From: divverent Date: Mon, 23 Mar 2020 20:37:56 +0000 (+0000) Subject: Fix the corona bug. The render bug only though. X-Git-Tag: xonotic-v0.8.5~14 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=792cfa2c9cb08bf5f620214e1419d2d920969acb;p=xonotic%2Fdarkplaces.git Fix the corona bug. The render bug only though. This is done by reviving alphamod and colormod arguments of RSurf_ActiveCustomEntity. The current implementation is a bit rough and needlessly copies the worldentity; the struct isn't huge though and it's only done when actually colormodding (and thus only for coronas, r_editlights, a few sprites and nomodels). git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12525 d7cf8633-e32d-0410-b094-e92efae38249 ::stable-branch::merge=c1ae70566d016a8f85acb3d4293c5dbc53886a51 --- diff --git a/gl_rmain.c b/gl_rmain.c index 93d575aa..522cea20 100644 --- a/gl_rmain.c +++ b/gl_rmain.c @@ -8676,6 +8676,24 @@ void RSurf_ActiveModelEntity(const entity_render_t *ent, qboolean wantnormals, q void RSurf_ActiveCustomEntity(const matrix4x4_t *matrix, const matrix4x4_t *inversematrix, int entflags, double shadertime, float r, float g, float b, float a, int numvertices, const float *vertex3f, const float *texcoord2f, const float *normal3f, const float *svector3f, const float *tvector3f, const float *color4f, int numtriangles, const int *element3i, const unsigned short *element3s, qboolean wantnormals, qboolean wanttangents) { rsurface.entity = r_refdef.scene.worldentity; + if (r != 1.0f || g != 1.0f || b != 1.0f || a != 1.0f) { + // HACK to provide a valid entity with modded colors to R_GetCurrentTexture. + // A better approach could be making this copy only once per frame. + static entity_render_t custom_entity; + int q; + custom_entity = *rsurface.entity; + for (q = 0; q < 3; ++q) { + float colormod = q == 0 ? r : q == 1 ? g : b; + custom_entity.render_fullbright[q] *= colormod; + custom_entity.render_modellight_ambient[q] *= colormod; + custom_entity.render_modellight_diffuse[q] *= colormod; + custom_entity.render_lightmap_ambient[q] *= colormod; + custom_entity.render_lightmap_diffuse[q] *= colormod; + custom_entity.render_rtlight_diffuse[q] *= colormod; + } + custom_entity.alpha *= a; + rsurface.entity = &custom_entity; + } rsurface.skeleton = NULL; rsurface.ent_skinnum = 0; rsurface.ent_qwskin = -1;