From: -z- Date: Mon, 20 Dec 2010 19:11:00 +0000 (+0000) Subject: (Commit created by redmine exporter script from page "Darkplaces_Parameters" version 1) X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=7bbabd45105a625b6c651126b3f7b85a66e0c070;p=xonotic%2Fxonotic.wiki.git (Commit created by redmine exporter script from page "Darkplaces_Parameters" version 1) --- diff --git a/Darkplaces_Parameters.textile b/Darkplaces_Parameters.textile new file mode 100644 index 0000000..dc90aa5 --- /dev/null +++ b/Darkplaces_Parameters.textile @@ -0,0 +1,20 @@ +h1. Darkplaces Parameters + +-safe parameter disables the usage of like every goody a graphic card offers to speed up things + +Other options you might want to try are (-safe should be like you use all/most of them at once, but i did not check for this list being complete): +-noanisotropy disables GL_EXT_texture_filter_anisotropic (allows higher quality texturing) +-nocombine disables GL_ARB_texture_env_combine or GL_EXT_texture_env_combine (required for bumpmapping and faster map rendering) +-nocubemap disables GL_ARB_texture_cube_map (required for bumpmapping) +-nocva disables GL_EXT_compiled_vertex_array (renders faster) +-nodot3 disables GL_ARB_texture_env_dot3 (required for bumpmapping) +-nodrawrangeelements disables GL_EXT_draw_range_elements (renders faster) +-noedgeclamp disables GL_EXT_texture_edge_clamp or GL_SGIS_texture_edge_clamp (recommended, some cards do not support the other texture clamp method) +-nofragmentshader disables GL_ARB_fragment_shader (allows pixel shader effects, can improve per pixel lighting performance and capabilities) +-nomtex disables GL_ARB_multitexture (required for faster map rendering) +-noseparatestencil disables use of OpenGL2.0 glStencilOpSeparate and GL_ATI_separate_stencil extensions (which accelerate shadow rendering) +-noshaderobjects disables GL_ARB_shader_objects (required for vertex shader and fragment shader) +-noshadinglanguage100 disables GL_ARB_shading_language_100 (required for vertex shader and fragment shader) +-nostenciltwoside disables GL_EXT_stencil_two_side (which accelerate shadow rendering) +-notexture3d disables GL_EXT_texture3D (required for spherical lights, otherwise they render as a column) +-novertexshader disables GL_ARB_vertex_shader (allows vertex shader effects)