From: Freddy Date: Fri, 9 Mar 2018 13:26:23 +0000 (+0100) Subject: func_rain and func_snow: use cnt instead of colormap X-Git-Tag: xonotic-v0.8.5~120^2~15 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=780df7f8c76a25d26be218860e1c20de2c318402;p=xonotic%2Fxonotic-maps.pk3dir.git func_rain and func_snow: use cnt instead of colormap colormap is an engine field and might cause problems --- diff --git a/scripts/entities.ent b/scripts/entities.ent index 06c9b10f..1455ab4d 100644 --- a/scripts/entities.ent +++ b/scripts/entities.ent @@ -291,7 +291,7 @@ By default, the total amount of vertical travel of a platform is implicitly dete This is an invisible area like a trigger, which rain falls inside of. -------- KEYS -------- falling direction (should be something like '0 0 -700', use the X and Y velocity for wind) -sets color of rain in the Quake palette (default 12 - white) +sets color of rain in the Quake palette (default 12 - white) adjusts density, this many particles fall every second for a 1024x1024 area (on average), default is 2000 @@ -314,7 +314,7 @@ To rotate around another axis, make a func_wall with an explicit avelocity given This is an invisible area like a trigger, which snow falls inside of. -------- KEYS -------- falling direction (should be something like '0 0 -300', use the X and Y velocity for wind) -sets color of snow in the Quake palette (default 12 - white) +sets color of snow in the Quake palette (default 12 - white) adjusts density, this many particles fall every second for a 1024x1024 area (on average), default is 2000