From: Mario Date: Sat, 25 Apr 2015 15:24:07 +0000 (+1000) Subject: Initial work for Connect Four minigame X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=7f7be60edf1664e2489672cd7e64baa6df77d3dd;p=xonotic%2Fxonotic-data.pk3dir.git Initial work for Connect Four minigame --- diff --git a/qcsrc/common/minigames/minigame/all.qh b/qcsrc/common/minigames/minigame/all.qh index e550ff468..ed4ccade0 100644 --- a/qcsrc/common/minigames/minigame/all.qh +++ b/qcsrc/common/minigames/minigame/all.qh @@ -62,6 +62,7 @@ that .owner is set to the minigame session entity and .minigame_autoclean is tru #include "nmm.qc" #include "ttt.qc" +//#include "c4.qc" /** * Registration: @@ -74,6 +75,8 @@ that .owner is set to the minigame session entity and .minigame_autoclean is tru MINIGAME(ttt, "Tic Tac Toe") \ /*empty line*/ +//MINIGAME(c4, "Connect Four") \ + /** * Set up automatic entity read/write functionality * To ensure that everything is handled automatically, spawn on the server using msle_spawn diff --git a/qcsrc/common/minigames/minigame/c4.qc b/qcsrc/common/minigames/minigame/c4.qc new file mode 100644 index 000000000..6e38afeb6 --- /dev/null +++ b/qcsrc/common/minigames/minigame/c4.qc @@ -0,0 +1,531 @@ +const float C4_TURN_PLACE = 0x0100; // player has to place a piece on the board +const float C4_TURN_WIN = 0x0200; // player has won +const float C4_TURN_DRAW = 0x0400; // no moves are possible +const float C4_TURN_NEXT = 0x0800; // a player wants to start a new match +const float C4_TURN_TYPE = 0x0f00; // turn type mask + +const float C4_TURN_TEAM1 = 0x0001; +const float C4_TURN_TEAM2 = 0x0002; +const float C4_TURN_TEAM = 0x000f; // turn team mask + +// send flags +const float C4_SF_PLAYERSCORE = MINIG_SF_CUSTOM; // send minigame_player scores (won matches) + +.float c4_npieces; // (minigame) number of pieces on the board (simplifies checking a draw) +.float c4_nexteam; // (minigame) next team (used to change the starting team on following matches) + +// find connect 4 piece given its tile name +entity c4_find_piece(entity minig, string tile) +{ + entity e = world; + while ( ( e = findentity(e,owner,minig) ) ) + if ( e.classname == "minigame_board_piece" && e.netname == tile ) + return e; + return world; +} + +// Checks if the given piece completes a row +bool c4_winning_piece(entity piece) +{ + int number = minigame_tile_number(piece.netname); + int letter = minigame_tile_letter(piece.netname); + + int i; + entity top = piece; + entity left = piece; + entity topleft = piece; + entity botleft = piece; + for(i = number; i < 6; ++i) + { + entity p = c4_find_piece(piece.owner,minigame_tile_buildname(letter, i)); + if(p.team == piece.team) + top = p; + else break; + } + + for(i = letter; i >= 0; --i) + { + entity p = c4_find_piece(piece.owner,minigame_tile_buildname(i, number)); + if(p.team == piece.team) + left = p; + else break; + } + + int j; + for(i = letter, j = number; i >= 0, j >= 0; --i, --j) + { + entity p = c4_find_piece(piece.owner,minigame_tile_buildname(i, j)); + if(p.team == piece.team) + botleft = p; + else break; + } + for(i = letter, j = number; i >= 0, j < 6; --i, ++j) + { + entity p = c4_find_piece(piece.owner,minigame_tile_buildname(i, j)); + if(p.team == piece.team) + topleft = p; + else break; + } + + // down + int found = 0; + for(i = minigame_tile_number(top.netname); i >= 0; --i) + { + if(c4_find_piece(piece.owner,minigame_tile_buildname(letter, i)).team == piece.team) + ++found; + else break; + } + + if(found >= 4) + return true; + + // right + found = 0; + for(i = minigame_tile_letter(left.netname); i < 7; ++i) + { + if(c4_find_piece(piece.owner,minigame_tile_buildname(i, number)).team == piece.team) + ++found; + else break; + } + + if(found >= 4) + return true; + + // diagright down + found = 0; + for(i = minigame_tile_letter(topleft.netname), j = minigame_tile_number(topleft.netname); i < 7, j >= 0; ++i, --j) + { + if(c4_find_piece(piece.owner,minigame_tile_buildname(i, j)).team == piece.team) + ++found; + else break; + } + + if(found >= 4) + return true; + + // diagright up + found = 0; + for(i = minigame_tile_letter(botleft.netname), j = minigame_tile_number(botleft.netname); i < 7, j < 6; ++i, ++j) + { + if(c4_find_piece(piece.owner,minigame_tile_buildname(i, j)).team == piece.team) + ++found; + else break; + } + + if(found >= 4) + return true; + + return false; +} + +// check if the tile name is valid (3x3 grid) +float c4_valid_tile(string tile) +{ + if ( !tile ) + return 0; + float number = minigame_tile_number(tile); + float letter = minigame_tile_letter(tile); + return 0 <= number && number < 6 && 0 <= letter && letter < 7; +} + +// make a move +void c4_move(entity minigame, entity player, string pos ) +{ + if ( minigame.minigame_flags & C4_TURN_PLACE ) + if ( pos && player.team == (minigame.minigame_flags & C4_TURN_TEAM) ) + { + if ( c4_valid_tile(pos) ) + if ( !c4_find_piece(minigame,pos) ) + { + entity piece = msle_spawn(minigame,"minigame_board_piece"); + piece.team = player.team; + piece.netname = strzone(pos); + minigame_server_sendflags(piece,MINIG_SF_ALL); + minigame_server_sendflags(minigame,MINIG_SF_UPDATE); + minigame.c4_npieces++; + minigame.c4_nexteam = minigame_next_team(player.team,2); + if ( c4_winning_piece(piece) ) + { + player.minigame_flags++; + minigame_server_sendflags(player, C4_SF_PLAYERSCORE); + minigame.minigame_flags = C4_TURN_WIN | player.team; + } + else if ( minigame.c4_npieces >= 21 ) + minigame.minigame_flags = C4_TURN_DRAW; + else + minigame.minigame_flags = C4_TURN_PLACE | minigame.c4_nexteam; + } + } +} + +// request a new match +void c4_next_match(entity minigame, entity player) +{ +#ifdef SVQC + // on multiplayer matches, wait for both players to agree + if ( minigame.minigame_flags & (C4_TURN_WIN|C4_TURN_DRAW) ) + { + minigame.minigame_flags = C4_TURN_NEXT | player.team; + minigame.SendFlags |= MINIG_SF_UPDATE; + } + else if ( (minigame.minigame_flags & C4_TURN_NEXT) && + !( minigame.minigame_flags & player.team ) ) +#endif + { + minigame.minigame_flags = C4_TURN_PLACE | minigame.c4_nexteam; + minigame_server_sendflags(minigame,MINIG_SF_UPDATE); + minigame.c4_npieces = 0; + entity e = world; + while ( ( e = findentity(e,owner,minigame) ) ) + if ( e.classname == "minigame_board_piece" ) + remove(e); + } +} + +#ifdef SVQC + + +// required function, handle server side events +float minigame_event_c4(entity minigame, string event, ...) +{ + switch(event) + { + case "start": + { + minigame.minigame_flags = (C4_TURN_PLACE | C4_TURN_TEAM1); + return true; + } + case "end": + { + entity e = world; + while( (e = findentity(e, owner, minigame)) ) + if(e.classname == "minigame_board_piece") + { + if(e.netname) { strunzone(e.netname); } + remove(e); + } + return false; + } + case "join": + { + float pl_num = minigame_count_players(minigame); + + // Don't allow more than 2 players + if(pl_num >= 2) { return false; } + + // Get the right team + if(minigame.minigame_players) + return minigame_next_team(minigame.minigame_players.team, 2); + + // Team 1 by default + return 1; + } + case "cmd": + { + switch(argv(0)) + { + case "move": + c4_move(minigame, ...(0,entity), ...(1,float) == 2 ? argv(1) : string_null ); + return true; + case "next": + c4_next_match(minigame,...(0,entity)); + return true; + } + + return false; + } + case "network_send": + { + entity sent = ...(0,entity); + float sf = ...(1,float); + if ( sent.classname == "minigame_player" && (sf & C4_SF_PLAYERSCORE ) ) + { + WriteByte(MSG_ENTITY,sent.minigame_flags); + } + return false; + } + } + + return false; +} + + +#elif defined(CSQC) + +string c4_curr_pos; // identifier of the tile under the mouse +vector c4_boardpos; // HUD board position +vector c4_boardsize;// HUD board size +.float c4_checkwin; // Used to optimize checks to display a win + +// Required function, draw the game board +void minigame_hud_board_c4(vector pos, vector mySize) +{ + minigame_hud_fitsqare(pos, mySize); + c4_boardpos = pos; + c4_boardsize = mySize; + + minigame_hud_simpleboard(pos,mySize,minigame_texture("c4/board")); + + vector tile_size = minigame_hud_denormalize_size(('1 0 0' / 6) + ('0 1 0' / 6),pos,mySize); + vector tile_pos; + + if ( (active_minigame.minigame_flags & C4_TURN_TEAM) == minigame_self.team ) + if ( c4_valid_tile(c4_curr_pos) ) + { + tile_pos = minigame_tile_pos(c4_curr_pos,6,7); + tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize); + minigame_drawpic_centered( tile_pos, + minigame_texture(strcat("c4/piece",ftos(minigame_self.team))), + tile_size, '1 1 1', panel_fg_alpha/2, DRAWFLAG_NORMAL ); + } + + entity e; + FOREACH_MINIGAME_ENTITY(e) + { + if ( e.classname == "minigame_board_piece" ) + { + tile_pos = minigame_tile_pos(e.netname,6,7); + tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize); + + if ( active_minigame.minigame_flags & C4_TURN_WIN ) + if ( !e.c4_checkwin ) + e.c4_checkwin = c4_winning_piece(e) ? 1 : -1; + + float icon_color = 1; + if ( e.c4_checkwin == -1 ) + icon_color = 0.4; + else if ( e.c4_checkwin == 1 ) + { + icon_color = 2; + minigame_drawpic_centered( tile_pos, minigame_texture("c4/winglow"), + tile_size, '1 1 1', panel_fg_alpha, DRAWFLAG_ADDITIVE ); + } + + minigame_drawpic_centered( tile_pos, + minigame_texture(strcat("c4/piece",ftos(e.team))), + tile_size, '1 1 1'*icon_color, panel_fg_alpha, DRAWFLAG_NORMAL ); + } + } +} + + +// Required function, draw the game status panel +void minigame_hud_status_c4(vector pos, vector mySize) +{ + HUD_Panel_DrawBg(1); + vector ts; + ts = minigame_drawstring_wrapped(mySize_x,pos,active_minigame.descriptor.message, + hud_fontsize * 2, '0.25 0.47 0.72', panel_fg_alpha, DRAWFLAG_NORMAL,0.5); + + pos_y += ts_y; + mySize_y -= ts_y; + + vector player_fontsize = hud_fontsize * 1.75; + ts_y = ( mySize_y - 2*player_fontsize_y ) / 2; + ts_x = mySize_x; + vector mypos; + vector tile_size = '24 24 0'; + + entity e; + FOREACH_MINIGAME_ENTITY(e) + { + if ( e.classname == "minigame_player" ) + { + mypos = pos; + if ( e.team == 2 ) + mypos_y += player_fontsize_y + ts_y; + minigame_drawcolorcodedstring_trunc(mySize_x,mypos, + (e.minigame_playerslot ? GetPlayerName(e.minigame_playerslot-1) : _("AI")), + player_fontsize, panel_fg_alpha, DRAWFLAG_NORMAL); + + mypos_y += player_fontsize_y; + drawpic( mypos, + minigame_texture(strcat("c4/piece",ftos(e.team))), + tile_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL ); + + mypos_x += tile_size_x; + + drawstring(mypos,ftos(e.minigame_flags),tile_size, + '0.7 0.84 1', panel_fg_alpha, DRAWFLAG_NORMAL); + } + } +} + +// Turn a set of flags into a help message +string c4_turn_to_string(float turnflags) +{ + if ( turnflags & C4_TURN_DRAW ) + return _("Draw"); + + if ( turnflags & C4_TURN_WIN ) + { + if ( (turnflags&C4_TURN_TEAM) != minigame_self.team ) + return _("You lost the game!\nSelect \"^1Next Match^7\" on the menu for a rematch!"); + return _("You win!\nSelect \"^1Next Match^7\" on the menu to start a new match!"); + } + + if ( turnflags & C4_TURN_NEXT ) + { + if ( (turnflags&C4_TURN_TEAM) != minigame_self.team ) + return _("Select \"^1Next Match^7\" on the menu to start a new match!"); + return _("Wait for your opponent to confirm the rematch"); + } + + if ( (turnflags & C4_TURN_TEAM) != minigame_self.team ) + return _("Wait for your opponent to make their move"); + + if ( turnflags & C4_TURN_PLACE ) + return _("Click on the game board to place your piece"); + + return ""; +} + +// Make the correct move +void c4_make_move(entity minigame) +{ + if ( minigame.minigame_flags == (C4_TURN_PLACE|minigame_self.team) ) + { + minigame_cmd("move ",c4_curr_pos); + } +} + +void c4_set_curr_pos(string s) +{ + if ( c4_curr_pos ) + strunzone(c4_curr_pos); + if ( s ) + s = strzone(s); + c4_curr_pos = s; +} + +string c4_get_lowest_tile(entity minigame, string s) +{ + int i; + int end = 0; + for(i = 6; i >= 0; --i) + { + if(c4_find_piece(minigame,minigame_tile_buildname(minigame_tile_letter(s), i - 1)).team) + { + end = i; + break; + } + } + return minigame_tile_buildname(minigame_tile_letter(s), end); +} + +// Required function, handle client events +float minigame_event_c4(entity minigame, string event, ...) +{ + switch(event) + { + case "activate": + { + c4_set_curr_pos(""); + minigame.message = c4_turn_to_string(minigame.minigame_flags); + return false; + } + case "key_pressed": + { + if((minigame.minigame_flags & C4_TURN_TEAM) == minigame_self.team) + { + switch ( ...(0,float) ) + { + case K_RIGHTARROW: + case K_KP_RIGHTARROW: + if ( ! c4_curr_pos ) + c4_set_curr_pos(c4_get_lowest_tile(minigame, "a3")); + else + c4_set_curr_pos(c4_get_lowest_tile(minigame, minigame_relative_tile(c4_curr_pos,1,0,6,7))); + return true; + case K_LEFTARROW: + case K_KP_LEFTARROW: + if ( ! c4_curr_pos ) + c4_set_curr_pos(c4_get_lowest_tile(minigame, "c3")); + else + c4_set_curr_pos(c4_get_lowest_tile(minigame, minigame_relative_tile(c4_curr_pos,-1,0,6,7))); + return true; + /*case K_UPARROW: + case K_KP_UPARROW: + if ( ! c4_curr_pos ) + c4_set_curr_pos("a1"); + else + c4_set_curr_pos(minigame_relative_tile(c4_curr_pos,0,1,6,7)); + return true; + case K_DOWNARROW: + case K_KP_DOWNARROW: + if ( ! c4_curr_pos ) + c4_set_curr_pos("a3"); + else + c4_set_curr_pos(minigame_relative_tile(c4_curr_pos,0,-1,6,7)); + return true;*/ + case K_ENTER: + case K_KP_ENTER: + case K_SPACE: + c4_make_move(minigame); + return true; + } + } + + return false; + } + case "mouse_pressed": + { + if(...(0,float) == K_MOUSE1) + { + c4_make_move(minigame); + return true; + } + + return false; + } + case "mouse_moved": + { + vector mouse_pos = minigame_hud_normalize(mousepos,c4_boardpos,c4_boardsize); + if ( minigame.minigame_flags == (C4_TURN_PLACE|minigame_self.team) ) + { + c4_set_curr_pos(c4_get_lowest_tile(minigame, minigame_tile_name(mouse_pos,6,7))); + } + if ( ! c4_valid_tile(c4_curr_pos) ) + c4_set_curr_pos(""); + + return true; + } + case "network_receive": + { + entity sent = ...(0,entity); + float sf = ...(1,float); + if ( sent.classname == "minigame" ) + { + if ( sf & MINIG_SF_UPDATE ) + { + sent.message = c4_turn_to_string(sent.minigame_flags); + if ( sent.minigame_flags & minigame_self.team ) + minigame_prompt(); + } + } + else if ( sent.classname == "minigame_player" && (sf & C4_SF_PLAYERSCORE ) ) + { + sent.minigame_flags = ReadByte(); + } + + return false; + } + case "menu_show": + { + HUD_MinigameMenu_CustomEntry(...(0,entity),_("Next Match"),"next"); + return false; + } + case "menu_click": + { + if(...(0,string) == "next") + { + minigame_cmd("next"); + } + return false; + } + } + + return false; +} + +#endif \ No newline at end of file