From: havoc Date: Wed, 9 Feb 2011 09:20:05 +0000 (+0000) Subject: variables referring to cg in a way that is used by both CGGL and D3D9 X-Git-Tag: xonotic-v0.5.0~438^2~4 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=768b6a22b6be209fc13cccba9a644a47bcacbd35;p=xonotic%2Fdarkplaces.git variables referring to cg in a way that is used by both CGGL and D3D9 paths are now called hlsl instead git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10837 d7cf8633-e32d-0410-b094-e92efae38249 --- diff --git a/gl_rmain.c b/gl_rmain.c index 0e456505..05ee992a 100644 --- a/gl_rmain.c +++ b/gl_rmain.c @@ -1844,7 +1844,7 @@ static const char *builtinshaderstring = ========================================================================================================================================================= */ -const char *builtincgshaderstring = +const char *builtinhlslshaderstring = "// ambient+diffuse+specular+normalmap+attenuation+cubemap+fog shader\n" "// written by Forest 'LordHavoc' Hale\n" "// shadowmapping enhancements by Lee 'eihrul' Salzman\n" @@ -3339,7 +3339,6 @@ const char *builtincgshaderstring = ; char *glslshaderstring = NULL; -char *cgshaderstring = NULL; char *hlslshaderstring = NULL; //======================================================================================================================================================= @@ -3414,28 +3413,6 @@ shadermodeinfo_t glslshadermodeinfo[SHADERMODE_COUNT] = {"glsl/default.glsl", NULL, "glsl/default.glsl", "#define MODE_DEFERREDLIGHTSOURCE\n", " deferredlightsource"}, }; -#ifdef SUPPORTCG -shadermodeinfo_t cgshadermodeinfo[SHADERMODE_COUNT] = -{ - {"cg/default.cg", NULL, "cg/default.cg", "#define MODE_GENERIC\n", " generic"}, - {"cg/default.cg", NULL, "cg/default.cg", "#define MODE_POSTPROCESS\n", " postprocess"}, - {"cg/default.cg", NULL, "cg/default.cg", "#define MODE_DEPTH_OR_SHADOW\n", " depth/shadow"}, - {"cg/default.cg", NULL, "cg/default.cg", "#define MODE_FLATCOLOR\n", " flatcolor"}, - {"cg/default.cg", NULL, "cg/default.cg", "#define MODE_VERTEXCOLOR\n", " vertexcolor"}, - {"cg/default.cg", NULL, "cg/default.cg", "#define MODE_LIGHTMAP\n", " lightmap"}, - {"cg/default.cg", NULL, "cg/default.cg", "#define MODE_FAKELIGHT\n", " fakelight"}, - {"cg/default.cg", NULL, "cg/default.cg", "#define MODE_LIGHTDIRECTIONMAP_MODELSPACE\n", " lightdirectionmap_modelspace"}, - {"cg/default.cg", NULL, "cg/default.cg", "#define MODE_LIGHTDIRECTIONMAP_TANGENTSPACE\n", " lightdirectionmap_tangentspace"}, - {"cg/default.cg", NULL, "cg/default.cg", "#define MODE_LIGHTDIRECTION\n", " lightdirection"}, - {"cg/default.cg", NULL, "cg/default.cg", "#define MODE_LIGHTSOURCE\n", " lightsource"}, - {"cg/default.cg", NULL, "cg/default.cg", "#define MODE_REFRACTION\n", " refraction"}, - {"cg/default.cg", NULL, "cg/default.cg", "#define MODE_WATER\n", " water"}, - {"cg/default.cg", NULL, "cg/default.cg", "#define MODE_SHOWDEPTH\n", " showdepth"}, - {"cg/default.cg", NULL, "cg/default.cg", "#define MODE_DEFERREDGEOMETRY\n", " deferredgeometry"}, - {"cg/default.cg", NULL, "cg/default.cg", "#define MODE_DEFERREDLIGHTSOURCE\n", " deferredlightsource"}, -}; -#endif - shadermodeinfo_t hlslshadermodeinfo[SHADERMODE_COUNT] = { {"hlsl/default.hlsl", NULL, "hlsl/default.hlsl", "#define MODE_GENERIC\n", " generic"}, @@ -4144,18 +4121,18 @@ static char *R_CG_GetText(const char *filename, qboolean printfromdisknotice) char *shaderstring; if (!filename || !filename[0]) return NULL; - if (!strcmp(filename, "cg/default.cg")) + if (!strcmp(filename, "hlsl/default.hlsl")) { - if (!cgshaderstring) + if (!hlslshaderstring) { - cgshaderstring = (char *)FS_LoadFile(filename, r_main_mempool, false, NULL); - if (cgshaderstring) + hlslshaderstring = (char *)FS_LoadFile(filename, r_main_mempool, false, NULL); + if (hlslshaderstring) Con_DPrintf("Loading shaders from file %s...\n", filename); else - cgshaderstring = (char *)builtincgshaderstring; + hlslshaderstring = (char *)builtinhlslshaderstring; } - shaderstring = (char *) Mem_Alloc(r_main_mempool, strlen(cgshaderstring) + 1); - memcpy(shaderstring, cgshaderstring, strlen(cgshaderstring) + 1); + shaderstring = (char *) Mem_Alloc(r_main_mempool, strlen(hlslshaderstring) + 1); + memcpy(shaderstring, hlslshaderstring, strlen(hlslshaderstring) + 1); return shaderstring; } shaderstring = (char *)FS_LoadFile(filename, r_main_mempool, false, NULL); @@ -4176,7 +4153,7 @@ static void R_CG_CacheShader(r_cg_permutation_t *p, const char *cachename, const static void R_CG_CompilePermutation(r_cg_permutation_t *p, unsigned int mode, unsigned int permutation) { int i; - shadermodeinfo_t *modeinfo = cgshadermodeinfo + mode; + shadermodeinfo_t *modeinfo = hlslshadermodeinfo + mode; int vertstring_length = 0; int geomstring_length = 0; int fragstring_length = 0; @@ -4207,7 +4184,7 @@ static void R_CG_CompilePermutation(r_cg_permutation_t *p, unsigned int mode, un fragmentstring = R_CG_GetText(modeinfo->fragmentfilename, false); strlcat(permutationname, modeinfo->vertexfilename, sizeof(permutationname)); - strlcat(cachename, "cg/", sizeof(cachename)); + strlcat(cachename, "cggl/", sizeof(cachename)); // the first pretext is which type of shader to compile as // (later these will all be bound together as a program object) @@ -4648,7 +4625,7 @@ static char *R_HLSL_GetText(const char *filename, qboolean printfromdisknotice) if (hlslshaderstring) Con_DPrintf("Loading shaders from file %s...\n", filename); else - hlslshaderstring = (char *)builtincgshaderstring; + hlslshaderstring = (char *)builtinhlslshaderstring; } shaderstring = (char *) Mem_Alloc(r_main_mempool, strlen(hlslshaderstring) + 1); memcpy(shaderstring, hlslshaderstring, strlen(hlslshaderstring) + 1); @@ -5025,10 +5002,7 @@ void R_GLSL_Restart_f(void) if (glslshaderstring && glslshaderstring != builtinshaderstring) Mem_Free(glslshaderstring); glslshaderstring = NULL; - if (cgshaderstring && cgshaderstring != builtincgshaderstring) - Mem_Free(cgshaderstring); - cgshaderstring = NULL; - if (hlslshaderstring && hlslshaderstring != builtincgshaderstring) + if (hlslshaderstring && hlslshaderstring != builtinhlslshaderstring) Mem_Free(hlslshaderstring); hlslshaderstring = NULL; switch(vid.renderpath) @@ -5136,25 +5110,6 @@ void R_GLSL_DumpShader_f(void) else Con_Printf("failed to write to glsl/default.glsl\n"); -#ifdef SUPPORTCG - file = FS_OpenRealFile("cg/default.cg", "w", false); - if (file) - { - FS_Print(file, "/* The engine may define the following macros:\n"); - FS_Print(file, "#define VERTEX_SHADER\n#define GEOMETRY_SHADER\n#define FRAGMENT_SHADER\n"); - for (i = 0;i < SHADERMODE_COUNT;i++) - FS_Print(file, cgshadermodeinfo[i].pretext); - for (i = 0;i < SHADERPERMUTATION_COUNT;i++) - FS_Print(file, shaderpermutationinfo[i].pretext); - FS_Print(file, "*/\n"); - FS_Print(file, builtincgshaderstring); - FS_Close(file); - Con_Printf("cg/default.cg written\n"); - } - else - Con_Printf("failed to write to cg/default.cg\n"); -#endif - file = FS_OpenRealFile("hlsl/default.hlsl", "w", false); if (file) { @@ -5165,7 +5120,7 @@ void R_GLSL_DumpShader_f(void) for (i = 0;i < SHADERPERMUTATION_COUNT;i++) FS_Print(file, shaderpermutationinfo[i].pretext); FS_Print(file, "*/\n"); - FS_Print(file, builtincgshaderstring); + FS_Print(file, builtinhlslshaderstring); FS_Close(file); Con_Printf("hlsl/default.hlsl written\n"); } @@ -7419,14 +7374,13 @@ void gl_main_start(void) r_cg_permutation = NULL; memset(r_cg_permutationhash, 0, sizeof(r_cg_permutationhash)); Mem_ExpandableArray_NewArray(&r_cg_permutationarray, r_main_mempool, sizeof(r_cg_permutation_t), 256); - cgshaderstring = NULL; #endif #ifdef SUPPORTD3D r_hlsl_permutation = NULL; memset(r_hlsl_permutationhash, 0, sizeof(r_hlsl_permutationhash)); Mem_ExpandableArray_NewArray(&r_hlsl_permutationarray, r_main_mempool, sizeof(r_hlsl_permutation_t), 256); - hlslshaderstring = NULL; #endif + hlslshaderstring = NULL; memset(&r_svbsp, 0, sizeof (r_svbsp)); r_refdef.fogmasktable_density = 0; @@ -7501,14 +7455,13 @@ void gl_main_shutdown(void) r_cg_permutation = NULL; memset(r_cg_permutationhash, 0, sizeof(r_cg_permutationhash)); Mem_ExpandableArray_FreeArray(&r_cg_permutationarray); - cgshaderstring = NULL; #endif #ifdef SUPPORTD3D r_hlsl_permutation = NULL; memset(r_hlsl_permutationhash, 0, sizeof(r_hlsl_permutationhash)); Mem_ExpandableArray_FreeArray(&r_hlsl_permutationarray); - hlslshaderstring = NULL; #endif + hlslshaderstring = NULL; } extern void CL_ParseEntityLump(char *entitystring); @@ -8663,7 +8616,6 @@ void R_EntityMatrix(const matrix4x4_t *matrix) CHECKCGERROR if (r_cg_permutation && r_cg_permutation->vp_ModelViewProjectionMatrix) cgGLSetMatrixParameterfc(r_cg_permutation->vp_ModelViewProjectionMatrix, gl_modelviewprojection16f);CHECKCGERROR if (r_cg_permutation && r_cg_permutation->vp_ModelViewMatrix) cgGLSetMatrixParameterfc(r_cg_permutation->vp_ModelViewMatrix, gl_modelview16f);CHECKCGERROR - qglLoadMatrixf(gl_modelview16f);CHECKGLERROR #endif break; case RENDERPATH_GL13: