From: Rudolf Polzer Date: Sat, 6 Nov 2010 21:45:28 +0000 (+0100) Subject: undo the fteqcc compiler bug workaround again (we really shouldn't need it) X-Git-Tag: xonotic-v0.1.0preview~183^2~3 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=76e7f293fc765400e5f9a43eff07326c74609c85;p=xonotic%2Fxonotic-data.pk3dir.git undo the fteqcc compiler bug workaround again (we really shouldn't need it) --- diff --git a/qcsrc/server/w_nex.qc b/qcsrc/server/w_nex.qc index c16875365..493fd005b 100644 --- a/qcsrc/server/w_nex.qc +++ b/qcsrc/server/w_nex.qc @@ -46,12 +46,13 @@ void W_Nex_Attack (float issecondary) if(cvar("g_balance_nex_charge")) { charge = cvar("g_balance_nex_charge_mindmg") / mydmg + (1 - cvar("g_balance_nex_charge_mindmg") / mydmg) * self.nex_charge; - self.nex_charge = self.nex_charge * cvar("g_balance_nex_charge_shot_multiplier"); // do this AFTER setting mydmg/myforce + self.nex_charge *= cvar("g_balance_nex_charge_shot_multiplier"); // do this AFTER setting mydmg/myforce + // O RLY? -- divVerent } else charge = 1; - mydmg = mydmg * charge; - myforce = myforce * charge; + mydmg *= charge; + myforce *= charge; W_SetupShot (self, TRUE, 5, "weapons/nexfire.wav", mydmg);