From: terencehill Date: Sun, 24 Jul 2016 08:45:41 +0000 (+0200) Subject: Cleanup / fix some cvar definitions X-Git-Tag: xonotic-v0.8.2~700^2~37 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=7eeb77d93fcc283dd103a62685a02aa47a104077;p=xonotic%2Fxonotic-data.pk3dir.git Cleanup / fix some cvar definitions --- diff --git a/defaultXonotic.cfg b/defaultXonotic.cfg index 30ed7c988..d9b209b64 100644 --- a/defaultXonotic.cfg +++ b/defaultXonotic.cfg @@ -487,15 +487,15 @@ seta timelimit_suddendeath 5 "number of minutes suddendeath mode lasts after all set g_tdm 0 "Team Deathmatch: the team who kills their opponents most often wins" set g_tdm_on_dm_maps 0 "when this is set, all DM maps automatically support TDM" -seta teamplay_mode 4 "default teamplay setting in team games. 1 = no friendly fire, self damage. 2 = friendly fire and self damage enabled. 3 = no friendly fire, but self damage enabled. 4 = obey the cvars g_mirrordamage*, g_friendlyfire* and g_teamdamage_threshold*" -seta g_mirrordamage 0.700000 "for teamplay 4: mirror damage factor" -seta g_mirrordamage_virtual 1 "for teamplay 4: do not actually apply mirror damage, just show graphics effect for it" -seta g_mirrordamage_onlyweapons 0 "for teamplay 4: only apply mirror damage if the attack was from a weapon" -seta g_friendlyfire 0.500000 "for teamplay 4: fiendly fire factor" -seta g_friendlyfire_virtual 1 "for teamplay 4: do not actually apply friendly fire, just show graphics effect for it" -seta g_friendlyfire_virtual_force 1 "for teamplay 4: apply force even though damage was made virtual only" -seta g_teamdamage_threshold 40 "for teamplay 4: threshold over which to apply mirror damage" -seta g_teamdamage_resetspeed 20 "for teamplay 4: how fast player's teamdamage count decreases" +seta teamplay_mode 4 "default teamplay setting in team games. 1 = no friendly fire, self damage. 2 = friendly fire and self damage enabled. 3 = no friendly fire, but self damage enabled. 4 = obey the cvars g_mirrordamage*, g_friendlyfire* and g_teamdamage*" +seta g_mirrordamage 0.7 "for teamplay_mode 4: mirror damage factor" +seta g_mirrordamage_virtual 1 "for teamplay_mode 4: do not actually apply mirror damage, just show graphics effect for it" +seta g_mirrordamage_onlyweapons 0 "for teamplay_mode 4: only apply mirror damage if the attack was from a weapon" +seta g_friendlyfire 0.5 "for teamplay_mode 4: friendly fire factor" +seta g_friendlyfire_virtual 1 "for teamplay_mode 4: do not actually apply friendly fire, just show graphics effect for it" +seta g_friendlyfire_virtual_force 1 "for teamplay_mode 4: apply force even though damage was made virtual only" +seta g_teamdamage_threshold 40 "for teamplay_mode 4: threshold over which to apply mirror damage" +seta g_teamdamage_resetspeed 20 "for teamplay_mode 4: how fast player's teamdamage count decreases" seta g_balance_teams 1 "automatically balance out players entering instead of asking them for their preferred team" seta g_balance_teams_prevent_imbalance 1 "prevent players from changing to larger teams"