From: Martin Taibr Date: Fri, 7 Oct 2016 17:06:13 +0000 (+0200) Subject: remove debugging code X-Git-Tag: xonotic-v0.8.2~456^2~14 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=7c19f3ad74b2adb7d2490d3d6b33fc9f1eda007f;p=xonotic%2Fxonotic-data.pk3dir.git remove debugging code --- diff --git a/qcsrc/common/mutators/mutator/spawn_near_teammate/sv_spawn_near_teammate.qc b/qcsrc/common/mutators/mutator/spawn_near_teammate/sv_spawn_near_teammate.qc index 68af78af4..26a6c509b 100644 --- a/qcsrc/common/mutators/mutator/spawn_near_teammate/sv_spawn_near_teammate.qc +++ b/qcsrc/common/mutators/mutator/spawn_near_teammate/sv_spawn_near_teammate.qc @@ -22,8 +22,6 @@ MUTATOR_HOOKFUNCTION(spawn_near_teammate, Spawn_Score) entity spawn_spot = M_ARGV(1, entity); vector spawn_score = M_ARGV(2, vector); - //LOG_INFOF("Spawn_Score player: %s %v spawn_spot: %v spawn_score: %f\n", player.netname, player.origin, spawn_spot.origin, spawn_score); - if(autocvar_g_spawn_near_teammate_ignore_spawnpoint == 1 || (autocvar_g_spawn_near_teammate_ignore_spawnpoint == 2 && player.cvar_cl_spawn_near_teammate)) return; @@ -51,19 +49,17 @@ MUTATOR_HOOKFUNCTION(spawn_near_teammate, Spawn_Score) else if(player.team == spawn_spot.team) spawn_score.x += SPAWN_PRIO_NEAR_TEAMMATE_SAMETEAM; // prefer same team, if we can't find a spawn near teammate - //LOG_INFOF("Spawn_Score ret %v", spawn_score); M_ARGV(2, vector) = spawn_score; } MUTATOR_HOOKFUNCTION(spawn_near_teammate, PlayerSpawn) { - //if(!teamplay) { return; } // TODO DEBUGGING + if(!teamplay) { return; } entity player = M_ARGV(0, entity); entity spawn_spot = M_ARGV(1, entity); - LOG_INFOF("PlayerSpawn for player: %s %v spawn_spot: %v\n", player.netname, player.origin, spawn_spot.origin); + //LOG_INFOF("PlayerSpawn for player: %s %v spawn_spot: %v\n", player.netname, player.origin, spawn_spot.origin); - /* int num_red = 0, num_blue = 0, num_yellow = 0, num_pink = 0; FOREACH_CLIENT(IS_PLAYER(it), { @@ -78,7 +74,6 @@ MUTATOR_HOOKFUNCTION(spawn_near_teammate, PlayerSpawn) if(num_red == 1 || num_blue == 1 || num_yellow == 1 || num_pink == 1) return; // at least 1 team has only 1 player, let's not give the bigger team too much of an advantage! - */ // // TODO DEBUGING // Note: when entering this, fixangle is already set. if(autocvar_g_spawn_near_teammate_ignore_spawnpoint == 1 || (autocvar_g_spawn_near_teammate_ignore_spawnpoint == 2 && player.cvar_cl_spawn_near_teammate)) @@ -90,8 +85,8 @@ MUTATOR_HOOKFUNCTION(spawn_near_teammate, PlayerSpawn) vector best_pos = '0 0 0'; float best_dist = 0; FOREACH_CLIENT(IS_PLAYER(it), LAMBDA( - LOG_INFOF(" for client: %s %v\n", it.netname, it.origin); - //if (!SAME_TEAM(player, it)) continue; // TODO DEBUGING + //LOG_INFOF(" for client: %s %v\n", it.netname, it.origin); + if (!SAME_TEAM(player, it)) continue; if (autocvar_g_spawn_near_teammate_ignore_spawnpoint_check_health >= 0 && it.health < autocvar_g_balance_health_regenstable) continue; if (IS_DEAD(it)) continue; if (time < it.msnt_timer) continue; @@ -106,7 +101,7 @@ MUTATOR_HOOKFUNCTION(spawn_near_teammate, PlayerSpawn) else fixedmakevectors(it.angles); // .angles is the angle of the model - usually/always 0 pitch - // test diffrent spots close to mate - trace upwards so it works on uneven surfaces + // test different spots close to mate - trace upwards so it works on uneven surfaces // don't spawn in front of player or directly behind to avoid players shooting each other for(int i = 0; i < 6; ++i) { @@ -133,14 +128,14 @@ MUTATOR_HOOKFUNCTION(spawn_near_teammate, PlayerSpawn) } vector horizontal_trace_endpos = trace_endpos; - te_lightning1(NULL, it.origin, horizontal_trace_endpos); + //te_lightning1(NULL, it.origin, horizontal_trace_endpos); if(trace_fraction != 1.0) continue; // 400 is about the height of a typical laser jump (in overkill) - // not traceline because we need space for the whole payer, not just his origin + // not traceline because we need space for the whole player, not just his origin tracebox(horizontal_trace_endpos, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), horizontal_trace_endpos - '0 0 400', MOVE_NORMAL, it); vector vectical_trace_endpos = trace_endpos; - te_lightning1(NULL, horizontal_trace_endpos, vectical_trace_endpos); + //te_lightning1(NULL, horizontal_trace_endpos, vectical_trace_endpos); if (trace_startsolid) continue; // inside another player if (trace_fraction == 1.0) continue; // above void or too high if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY) continue; @@ -150,7 +145,7 @@ MUTATOR_HOOKFUNCTION(spawn_near_teammate, PlayerSpawn) // make sure the spawned player will have floor ahead (or at least a wall - he shouldn't fall as soon as he starts moving) vector floor_test_start = vectical_trace_endpos + v_up * STAT(PL_MAX, NULL).z + v_forward * STAT(PL_MAX, NULL).x; // top front of player's bbox - highest point we know is not inside solid traceline(floor_test_start, floor_test_start + v_forward * 100 - v_up * 128, MOVE_NOMONSTERS, it); - te_beam(NULL, floor_test_start, trace_endpos); + //te_beam(NULL, floor_test_start, trace_endpos); if (trace_fraction == 1.0) continue; if (autocvar_g_nades) { @@ -168,22 +163,22 @@ MUTATOR_HOOKFUNCTION(spawn_near_teammate, PlayerSpawn) if(autocvar_g_spawn_near_teammate_ignore_spawnpoint_closetodeath) { float dist = vlen(vectical_trace_endpos - player.msnt_deathloc); - LOG_INFOF(" dist: %f, best_dist %f\n", dist, best_dist); + //LOG_INFOF(" dist: %f, best_dist %f\n", dist, best_dist); if(dist < best_dist || best_dist == 0) { - LOG_INFOF(" new best dist - pos: %v\n", vectical_trace_endpos); + //LOG_INFOF(" new best dist - pos: %v\n", vectical_trace_endpos); best_dist = dist; best_pos = vectical_trace_endpos; best_mate = it; } } - else // TODO random to avoid favoring players who joined early + else // TODO randomize to avoid favoring players who joined early { setorigin(player, vectical_trace_endpos); player.angles = it.angles; player.angles_z = 0; // never spawn tilted even if the spot says to it.msnt_timer = time + autocvar_g_spawn_near_teammate_ignore_spawnpoint_delay; - LOG_INFOF(" PlayerSpawn return %v\n", player.origin); + //LOG_INFOF(" PlayerSpawn return %v\n", player.origin); return; } } @@ -209,8 +204,6 @@ MUTATOR_HOOKFUNCTION(spawn_near_teammate, PlayerSpawn) sprint(player, "angles: ", vtos(player.angles), "\n"); */ } - - LOG_INFOF("PlayerSpawn end player: %s %v spawn_spot: %v\n", player.netname, player.origin, spawn_spot.origin); } MUTATOR_HOOKFUNCTION(spawn_near_teammate, PlayerDies)