From: Juhu <5894800-Juhu_@users.noreply.gitlab.com> Date: Sun, 11 Sep 2022 20:41:14 +0000 (+0200) Subject: strafehud: cleanup of previous commit, small refactoring and format fixes X-Git-Tag: xonotic-v0.8.6~136^2~30 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=785e1b476e965eeea9c79b7d2778d2dcda3012aa;p=xonotic%2Fxonotic-data.pk3dir.git strafehud: cleanup of previous commit, small refactoring and format fixes --- diff --git a/qcsrc/client/hud/panel/strafehud.qc b/qcsrc/client/hud/panel/strafehud.qc index 01a2df204..4b30232af 100644 --- a/qcsrc/client/hud/panel/strafehud.qc +++ b/qcsrc/client/hud/panel/strafehud.qc @@ -85,7 +85,7 @@ void HUD_StrafeHUD() { float strafe_waterlevel; - // get the player waterlevel without affecting the player entity + // get the player waterlevel without affecting the player entity, this way we can fetch waterlevel even if client prediction is disabled { // store old values void old_contentstransition(int, int) = strafeplayer.contentstransition; @@ -133,7 +133,6 @@ void HUD_StrafeHUD() float bestspeed; float maxaccel_phys = onground ? PHYS_ACCELERATE(strafeplayer) : PHYS_AIRACCELERATE(strafeplayer); float maxaccel = !autocvar__hud_configure ? maxaccel_phys : 1; - float frametime_phys; float vel_angle = vectoangles(strafeplayer.velocity).y - (vectoangles(strafeplayer.velocity).y > 180 ? 360 : 0); // change the range from 0° - 360° to -180° - 180° to match how view_angle represents angles float view_angle = PHYS_INPUT_ANGLES(strafeplayer).y; float angle; @@ -358,7 +357,8 @@ void HUD_StrafeHUD() // calculate the maximum air strafe speed and acceleration float strafity = 1 - (90 - fabs(wishangle)) / 45; - if(PHYS_MAXAIRSTRAFESPEED(strafeplayer) != 0){ + if(PHYS_MAXAIRSTRAFESPEED(strafeplayer) != 0) + { maxspeed = GeomLerp(PHYS_MAXAIRSPEED(strafeplayer), strafity, PHYS_MAXAIRSTRAFESPEED(strafeplayer)); maxspeed = min(maxspeed, PHYS_MAXAIRSPEED(strafeplayer) * maxspeed_mod); } @@ -366,7 +366,8 @@ void HUD_StrafeHUD() if(turnspeed == 0) turnspeed = maxspeed; else turnspeed = min(turnspeed, maxspeed); - if(PHYS_AIRSTRAFEACCELERATE(strafeplayer) != 0) { + if(PHYS_AIRSTRAFEACCELERATE(strafeplayer) != 0) + { maxaccel = GeomLerp(PHYS_AIRACCELERATE(strafeplayer), strafity, PHYS_AIRSTRAFEACCELERATE(strafeplayer)); } turnaccel = maxaccel; @@ -405,21 +406,25 @@ void HUD_StrafeHUD() } maxaccel *= strafe_dt_avg * movespeed; - bestspeed = max(movespeed - maxaccel, 0); + bestspeed = max(movespeed - maxaccel, 0); // target speed to gain maximum acceleration - float strafespeed = speed; // speed minus friction + float frictionspeed; // speed lost from friction + float strafespeed; // speed minus friction - if((strafespeed > 0) && onground){ + if((speed > 0) && onground) + { float strafefriction = IS_ONSLICK(strafeplayer) ? PHYS_FRICTION_SLICK(strafeplayer) : PHYS_FRICTION(strafeplayer); - float f = 1 - strafe_dt_avg * strafefriction * max(PHYS_STOPSPEED(strafeplayer) / strafespeed, 1); - if(f <= 0) - strafespeed = 0; - else - strafespeed *= f; + frictionspeed = speed * strafe_dt_avg * strafefriction * max(PHYS_STOPSPEED(strafeplayer) / speed, 1); + strafespeed = max(speed - frictionspeed, 0); + } + else + { + frictionspeed = 0; + strafespeed = speed; } - minspeed = autocvar_hud_panel_strafehud_switch_minspeed < 0 ? bestspeed + (speed - strafespeed) : autocvar_hud_panel_strafehud_switch_minspeed; + minspeed = autocvar_hud_panel_strafehud_switch_minspeed < 0 ? bestspeed + frictionspeed : autocvar_hud_panel_strafehud_switch_minspeed; // get current strafing angle ranging from -180° to +180° if(!autocvar__hud_configure) @@ -522,7 +527,7 @@ void HUD_StrafeHUD() // best angle to strafe at bestangle = (strafespeed > bestspeed ? acos(bestspeed / strafespeed) * RAD2DEG * (direction < 0 ? -1 : 1) : 0); - prebestangle = (strafespeed > movespeed ? acos(movespeed / strafespeed) * RAD2DEG * (direction < 0 ? -1 : 1) : 0); + prebestangle = (strafespeed > movespeed ? acos(movespeed / strafespeed) * RAD2DEG * (direction < 0 ? -1 : 1) : 0); // in case of ground friction we may decelerate if the acceleration is smaller than the speed loss from friction odd_bestangle = -bestangle - wishangle; bestangle -= wishangle; prebestangle -= wishangle; @@ -1042,7 +1047,8 @@ void HUD_Panel_DrawStrafeHUD(float offset, float width, vector color, float alph else if(mirror_offset == 0) gradient_start = 1; else gradient_start = 0; - switch(gradient_start){ + switch(gradient_start) + { default: case 0: // no offset required gradient_offset = gradient_mirror_offset = 0;