From: Samual Lenks <samual@xonotic.org>
Date: Wed, 16 Oct 2013 02:20:19 +0000 (-0400)
Subject: Swap sides of view tab
X-Git-Tag: xonotic-v0.8.0~139^2~1^2~130
X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=7c0c50c70e60e3ab12271be0c9c816456996d26f;p=xonotic%2Fxonotic-data.pk3dir.git

Swap sides of view tab
---

diff --git a/qcsrc/menu/xonotic/dialog_settings_game_view.c b/qcsrc/menu/xonotic/dialog_settings_game_view.c
index 1757aa0c34..d5e4994b13 100644
--- a/qcsrc/menu/xonotic/dialog_settings_game_view.c
+++ b/qcsrc/menu/xonotic/dialog_settings_game_view.c
@@ -29,6 +29,50 @@ void XonoticGameViewSettingsTab_fill(entity me)
 	entity e;
 	
 	me.TR(me);
+		me.TD(me, 1, 3, e = makeXonoticRadioButton(1, "chase_active", "0", _("1st person perspective")));
+		makeMulti(e, "crosshair_hittest_showimpact");
+	me.TR(me);
+		me.TDempty(me, 0.2);
+		me.TD(me, 1, 2.8, e = makeXonoticCheckBoxEx(0.05, 0, "cl_bobfall", _("Smooth the view when landing from a jump")));
+		setDependent(e, "chase_active", -1, 0);
+	me.TR(me);
+		me.TDempty(me, 0.2);
+		me.TD(me, 1, 2.8, e = makeXonoticCheckBoxEx(0.05, 0, "cl_smoothviewheight", _("Smooth the view while crouching")));
+		setDependent(e, "chase_active", -1, 0);
+	me.TR(me);
+		me.TDempty(me, 0.2);
+		me.TD(me, 1, 2.8, e = makeXonoticCheckBoxEx(1, 0, "v_idlescale", _("View waving while idle")));
+		setDependent(e, "chase_active", -1, 0);
+	me.TR(me);
+		me.TDempty(me, 0.2);
+		me.TD(me, 1, 2.8, e = makeXonoticCheckBoxEx(0.01, 0, "cl_bob", _("View bobbing while walking around")));
+		makeMulti(e, "cl_bob2");
+		setDependent(e, "chase_active", -1, 0);
+	me.TR(me);
+	me.TR(me);
+		me.TD(me, 1, 3, e = makeXonoticRadioButton(1, "chase_active", "1", _("3rd person perspective")));
+		makeMulti(e, "crosshair_hittest_showimpact");
+	me.TR(me);
+		me.TDempty(me, 0.2);
+		me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, _("Back distance")));
+		setDependent(e, "chase_active", 1, 1);
+		me.TD(me, 1, 2, e = makeXonoticSlider(10, 100, 1, "chase_back"));
+		setDependent(e, "chase_active", 1, 1);
+	me.TR(me);
+		me.TDempty(me, 0.2);
+		me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, _("Up distance")));
+		setDependent(e, "chase_active", 1, 1);
+		me.TD(me, 1, 2, e = makeXonoticSlider(10, 50, 1, "chase_up"));
+		setDependent(e, "chase_active", 1, 1);
+	me.TR(me);
+	me.TR(me);
+		me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "cl_eventchase_death", _("Slide to third person perspective upon death")));
+		setDependent(e, "chase_active", -1, 0);
+	me.TR(me);
+		me.TD(me, 1, 3, e = makeXonoticCheckBox(1, "cl_clippedspectating", _("Allow passing through walls while spectating")));
+		// todo: onclick, do sendcvar if connected
+	
+	me.gotoRC(me, 0, 3.2); me.setFirstColumn(me, me.currentColumn);
 		me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Field of view:")));
 		me.TD(me, 1, 2, e = makeXonoticSlider(60, 130, 5, "fov"));
 	me.TR(me);
@@ -76,49 +120,5 @@ void XonoticGameViewSettingsTab_fill(entity me)
 	me.TR(me);
 		//me.TDempty(me, 0.2);
 		me.TD(me, 1, 2.8, e = makeXonoticCheckBox(0, "cl_unpress_zoom_on_weapon_switch", _("Release zoom when you switch weapons")));
-	
-	me.gotoRC(me, 0, 3.2); me.setFirstColumn(me, me.currentColumn);
-		me.TD(me, 1, 3, e = makeXonoticRadioButton(1, "chase_active", "0", _("1st person perspective")));
-		makeMulti(e, "crosshair_hittest_showimpact");
-	me.TR(me);
-		me.TDempty(me, 0.2);
-		me.TD(me, 1, 2.8, e = makeXonoticCheckBoxEx(0.05, 0, "cl_bobfall", _("Smooth the view when landing from a jump")));
-		setDependent(e, "chase_active", -1, 0);
-	me.TR(me);
-		me.TDempty(me, 0.2);
-		me.TD(me, 1, 2.8, e = makeXonoticCheckBoxEx(0.05, 0, "cl_smoothviewheight", _("Smooth the view while crouching")));
-		setDependent(e, "chase_active", -1, 0);
-	me.TR(me);
-		me.TDempty(me, 0.2);
-		me.TD(me, 1, 2.8, e = makeXonoticCheckBoxEx(1, 0, "v_idlescale", _("View waving while idle")));
-		setDependent(e, "chase_active", -1, 0);
-	me.TR(me);
-		me.TDempty(me, 0.2);
-		me.TD(me, 1, 2.8, e = makeXonoticCheckBoxEx(0.01, 0, "cl_bob", _("View bobbing while walking around")));
-		makeMulti(e, "cl_bob2");
-		setDependent(e, "chase_active", -1, 0);
-	me.TR(me);
-	me.TR(me);
-		me.TD(me, 1, 3, e = makeXonoticRadioButton(1, "chase_active", "1", _("3rd person perspective")));
-		makeMulti(e, "crosshair_hittest_showimpact");
-	me.TR(me);
-		me.TDempty(me, 0.2);
-		me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, _("Back distance")));
-		setDependent(e, "chase_active", 1, 1);
-		me.TD(me, 1, 2, e = makeXonoticSlider(10, 100, 1, "chase_back"));
-		setDependent(e, "chase_active", 1, 1);
-	me.TR(me);
-		me.TDempty(me, 0.2);
-		me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, _("Up distance")));
-		setDependent(e, "chase_active", 1, 1);
-		me.TD(me, 1, 2, e = makeXonoticSlider(10, 50, 1, "chase_up"));
-		setDependent(e, "chase_active", 1, 1);
-	me.TR(me);
-	me.TR(me);
-		me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "cl_eventchase_death", _("Fade to third person perspective upon death")));
-		setDependent(e, "chase_active", -1, 0);
-	me.TR(me);
-		me.TD(me, 1, 3, e = makeXonoticCheckBox(1, "cl_clippedspectating", _("Allow passing through walls while spectating")));
-		// todo: onclick, do sendcvar if connected
 }
 #endif