From: Mircea Kitsune Date: Tue, 25 Oct 2011 20:53:32 +0000 (+0300) Subject: Default frame and skin for newly spawned objects X-Git-Tag: xonotic-v0.6.0~35^2~18^2~166 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=77b034dfd14ab5f388bfe35be5338f65cadc856b;p=xonotic%2Fxonotic-data.pk3dir.git Default frame and skin for newly spawned objects --- diff --git a/qcsrc/server/mutators/sandbox.qc b/qcsrc/server/mutators/sandbox.qc index 36d1db83c..ef97f3692 100644 --- a/qcsrc/server/mutators/sandbox.qc +++ b/qcsrc/server/mutators/sandbox.qc @@ -20,9 +20,11 @@ entity sandbox_SpawnObject() e = spawn(); e.realowner = self; e.classname = "object"; - e.takedamage = DAMAGE_NO; - e.movetype = MOVETYPE_TOSS; + e.takedamage = DAMAGE_AIM; e.solid = SOLID_BBOX; // SOLID_BSP would be best, but can lag the server badly + e.movetype = MOVETYPE_TOSS; + e.frame = 0; + e.skin = 0; // set origin and direction based on player position and view angle makevectors(self.v_angle);