From: Garux Date: Tue, 1 Aug 2017 10:56:25 +0000 (+0300) Subject: Q3map2: X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=7d7436ec3dd43cbdb04ad41f0a2c92a905f26807;p=xonotic%2Fnetradiant.git Q3map2: * packer: +warnings on implicitMaps, mapNoComps * packer: known problem: minizip crash, when trying to get file with 2039 year date from disk * -repack: repacks multiple maps, strips out only required shaders; main argument is single bsp path or txt with full pathes to bsps switches: -dbg: talkative mode; -png: include pngs, at highest priority; -complevel: -1..10, def 0, compression level uses additional exclusions file repack.exclude with different logic --- diff --git a/tools/quake3/common/vfs.c b/tools/quake3/common/vfs.c index 350bbc09..f1450470 100644 --- a/tools/quake3/common/vfs.c +++ b/tools/quake3/common/vfs.c @@ -480,7 +480,7 @@ int vfsLoadFile( const char *filename, void **bufferptr, int index ){ -qboolean vfsPackFile( const char *filename, const char *packname ){ +qboolean vfsPackFile( const char *filename, const char *packname, const int compLevel ){ int i; char tmp[NAME_MAX], fixed[NAME_MAX]; GSList *lst; @@ -502,7 +502,7 @@ qboolean vfsPackFile( const char *filename, const char *packname ){ mz_zip_writer_init_from_reader( &zip, packname ); mz_bool success = MZ_TRUE; - success &= mz_zip_writer_add_file( &zip, filename, tmp, 0, 0, 10 ); + success &= mz_zip_writer_add_file( &zip, filename, tmp, 0, 0, compLevel ); if ( !success || !mz_zip_writer_finalize_archive( &zip ) ){ Error( "Failed creating zip archive \"%s\"!\n", packname ); } @@ -516,7 +516,7 @@ qboolean vfsPackFile( const char *filename, const char *packname ){ Error( "Failed creating zip archive \"%s\"!\n", packname ); } mz_bool success = MZ_TRUE; - success &= mz_zip_writer_add_file( &zip, filename, tmp, 0, 0, 10 ); + success &= mz_zip_writer_add_file( &zip, filename, tmp, 0, 0, compLevel ); if ( !success || !mz_zip_writer_finalize_archive( &zip ) ){ Error( "Failed creating zip archive \"%s\"!\n", packname ); } @@ -555,7 +555,7 @@ qboolean vfsPackFile( const char *filename, const char *packname ){ } else{ mz_bool success = MZ_TRUE; - success &= mz_zip_add_mem_to_archive_file_in_place_with_time( packname, filename, bufferptr, i, 0, 0, 10, DOS_time, DOS_date ); + success &= mz_zip_add_mem_to_archive_file_in_place_with_time( packname, filename, bufferptr, i, 0, 0, compLevel, DOS_time, DOS_date ); if ( !success ){ Error( "Failed creating zip archive \"%s\"!\n", packname ); } diff --git a/tools/quake3/common/vfs.h b/tools/quake3/common/vfs.h index db8cb81a..95a21e15 100644 --- a/tools/quake3/common/vfs.h +++ b/tools/quake3/common/vfs.h @@ -52,7 +52,7 @@ void vfsShutdown(); int vfsGetFileCount( const char *filename ); int vfsLoadFile( const char *filename, void **buffer, int index ); void vfsListShaderFiles( char* list, int *num ); -qboolean vfsPackFile( const char *filename, const char *packname ); +qboolean vfsPackFile( const char *filename, const char *packname, const int compLevel ); extern char g_strForbiddenDirs[VFS_MAXDIRS][PATH_MAX + 1]; extern int g_numForbiddenDirs; diff --git a/tools/quake3/q3map2/bspfile_abstract.c b/tools/quake3/q3map2/bspfile_abstract.c index 33e1a4c4..b842c69c 100644 --- a/tools/quake3/q3map2/bspfile_abstract.c +++ b/tools/quake3/q3map2/bspfile_abstract.c @@ -263,8 +263,6 @@ void SwapBSPFile( void ){ } } - - /* GetLumpElements() gets the number of elements in a bsp lump @@ -375,7 +373,37 @@ void LoadBSPFile( const char *filename ){ SwapBSPFile(); } +/* + PartialLoadBSPFile() + partially loads a bsp file into memory + for autopacker + */ +void PartialLoadBSPFile( const char *filename ){ + /* dummy check */ + if ( game == NULL || game->load == NULL ) { + Error( "LoadBSPFile: unsupported BSP file format" ); + } + + /* load it, then byte swap the in-memory version */ + //game->load( filename ); + PartialLoadIBSPFile( filename ); + + /* PartialSwapBSPFile() */ + int i, j; + shaderInfo_t *si; + + /* shaders (don't swap the name) */ + for ( i = 0; i < numBSPShaders ; i++ ) + { + bspShaders[ i ].contentFlags = LittleLong( bspShaders[ i ].contentFlags ); + bspShaders[ i ].surfaceFlags = LittleLong( bspShaders[ i ].surfaceFlags ); + } + + /* drawsurfs */ + /* note: rbsp files (and hence q3map2 abstract bsp) have byte lightstyles index arrays, this follows sof2map convention */ + SwapBlock( (int*) bspDrawSurfaces, numBSPDrawSurfaces * sizeof( bspDrawSurfaces[ 0 ] ) ); +} /* WriteBSPFile() diff --git a/tools/quake3/q3map2/bspfile_ibsp.c b/tools/quake3/q3map2/bspfile_ibsp.c index f6c1aef0..c4daffd9 100644 --- a/tools/quake3/q3map2/bspfile_ibsp.c +++ b/tools/quake3/q3map2/bspfile_ibsp.c @@ -519,7 +519,39 @@ void LoadIBSPFile( const char *filename ){ free( header ); } +/* + PartialLoadIBSPFile() + loads a part of quake 3 bsp file, required by packer, into memory + */ + +void PartialLoadIBSPFile( const char *filename ){ + ibspHeader_t *header; + + + /* load the file header */ + LoadFile( filename, (void**) &header ); + /* swap the header (except the first 4 bytes) */ + SwapBlock( (int*) ( (byte*) header + sizeof( int ) ), sizeof( *header ) - sizeof( int ) ); + + /* make sure it matches the format we're trying to load */ + if ( force == qfalse && *( (int*) header->ident ) != *( (int*) game->bspIdent ) ) { + Error( "%s is not a %s file", filename, game->bspIdent ); + } + if ( force == qfalse && header->version != game->bspVersion ) { + Error( "%s is version %d, not %d", filename, header->version, game->bspVersion ); + } + + /* load/convert lumps */ + numBSPShaders = CopyLump_Allocate( (bspHeader_t*) header, LUMP_SHADERS, (void **) &bspShaders, sizeof( bspShader_t ), &allocatedBSPShaders ); + + CopyDrawSurfacesLump( header ); + + bspEntDataSize = CopyLump_Allocate( (bspHeader_t*) header, LUMP_ENTITIES, (void **) &bspEntData, 1, &allocatedBSPEntData ); + + /* free the file buffer */ + free( header ); +} /* WriteIBSPFile() diff --git a/tools/quake3/q3map2/main.c b/tools/quake3/q3map2/main.c index b3fe1cda..550a57da 100644 --- a/tools/quake3/q3map2/main.c +++ b/tools/quake3/q3map2/main.c @@ -1476,13 +1476,9 @@ int ScaleBSPMain( int argc, char **argv ){ int ShiftBSPMain( int argc, char **argv ){ int i, j; - float f, a; vec3_t scale; vec3_t vec; char str[ 1024 ]; - int uniform, axis; - qboolean texscale; - float *old_xyzst = NULL; float spawn_ref = 0; @@ -1492,11 +1488,9 @@ int ShiftBSPMain( int argc, char **argv ){ return 0; } - texscale = qfalse; for ( i = 1; i < argc - 2; ++i ) { if ( !strcmp( argv[i], "-tex" ) ) { - texscale = qtrue; } else if ( !strcmp( argv[i], "-spawn_ref" ) ) { spawn_ref = atof( argv[i + 1] ); @@ -1517,8 +1511,6 @@ int ShiftBSPMain( int argc, char **argv ){ scale[0] = atof( argv[ argc - 4 ] ); } - uniform = ( ( scale[0] == scale[1] ) && ( scale[1] == scale[2] ) ); - /* do some path mangling */ strcpy( source, ExpandArg( argv[ argc - 1 ] ) ); @@ -1678,12 +1670,51 @@ void tex2list( char* texlist, int *texnum, char* EXtex, int *EXtexnum ){ return; } +/* 4 repack */ +void tex2list2( char* texlist, int *texnum, char* EXtex, int *EXtexnum, char* rEXtex, int *rEXtexnum ){ + int i; + if ( token[0] == '\0') return; + //StripExtension( token ); + char* dot = strrchr( token, '.' ); + if ( dot != NULL){ + if ( stricmp( dot, ".tga" ) && stricmp( dot, ".jpg" ) && stricmp( dot, ".png" ) ){ + Sys_Printf( "WARNING4: %s : weird or missing extension in shader\n", token ); + } + else{ + *dot = '\0'; + } + } + FixDOSName( token ); + strcpy ( texlist + (*texnum)*65, token ); + strcat( token, ".tga" ); + + /* exclude */ + for ( i = 0; i < *texnum; i++ ){ + if ( !stricmp( texlist + i*65, texlist + (*texnum)*65 ) ) return; + } + for ( i = 0; i < *EXtexnum; i++ ){ + if ( !stricmp( EXtex + i*65, texlist + (*texnum)*65 ) ) return; + } + for ( i = 0; i < *rEXtexnum; i++ ){ + if ( !stricmp( rEXtex + i*65, texlist + (*texnum)*65 ) ) return; + } + (*texnum)++; + return; +} + /* Check if newcoming res is unique */ void res2list( char* data, int *num ){ int i; + if ( strlen( data + (*num)*65 ) > 64 ){ + Sys_Printf( "WARNING6: %s : path too long.\n", data + (*num)*65 ); + } + while ( *( data + (*num)*65 ) == '\\' || *( data + (*num)*65 ) == '/' ){ + char* cut = data + (*num)*65 + 1; + strcpy( data + (*num)*65, cut ); + } if ( *( data + (*num)*65 ) == '\0') return; for ( i = 0; i < *num; i++ ){ if ( !stricmp( data + i*65, data + (*num)*65 ) ) return; @@ -1978,7 +2009,8 @@ skipEXfile: for ( i = 0; i < pk3ShaderfilesN; i++ ){ qboolean wantShader = qfalse, wantShaderFile = qfalse, ShaderFileExcluded = qfalse; int shader; - char* reasonShader = NULL, reasonShaderFile = NULL; + char* reasonShader = NULL; + char* reasonShaderFile = NULL; /* load the shader */ sprintf( temp, "%s/%s", game->shaderPath, pk3Shaderfiles + i*65 ); @@ -2134,10 +2166,11 @@ skipEXfile: else if ( !stricmp( token, "videoMap" ) ){ GetToken( qfalse ); FixDOSName( token ); - if ( strchr( token, "/" ) == NULL ){ + if ( strchr( token, '/' ) == NULL && strchr( token, '\\' ) == NULL ){ sprintf( temp, "video/%s", token ); strcpy( token, temp ); } + FixDOSName( token ); for ( j = 0; j < pk3VideosN; j++ ){ if ( !stricmp( pk3Videos + j*65, token ) ){ goto away; @@ -2291,18 +2324,18 @@ skipEXfile: for ( i = 0; i < pk3TexturesN; i++ ){ if ( png ){ sprintf( temp, "%s.png", pk3Textures + i*65 ); - if ( vfsPackFile( temp, packname ) ){ + if ( vfsPackFile( temp, packname, 10 ) ){ Sys_Printf( "++%s\n", temp ); continue; } } sprintf( temp, "%s.tga", pk3Textures + i*65 ); - if ( vfsPackFile( temp, packname ) ){ + if ( vfsPackFile( temp, packname, 10 ) ){ Sys_Printf( "++%s\n", temp ); continue; } sprintf( temp, "%s.jpg", pk3Textures + i*65 ); - if ( vfsPackFile( temp, packname ) ){ + if ( vfsPackFile( temp, packname, 10 ) ){ Sys_Printf( "++%s\n", temp ); continue; } @@ -2316,18 +2349,18 @@ skipEXfile: if ( *( pk3Shaders + i*65 ) != '\0' ){ if ( png ){ sprintf( temp, "%s.png", pk3Shaders + i*65 ); - if ( vfsPackFile( temp, packname ) ){ + if ( vfsPackFile( temp, packname, 10 ) ){ Sys_Printf( "++%s\n", temp ); continue; } } sprintf( temp, "%s.tga", pk3Shaders + i*65 ); - if ( vfsPackFile( temp, packname ) ){ + if ( vfsPackFile( temp, packname, 10 ) ){ Sys_Printf( "++%s\n", temp ); continue; } sprintf( temp, "%s.jpg", pk3Shaders + i*65 ); - if ( vfsPackFile( temp, packname ) ){ + if ( vfsPackFile( temp, packname, 10 ) ){ Sys_Printf( "++%s\n", temp ); continue; } @@ -2341,7 +2374,7 @@ skipEXfile: for ( i = 0; i < pk3ShaderfilesN; i++ ){ if ( *( pk3Shaderfiles + i*65 ) != '\0' ){ sprintf( temp, "%s/%s", game->shaderPath, pk3Shaderfiles + i*65 ); - if ( vfsPackFile( temp, packname ) ){ + if ( vfsPackFile( temp, packname, 10 ) ){ Sys_Printf( "++%s\n", temp ); continue; } @@ -2354,7 +2387,7 @@ skipEXfile: for ( i = 0; i < pk3SoundsN; i++ ){ if ( *( pk3Sounds + i*65 ) != '\0' ){ - if ( vfsPackFile( pk3Sounds + i*65, packname ) ){ + if ( vfsPackFile( pk3Sounds + i*65, packname, 10 ) ){ Sys_Printf( "++%s\n", pk3Sounds + i*65 ); continue; } @@ -2366,7 +2399,7 @@ skipEXfile: Sys_Printf( "\n\tVideos....\n" ); for ( i = 0; i < pk3VideosN; i++ ){ - if ( vfsPackFile( pk3Videos + i*65, packname ) ){ + if ( vfsPackFile( pk3Videos + i*65, packname, 10 ) ){ Sys_Printf( "++%s\n", pk3Videos + i*65 ); continue; } @@ -2377,7 +2410,7 @@ skipEXfile: Sys_Printf( "\n\t.bsp and stuff\n" ); sprintf( temp, "maps/%s.bsp", nameOFmap ); - if ( vfsPackFile( temp, packname ) ){ + if ( vfsPackFile( temp, packname, 10 ) ){ Sys_Printf( "++%s\n", temp ); } else{ @@ -2386,7 +2419,7 @@ skipEXfile: } sprintf( temp, "maps/%s.aas", nameOFmap ); - if ( vfsPackFile( temp, packname ) ){ + if ( vfsPackFile( temp, packname, 10 ) ){ Sys_Printf( "++%s\n", temp ); } else{ @@ -2394,7 +2427,7 @@ skipEXfile: } sprintf( temp, "scripts/%s.arena", nameOFmap ); - if ( vfsPackFile( temp, packname ) ){ + if ( vfsPackFile( temp, packname, 10 ) ){ Sys_Printf( "++%s\n", temp ); } else{ @@ -2402,7 +2435,7 @@ skipEXfile: } sprintf( temp, "scripts/%s.defi", nameOFmap ); - if ( vfsPackFile( temp, packname ) ){ + if ( vfsPackFile( temp, packname, 10 ) ){ Sys_Printf( "++%s\n", temp ); } else{ @@ -2422,148 +2455,1114 @@ skipEXfile: /* - PseudoCompileBSP() - a stripped down ProcessModels + repackBSPMain() + repack multiple maps, strip only required shaders + works for Q3 type of shaders and ents */ -void PseudoCompileBSP( qboolean need_tree ){ - int models; - char modelValue[10]; - entity_t *entity; - face_t *faces; - tree_t *tree; - node_t *node; - brush_t *brush; - side_t *side; - int i; - SetDrawSurfacesBuffer(); - mapDrawSurfs = safe_malloc( sizeof( mapDrawSurface_t ) * MAX_MAP_DRAW_SURFS ); - memset( mapDrawSurfs, 0, sizeof( mapDrawSurface_t ) * MAX_MAP_DRAW_SURFS ); - numMapDrawSurfs = 0; +int repackBSPMain( int argc, char **argv ){ + int i, j, len, compLevel = 0; + qboolean dbg = qfalse, png = qfalse; - BeginBSPFile(); - models = 1; - for ( mapEntityNum = 0; mapEntityNum < numEntities; mapEntityNum++ ) - { - /* get entity */ - entity = &entities[ mapEntityNum ]; - if ( entity->brushes == NULL && entity->patches == NULL ) { - continue; + /* process arguments */ + for ( i = 1; i < ( argc - 1 ); i++ ){ + if ( !strcmp( argv[ i ], "-dbg" ) ) { + dbg = qtrue; } - - if ( mapEntityNum != 0 ) { - sprintf( modelValue, "*%d", models++ ); - SetKeyValue( entity, "model", modelValue ); + else if ( !strcmp( argv[ i ], "-png" ) ) { + png = qtrue; + } + else if ( !strcmp( argv[ i ], "-complevel" ) ) { + compLevel = atoi( argv[ i + 1 ] ); + i++; + if ( compLevel < -1 ) compLevel = -1; + if ( compLevel > 10 ) compLevel = 10; + Sys_Printf( "Compression level set to %i\n", compLevel ); } + } - /* process the model */ - Sys_FPrintf( SYS_VRB, "############### model %i ###############\n", numBSPModels ); - BeginModel(); +/* load exclusions file */ + int ExTexturesN = 0; + char* ExTextures = (char *)calloc( 4096*65, sizeof( char ) ); + int ExShadersN = 0; + char* ExShaders = (char *)calloc( 4096*65, sizeof( char ) ); + int ExSoundsN = 0; + char* ExSounds = (char *)calloc( 4096*65, sizeof( char ) ); + int ExShaderfilesN = 0; + char* ExShaderfiles = (char *)calloc( 4096*65, sizeof( char ) ); + int ExVideosN = 0; + char* ExVideos = (char *)calloc( 4096*65, sizeof( char ) ); + int ExPureTexturesN = 0; + char* ExPureTextures = (char *)calloc( 4096*65, sizeof( char ) ); - entity->firstDrawSurf = numMapDrawSurfs; - ClearMetaTriangles(); - PatchMapDrawSurfs( entity ); + char exName[ 1024 ]; + byte *buffer; + int size; - if ( mapEntityNum == 0 && need_tree ) { - faces = MakeStructuralBSPFaceList( entities[0].brushes ); - tree = FaceBSP( faces ); - node = tree->headnode; + strcpy( exName, q3map2path ); + char *cut = strrchr( exName, '\\' ); + char *cut2 = strrchr( exName, '/' ); + if ( cut == NULL && cut2 == NULL ){ + Sys_Printf( "WARNING: Unable to load exclusions file.\n" ); + goto skipEXfile; + } + if ( cut2 > cut ) cut = cut2; + cut[1] = '\0'; + strcat( exName, game->arg ); + strcat( exName, ".exclude" ); + + Sys_Printf( "Loading %s\n", exName ); + size = TryLoadFile( exName, (void**) &buffer ); + if ( size <= 0 ) { + Sys_Printf( "WARNING: Unable to find exclusions file %s.\n", exName ); + goto skipEXfile; + } + + /* parse the file */ + ParseFromMemory( (char *) buffer, size ); + + /* tokenize it */ + while ( 1 ) + { + /* test for end of file */ + if ( !GetToken( qtrue ) ) { + break; } - else - { - node = AllocNode(); - node->planenum = PLANENUM_LEAF; - tree = AllocTree(); - tree->headnode = node; + + /* blocks */ + if ( !stricmp( token, "textures" ) ){ + parseEXblock ( ExTextures, &ExTexturesN, exName ); + } + else if ( !stricmp( token, "shaders" ) ){ + parseEXblock ( ExShaders, &ExShadersN, exName ); + } + else if ( !stricmp( token, "shaderfiles" ) ){ + parseEXblock ( ExShaderfiles, &ExShaderfilesN, exName ); + } + else if ( !stricmp( token, "sounds" ) ){ + parseEXblock ( ExSounds, &ExSoundsN, exName ); + } + else if ( !stricmp( token, "videos" ) ){ + parseEXblock ( ExVideos, &ExVideosN, exName ); + } + else{ + Error( "ReadExclusionsFile: %s, line %d: unknown block name!\nValid ones are: textures, shaders, shaderfiles, sounds, videos.", exName, scriptline ); } + } - /* a minimized ClipSidesIntoTree */ - for ( brush = entity->brushes; brush; brush = brush->next ) - { - /* walk the brush sides */ - for ( i = 0; i < brush->numsides; i++ ) - { - /* get side */ - side = &brush->sides[ i ]; - if ( side->winding == NULL ) { - continue; - } - /* shader? */ - if ( side->shaderInfo == NULL ) { - continue; - } - /* save this winding as a visible surface */ - DrawSurfaceForSide( entity, brush, side, side->winding ); + /* free the buffer */ + free( buffer ); + + for ( i = 0; i < ExTexturesN; i++ ){ + for ( j = 0; j < ExShadersN; j++ ){ + if ( !stricmp( ExTextures + i*65, ExShaders + j*65 ) ){ + break; } } - - if ( meta ) { - ClassifyEntitySurfaces( entity ); - MakeEntityDecals( entity ); - MakeEntityMetaTriangles( entity ); - SmoothMetaTriangles(); - MergeMetaTriangles(); + if ( j == ExShadersN ){ + strcpy ( ExPureTextures + ExPureTexturesN*65, ExTextures + i*65 ); + ExPureTexturesN++; } - FilterDrawsurfsIntoTree( entity, tree ); + } - FilterStructuralBrushesIntoTree( entity, tree ); - FilterDetailBrushesIntoTree( entity, tree ); +skipEXfile: - EmitBrushes( entity->brushes, &entity->firstBrush, &entity->numBrushes ); - EndModel( entity, node ); + if( dbg ){ + Sys_Printf( "\n\tExTextures....%i\n", ExTexturesN ); + for ( i = 0; i < ExTexturesN; i++ ) Sys_Printf( "%s\n", ExTextures + i*65 ); + Sys_Printf( "\n\tExPureTextures....%i\n", ExPureTexturesN ); + for ( i = 0; i < ExPureTexturesN; i++ ) Sys_Printf( "%s\n", ExPureTextures + i*65 ); + Sys_Printf( "\n\tExShaders....%i\n", ExShadersN ); + for ( i = 0; i < ExShadersN; i++ ) Sys_Printf( "%s\n", ExShaders + i*65 ); + Sys_Printf( "\n\tExShaderfiles....%i\n", ExShaderfilesN ); + for ( i = 0; i < ExShaderfilesN; i++ ) Sys_Printf( "%s\n", ExShaderfiles + i*65 ); + Sys_Printf( "\n\tExSounds....%i\n", ExSoundsN ); + for ( i = 0; i < ExSoundsN; i++ ) Sys_Printf( "%s\n", ExSounds + i*65 ); + Sys_Printf( "\n\tExVideos....%i\n", ExVideosN ); + for ( i = 0; i < ExVideosN; i++ ) Sys_Printf( "%s\n", ExVideos + i*65 ); } - EndBSPFile( qfalse ); -} -/* - ConvertBSPMain() - main argument processing function for bsp conversion - */ -int ConvertBSPMain( int argc, char **argv ){ - int i; - int ( *convertFunc )( char * ); - game_t *convertGame; - char ext[1024]; - qboolean map_allowed, force_bsp, force_map; - /* set default */ - convertFunc = ConvertBSPToASE; - convertGame = NULL; - map_allowed = qfalse; - force_bsp = qfalse; - force_map = qfalse; +/* load repack.exclude */ + int rExTexturesN = 0; + char* rExTextures = (char *)calloc( 65536*65, sizeof( char ) ); + int rExShadersN = 0; + char* rExShaders = (char *)calloc( 32768*65, sizeof( char ) ); + int rExSoundsN = 0; + char* rExSounds = (char *)calloc( 8192*65, sizeof( char ) ); + int rExShaderfilesN = 0; + char* rExShaderfiles = (char *)calloc( 4096*65, sizeof( char ) ); + int rExVideosN = 0; + char* rExVideos = (char *)calloc( 4096*65, sizeof( char ) ); - /* arg checking */ - if ( argc < 1 ) { - Sys_Printf( "Usage: q3map -convert [-format ] [-shadersasbitmap|-lightmapsastexcoord|-deluxemapsastexcoord] [-readbsp|-readmap [-meta|-patchmeta]] [-v] \n" ); - return 0; + strcpy( exName, q3map2path ); + cut = strrchr( exName, '\\' ); + cut2 = strrchr( exName, '/' ); + if ( cut == NULL && cut2 == NULL ){ + Sys_Printf( "WARNING: Unable to load repack exclusions file.\n" ); + goto skipEXrefile; + } + if ( cut2 > cut ) cut = cut2; + cut[1] = '\0'; + strcat( exName, "repack.exclude" ); + + Sys_Printf( "Loading %s\n", exName ); + size = TryLoadFile( exName, (void**) &buffer ); + if ( size <= 0 ) { + Sys_Printf( "WARNING: Unable to find repack exclusions file %s.\n", exName ); + goto skipEXrefile; } - /* process arguments */ - for ( i = 1; i < ( argc - 1 ); i++ ) + /* parse the file */ + ParseFromMemory( (char *) buffer, size ); + + /* tokenize it */ + while ( 1 ) { - /* -format map|ase|... */ - if ( !strcmp( argv[ i ], "-format" ) ) { - i++; - if ( !Q_stricmp( argv[ i ], "ase" ) ) { - convertFunc = ConvertBSPToASE; - map_allowed = qfalse; - } - else if ( !Q_stricmp( argv[ i ], "obj" ) ) { - convertFunc = ConvertBSPToOBJ; - map_allowed = qfalse; - } - else if ( !Q_stricmp( argv[ i ], "map_bp" ) ) { - convertFunc = ConvertBSPToMap_BP; - map_allowed = qtrue; - } - else if ( !Q_stricmp( argv[ i ], "map" ) ) { - convertFunc = ConvertBSPToMap; - map_allowed = qtrue; - } + /* test for end of file */ + if ( !GetToken( qtrue ) ) { + break; + } + + /* blocks */ + if ( !stricmp( token, "textures" ) ){ + parseEXblock ( rExTextures, &rExTexturesN, exName ); + } + else if ( !stricmp( token, "shaders" ) ){ + parseEXblock ( rExShaders, &rExShadersN, exName ); + } + else if ( !stricmp( token, "shaderfiles" ) ){ + parseEXblock ( rExShaderfiles, &rExShaderfilesN, exName ); + } + else if ( !stricmp( token, "sounds" ) ){ + parseEXblock ( rExSounds, &rExSoundsN, exName ); + } + else if ( !stricmp( token, "videos" ) ){ + parseEXblock ( rExVideos, &rExVideosN, exName ); + } + else{ + Error( "ReadExclusionsFile: %s, line %d: unknown block name!\nValid ones are: textures, shaders, shaderfiles, sounds, videos.", exName, scriptline ); + } + } + + /* free the buffer */ + free( buffer ); + +skipEXrefile: + + if( dbg ){ + Sys_Printf( "\n\trExTextures....%i\n", rExTexturesN ); + for ( i = 0; i < rExTexturesN; i++ ) Sys_Printf( "%s\n", rExTextures + i*65 ); + Sys_Printf( "\n\trExShaders....%i\n", rExShadersN ); + for ( i = 0; i < rExShadersN; i++ ) Sys_Printf( "%s\n", rExShaders + i*65 ); + Sys_Printf( "\n\trExShaderfiles....%i\n", rExShaderfilesN ); + for ( i = 0; i < rExShaderfilesN; i++ ) Sys_Printf( "%s\n", rExShaderfiles + i*65 ); + Sys_Printf( "\n\trExSounds....%i\n", rExSoundsN ); + for ( i = 0; i < rExSoundsN; i++ ) Sys_Printf( "%s\n", rExSounds + i*65 ); + Sys_Printf( "\n\trExVideos....%i\n", rExVideosN ); + for ( i = 0; i < rExVideosN; i++ ) Sys_Printf( "%s\n", rExVideos + i*65 ); + } + + + + + int bspListN = 0; + char* bspList = (char *)calloc( 8192*1024, sizeof( char ) ); + + /* do some path mangling */ + strcpy( source, ExpandArg( argv[ argc - 1 ] ) ); + if ( !stricmp( strrchr( source, '.' ), ".bsp" ) ){ + strcpy( bspList, source ); + bspListN++; + } + else{ + /* load bsps paths list */ + Sys_Printf( "Loading %s\n", source ); + size = TryLoadFile( source, (void**) &buffer ); + if ( size <= 0 ) { + Sys_Printf( "WARNING: Unable to open bsps paths list file %s.\n", source ); + } + + /* parse the file */ + ParseFromMemory( (char *) buffer, size ); + + /* tokenize it */ + while ( 1 ) + { + /* test for end of file */ + if ( !GetToken( qtrue ) ) { + break; + } + strcpy( bspList + bspListN * 1024 , token ); + bspListN++; + } + + /* free the buffer */ + free( buffer ); + } + + char packname[ 1024 ], nameOFrepack[ 1024 ], nameOFmap[ 1024 ], temp[ 1024 ]; + + /* copy input file name */ + strcpy( temp, source ); + StripExtension( temp ); + + /* extract input file name */ + len = strlen( temp ) - 1; + while ( len > 0 && temp[ len ] != '/' && temp[ len ] != '\\' ) + len--; + strcpy( nameOFrepack, &temp[ len + 1 ] ); + + +/* load bsps */ + int pk3ShadersN = 0; + char* pk3Shaders = (char *)calloc( 65536*65, sizeof( char ) ); + int pk3SoundsN = 0; + char* pk3Sounds = (char *)calloc( 4096*65, sizeof( char ) ); + int pk3ShaderfilesN = 0; + char* pk3Shaderfiles = (char *)calloc( 4096*65, sizeof( char ) ); + int pk3TexturesN = 0; + char* pk3Textures = (char *)calloc( 65536*65, sizeof( char ) ); + int pk3VideosN = 0; + char* pk3Videos = (char *)calloc( 1024*65, sizeof( char ) ); + + for( j = 0; j < bspListN; j++ ){ + + int pk3SoundsNold = pk3SoundsN; + int pk3ShadersNold = pk3ShadersN; + + strcpy( source, bspList + j*1024 ); + StripExtension( source ); + DefaultExtension( source, ".bsp" ); + + /* load the bsp */ + Sys_Printf( "\nLoading %s\n", source ); + PartialLoadBSPFile( source ); + ParseEntities(); + + /* copy map name */ + strcpy( temp, source ); + StripExtension( temp ); + + /* extract map name */ + len = strlen( temp ) - 1; + while ( len > 0 && temp[ len ] != '/' && temp[ len ] != '\\' ) + len--; + strcpy( nameOFmap, &temp[ len + 1 ] ); + + + qboolean drawsurfSHs[1024] = { qfalse }; + + for ( i = 0; i < numBSPDrawSurfaces; i++ ){ + drawsurfSHs[ bspDrawSurfaces[i].shaderNum ] = qtrue; + } + + for ( i = 0; i < numBSPShaders; i++ ){ + if ( drawsurfSHs[i] ){ + strcpy( pk3Shaders + pk3ShadersN*65, bspShaders[i].shader ); + res2list( pk3Shaders, &pk3ShadersN ); + } + } + + /* Ent keys */ + epair_t *ep; + for ( ep = entities[0].epairs; ep != NULL; ep = ep->next ) + { + if ( !strnicmp( ep->key, "vertexremapshader", 17 ) ) { + sscanf( ep->value, "%*[^;] %*[;] %s", pk3Shaders + pk3ShadersN*65 ); + res2list( pk3Shaders, &pk3ShadersN ); + } + } + strcpy( pk3Sounds + pk3SoundsN*65, ValueForKey( &entities[0], "music" ) ); + if ( *( pk3Sounds + pk3SoundsN*65 ) != '\0' ){ + FixDOSName( pk3Sounds + pk3SoundsN*65 ); + DefaultExtension( pk3Sounds + pk3SoundsN*65, ".wav" ); + res2list( pk3Sounds, &pk3SoundsN ); + } + + for ( i = 0; i < numBSPEntities && i < numEntities; i++ ) + { + strcpy( pk3Sounds + pk3SoundsN*65, ValueForKey( &entities[i], "noise" ) ); + if ( *( pk3Sounds + pk3SoundsN*65 ) != '\0' && *( pk3Sounds + pk3SoundsN*65 ) != '*' ){ + FixDOSName( pk3Sounds + pk3SoundsN*65 ); + DefaultExtension( pk3Sounds + pk3SoundsN*65, ".wav" ); + res2list( pk3Sounds, &pk3SoundsN ); + } + + if ( !stricmp( ValueForKey( &entities[i], "classname" ), "func_plat" ) ){ + strcpy( pk3Sounds + pk3SoundsN*65, "sound/movers/plats/pt1_strt.wav"); + res2list( pk3Sounds, &pk3SoundsN ); + strcpy( pk3Sounds + pk3SoundsN*65, "sound/movers/plats/pt1_end.wav"); + res2list( pk3Sounds, &pk3SoundsN ); + } + if ( !stricmp( ValueForKey( &entities[i], "classname" ), "target_push" ) ){ + if ( !(IntForKey( &entities[i], "spawnflags") & 1) ){ + strcpy( pk3Sounds + pk3SoundsN*65, "sound/misc/windfly.wav"); + res2list( pk3Sounds, &pk3SoundsN ); + } + } + strcpy( pk3Shaders + pk3ShadersN*65, ValueForKey( &entities[i], "targetShaderNewName" ) ); + res2list( pk3Shaders, &pk3ShadersN ); + } + + //levelshot + sprintf( pk3Shaders + pk3ShadersN*65, "levelshots/%s", nameOFmap ); + res2list( pk3Shaders, &pk3ShadersN ); + + + + Sys_Printf( "\n\t+Drawsurface+ent calls....%i\n", pk3ShadersN - pk3ShadersNold ); + for ( i = pk3ShadersNold; i < pk3ShadersN; i++ ){ + Sys_Printf( "%s\n", pk3Shaders + i*65 ); + } + Sys_Printf( "\n\t+Sounds....%i\n", pk3SoundsN - pk3SoundsNold ); + for ( i = pk3SoundsNold; i < pk3SoundsN; i++ ){ + Sys_Printf( "%s\n", pk3Sounds + i*65 ); + } + /* free bsp data */ +/* + if ( bspDrawVerts != 0 ) { + free( bspDrawVerts ); + bspDrawVerts = NULL; + //numBSPDrawVerts = 0; + Sys_Printf( "freed BSPDrawVerts\n" ); + } +*/ if ( bspDrawSurfaces != 0 ) { + free( bspDrawSurfaces ); + bspDrawSurfaces = NULL; + //numBSPDrawSurfaces = 0; + //Sys_Printf( "freed bspDrawSurfaces\n" ); + } +/* if ( bspLightBytes != 0 ) { + free( bspLightBytes ); + bspLightBytes = NULL; + //numBSPLightBytes = 0; + Sys_Printf( "freed BSPLightBytes\n" ); + } + if ( bspGridPoints != 0 ) { + free( bspGridPoints ); + bspGridPoints = NULL; + //numBSPGridPoints = 0; + Sys_Printf( "freed BSPGridPoints\n" ); + } + if ( bspPlanes != 0 ) { + free( bspPlanes ); + bspPlanes = NULL; + Sys_Printf( "freed bspPlanes\n" ); + //numBSPPlanes = 0; + //allocatedBSPPlanes = 0; + } + if ( bspBrushes != 0 ) { + free( bspBrushes ); + bspBrushes = NULL; + Sys_Printf( "freed bspBrushes\n" ); + //numBSPBrushes = 0; + //allocatedBSPBrushes = 0; + } +*/ if ( entities != 0 ) { + epair_t *ep2free; + for ( i = 0; i < numBSPEntities && i < numEntities; i++ ){ + ep = entities[i].epairs; + while( ep != NULL){ + ep2free = ep; + ep = ep->next; + free( ep2free ); + } + } + free( entities ); + entities = NULL; + //Sys_Printf( "freed entities\n" ); + numEntities = 0; + numBSPEntities = 0; + allocatedEntities = 0; + } +/* if ( bspModels != 0 ) { + free( bspModels ); + bspModels = NULL; + Sys_Printf( "freed bspModels\n" ); + //numBSPModels = 0; + //allocatedBSPModels = 0; + } +*/ if ( bspShaders != 0 ) { + free( bspShaders ); + bspShaders = NULL; + //Sys_Printf( "freed bspShaders\n" ); + //numBSPShaders = 0; + //allocatedBSPShaders = 0; + } + if ( bspEntData != 0 ) { + free( bspEntData ); + bspEntData = NULL; + //Sys_Printf( "freed bspEntData\n" ); + //bspEntDataSize = 0; + //allocatedBSPEntData = 0; + } +/* if ( bspNodes != 0 ) { + free( bspNodes ); + bspNodes = NULL; + Sys_Printf( "freed bspNodes\n" ); + //numBSPNodes = 0; + //allocatedBSPNodes = 0; + } + if ( bspDrawIndexes != 0 ) { + free( bspDrawIndexes ); + bspDrawIndexes = NULL; + Sys_Printf( "freed bspDrawIndexes\n" ); + //numBSPDrawIndexes = 0; + //allocatedBSPDrawIndexes = 0; + } + if ( bspLeafSurfaces != 0 ) { + free( bspLeafSurfaces ); + bspLeafSurfaces = NULL; + Sys_Printf( "freed bspLeafSurfaces\n" ); + //numBSPLeafSurfaces = 0; + //allocatedBSPLeafSurfaces = 0; + } + if ( bspLeafBrushes != 0 ) { + free( bspLeafBrushes ); + bspLeafBrushes = NULL; + Sys_Printf( "freed bspLeafBrushes\n" ); + //numBSPLeafBrushes = 0; + //allocatedBSPLeafBrushes = 0; + } + if ( bspBrushSides != 0 ) { + free( bspBrushSides ); + bspBrushSides = NULL; + Sys_Printf( "freed bspBrushSides\n" ); + numBSPBrushSides = 0; + allocatedBSPBrushSides = 0; + } + if ( numBSPFogs != 0 ) { + Sys_Printf( "freed numBSPFogs\n" ); + numBSPFogs = 0; + } + if ( numBSPAds != 0 ) { + Sys_Printf( "freed numBSPAds\n" ); + numBSPAds = 0; + } + if ( numBSPLeafs != 0 ) { + Sys_Printf( "freed numBSPLeafs\n" ); + numBSPLeafs = 0; + } + if ( numBSPVisBytes != 0 ) { + Sys_Printf( "freed numBSPVisBytes\n" ); + numBSPVisBytes = 0; + } +*/ } + + + + vfsListShaderFiles( pk3Shaderfiles, &pk3ShaderfilesN ); + + if( dbg ){ + Sys_Printf( "\n\tSchroider fileses.....%i\n", pk3ShaderfilesN ); + for ( i = 0; i < pk3ShaderfilesN; i++ ){ + Sys_Printf( "%s\n", pk3Shaderfiles + i*65 ); + } + } + + + + /* can exclude pure *base* textures right now, shouldn't create shaders for them anyway */ + for ( i = 0; i < pk3ShadersN ; i++ ){ + for ( j = 0; j < ExPureTexturesN ; j++ ){ + if ( !stricmp( pk3Shaders + i*65, ExPureTextures + j*65 ) ){ + *( pk3Shaders + i*65 ) = '\0'; + break; + } + } + } + /* can exclude repack.exclude shaders, assuming they got all their images */ + for ( i = 0; i < pk3ShadersN ; i++ ){ + for ( j = 0; j < rExShadersN ; j++ ){ + if ( !stricmp( pk3Shaders + i*65, rExShaders + j*65 ) ){ + *( pk3Shaders + i*65 ) = '\0'; + break; + } + } + } + + //Parse Shader Files + Sys_Printf( "\t\nParsing shaders....\n\n" ); + char shaderText[ 8192 ]; + char* allShaders = (char *)calloc( 16777216, sizeof( char ) ); + /* hack */ + endofscript = qtrue; + + for ( i = 0; i < pk3ShaderfilesN; i++ ){ + qboolean wantShader = qfalse; + int shader; + + /* load the shader */ + sprintf( temp, "%s/%s", game->shaderPath, pk3Shaderfiles + i*65 ); + if ( dbg ) Sys_Printf( "\n\tentering %s\n", pk3Shaderfiles + i*65 ); + SilentLoadScriptFile( temp, 0 ); + + /* tokenize it */ + while ( 1 ) + { + int line = scriptline; + /* test for end of file */ + if ( !GetToken( qtrue ) ) { + break; + } + //dump shader names + if( dbg ) Sys_Printf( "%s\n", token ); + + strcpy( shaderText, token ); + + if ( strchr( token, '\\') != NULL ){ + Sys_Printf( "WARNING1: %s : %s : shader name with backslash\n", pk3Shaderfiles + i*65, token ); + } + + /* do wanna le shader? */ + wantShader = qfalse; + for ( j = 0; j < pk3ShadersN; j++ ){ + if ( !stricmp( pk3Shaders + j*65, token) ){ + shader = j; + wantShader = qtrue; + break; + } + } + if ( wantShader ){ + for ( j = 0; j < rExTexturesN ; j++ ){ + if ( !stricmp( pk3Shaders + shader*65, rExTextures + j*65 ) ){ + Sys_Printf( "WARNING3: %s : about to include shader for excluded texture\n", pk3Shaders + shader*65 ); + break; + } + } + } + + /* handle { } section */ + if ( !GetToken( qtrue ) ) { + break; + } + if ( strcmp( token, "{" ) ) { + Error( "ParseShaderFile: %s, line %d: { not found!\nFound instead: %s", + temp, scriptline, token ); + } + strcat( shaderText, "\n{" ); + qboolean hasmap = qfalse; + + while ( 1 ) + { + line = scriptline; + /* get the next token */ + if ( !GetToken( qtrue ) ) { + break; + } + if ( !strcmp( token, "}" ) ) { + strcat( shaderText, "\n}\n\n" ); + break; + } + /* parse stage directives */ + if ( !strcmp( token, "{" ) ) { + qboolean tokenready = qfalse; + strcat( shaderText, "\n\t{" ); + while ( 1 ) + { + /* detour of TokenAvailable() '~' */ + if ( tokenready ) tokenready = qfalse; + else line = scriptline; + if ( !GetToken( qtrue ) ) { + break; + } + if ( !strcmp( token, "}" ) ) { + strcat( shaderText, "\n\t}" ); + break; + } + /* skip the shader */ + if ( !wantShader ) continue; + + /* digest any images */ + if ( !stricmp( token, "map" ) || + !stricmp( token, "clampMap" ) ) { + strcat( shaderText, "\n\t\t" ); + strcat( shaderText, token ); + hasmap = qtrue; + + /* get an image */ + GetToken( qfalse ); + if ( token[ 0 ] != '*' && token[ 0 ] != '$' ) { + tex2list2( pk3Textures, &pk3TexturesN, ExTextures, &ExTexturesN, rExTextures, &rExTexturesN ); + } + strcat( shaderText, " " ); + strcat( shaderText, token ); + } + else if ( !stricmp( token, "animMap" ) || + !stricmp( token, "clampAnimMap" ) ) { + strcat( shaderText, "\n\t\t" ); + strcat( shaderText, token ); + hasmap = qtrue; + + GetToken( qfalse );// skip num + strcat( shaderText, " " ); + strcat( shaderText, token ); + while ( TokenAvailable() ){ + GetToken( qfalse ); + tex2list2( pk3Textures, &pk3TexturesN, ExTextures, &ExTexturesN, rExTextures, &rExTexturesN ); + strcat( shaderText, " " ); + strcat( shaderText, token ); + } + tokenready = qtrue; + } + else if ( !stricmp( token, "videoMap" ) ){ + strcat( shaderText, "\n\t\t" ); + strcat( shaderText, token ); + hasmap = qtrue; + GetToken( qfalse ); + strcat( shaderText, " " ); + strcat( shaderText, token ); + FixDOSName( token ); + if ( strchr( token, '/' ) == NULL && strchr( token, '\\' ) == NULL ){ + sprintf( temp, "video/%s", token ); + strcpy( token, temp ); + } + FixDOSName( token ); + for ( j = 0; j < pk3VideosN; j++ ){ + if ( !stricmp( pk3Videos + j*65, token ) ){ + goto away; + } + } + for ( j = 0; j < ExVideosN; j++ ){ + if ( !stricmp( ExVideos + j*65, token ) ){ + goto away; + } + } + for ( j = 0; j < rExVideosN; j++ ){ + if ( !stricmp( rExVideos + j*65, token ) ){ + goto away; + } + } + strcpy ( pk3Videos + pk3VideosN*65, token ); + pk3VideosN++; + away: + j = 0; + } + else if ( !stricmp( token, "mapComp" ) || !stricmp( token, "mapNoComp" ) || !stricmp( token, "animmapcomp" ) || !stricmp( token, "animmapnocomp" ) ){ + Sys_Printf( "WARNING7: %s : %s shader\n", pk3Shaders + shader*65, token ); + hasmap = qtrue; + if ( line == scriptline ){ + strcat( shaderText, " " ); + strcat( shaderText, token ); + } + else{ + strcat( shaderText, "\n\t\t" ); + strcat( shaderText, token ); + } + } + else if ( line == scriptline ){ + strcat( shaderText, " " ); + strcat( shaderText, token ); + } + else{ + strcat( shaderText, "\n\t\t" ); + strcat( shaderText, token ); + } + } + } + /* skip the shader */ + else if ( !wantShader ) continue; + + /* ----------------------------------------------------------------- + surfaceparm * directives + ----------------------------------------------------------------- */ + + /* match surfaceparm */ + else if ( !stricmp( token, "surfaceparm" ) ) { + strcat( shaderText, "\n\tsurfaceparm " ); + GetToken( qfalse ); + strcat( shaderText, token ); + if ( !stricmp( token, "nodraw" ) ) { + wantShader = qfalse; + *( pk3Shaders + shader*65 ) = '\0'; + } + } + + /* skyparms */ + else if ( !stricmp( token, "skyParms" ) ) { + strcat( shaderText, "\n\tskyParms " ); + hasmap = qtrue; + /* get image base */ + GetToken( qfalse ); + strcat( shaderText, token ); + + /* ignore bogus paths */ + if ( stricmp( token, "-" ) && stricmp( token, "full" ) ) { + strcpy ( temp, token ); + sprintf( token, "%s_up", temp ); + tex2list2( pk3Textures, &pk3TexturesN, ExTextures, &ExTexturesN, rExTextures, &rExTexturesN ); + sprintf( token, "%s_dn", temp ); + tex2list2( pk3Textures, &pk3TexturesN, ExTextures, &ExTexturesN, rExTextures, &rExTexturesN ); + sprintf( token, "%s_lf", temp ); + tex2list2( pk3Textures, &pk3TexturesN, ExTextures, &ExTexturesN, rExTextures, &rExTexturesN ); + sprintf( token, "%s_rt", temp ); + tex2list2( pk3Textures, &pk3TexturesN, ExTextures, &ExTexturesN, rExTextures, &rExTexturesN ); + sprintf( token, "%s_bk", temp ); + tex2list2( pk3Textures, &pk3TexturesN, ExTextures, &ExTexturesN, rExTextures, &rExTexturesN ); + sprintf( token, "%s_ft", temp ); + tex2list2( pk3Textures, &pk3TexturesN, ExTextures, &ExTexturesN, rExTextures, &rExTexturesN ); + } + /* skip rest of line */ + GetToken( qfalse ); + strcat( shaderText, " " ); + strcat( shaderText, token ); + GetToken( qfalse ); + strcat( shaderText, " " ); + strcat( shaderText, token ); + } + else if ( !strnicmp( token, "implicit", 8 ) ){ + Sys_Printf( "WARNING5: %s : %s shader\n", pk3Shaders + shader*65, token ); + hasmap = qtrue; + if ( line == scriptline ){ + strcat( shaderText, " " ); + strcat( shaderText, token ); + } + else{ + strcat( shaderText, "\n\t" ); + strcat( shaderText, token ); + } + } + else if ( !stricmp( token, "fogparms" ) ){ + hasmap = qtrue; + if ( line == scriptline ){ + strcat( shaderText, " " ); + strcat( shaderText, token ); + } + else{ + strcat( shaderText, "\n\t" ); + strcat( shaderText, token ); + } + } + else if ( line == scriptline ){ + strcat( shaderText, " " ); + strcat( shaderText, token ); + } + else{ + strcat( shaderText, "\n\t" ); + strcat( shaderText, token ); + } + } + + //exclude shader + if ( wantShader && !hasmap ){ + Sys_Printf( "WARNING8: %s : shader has no known maps\n", pk3Shaders + shader*65 ); + wantShader = qfalse; + *( pk3Shaders + shader*65 ) = '\0'; + } + if ( wantShader ){ + for ( j = 0; j < ExShadersN; j++ ){ + if ( !stricmp( ExShaders + j*65, pk3Shaders + shader*65 ) ){ + wantShader = qfalse; + *( pk3Shaders + shader*65 ) = '\0'; + break; + } + } + if ( wantShader ){ + strcat( allShaders, shaderText ); + *( pk3Shaders + shader*65 ) = '\0'; + } + } + } + } +/* TODO: RTCW's mapComp, mapNoComp, animmapcomp, animmapnocomp; nocompress?; ET's implicitmap, implicitblend, implicitmask */ + + +/* exclude stuff */ + +//pure textures (shader ones are done) + for ( i = 0; i < pk3ShadersN; i++ ){ + if ( *( pk3Shaders + i*65 ) != '\0' ){ + if ( strchr( pk3Shaders + i*65, '\\') != NULL ){ + Sys_Printf( "WARNING2: %s : bsp shader path with backslash\n", pk3Shaders + i*65 ); + FixDOSName( pk3Shaders + i*65 ); + //what if theres properly slashed one in the list? + for ( j = 0; j < pk3ShadersN; j++ ){ + if ( !stricmp( pk3Shaders + i*65, pk3Shaders + j*65 ) && (i != j) ){ + *( pk3Shaders + i*65 ) = '\0'; + break; + } + } + } + if ( *( pk3Shaders + i*65 ) == '\0' ) continue; + for ( j = 0; j < pk3TexturesN; j++ ){ + if ( !stricmp( pk3Shaders + i*65, pk3Textures + j*65 ) ){ + *( pk3Shaders + i*65 ) = '\0'; + break; + } + } + if ( *( pk3Shaders + i*65 ) == '\0' ) continue; + for ( j = 0; j < ExTexturesN; j++ ){ + if ( !stricmp( pk3Shaders + i*65, ExTextures + j*65 ) ){ + *( pk3Shaders + i*65 ) = '\0'; + break; + } + } + if ( *( pk3Shaders + i*65 ) == '\0' ) continue; + for ( j = 0; j < rExTexturesN; j++ ){ + if ( !stricmp( pk3Shaders + i*65, rExTextures + j*65 ) ){ + *( pk3Shaders + i*65 ) = '\0'; + break; + } + } + } + } + +//snds + for ( i = 0; i < pk3SoundsN; i++ ){ + for ( j = 0; j < ExSoundsN; j++ ){ + if ( !stricmp( pk3Sounds + i*65, ExSounds + j*65 ) ){ + *( pk3Sounds + i*65 ) = '\0'; + break; + } + } + if ( *( pk3Sounds + i*65 ) == '\0' ) continue; + for ( j = 0; j < rExSoundsN; j++ ){ + if ( !stricmp( pk3Sounds + i*65, rExSounds + j*65 ) ){ + *( pk3Sounds + i*65 ) = '\0'; + break; + } + } + } + + /* write shader */ + sprintf( temp, "%s/%s_strippedBYrepacker.shader", EnginePath, nameOFrepack ); + FILE *f; + f = fopen( temp, "wb" ); + fwrite( allShaders, sizeof( char ), strlen( allShaders ), f ); + fclose( f ); + Sys_Printf( "Shaders saved to %s\n", temp ); + + /* make a pack */ + sprintf( packname, "%s/%s_repacked.pk3", EnginePath, nameOFrepack ); + remove( packname ); + + Sys_Printf( "\n--- ZipZip ---\n" ); + + Sys_Printf( "\n\tShader referenced textures....\n" ); + + for ( i = 0; i < pk3TexturesN; i++ ){ + if ( png ){ + sprintf( temp, "%s.png", pk3Textures + i*65 ); + if ( vfsPackFile( temp, packname, compLevel ) ){ + Sys_Printf( "++%s\n", temp ); + continue; + } + } + sprintf( temp, "%s.tga", pk3Textures + i*65 ); + if ( vfsPackFile( temp, packname, compLevel ) ){ + Sys_Printf( "++%s\n", temp ); + continue; + } + sprintf( temp, "%s.jpg", pk3Textures + i*65 ); + if ( vfsPackFile( temp, packname, compLevel ) ){ + Sys_Printf( "++%s\n", temp ); + continue; + } + Sys_Printf( " !FAIL! %s\n", pk3Textures + i*65 ); + } + + Sys_Printf( "\n\tPure textures....\n" ); + + for ( i = 0; i < pk3ShadersN; i++ ){ + if ( *( pk3Shaders + i*65 ) != '\0' ){ + if ( png ){ + sprintf( temp, "%s.png", pk3Shaders + i*65 ); + if ( vfsPackFile( temp, packname, compLevel ) ){ + Sys_Printf( "++%s\n", temp ); + continue; + } + } + sprintf( temp, "%s.tga", pk3Shaders + i*65 ); + if ( vfsPackFile( temp, packname, compLevel ) ){ + Sys_Printf( "++%s\n", temp ); + continue; + } + sprintf( temp, "%s.jpg", pk3Shaders + i*65 ); + if ( vfsPackFile( temp, packname, compLevel ) ){ + Sys_Printf( "++%s\n", temp ); + continue; + } + Sys_Printf( " !FAIL! %s\n", pk3Shaders + i*65 ); + } + } + + Sys_Printf( "\n\tSounds....\n" ); + + for ( i = 0; i < pk3SoundsN; i++ ){ + if ( *( pk3Sounds + i*65 ) != '\0' ){ + if ( vfsPackFile( pk3Sounds + i*65, packname, compLevel ) ){ + Sys_Printf( "++%s\n", pk3Sounds + i*65 ); + continue; + } + Sys_Printf( " !FAIL! %s\n", pk3Sounds + i*65 ); + } + } + + Sys_Printf( "\n\tVideos....\n" ); + + for ( i = 0; i < pk3VideosN; i++ ){ + if ( vfsPackFile( pk3Videos + i*65, packname, compLevel ) ){ + Sys_Printf( "++%s\n", pk3Videos + i*65 ); + continue; + } + Sys_Printf( " !FAIL! %s\n", pk3Videos + i*65 ); + } + + Sys_Printf( "\nSaved to %s\n", packname ); + + /* return to sender */ + return 0; +} + + + +/* + PseudoCompileBSP() + a stripped down ProcessModels + */ +void PseudoCompileBSP( qboolean need_tree ){ + int models; + char modelValue[10]; + entity_t *entity; + face_t *faces; + tree_t *tree; + node_t *node; + brush_t *brush; + side_t *side; + int i; + + SetDrawSurfacesBuffer(); + mapDrawSurfs = safe_malloc( sizeof( mapDrawSurface_t ) * MAX_MAP_DRAW_SURFS ); + memset( mapDrawSurfs, 0, sizeof( mapDrawSurface_t ) * MAX_MAP_DRAW_SURFS ); + numMapDrawSurfs = 0; + + BeginBSPFile(); + models = 1; + for ( mapEntityNum = 0; mapEntityNum < numEntities; mapEntityNum++ ) + { + /* get entity */ + entity = &entities[ mapEntityNum ]; + if ( entity->brushes == NULL && entity->patches == NULL ) { + continue; + } + + if ( mapEntityNum != 0 ) { + sprintf( modelValue, "*%d", models++ ); + SetKeyValue( entity, "model", modelValue ); + } + + /* process the model */ + Sys_FPrintf( SYS_VRB, "############### model %i ###############\n", numBSPModels ); + BeginModel(); + + entity->firstDrawSurf = numMapDrawSurfs; + + ClearMetaTriangles(); + PatchMapDrawSurfs( entity ); + + if ( mapEntityNum == 0 && need_tree ) { + faces = MakeStructuralBSPFaceList( entities[0].brushes ); + tree = FaceBSP( faces ); + node = tree->headnode; + } + else + { + node = AllocNode(); + node->planenum = PLANENUM_LEAF; + tree = AllocTree(); + tree->headnode = node; + } + + /* a minimized ClipSidesIntoTree */ + for ( brush = entity->brushes; brush; brush = brush->next ) + { + /* walk the brush sides */ + for ( i = 0; i < brush->numsides; i++ ) + { + /* get side */ + side = &brush->sides[ i ]; + if ( side->winding == NULL ) { + continue; + } + /* shader? */ + if ( side->shaderInfo == NULL ) { + continue; + } + /* save this winding as a visible surface */ + DrawSurfaceForSide( entity, brush, side, side->winding ); + } + } + + if ( meta ) { + ClassifyEntitySurfaces( entity ); + MakeEntityDecals( entity ); + MakeEntityMetaTriangles( entity ); + SmoothMetaTriangles(); + MergeMetaTriangles(); + } + FilterDrawsurfsIntoTree( entity, tree ); + + FilterStructuralBrushesIntoTree( entity, tree ); + FilterDetailBrushesIntoTree( entity, tree ); + + EmitBrushes( entity->brushes, &entity->firstBrush, &entity->numBrushes ); + EndModel( entity, node ); + } + EndBSPFile( qfalse ); +} + +/* + ConvertBSPMain() + main argument processing function for bsp conversion + */ + +int ConvertBSPMain( int argc, char **argv ){ + int i; + int ( *convertFunc )( char * ); + game_t *convertGame; + char ext[1024]; + qboolean map_allowed, force_bsp, force_map; + + + /* set default */ + convertFunc = ConvertBSPToASE; + convertGame = NULL; + map_allowed = qfalse; + force_bsp = qfalse; + force_map = qfalse; + + /* arg checking */ + if ( argc < 1 ) { + Sys_Printf( "Usage: q3map -convert [-format ] [-shadersasbitmap|-lightmapsastexcoord|-deluxemapsastexcoord] [-readbsp|-readmap [-meta|-patchmeta]] [-v] \n" ); + return 0; + } + + /* process arguments */ + for ( i = 1; i < ( argc - 1 ); i++ ) + { + /* -format map|ase|... */ + if ( !strcmp( argv[ i ], "-format" ) ) { + i++; + if ( !Q_stricmp( argv[ i ], "ase" ) ) { + convertFunc = ConvertBSPToASE; + map_allowed = qfalse; + } + else if ( !Q_stricmp( argv[ i ], "obj" ) ) { + convertFunc = ConvertBSPToOBJ; + map_allowed = qfalse; + } + else if ( !Q_stricmp( argv[ i ], "map_bp" ) ) { + convertFunc = ConvertBSPToMap_BP; + map_allowed = qtrue; + } + else if ( !Q_stricmp( argv[ i ], "map" ) ) { + convertFunc = ConvertBSPToMap; + map_allowed = qtrue; + } else { convertGame = GetGame( argv[ i ] ); @@ -2832,6 +3831,11 @@ int main( int argc, char **argv ){ r = pk3BSPMain( argc - 1, argv + 1 ); } + /* repacker */ + else if ( !strcmp( argv[ 1 ], "-repack" ) ) { + r = repackBSPMain( argc - 1, argv + 1 ); + } + /* ydnar: bsp conversion */ else if ( !strcmp( argv[ 1 ], "-convert" ) ) { r = ConvertBSPMain( argc - 1, argv + 1 ); diff --git a/tools/quake3/q3map2/q3map2.h b/tools/quake3/q3map2/q3map2.h index 50350a8d..36233d9d 100644 --- a/tools/quake3/q3map2/q3map2.h +++ b/tools/quake3/q3map2/q3map2.h @@ -1885,6 +1885,7 @@ int CopyLump_Allocate( bspHeader_t *header, int lump, vo void AddLump( FILE *file, bspHeader_t *header, int lumpNum, const void *data, int length ); void LoadBSPFile( const char *filename ); +void PartialLoadBSPFile( const char *filename ); void WriteBSPFile( const char *filename ); void PrintBSPFileSizes( void ); @@ -1907,6 +1908,8 @@ void InjectCommandLine( char **argv, int beginArgs, int endArgs ); /* bspfile_ibsp.c */ void LoadIBSPFile( const char *filename ); void WriteIBSPFile( const char *filename ); +void PartialLoadIBSPFile( const char *filename ); + /* bspfile_rbsp.c */