From: Mircea Kitsune Date: Sun, 3 Apr 2011 15:03:22 +0000 (+0300) Subject: Move over to Hagar and Seeker. They have a fire effect similar to Mortar, but a littl... X-Git-Tag: xonotic-v0.6.0~110^2^2~148 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=777833a52c82ae594a2769e002f4463f134e655f;p=xonotic%2Fxonotic-data.pk3dir.git Move over to Hagar and Seeker. They have a fire effect similar to Mortar, but a little bit different. --- diff --git a/effectinfo.txt b/effectinfo.txt index f7c171052..63f20246d 100644 --- a/effectinfo.txt +++ b/effectinfo.txt @@ -5760,6 +5760,76 @@ alpha 100 256 400 color 0x000000 0x301860 originjitter 11 11 11 +// seeker damage effect +// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum(effectnum), org, '0 0 0', 1); +effect weapondamage_seeker +//notunderwater +count 2 +type smoke +tex 48 55 +size 5 10 +alpha 256 16 256 +gravity -0.5 +color 0x8f0d00 0xff5a00 +sizeincrease -10 +originoffset 0 0 10 +originjitter 5 5 7 +velocityjitter 22 22 50 +// smoke +effect weapondamage_seeker +type alphastatic +count 2 +tex 0 8 +size 3 6 +sizeincrease 5 +alpha 128 32 128 +color 0x000000 0x111111 +gravity -0.3 +originoffset 0 0 10 +originjitter 5 5 7 +velocityjitter 11 11 50 +// light +effect weapondamage_seeker +trailspacing 8 +lightradius 65 +lightradiusfade 280 +lightcolor 0.9 0.7 0.2 + +// hagar damage effect +// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum(effectnum), org, '0 0 0', 1); +effect weapondamage_hagar +//notunderwater +count 2 +type smoke +tex 48 55 +size 5 10 +alpha 256 16 256 +gravity -0.5 +color 0x8f0d00 0xff5a00 +sizeincrease -10 +originoffset 0 0 10 +originjitter 5 5 7 +velocityjitter 22 22 50 +// smoke +effect weapondamage_hagar +type alphastatic +count 2 +tex 0 8 +size 3 6 +sizeincrease 5 +alpha 128 32 128 +color 0x000000 0x111111 +gravity -0.3 +originoffset 0 0 10 +originjitter 5 5 7 +velocityjitter 11 11 50 +// light +effect weapondamage_hagar +trailspacing 8 +lightradius 65 +lightradiusfade 280 +lightcolor 0.9 0.7 0.2 + // -------------------------------- // End of Weapon Damage Effects // -------------------------------- \ No newline at end of file