From: Mattia Basaglia Date: Thu, 16 Mar 2017 18:45:22 +0000 (+0000) Subject: Add more turret flags X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=7f22b61d90c89dee2fe6eeae5402ad98789bab80;p=xonotic%2Fxonotic-maps.pk3dir.git Add more turret flags --- diff --git a/scripts/entities.ent b/scripts/entities.ent index 7d03e618..37acd274 100644 --- a/scripts/entities.ent +++ b/scripts/entities.ent @@ -2290,8 +2290,12 @@ Fast firing moderate damage bullet (hitscan) turret. 2 = double health, 0.5 = half Defend the position of this entity 5=red, 14=blue + -------- SPAWNFLAGS -------- Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals) +Prevents the turret from being dropped to the floor. +Disable builtin ammo regeneration. +Don't re-spawn. @@ -2306,6 +2310,9 @@ Fast firing moderate damage bullet (hitscan) turret. 5=red, 14=blue -------- SPAWNFLAGS -------- Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals) +Prevents the turret from being dropped to the floor. +Disable builtin ammo regeneration. +Don't re-spawn. ---------NOTES---------- Basic energy cannon @@ -2323,6 +2330,9 @@ basic energy cannon * 2 5=red, 14=blue -------- SPAWNFLAGS -------- Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals) +Prevents the turret from being dropped to the floor. +Disable builtin ammo regeneration. +Don't re-spawn. @@ -2338,6 +2348,9 @@ Only kills missiles, rockets, grenadelauncher & electro secondaries to be pr 5=red, 14=blue -------- SPAWNFLAGS -------- Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals) +Prevents the turret from being dropped to the floor. +Disable builtin ammo regeneration. +Don't re-spawn. @@ -2353,6 +2366,9 @@ Only kills missiles, rockets, grenadelauncher & electro secondaries to be pr 5=red, 14=blue -------- SPAWNFLAGS -------- Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals) +Prevents the turret from being dropped to the floor. +Disable builtin ammo regeneration. +Don't re-spawn. @@ -2368,6 +2384,9 @@ Only kills missiles, rockets, grenadelauncher & electro secondaries to be pr 5=red, 14=blue -------- SPAWNFLAGS -------- Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals) +Prevents the turret from being dropped to the floor. +Disable builtin ammo regeneration. +Don't re-spawn. @@ -2384,6 +2403,9 @@ Single powerful rocket with the ability to evade obstacles to find its target. V 5=red, 14=blue -------- SPAWNFLAGS -------- Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals) +Prevents the turret from being dropped to the floor. +Disable builtin ammo regeneration. +Don't re-spawn. @@ -2399,6 +2421,9 @@ Fires a lightning bolt that will jump to up to 10 targets if they are close enou 5=red, 14=blue -------- SPAWNFLAGS -------- Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals) +Prevents the turret from being dropped to the floor. +Disable builtin ammo regeneration. +Don't re-spawn. @@ -2414,6 +2439,9 @@ Constant beam weapon that will considerably slow its target down while dealing l 5=red, 14=blue -------- SPAWNFLAGS -------- Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals) +Prevents the turret from being dropped to the floor. +Disable builtin ammo regeneration. +Don't re-spawn. @@ -2428,6 +2456,9 @@ Constant beam weapon that will considerably slow its target down while dealing l 5=red, 14=blue -------- SPAWNFLAGS -------- Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals) +Prevents the turret from being dropped to the floor. +Disable builtin ammo regeneration. +Don't re-spawn. ---------NOTES---------- Supplies neerby energy based turrets with more power so they can fire more often. @@ -2447,6 +2478,11 @@ Used to feed turrets capable of it with remote target info. currently only turre 2 = double health, 0.5 = half 5=red, 14=blue -----------SPAWNFLAGS----------- +Prevents the turret from being dropped to the floor. +Disable builtin ammo regeneration. +Don't break path to chase enemies, will still fire at them if possible. +Don't re-spawn. +Roam while idle. ---------NOTES---------- A nasty mechanical critter that will engage longrange target with missiles, midrange with its minigun and melee things up close and personal. @@ -2464,6 +2500,9 @@ A nasty mechanical critter that will engage longrange target with missiles, midr 2 = double health, 0.5 = half 5=red, 14=blue -----------SPAWNFLAGS----------- +Prevents the turret from being dropped to the floor. +Disable builtin ammo regeneration. +Don't re-spawn. ---------NOTES---------- Small, agile and moveing turret.