From: Mario Date: Fri, 4 Nov 2016 13:54:47 +0000 (+1000) Subject: Fix hagar loading and switching weapons X-Git-Tag: xonotic-v0.8.2~465 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=7ae1ea866c64656f219b530cb14e1eaf36b7f13e;p=xonotic%2Fxonotic-data.pk3dir.git Fix hagar loading and switching weapons --- diff --git a/qcsrc/common/weapons/weapon/hagar.qc b/qcsrc/common/weapons/weapon/hagar.qc index d533f1909..684ee75d3 100644 --- a/qcsrc/common/weapons/weapon/hagar.qc +++ b/qcsrc/common/weapons/weapon/hagar.qc @@ -313,7 +313,7 @@ void W_Hagar_Attack2_Load(Weapon thiswep, entity actor, .entity weaponentity) { // loadable hagar secondary attack, must always run each frame - if(time < game_starttime || PS(actor).m_switchweapon != WEP_HAGAR) + if(time < game_starttime) return; bool loaded = actor.hagar_load >= WEP_CVAR_SEC(hagar, load_max);