From: terencehill Date: Mon, 16 Sep 2013 10:30:33 +0000 (+0200) Subject: Fix compilation. It seems that Samual renamed inWarmupStage to warmup_stage in the... X-Git-Tag: xonotic-v0.8.0~243^2~1^2~1 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=775fd0aea75ebb8bd7e4436a1189ea8b3c64c427;p=xonotic%2Fxonotic-data.pk3dir.git Fix compilation. It seems that Samual renamed inWarmupStage to warmup_stage in the commit 6c4446c0a7 with the very explicative description "I'm a goddamn genius, IT WORKS!". --- diff --git a/qcsrc/server/mutators/gamemode_freezetag.qc b/qcsrc/server/mutators/gamemode_freezetag.qc index 66054e6c2..406cf07ce 100644 --- a/qcsrc/server/mutators/gamemode_freezetag.qc +++ b/qcsrc/server/mutators/gamemode_freezetag.qc @@ -475,7 +475,7 @@ MUTATOR_HOOKFUNCTION(freezetag_PlayerPreThink) if(n && self.freezetag_frozen) // OK, there is at least one teammate reviving us { self.freezetag_revive_progress = bound(0, self.freezetag_revive_progress + frametime * max(1/60, autocvar_g_freezetag_revive_speed), 1); - if(inWarmupStage) + if(warmup_stage) self.health = max(1, self.freezetag_revive_progress * warmup_start_health); else self.health = max(1, self.freezetag_revive_progress * start_health); @@ -519,7 +519,7 @@ MUTATOR_HOOKFUNCTION(freezetag_PlayerPreThink) else if(!n && self.freezetag_frozen) // only if no teammate is nearby will we reset { self.freezetag_revive_progress = bound(0, self.freezetag_revive_progress - frametime * autocvar_g_freezetag_revive_clearspeed, 1); - if(inWarmupStage) + if(warmup_stage) self.health = max(1, self.freezetag_revive_progress * warmup_start_health); else self.health = max(1, self.freezetag_revive_progress * start_health);