From: tomaz Date: Sun, 8 Aug 2004 21:51:58 +0000 (+0000) Subject: *** empty log message *** X-Git-Tag: xonotic-v0.1.0preview~5757 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=779d1f5643b9a875147a17c65f1e11bd42e76515;p=xonotic%2Fdarkplaces.git *** empty log message *** git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4316 d7cf8633-e32d-0410-b094-e92efae38249 --- diff --git a/todo b/todo index d811bc18..888d6ebe 100644 --- a/todo +++ b/todo @@ -20,6 +20,7 @@ -d darkplaces: fix a crash when changing level while using qe1 textures (Todd) -d darkplaces: ignore modelflags on view weaponmodel - in Malice the double barreled shotgun leaves a smoke trail, and the hellfire rotates, also in Zerstorer the riot shotgun rotates (Hidayat) -d darkplaces: locked console scrollback (sublim3) +-d darkplaces: make TE_EXPLOSION2 use a spherical spawn pattern rather than cube shape (VorteX) -d darkplaces: make gl_texture_anisotropy take effect immediately like gl_texturemode rather than needing an r_restart (metlslime, zinx) -d darkplaces: make sure QuakeDoneQuick works (Chris Kemp) -d darkplaces: make sure that sound engine does not remove sounds when volume drops to 0 due to going out of range - now spawns sounds even if out of range (Sajt) @@ -113,7 +114,6 @@ 0 darkplaces: key repeat should work in menus, for example scrolling quickly through options (Up2nOgOoD) 0 darkplaces: make CL_RocketTrail2 use the entity to keep track of trail spacing like CL_RocketTrail does (Vic) 0 darkplaces: make S_Update take a matrix4x4_t * -0 darkplaces: make TE_EXPLOSION2 use a spherical spawn pattern rather than cube shape (VorteX) 0 darkplaces: make a DP_EF_NODEPTHTEST extension which causes an entity to show through walls, useful for navigation markers (Urre, CheapAlert, Supajoe) 0 darkplaces: make a getattachmentvectors qc builtin (Supajoe, Urre) 0 darkplaces: make blood decals a bit lighter as they're nearly black (ashridah)