From: havoc Date: Tue, 22 Jul 2008 22:54:15 +0000 (+0000) Subject: enable transparency on tga skins on mdl/md2/md3 when shader is not found X-Git-Tag: xonotic-v0.1.0preview~2161 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=7ca5755c3db0f8702ae80c1e817c7bc8e6a09bb0;p=xonotic%2Fdarkplaces.git enable transparency on tga skins on mdl/md2/md3 when shader is not found git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@8420 d7cf8633-e32d-0410-b094-e92efae38249 --- diff --git a/model_shared.c b/model_shared.c index 80c22379..0749523e 100644 --- a/model_shared.c +++ b/model_shared.c @@ -1865,6 +1865,8 @@ nothing GL_ZERO GL_ONE texture->basematerialflags |= MATERIALFLAG_SKY | MATERIALFLAG_NOSHADOW; else texture->basematerialflags |= MATERIALFLAG_WALL; + if (defaulttexflags & TEXF_ALPHA) + texture->basematerialflags |= MATERIALFLAG_ALPHA | MATERIALFLAG_BLENDED | MATERIALFLAG_NOSHADOW; texture->numskinframes = 1; if (fallback) {