From: Samual Lenks Date: Tue, 31 Jul 2012 00:17:03 +0000 (-0400) Subject: Now update all the balance configs with the new cvars X-Git-Tag: xonotic-v0.8.0~152^2~408^2~19 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=7bfbd002da7055b7b7a244bf8724860fb3cfaa8e;p=xonotic%2Fxonotic-data.pk3dir.git Now update all the balance configs with the new cvars --- diff --git a/balance25.cfg b/balance25.cfg index 27ced6b82..7a45ad60d 100644 --- a/balance25.cfg +++ b/balance25.cfg @@ -228,26 +228,39 @@ set g_balance_grapplehook_damagedbycontents 0 // {{{ weapon properties // {{{ laser -set g_balance_laser_oldprimary 1 +set g_balance_laser_melee_animtime 0.3 +set g_balance_laser_melee_damage 80 +set g_balance_laser_melee_delay 0.25 +set g_balance_laser_melee_force 200 +set g_balance_laser_melee_multihit 1 +set g_balance_laser_melee_no_doubleslap 1 +set g_balance_laser_melee_nonplayerdamage 40 +set g_balance_laser_melee_range 120 +set g_balance_laser_melee_refire 1.25 +set g_balance_laser_melee_swing_side 120 +set g_balance_laser_melee_swing_up 30 +set g_balance_laser_melee_time 0.15 +set g_balance_laser_melee_traces 10 + +set g_balance_laser_primary 1 // 0 = shockwave attack, 1 = projectile primary set g_balance_laser_primary_damage 35 set g_balance_laser_primary_edgedamage 10 set g_balance_laser_primary_force 400 set g_balance_laser_primary_radius 70 set g_balance_laser_primary_speed 9000 set g_balance_laser_primary_spread 0 -set g_balance_laser_primary_spread_max 100 -set g_balance_laser_primary_spread_min 20 set g_balance_laser_primary_refire 0.7 set g_balance_laser_primary_animtime 0.3 set g_balance_laser_primary_lifetime 30 -set g_balance_laser_primary_multiplier_min 0.5 -set g_balance_laser_primary_multiplier_accuracy 0.5 -set g_balance_laser_primary_multiplier_distance 0.5 set g_balance_laser_primary_shotangle 0 set g_balance_laser_primary_delay 0.05 set g_balance_laser_primary_force_zscale 1 set g_balance_laser_primary_force_velocitybias 0 set g_balance_laser_primary_force_other_scale 1 + +set g_balance_laser_reload_ammo 0 //default: 6 +set g_balance_laser_reload_time 2 + set g_balance_laser_secondary 0 // 0 = switch away to last used weapon, 1 = projectile secondary, 2 = melee secondary set g_balance_laser_secondary_damage 35 set g_balance_laser_secondary_edgedamage 10 @@ -258,23 +271,37 @@ set g_balance_laser_secondary_spread 0 set g_balance_laser_secondary_refire 0.7 set g_balance_laser_secondary_animtime 0.3 set g_balance_laser_secondary_lifetime 30 -set g_balance_laser_secondary_melee_delay 0.25 // 0.35 was too slow -set g_balance_laser_secondary_melee_range 120 -set g_balance_laser_secondary_melee_swing_side 120 -set g_balance_laser_secondary_melee_swing_up 30 -set g_balance_laser_secondary_melee_time 0.15 -set g_balance_laser_secondary_melee_traces 10 -set g_balance_laser_secondary_melee_no_doubleslap 1 -set g_balance_laser_secondary_melee_nonplayerdamage 40 -set g_balance_laser_secondary_melee_multihit 1 -set g_balance_laser_secondary_damage 80 set g_balance_laser_secondary_shotangle 0 set g_balance_laser_secondary_delay 0 set g_balance_laser_secondary_force_zscale 1 set g_balance_laser_secondary_force_velocitybias 0 set g_balance_laser_secondary_force_other_scale 1 -set g_balance_laser_reload_ammo 0 //default: 6 -set g_balance_laser_reload_time 2 + +set g_balance_laser_shockwave_damage 20 +set g_balance_laser_shockwave_distance 2000 +set g_balance_laser_shockwave_edgedamage 0 +set g_balance_laser_shockwave_force 250 +set g_balance_laser_shockwave_jump_damage 20 +set g_balance_laser_shockwave_jump_edgedamage 0 +set g_balance_laser_shockwave_jump_force 300 +set g_balance_laser_shockwave_jump_force_velocitybias 0 +set g_balance_laser_shockwave_jump_force_zscale 1.25 +set g_balance_laser_shockwave_jump_multiplier_accuracy 0.5 +set g_balance_laser_shockwave_jump_multiplier_distance 0.5 +set g_balance_laser_shockwave_jump_multiplier_min 0 +set g_balance_laser_shockwave_jump_radius 150 +set g_balance_laser_shockwave_multiplier_accuracy 0.5 +set g_balance_laser_shockwave_multiplier_distance 0.5 +set g_balance_laser_shockwave_multiplier_min 0 +set g_balance_laser_shockwave_splash_damage 15 +set g_balance_laser_shockwave_splash_edgedamage 0 +set g_balance_laser_shockwave_splash_force 100 +set g_balance_laser_shockwave_splash_multiplier_accuracy 0.5 +set g_balance_laser_shockwave_splash_multiplier_distance 0.5 +set g_balance_laser_shockwave_splash_multiplier_min 0 +set g_balance_laser_shockwave_splash_radius 70 +set g_balance_laser_shockwave_spread_max 100 +set g_balance_laser_shockwave_spread_min 20 // }}} // {{{ shotgun set g_balance_shotgun_primary_bullets 6 diff --git a/balanceFruitieX.cfg b/balanceFruitieX.cfg index 90e9ed79d..219ea0f31 100644 --- a/balanceFruitieX.cfg +++ b/balanceFruitieX.cfg @@ -228,26 +228,39 @@ set g_balance_grapplehook_damagedbycontents 0 // {{{ weapon properties // {{{ laser -set g_balance_laser_oldprimary 1 +set g_balance_laser_melee_animtime 0.3 +set g_balance_laser_melee_damage 80 +set g_balance_laser_melee_delay 0.25 +set g_balance_laser_melee_force 200 +set g_balance_laser_melee_multihit 1 +set g_balance_laser_melee_no_doubleslap 1 +set g_balance_laser_melee_nonplayerdamage 40 +set g_balance_laser_melee_range 120 +set g_balance_laser_melee_refire 1.25 +set g_balance_laser_melee_swing_side 120 +set g_balance_laser_melee_swing_up 30 +set g_balance_laser_melee_time 0.15 +set g_balance_laser_melee_traces 10 + +set g_balance_laser_primary 1 // 0 = shockwave attack, 1 = projectile primary set g_balance_laser_primary_damage 20 // dps 33, hope that's not too high set g_balance_laser_primary_edgedamage 20 set g_balance_laser_primary_force 150 // this looks insanely low, but actually isn't with zscale and velocitybias set g_balance_laser_primary_radius 60 set g_balance_laser_primary_speed 5000 set g_balance_laser_primary_spread 0 -set g_balance_laser_primary_spread_max 100 -set g_balance_laser_primary_spread_min 20 set g_balance_laser_primary_refire 0.6 set g_balance_laser_primary_animtime 0.4 set g_balance_laser_primary_lifetime 5 -set g_balance_laser_primary_multiplier_min 0.5 -set g_balance_laser_primary_multiplier_accuracy 0.5 -set g_balance_laser_primary_multiplier_distance 0.5 set g_balance_laser_primary_shotangle 0 set g_balance_laser_primary_delay 0 set g_balance_laser_primary_force_zscale 2 // 300 upforce set g_balance_laser_primary_force_velocitybias 0.3 set g_balance_laser_primary_force_other_scale 2.5 // force 375 when pushing others around + +set g_balance_laser_reload_ammo 0 //default: 6 +set g_balance_laser_reload_time 2 + set g_balance_laser_secondary 0 // 0 = switch away to last used weapon, 1 = projectile secondary, 2 = melee secondary set g_balance_laser_secondary_damage 200 // dps set g_balance_laser_secondary_edgedamage 0 @@ -258,23 +271,37 @@ set g_balance_laser_secondary_spread 0 set g_balance_laser_secondary_refire 0.066 set g_balance_laser_secondary_animtime 0.066 set g_balance_laser_secondary_lifetime 0 -set g_balance_laser_secondary_melee_delay 0.25 // 0.35 was too slow -set g_balance_laser_secondary_melee_range 120 -set g_balance_laser_secondary_melee_swing_side 120 -set g_balance_laser_secondary_melee_swing_up 30 -set g_balance_laser_secondary_melee_time 0.15 -set g_balance_laser_secondary_melee_traces 10 -set g_balance_laser_secondary_melee_no_doubleslap 1 -set g_balance_laser_secondary_melee_nonplayerdamage 40 -set g_balance_laser_secondary_melee_multihit 1 -set g_balance_laser_secondary_damage 80 set g_balance_laser_secondary_shotangle 0 set g_balance_laser_secondary_delay 0 set g_balance_laser_secondary_force_zscale 1.25 set g_balance_laser_secondary_force_velocitybias 0 set g_balance_laser_secondary_force_other_scale 0 -set g_balance_laser_reload_ammo 0 //default: 6 -set g_balance_laser_reload_time 2 + +set g_balance_laser_shockwave_damage 20 +set g_balance_laser_shockwave_distance 2000 +set g_balance_laser_shockwave_edgedamage 0 +set g_balance_laser_shockwave_force 250 +set g_balance_laser_shockwave_jump_damage 20 +set g_balance_laser_shockwave_jump_edgedamage 0 +set g_balance_laser_shockwave_jump_force 300 +set g_balance_laser_shockwave_jump_force_velocitybias 0 +set g_balance_laser_shockwave_jump_force_zscale 1.25 +set g_balance_laser_shockwave_jump_multiplier_accuracy 0.5 +set g_balance_laser_shockwave_jump_multiplier_distance 0.5 +set g_balance_laser_shockwave_jump_multiplier_min 0 +set g_balance_laser_shockwave_jump_radius 150 +set g_balance_laser_shockwave_multiplier_accuracy 0.5 +set g_balance_laser_shockwave_multiplier_distance 0.5 +set g_balance_laser_shockwave_multiplier_min 0 +set g_balance_laser_shockwave_splash_damage 15 +set g_balance_laser_shockwave_splash_edgedamage 0 +set g_balance_laser_shockwave_splash_force 100 +set g_balance_laser_shockwave_splash_multiplier_accuracy 0.5 +set g_balance_laser_shockwave_splash_multiplier_distance 0.5 +set g_balance_laser_shockwave_splash_multiplier_min 0 +set g_balance_laser_shockwave_splash_radius 70 +set g_balance_laser_shockwave_spread_max 100 +set g_balance_laser_shockwave_spread_min 20 // }}} // {{{ shotgun set g_balance_shotgun_primary_bullets 18 diff --git a/balanceXPM.cfg b/balanceXPM.cfg index 9bfe7d928..8fc4cc639 100644 --- a/balanceXPM.cfg +++ b/balanceXPM.cfg @@ -228,53 +228,80 @@ set g_balance_grapplehook_damagedbycontents 1 // {{{ weapon properties // {{{ laser -set g_balance_laser_oldprimary 0 -set g_balance_laser_primary_damage 20 -set g_balance_laser_primary_edgedamage 0 +set g_balance_laser_melee_animtime 0.3 +set g_balance_laser_melee_damage 80 +set g_balance_laser_melee_delay 0.25 +set g_balance_laser_melee_force 200 +set g_balance_laser_melee_multihit 1 +set g_balance_laser_melee_no_doubleslap 1 +set g_balance_laser_melee_nonplayerdamage 40 +set g_balance_laser_melee_range 120 +set g_balance_laser_melee_refire 1.25 +set g_balance_laser_melee_swing_side 120 +set g_balance_laser_melee_swing_up 30 +set g_balance_laser_melee_time 0.15 +set g_balance_laser_melee_traces 10 + +set g_balance_laser_primary 1 // 0 = shockwave attack, 1 = projectile primary +set g_balance_laser_primary_damage 25 +set g_balance_laser_primary_edgedamage 12.5 set g_balance_laser_primary_force 300 -set g_balance_laser_primary_radius 2000 +set g_balance_laser_primary_radius 70 set g_balance_laser_primary_speed 6000 set g_balance_laser_primary_spread 0 -set g_balance_laser_primary_spread_max 100 -set g_balance_laser_primary_spread_min 20 set g_balance_laser_primary_refire 0.7 set g_balance_laser_primary_animtime 0.2 set g_balance_laser_primary_lifetime 5 -set g_balance_laser_primary_multiplier_min 0 -set g_balance_laser_primary_multiplier_accuracy 0.5 -set g_balance_laser_primary_multiplier_distance 0.5 set g_balance_laser_primary_shotangle 0 set g_balance_laser_primary_delay 0 set g_balance_laser_primary_force_zscale 1.25 set g_balance_laser_primary_force_velocitybias 0 set g_balance_laser_primary_force_other_scale 1 -set g_balance_laser_secondary 2 // 0 = switch away to last used weapon, 1 = projectile secondary, 2 = melee secondary -set g_balance_laser_secondary_damage 80 + +set g_balance_laser_reload_ammo 0 //default: 6 +set g_balance_laser_reload_time 2 + +set g_balance_laser_secondary 0 // 0 = switch away to last used weapon, 1 = projectile secondary, 2 = melee secondary +set g_balance_laser_secondary_damage 25 set g_balance_laser_secondary_edgedamage 12.5 -set g_balance_laser_secondary_force 200 +set g_balance_laser_secondary_force 400 set g_balance_laser_secondary_radius 70 set g_balance_laser_secondary_speed 12000 set g_balance_laser_secondary_spread 0 -set g_balance_laser_secondary_refire 1.25 -set g_balance_laser_secondary_animtime 0.3 +set g_balance_laser_secondary_refire 0.7 +set g_balance_laser_secondary_animtime 0.2 set g_balance_laser_secondary_lifetime 5 -set g_balance_laser_secondary_melee_delay 0.25 // 0.35 was too slow -set g_balance_laser_secondary_melee_range 120 -set g_balance_laser_secondary_melee_swing_side 120 -set g_balance_laser_secondary_melee_swing_up 30 -set g_balance_laser_secondary_melee_time 0.15 -set g_balance_laser_secondary_melee_traces 10 -set g_balance_laser_secondary_melee_no_doubleslap 1 -set g_balance_laser_secondary_melee_nonplayerdamage 40 -set g_balance_laser_secondary_melee_multihit 1 -set g_balance_laser_secondary_damage 80 set g_balance_laser_secondary_shotangle -90 set g_balance_laser_secondary_delay 0 set g_balance_laser_secondary_force_zscale 1.25 set g_balance_laser_secondary_force_velocitybias 0 set g_balance_laser_secondary_force_other_scale 1 -set g_balance_laser_reload_ammo 0 //default: 6 -set g_balance_laser_reload_time 2 + +set g_balance_laser_shockwave_damage 20 +set g_balance_laser_shockwave_distance 2000 +set g_balance_laser_shockwave_edgedamage 0 +set g_balance_laser_shockwave_force 250 +set g_balance_laser_shockwave_jump_damage 20 +set g_balance_laser_shockwave_jump_edgedamage 0 +set g_balance_laser_shockwave_jump_force 300 +set g_balance_laser_shockwave_jump_force_velocitybias 0 +set g_balance_laser_shockwave_jump_force_zscale 1.25 +set g_balance_laser_shockwave_jump_multiplier_accuracy 0.5 +set g_balance_laser_shockwave_jump_multiplier_distance 0.5 +set g_balance_laser_shockwave_jump_multiplier_min 0 +set g_balance_laser_shockwave_jump_radius 150 +set g_balance_laser_shockwave_multiplier_accuracy 0.5 +set g_balance_laser_shockwave_multiplier_distance 0.5 +set g_balance_laser_shockwave_multiplier_min 0 +set g_balance_laser_shockwave_splash_damage 15 +set g_balance_laser_shockwave_splash_edgedamage 0 +set g_balance_laser_shockwave_splash_force 100 +set g_balance_laser_shockwave_splash_multiplier_accuracy 0.5 +set g_balance_laser_shockwave_splash_multiplier_distance 0.5 +set g_balance_laser_shockwave_splash_multiplier_min 0 +set g_balance_laser_shockwave_splash_radius 70 +set g_balance_laser_shockwave_spread_max 100 +set g_balance_laser_shockwave_spread_min 20 // }}} // {{{ shotgun set g_balance_shotgun_primary_bullets 14 diff --git a/balanceXonotic.cfg b/balanceXonotic.cfg index e391a74ca..4fe95a690 100644 --- a/balanceXonotic.cfg +++ b/balanceXonotic.cfg @@ -228,53 +228,80 @@ set g_balance_grapplehook_damagedbycontents 1 // {{{ weapon properties // {{{ laser -set g_balance_laser_oldprimary 0 -set g_balance_laser_primary_damage 20 -set g_balance_laser_primary_edgedamage 0 +set g_balance_laser_melee_animtime 0.3 +set g_balance_laser_melee_damage 80 +set g_balance_laser_melee_delay 0.25 +set g_balance_laser_melee_force 200 +set g_balance_laser_melee_multihit 1 +set g_balance_laser_melee_no_doubleslap 1 +set g_balance_laser_melee_nonplayerdamage 40 +set g_balance_laser_melee_range 120 +set g_balance_laser_melee_refire 1.25 +set g_balance_laser_melee_swing_side 120 +set g_balance_laser_melee_swing_up 30 +set g_balance_laser_melee_time 0.15 +set g_balance_laser_melee_traces 10 + +set g_balance_laser_primary 0 // 0 = shockwave attack, 1 = projectile primary +set g_balance_laser_primary_damage 25 +set g_balance_laser_primary_edgedamage 12.5 set g_balance_laser_primary_force 300 -set g_balance_laser_primary_radius 2000 +set g_balance_laser_primary_radius 70 set g_balance_laser_primary_speed 6000 set g_balance_laser_primary_spread 0 -set g_balance_laser_primary_spread_max 100 -set g_balance_laser_primary_spread_min 20 set g_balance_laser_primary_refire 0.7 set g_balance_laser_primary_animtime 0.2 set g_balance_laser_primary_lifetime 5 -set g_balance_laser_primary_multiplier_min 0 -set g_balance_laser_primary_multiplier_accuracy 0.5 -set g_balance_laser_primary_multiplier_distance 0.5 set g_balance_laser_primary_shotangle 0 set g_balance_laser_primary_delay 0 set g_balance_laser_primary_force_zscale 1.25 set g_balance_laser_primary_force_velocitybias 0 set g_balance_laser_primary_force_other_scale 1 + +set g_balance_laser_reload_ammo 0 //default: 6 +set g_balance_laser_reload_time 2 + set g_balance_laser_secondary 2 // 0 = switch away to last used weapon, 1 = projectile secondary, 2 = melee secondary -set g_balance_laser_secondary_damage 80 +set g_balance_laser_secondary_damage 25 set g_balance_laser_secondary_edgedamage 12.5 -set g_balance_laser_secondary_force 200 +set g_balance_laser_secondary_force 400 set g_balance_laser_secondary_radius 70 set g_balance_laser_secondary_speed 12000 set g_balance_laser_secondary_spread 0 -set g_balance_laser_secondary_refire 1.25 -set g_balance_laser_secondary_animtime 0.3 +set g_balance_laser_secondary_refire 0.7 +set g_balance_laser_secondary_animtime 0.2 set g_balance_laser_secondary_lifetime 5 -set g_balance_laser_secondary_melee_delay 0.25 // 0.35 was too slow -set g_balance_laser_secondary_melee_range 120 -set g_balance_laser_secondary_melee_swing_side 120 -set g_balance_laser_secondary_melee_swing_up 30 -set g_balance_laser_secondary_melee_time 0.15 -set g_balance_laser_secondary_melee_traces 10 -set g_balance_laser_secondary_melee_no_doubleslap 1 -set g_balance_laser_secondary_melee_nonplayerdamage 40 -set g_balance_laser_secondary_melee_multihit 1 -set g_balance_laser_secondary_damage 80 set g_balance_laser_secondary_shotangle -90 set g_balance_laser_secondary_delay 0 set g_balance_laser_secondary_force_zscale 1.25 set g_balance_laser_secondary_force_velocitybias 0 set g_balance_laser_secondary_force_other_scale 1 -set g_balance_laser_reload_ammo 0 //default: 6 -set g_balance_laser_reload_time 2 + +set g_balance_laser_shockwave_damage 20 +set g_balance_laser_shockwave_distance 2000 +set g_balance_laser_shockwave_edgedamage 0 +set g_balance_laser_shockwave_force 250 +set g_balance_laser_shockwave_jump_damage 20 +set g_balance_laser_shockwave_jump_edgedamage 0 +set g_balance_laser_shockwave_jump_force 300 +set g_balance_laser_shockwave_jump_force_velocitybias 0 +set g_balance_laser_shockwave_jump_force_zscale 1.25 +set g_balance_laser_shockwave_jump_multiplier_accuracy 0.5 +set g_balance_laser_shockwave_jump_multiplier_distance 0.5 +set g_balance_laser_shockwave_jump_multiplier_min 0 +set g_balance_laser_shockwave_jump_radius 150 +set g_balance_laser_shockwave_multiplier_accuracy 0.5 +set g_balance_laser_shockwave_multiplier_distance 0.5 +set g_balance_laser_shockwave_multiplier_min 0 +set g_balance_laser_shockwave_splash_damage 15 +set g_balance_laser_shockwave_splash_edgedamage 0 +set g_balance_laser_shockwave_splash_force 100 +set g_balance_laser_shockwave_splash_multiplier_accuracy 0.5 +set g_balance_laser_shockwave_splash_multiplier_distance 0.5 +set g_balance_laser_shockwave_splash_multiplier_min 0 +set g_balance_laser_shockwave_splash_radius 70 +set g_balance_laser_shockwave_spread_max 100 +set g_balance_laser_shockwave_spread_min 20 // }}} // {{{ shotgun set g_balance_shotgun_primary_bullets 14