaces renderer: make sure that the texture fragment allocator can upload a full size block that uses the entire image, this may involve width/height comparisons needing a + 1 (fuh) +0 bug darkplaces renderer: make sure that unlit maps show up fullbright (Wazat) 0 bug darkplaces renderer: opaque water (r_wateralpha 1) is not being lit by rtlights (LordHavoc) 0 bug darkplaces renderer: reverse corona traceline direction so that a player in solid can see coronas (Urre) 0 bug darkplaces renderer: text coloring is only affecting the first line of messagemode text (LordHavoc) -0 bug darkplaces renderer: texture bindings are sometimes somehow messing up texture uploads, replacing the wrong texture (LordHavoc) 0 bug darkplaces renderer: vertex normals seem to be generated backwards (LordHavoc) 0 bug darkplaces server: PF_vectorvectors is broken, given a v_forward from makevectors (not using roll) it does not give the same v_right and v_up vectors (VorteX) 0 bug darkplaces server: add TE_FLAMEJET builtin and add extension (Supajoe) +0 bug darkplaces server: add color code to start of chat message to prevent nick colors from messing up the text color 0 bug darkplaces server: apparently MOVETYPE_WALK on non-players is frequently resetting origin to oldorigin, why does it think it's in solid? (Wazat) 0 bug darkplaces server: figure out what's breaking RenegadeC's TAOV monster jump code (RenegadeC) 0 bug darkplaces server: losing player colors on join (LordHavoc) @@ -88,6 +95,7 @@ 0 change darkplaces renderer: build a temporary msurface_t struct in model renderer and call map surface list renderer, eliminating model surface renderer (LordHavoc) 0 change darkplaces renderer: make "sky" keys in worldspawn override q3 sky shaders (Vermeulen) 0 change darkplaces renderer: make meshqueue transparent sorting take a farclip instead of using 4096 (LordHavoc) +0 change darkplaces renderer: use 16th power specular instead of 8th power (LordHavoc) 0 change darkplaces renderer: write rendering functions that take msurface_t * lists and migrate most of renderer to them (LordHavoc) 0 change darkplaces server: make dedicated server not load images (maybe all fail?) 0 cleanup darkplaces memory: add Mem_AllocNoClear function, and use it where possible, if developer is on it should clear with random garbage @@ -99,11 +107,15 @@ 0 feature darkplaces console: add condump command to output recent console history (note: wordwrap will remain, trailing spaces will be stripped though), and add it to the readme (Edward Holness) 0 feature darkplaces docs: write docs about in_bind/in_bindmap in readme (shadowalker) 0 feature darkplaces editlights: split rtlight drawshadows option into drawworldshadows and drawentityshadows options, this allows combinations like no world shadows (for speed) but still having entity shadows (Mitchell, romi) +0 feature darkplaces init: add -demo option like -benchmark except playdemo instead of timedemo +0 feature darkplaces init: add -demolooponly option which makes escape key quit, and disables all other keys (Speedy) 0 feature darkplaces loader: add hud_clearprecache and hud_precachepic commands to preload pics by name, these get reloaded by r_restart as well, mods can put a lot of these commands in their default.cfg to precache needed hud art (Tomaz) 0 feature darkplaces loader: load separate _lower.tga and _upper.tga sky textures to allow resolutions other than 128x128 per layer (Idot) 0 feature darkplaces menu: add gl_picmip setting to graphics options menu, and an r_restart button (LordHavoc) 0 feature darkplaces model: add model_exportobj console command to allow exporting a specified model as .obj (Randy) +0 feature darkplaces networking: add "packet serverip:port command" command to send out of band packets, and hexdump the replies (Spike) 0 feature darkplaces particles: add a vertical splash effect to raindrop splashes, not just the ring (Stribbs) +0 feature darkplaces playerphysics: add sv_maxairspeed cvar and use it in sv_user.c, default 30 to match quake player physics (Vermeulen) 0 feature darkplaces protocol: add DP_GFX_QUAKE3MODELTAGS_ATTACHMENTTYPE extension to allow attachments to affect only origin or only orientation, and enable/disable client camera turning while attached (Urre) 0 feature darkplaces protocol: add DP_SENSITIVITYSCALE extension which scales sensitivity on client like viewzoom does, but without affecting fov, note if this is non-zero it overrides viewzoom sensitivity entirely, it does not scale it (Urre) 0 feature darkplaces protocol: add DP_TE_BUBBLES to make a burst of bubbles underwater (Supa, shadowalker) @@ -121,6 +133,7 @@ 0 feature darkplaces renderer: add per-entity PolygonOffset to renderer, to allow zfighting bmodel/world glitches to be fixed, this has to affect all rendering involving the entity, including light/shadow (Tomaz) 0 feature darkplaces renderer: add procedural ripple distortion texture of some sort for use with envmap reflections (FrikaC) 0 feature darkplaces renderer: add r_shadow_light_polygonoffset and polygonfactor cvars for lighting polygons (Diablo-D3) +0 feature darkplaces renderer: save r_shadow_glsl* cvars (and possibly a few others) to config because they are useful user settings (SavageX) 0 feature darkplaces server: add DP_QC_STRTOKEN extension with these functions: float strtokens(string s, string separator) = #;string strtoken(string s, string separator, float index) = #; (FrikaC) 0 feature darkplaces server: add DP_QC_WRITESTRING2 extension, same as writestring but does not write trailing 0 (shadowalker) 0 feature darkplaces server: add DP_SV_DRAWONLYTOTEAM extension (Supajoe) @@ -238,7 +251,8 @@ 2 feature darkplaces client: cl_particles_maximum cvar (default 32768) which would change number of particles allowed at once (TheBeast) 2 feature darkplaces client: decal clipping (romi, Sajt) 2 feature darkplaces client: make CL_Video use TEXF_FRAGMENT again by adding general, transparent support for it in all drawqueue functions (so you dont need to call FragmentLocation) (Black) -2 feature darkplaces console: add a "maps" command which takes the list from "dir maps/*.bsp" and prints the actual names of all the levels according to their worldspawn.message keys (RPG) +2 feature darkplaces client: make tab completion able to complete map names when using a map or changelevel command (Zenex) +2 feature darkplaces console: add a "maps" command which takes the list from "dir maps/*.bsp" and prints the actual names of all the levels according to their worldspawn.message keys (RPG, Zenex) 2 feature darkplaces console: expand parameters such as $cvar to use the value of the cvar, DP_CON_EXPANDCVAR (up2nogood) 2 feature darkplaces console: make aliases given parameters insert the parameters in place of $1, $2, $* macros in the alias string, add this as DP_CON_ALIASPARAMETERS (up2nogood) 2 feature darkplaces image: add scaling capabilities to Image_CopyMux @@ -343,6 +357,7 @@ 4 optimization darkplaces renderer: add cubemap light filter texture culling based on how much of the cubemap is used somehow (Vermeulen) 5 feature darkplaces client: add a "edictedit" command to open up a dialog to edit an edict (allow multiple dialogs to be open at once) 5 feature darkplaces client: add qc debugger, which would have its own very simple fullscreen console, this would be called directly from the qc interpreter, not from client (painQuin) +5 feature darkplaces console: r_textutf8 cvar (to parse UTF-8 codes), should affect all text rendering, using multiple conchar images for different groups of 256 characters (VorteX) 5 feature darkplaces renderer: add ALIASSKIN_NOCULLFACE and ALIASSKIN_SORTTRIANGLES flags, and figure out how to activate them somehow (FrikaC) 5 feature darkplaces renderer: add dpshader support 5 feature darkplaces renderer: add some kind of sun flare support, possibly stored in a dpshader (CheapAlert) @@ -360,13 +375,21 @@ 7 feature darkplaces renderer: make it work on Savage4 again (Ender) 7 feature darkplaces renderer: mirrors (Sajt) 7 feature darkplaces renderer: shadow volume clipping (romi) +d bug darkplaces Mac filesystem: on Mac dlopen is not finding dylib files alongside the executable, do a more thorough search (Zenex) +d bug darkplaces Mac filesystem: on Mac init the basedir to argv[0] truncated to not include the *.app/ part of the path onward (Zenex) +d bug darkplaces SDL input: changing video mode causes it to ignore all character events from then on d bug darkplaces X11 keyboard: make sure that the XLookupString code is not little endian specific (Elric, jitspoe) +d bug darkplaces client/server: unable to control player in TAoV multiplayer (RenegadeC) d bug darkplaces client: GAME_NEXUIZ spews a number of warnings about gfx/ images not being found (Vermeulen) d bug darkplaces client: disable vsync when doing a timedemo (Randy) d bug darkplaces client: make envmap command work with the corrected layout +d bug darkplaces client: make server queries use a queue to avoid flooding out queries too fast (Willis) d bug darkplaces client: te_customflash isn't working? (Wazat) d bug darkplaces collision: check Urre's sltest.bsp and slopestuck.dem and fix the sticking bug, which only happens with sv_newflymove 1 (Urre) +d bug darkplaces commands: say command is not posting to server console (Vermeulen) d bug darkplaces general: make all text parsing routines support Mac newlines; \r with no \n (Zenex) +d bug darkplaces hud: sometimes texture borders wrap, causing annoying seams at the edges of pics, use TEXF_CLAMP +d bug darkplaces init: only print "Playing shareware version." notice if running GAME_QUAKE (MrBIOS) d bug darkplaces input: ignore first mouse move in windows fullscreen when coming back from an alt-tab (sublim3) d bug darkplaces loader: AliasSkinFiles stuff is crashing because of the changed skin indexing, it needs to step in multiples of num_surfaces not 1 (Willis) d bug darkplaces loader: fix hlbsp transparent surface support (mrinsane) @@ -935,6 +958,8 @@ d revelation: reduce damage from weapons (romi) d sv_user.qc: figure out why looking up/down slows movement and fix it (Vermeulen) d zmodel: fix scale and origin commands (Vermeulen) f LordHavoc: examine .mb (Maya Binary) file from Electro and learn its format (Electro) +f bug darkplaces client: occasionally when level changes on remote server, Host_Error occurs (LordHavoc) +f bug darkplaces client: occasionally when level changes on remote server, connection stops and console scrolls wildly without user intervention, and it does not print any kind of error to the terminal, vid_restart in this state causes a crash (LordHavoc) f bug darkplaces renderer: alias layers should have a shadow volume pass so that nodraw textures don't cast a shadow f bug darkplaces renderer: fix disappearing viewmodel (and other models) when in an unvised q3bsp, or partially inside a wall in q3bsp f darkplaces client: add chase_pitch cvar to control pitch angle of chase camera, and chase_angle cvar to control yaw angle of chase camera, and add back chase_right cvar (Electro)