From: Mario Date: Sun, 14 Aug 2016 08:09:10 +0000 (+1000) Subject: Registrize modicons X-Git-Tag: xonotic-v0.8.2~718^2~3 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=7dd35df7fcc43c09fec57a8bc60685e6aaea592d;p=xonotic%2Fxonotic-data.pk3dir.git Registrize modicons --- diff --git a/qcsrc/client/hud/panel/modicons.qc b/qcsrc/client/hud/panel/modicons.qc index 2d6774e2e..2c9948573 100644 --- a/qcsrc/client/hud/panel/modicons.qc +++ b/qcsrc/client/hud/panel/modicons.qc @@ -743,18 +743,7 @@ void HUD_Mod_Dom(vector myPos, vector mySize) void HUD_ModIcons_SetFunc() { - switch(gametype) - { - case MAPINFO_TYPE_KEYHUNT: HUD_ModIcons_GameType = HUD_Mod_KH; break; - case MAPINFO_TYPE_CTF: HUD_ModIcons_GameType = HUD_Mod_CTF; break; - case MAPINFO_TYPE_NEXBALL: HUD_ModIcons_GameType = HUD_Mod_NexBall; break; - case MAPINFO_TYPE_CTS: - case MAPINFO_TYPE_RACE: HUD_ModIcons_GameType = HUD_Mod_Race; break; - case MAPINFO_TYPE_CA: - case MAPINFO_TYPE_FREEZETAG: HUD_ModIcons_GameType = HUD_Mod_CA; break; - case MAPINFO_TYPE_DOMINATION: HUD_ModIcons_GameType = HUD_Mod_Dom; break; - case MAPINFO_TYPE_KEEPAWAY: HUD_ModIcons_GameType = HUD_Mod_Keepaway; break; - } + HUD_ModIcons_GameType = gametype.m_modicons; } int mod_prev; // previous state of mod_active to check for a change diff --git a/qcsrc/common/mapinfo.qh b/qcsrc/common/mapinfo.qh index 1b00ff800..03909cf46 100644 --- a/qcsrc/common/mapinfo.qh +++ b/qcsrc/common/mapinfo.qh @@ -40,6 +40,9 @@ CLASS(Gametype, Object) ATTRIB(Gametype, model2, string); /** game type description */ ATTRIB(Gametype, gametype_description, string); +#ifdef CSQC + ATTRIB(Gametype, m_modicons, void(vector pos, vector mySize)); +#endif ATTRIB(Gametype, m_mutators, string); METHOD(Gametype, m_parse_mapinfo, bool(string k, string v)) @@ -106,6 +109,9 @@ CLASS(LastManStanding, Gametype) ENDCLASS(LastManStanding) REGISTER_GAMETYPE(LMS, NEW(LastManStanding)); +#ifdef CSQC +void HUD_Mod_Race(vector pos, vector mySize); +#endif CLASS(Race, Gametype) INIT(Race) { @@ -133,6 +139,9 @@ CLASS(Race, Gametype) { return true; } +#ifdef CSQC + ATTRIB(Race, m_modicons, void(vector pos, vector mySize), HUD_Mod_Race); +#endif ENDCLASS(Race) REGISTER_GAMETYPE(RACE, NEW(Race)); #define g_race IS_GAMETYPE(RACE) @@ -147,6 +156,9 @@ CLASS(RaceCTS, Gametype) if(v == "target_startTimer") MapInfo_Map_supportedGametypes |= this.m_flags; } +#ifdef CSQC + ATTRIB(RaceCTS, m_modicons, void(vector pos, vector mySize), HUD_Mod_Race); +#endif ENDCLASS(RaceCTS) REGISTER_GAMETYPE(CTS, NEW(RaceCTS)); #define g_cts IS_GAMETYPE(CTS) @@ -173,6 +185,9 @@ ENDCLASS(TeamDeathmatch) REGISTER_GAMETYPE(TEAM_DEATHMATCH, NEW(TeamDeathmatch)); #define g_tdm IS_GAMETYPE(TEAM_DEATHMATCH) +#ifdef CSQC +void HUD_Mod_CTF(vector pos, vector mySize); +#endif CLASS(CaptureTheFlag, Gametype) INIT(CaptureTheFlag) { @@ -187,10 +202,16 @@ CLASS(CaptureTheFlag, Gametype) { return true; } +#ifdef CSQC + ATTRIB(CaptureTheFlag, m_modicons, void(vector pos, vector mySize), HUD_Mod_CTF); +#endif ENDCLASS(CaptureTheFlag) REGISTER_GAMETYPE(CTF, NEW(CaptureTheFlag)); #define g_ctf IS_GAMETYPE(CTF) +#ifdef CSQC +void HUD_Mod_CA(vector pos, vector mySize); +#endif CLASS(ClanArena, Gametype) INIT(ClanArena) { @@ -209,10 +230,16 @@ CLASS(ClanArena, Gametype) } return false; } +#ifdef CSQC + ATTRIB(ClanArena, m_modicons, void(vector pos, vector mySize), HUD_Mod_CA); +#endif ENDCLASS(ClanArena) REGISTER_GAMETYPE(CA, NEW(ClanArena)); #define g_ca IS_GAMETYPE(CA) +#ifdef CSQC +void HUD_Mod_Dom(vector pos, vector mySize); +#endif CLASS(Domination, Gametype) INIT(Domination) { @@ -236,9 +263,15 @@ CLASS(Domination, Gametype) if(v == "dom_controlpoint") MapInfo_Map_supportedGametypes |= this.m_flags; } +#ifdef CSQC + ATTRIB(Domination, m_modicons, void(vector pos, vector mySize), HUD_Mod_Dom); +#endif ENDCLASS(Domination) REGISTER_GAMETYPE(DOMINATION, NEW(Domination)); +#ifdef CSQC +void HUD_Mod_KH(vector pos, vector mySize); +#endif CLASS(KeyHunt, Gametype) INIT(KeyHunt) { @@ -257,6 +290,15 @@ CLASS(KeyHunt, Gametype) } return false; } + METHOD(KeyHunt, m_modicons, void(vector pos, vector mySize)) + { + #ifdef CSQC + HUD_Mod_KH(pos, mySize); + #endif + } +#ifdef CSQC + ATTRIB(KeyHunt, m_modicons, void(vector pos, vector mySize), HUD_Mod_KH); +#endif ENDCLASS(KeyHunt) REGISTER_GAMETYPE(KEYHUNT, NEW(KeyHunt)); @@ -291,6 +333,9 @@ CLASS(Onslaught, Gametype) ENDCLASS(Onslaught) REGISTER_GAMETYPE(ONSLAUGHT, NEW(Onslaught)); +#ifdef CSQC +void HUD_Mod_NexBall(vector pos, vector mySize); +#endif CLASS(NexBall, Gametype) INIT(NexBall) { @@ -305,6 +350,9 @@ CLASS(NexBall, Gametype) { return true; } +#ifdef CSQC + ATTRIB(NexBall, m_modicons, void(vector pos, vector mySize), HUD_Mod_NexBall); +#endif ENDCLASS(NexBall) REGISTER_GAMETYPE(NEXBALL, NEW(NexBall)); #define g_nexball IS_GAMETYPE(NEXBALL) @@ -327,15 +375,24 @@ CLASS(FreezeTag, Gametype) } return false; } +#ifdef CSQC + ATTRIB(FreezeTag, m_modicons, void(vector pos, vector mySize), HUD_Mod_CA); +#endif ENDCLASS(FreezeTag) REGISTER_GAMETYPE(FREEZETAG, NEW(FreezeTag)); #define g_freezetag IS_GAMETYPE(FREEZETAG) +#ifdef CSQC +void HUD_Mod_Keepaway(vector pos, vector mySize); +#endif CLASS(Keepaway, Gametype) INIT(Keepaway) { this.gametype_init(this, _("Keepaway"),"ka","g_keepaway",true,"","timelimit=20 pointlimit=30",_("Hold the ball to get points for kills")); } +#ifdef CSQC + ATTRIB(Keepaway, m_modicons, void(vector pos, vector mySize), HUD_Mod_Keepaway); +#endif ENDCLASS(Keepaway) REGISTER_GAMETYPE(KEEPAWAY, NEW(Keepaway));