From: LegendaryGuard Date: Thu, 8 Dec 2022 22:10:52 +0000 (+0100) Subject: Revert Gak model X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=7fd1546cea3352936893eacec6a38833572da0b0;p=xonotic%2Fxonotic-data.pk3dir.git Revert Gak model --- diff --git a/models/player/gak.iqm b/models/player/gak.iqm index 05596aa1d..275921e1d 100644 Binary files a/models/player/gak.iqm and b/models/player/gak.iqm differ diff --git a/models/player/gak.iqm.framegroups b/models/player/gak.iqm.framegroups index 3a92eaa21..98eabd70b 100644 --- a/models/player/gak.iqm.framegroups +++ b/models/player/gak.iqm.framegroups @@ -1,47 +1,31 @@ -/* -***************************************** -************* ! WARNING ! ************* -============= DO NOT MODIFY ============= -***************************************** -Generated framegroups file for player_model -Used by DarkPlaces to simulate frame groups in DPM models. - -Thanks to dpmodel tool, using .smd mesh and animations -we can know where's correct or not. -That's a logical way to know how to do export correctly. - -Note: every frame is reduced (-1), e.g. -1 37 30 0 => 0 36 30 0 -*/ - -0 36 30 0 // player_model dieone -36 20 30 0 // player_model dietwo -58 15 15 1 // player_model draw -74 20 10 1 // player_model duck -95 21 32 1 // player_model duckwalk -117 16 15 0 // player_model duckjump -134 15 10 1 // player_model duckidle -150 41 5 1 // player_model idle -192 139 25 0 // player_model jump // (139: 21) // 214 139 25 0 // player_model fly -354 15 24 0 // player_model painone -370 17 34 0 // player_model paintwo -389 3 3 0 // player_model shoot -392 21 15 1 // player_model taunt -414 21 29 1 // player_model run -436 21 29 1 // player_model runbackwards -458 21 29 1 // player_model strafeleft -480 21 29 1 // player_model straferight -502 2 15 0 // player_model deadone -505 2 15 0 // player_model deadtwo -508 21 29 1 // player_model forwardright -530 21 29 1 // player_model forwardleft -552 21 29 1 // player_model backright -574 21 29 1 // player_model backleft -596 21 20 0 // player_model melee -618 21 32 1 // player_model duckwalkbackwards -640 21 32 1 // player_model duckstrafeleft -662 21 32 1 // player_model duckstraferight -684 21 32 1 // player_model duckforwardright -706 21 32 1 // player_model duckforwardleft -728 21 32 1 // player_model duckbackwardright -750 21 32 1 // player_model duckbackwardleft +0 36 15.000000 0 // dieone +36 20 15.000000 0 // dietwo +56 15 15.000000 1 // draw +71 20 15.000000 1 // duck +91 21 30.000000 1 // duckwalk +112 16 15.000000 0 // duckjump +128 15 5.000000 1 // duckidle +143 41 5.000000 1 // idle +184 160 25.000000 0 // jump +344 15 15.000000 0 // painone +359 17 15.000000 0 // paintwo +376 3 15.000000 0 // shoot +379 21 15.000000 1 // taunt +400 21 35.000000 1 // run +421 21 35.000000 1 // runbackwards +442 21 35.000000 1 // strafeleft +463 21 35.000000 1 // straferight +484 2 15.000000 0 // deadone +486 2 15.000000 0 // deadtwo +488 21 35.000000 1 // forwardright +509 21 35.000000 1 // forwardleft +530 21 35.000000 1 // backright +551 21 30.000000 1 // backleft +572 21 20.000000 0 // melee +593 21 30.000000 1 // duckwalkbackwards +91 21 30.000000 1 // duckwalkstrafeleft +91 21 30.000000 1 // duckwalkstraferight +91 21 30.000000 1 // duckwalkforwardright +91 21 30.000000 1 // duckwalkforwardleft +593 21 30.000000 1 // duckwalkbackright +593 21 30.000000 1 // duckwalkbackleft \ No newline at end of file