From: Lyberta Date: Sat, 25 Nov 2017 03:17:26 +0000 (+0300) Subject: Random items: Split most cvars into separate file. X-Git-Tag: xonotic-v0.8.5~2426^2~1 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=755d4886ace93a140689ade65fbce99c10b80ab5;p=xonotic%2Fxonotic-data.pk3dir.git Random items: Split most cvars into separate file. --- diff --git a/mutators.cfg b/mutators.cfg index 7c4a0ff1a..ac5a4fda7 100644 --- a/mutators.cfg +++ b/mutators.cfg @@ -480,160 +480,5 @@ set g_dynamic_handicap_max 0 "The maximum value of the handicap." // random items // ============== set g_random_items 0 "Whether to enable random items." -set g_random_items_replace_item_health_small "random" "Classnames to replace small health with." -set g_random_items_replace_item_health_medium "random" "Classnames to replace medium health with." -set g_random_items_replace_item_health_big "random" "Classnames to replace big health with." -set g_random_items_replace_item_health_mega "random" "Classnames to replace mega health with." -set g_random_items_replace_item_armor_small "random" "Classnames to replace small armor with." -set g_random_items_replace_item_armor_medium "random" "Classnames to replace medium armor with." -set g_random_items_replace_item_armor_big "random" "Classnames to replace big armor with." -set g_random_items_replace_item_armor_mega "random" "Classnames to replace mega armor with." -set g_random_items_replace_item_shells "random" "Classnames to replace shells with." -set g_random_items_replace_item_bullets "random" "Classnames to replace bullets with." -set g_random_items_replace_item_rockets "random" "Classnames to replace rockets with." -set g_random_items_replace_item_cells "random" "Classnames to replace cells with." -set g_random_items_replace_item_plasma "random" "Classnames to replace plasma with." -set g_random_items_replace_item_fuel "random" "Classnames to replace fuel with." -set g_random_items_replace_weapon_blaster "random" "Classnames to replace blaster with." -set g_random_items_replace_weapon_shotgun "random" "Classnames to replace shotgun with." -set g_random_items_replace_weapon_machinegun "random" "Classnames to replace machinegun with." -set g_random_items_replace_weapon_mortar "random" "Classnames to replace mortar with." -set g_random_items_replace_weapon_electro "random" "Classnames to replace electro with." -set g_random_items_replace_weapon_crylink "random" "Classnames to replace crylink with." -set g_random_items_replace_weapon_vortex "random" "Classnames to replace vortex with." -set g_random_items_replace_weapon_hagar "random" "Classnames to replace hagar with." -set g_random_items_replace_weapon_devastator "random" "Classnames to replace devastator with." -set g_random_items_replace_weapon_shockwave "random" "Classnames to replace shockwave with." -set g_random_items_replace_weapon_arc "random" "Classnames to replace arc with." -set g_random_items_replace_weapon_hook "random" "Classnames to replace hook with." -set g_random_items_replace_weapon_tuba "random" "Classnames to replace tuba with." -set g_random_items_replace_weapon_porto "random" "Classnames to replace port-o-launch with." -set g_random_items_replace_weapon_fireball "random" "Classnames to replace fireball with." -set g_random_items_replace_weapon_minelayer "random" "Classnames to replace mine layer with." -set g_random_items_replace_weapon_hlac "random" "Classnames to replace HLAC with." -set g_random_items_replace_weapon_rifle "random" "Classnames to replace rifle with." -set g_random_items_replace_weapon_seeker "random" "Classnames to replace TAG seeker with." -set g_random_items_replace_weapon_vaporizer "random" "Classnames to replace vaporizer with." -set g_random_items_replace_weapon_hmg "random" "Classnames to replace HMG with." -set g_random_items_replace_weapon_rpc "random" "Classnames to replace RPC with." -set g_random_items_replace_item_strength "random" "Classnames to replace strength with." -set g_random_items_replace_item_shield "random" "Classnames to replace shield with." -set g_random_items_replace_item_fuel_regen "random" "Classnames to replace fuel regeneration with." -set g_random_items_replace_item_jetpack "random" "Classnames to replace jetpack with." -set g_random_items_replace_item_vaporizer_cells "random" "Classnames to replace vaporizer cells with." -set g_random_items_replace_item_invisibility "random" "Classnames to replace invisibility with." -set g_random_items_replace_item_extralife "random" "Classnames to replace extra life with." -set g_random_items_replace_item_speed "random" "Classnames to replace speed with." -set g_random_items_health_probability 1 "Probability of random health items spawning in the map." -set g_random_items_armor_probability 1 "Probability of random armor items spawning in the map." -set g_random_items_resource_probability 1 "Probability of random resource items spawning in the map." -set g_random_items_weapon_probability 1 "Probability of random weapons spawning in the map." -set g_random_items_powerup_probability 0.15 "Probability of random powerups spawning in the map." -set g_random_items_item_health_small_probability 10 "Probability of random small health spawning in the map." -set g_random_items_item_health_medium_probability 4 "Probability of random medium health spawning in the map." -set g_random_items_item_health_big_probability 2 "Probability of random big health spawning in the map." -set g_random_items_item_health_mega_probability 1 "Probability of random mega health spawning in the map." -set g_random_items_item_armor_small_probability 10 "Probability of random small armor spawning in the map." -set g_random_items_item_armor_medium_probability 4 "Probability of random medium armor spawning in the map." -set g_random_items_item_armor_big_probability 2 "Probability of random big armor spawning in the map." -set g_random_items_item_armor_mega_probability 1 "Probability of random mega armor spawning in the map." -set g_random_items_item_shells_probability 1 "Probability of random shells spawning in the map." -set g_random_items_item_bullets_probability 1 "Probability of random bullets spawning in the map." -set g_random_items_item_rockets_probability 1 "Probability of random rockets spawning in the map." -set g_random_items_item_cells_probability 1 "Probability of random cells spawning in the map." -set g_random_items_item_plasma_probability 0 "Probability of random plasma spawning in the map." -set g_random_items_item_fuel_probability 0 "Probability of random fuel spawning in the map." -set g_random_items_weapon_blaster_probability 0 "Probability of random blaster spawning in the map." -set g_random_items_weapon_shotgun_probability 0 "Probability of random shotgun spawning in the map." -set g_random_items_weapon_machinegun_probability 1 "Probability of random machinegun spawning in the map." -set g_random_items_weapon_mortar_probability 1 "Probability of random mortar spawning in the map." -set g_random_items_weapon_electro_probability 1 "Probability of random electro spawning in the map." -set g_random_items_weapon_crylink_probability 1 "Probability of random crylink spawning in the map." -set g_random_items_weapon_vortex_probability 1 "Probability of random vortex spawning in the map." -set g_random_items_weapon_hagar_probability 1 "Probability of random hagar spawning in the map." -set g_random_items_weapon_devastator_probability 1 "Probability of random devastator spawning in the map." -set g_random_items_weapon_shockwave_probability 0 "Probability of random shockwave spawning in the map." -set g_random_items_weapon_arc_probability 0 "Probability of random arc spawning in the map." -set g_random_items_weapon_hook_probability 0 "Probability of random hook spawning in the map." -set g_random_items_weapon_tuba_probability 0 "Probability of random tuba spawning in the map." -set g_random_items_weapon_porto_probability 0 "Probability of random port-o-launch spawning in the map." -set g_random_items_weapon_fireball_probability 0 "Probability of random fireball spawning in the map." -set g_random_items_weapon_minelayer_probability 0 "Probability of random mine layer spawning in the map." -set g_random_items_weapon_hlac_probability 0 "Probability of random HLAC spawning in the map." -set g_random_items_weapon_rifle_probability 0 "Probability of random rifle spawning in the map." -set g_random_items_weapon_seeker_probability 0 "Probability of random TAG seeker spawning in the map." -set g_random_items_weapon_vaporizer_probability 0 "Probability of random vaporizer spawning in the map." -set g_random_items_item_strength_probability 1 "Probability of random strength spawning in the map." -set g_random_items_item_shield_probability 1 "Probability of random shield spawning in the map." -set g_random_items_item_fuel_regen_probability 0 "Probability of random fuel regeneration spawning in the map." -set g_random_items_item_jetpack_probability 0 "Probability of random jetpack spawning in the map." -set g_random_items_item_vaporizer_cells_probability 20 "Probability of random vaporizer cells spawning in the map." -set g_random_items_item_invisibility_probability 1 "Probability of random invisibility spawning in the map." -set g_random_items_item_extralife_probability 1 "Probability of random extra life spawning in the map." -set g_random_items_item_speed_probability 1 "Probability of random speed spawning in the map." -set g_random_items_overkill_item_health_mega_probability 1 "Probability of random mega health spawning in the map during overkill." -set g_random_items_overkill_item_armor_small_probability 10 "Probability of random small armor spawning in the map during overkill." -set g_random_items_overkill_item_armor_medium_probability 4 "Probability of random medium armor spawning in the map during overkill." -set g_random_items_overkill_item_armor_big_probability 2 "Probability of random big armor spawning in the map during overkill." -set g_random_items_overkill_item_armor_mega_probability 1 "Probability of random mega armor spawning in the map during overkill." -set g_random_items_overkill_weapon_hmg_probability 0.5 "Probability of random HMG spawning in the map during overkill." -set g_random_items_overkill_weapon_rpc_probability 0.5 "Probability of random RPC spawning in the map during overkill." set g_random_loot 0 "Whether to enable random loot." -set g_random_loot_min 0 "Minimum amount of loot items." -set g_random_loot_max 4 "Maximum amount of loot items." -set g_random_loot_time 10 "Amount of time the loot will stay in seconds." -set g_random_loot_spread 200 "How far can loot be thrown." -set g_random_loot_health_probability 1 "Probability of random health items spawning as loot." -set g_random_loot_armor_probability 1 "Probability of random armor items spawning as loot." -set g_random_loot_resource_probability 1 "Probability of random ammo items spawning as loot." -set g_random_loot_weapon_probability 1 "Probability of random weapons spawning as loot." -set g_random_loot_powerup_probability 0.2 "Probability of random powerups spawning as loot." -set g_random_loot_item_health_small_probability 4 "Probability of random small health spawning as loot." -set g_random_loot_item_health_medium_probability 3 "Probability of random medium health spawning as loot." -set g_random_loot_item_health_big_probability 2 "Probability of random big health spawning as loot." -set g_random_loot_item_health_mega_probability 1 "Probability of random mega health spawning as loot." -set g_random_loot_item_armor_small_probability 4 "Probability of random small armor spawning as loot." -set g_random_loot_item_armor_medium_probability 3 "Probability of random medium armor spawning as loot." -set g_random_loot_item_armor_big_probability 2 "Probability of random big armor spawning as loot." -set g_random_loot_item_armor_mega_probability 1 "Probability of random mega armor spawning as loot." -set g_random_loot_item_shells_probability 1 "Probability of random shells spawning as loot." -set g_random_loot_item_bullets_probability 1 "Probability of random bullets spawning as loot." -set g_random_loot_item_rockets_probability 1 "Probability of random rockets spawning as loot." -set g_random_loot_item_cells_probability 1 "Probability of random cells spawning as loot." -set g_random_loot_item_plasma_probability 0 "Probability of random plasma spawning as loot." -set g_random_loot_item_fuel_probability 0 "Probability of random fuel spawning as loot." -set g_random_loot_weapon_blaster_probability 0 "Probability of random blaster spawning as loot." -set g_random_loot_weapon_shotgun_probability 0 "Probability of random shotgun spawning as loot." -set g_random_loot_weapon_machinegun_probability 1 "Probability of random machinegun spawning as loot." -set g_random_loot_weapon_mortar_probability 1 "Probability of random mortar spawning as loot." -set g_random_loot_weapon_electro_probability 1 "Probability of random electro spawning as loot." -set g_random_loot_weapon_crylink_probability 1 "Probability of random crylink spawning as loot." -set g_random_loot_weapon_vortex_probability 1 "Probability of random vortex spawning as loot." -set g_random_loot_weapon_hagar_probability 1 "Probability of random hagar spawning as loot." -set g_random_loot_weapon_devastator_probability 1 "Probability of random devastator spawning as loot." -set g_random_loot_weapon_shockwave_probability 0 "Probability of random shockwave spawning as loot." -set g_random_loot_weapon_arc_probability 0 "Probability of random arc spawning as loot." -set g_random_loot_weapon_hook_probability 0 "Probability of random hook spawning as loot." -set g_random_loot_weapon_tuba_probability 0 "Probability of random tuba spawning as loot." -set g_random_loot_weapon_porto_probability 0 "Probability of random port-o-launch spawning as loot." -set g_random_loot_weapon_fireball_probability 0 "Probability of random fireball spawning as loot." -set g_random_loot_weapon_minelayer_probability 0 "Probability of random mine layer spawning as loot." -set g_random_loot_weapon_hlac_probability 0 "Probability of random HLAC spawning as loot." -set g_random_loot_weapon_rifle_probability 0 "Probability of random rifle spawning as loot." -set g_random_loot_weapon_seeker_probability 0 "Probability of random TAG seeker spawning as loot." -set g_random_loot_weapon_vaporizer_probability 0 "Probability of random vaporizer spawning as loot." -set g_random_loot_item_strength_probability 1 "Probability of random strength spawning as loot." -set g_random_loot_item_shield_probability 1 "Probability of random shield spawning as loot." -set g_random_loot_item_fuel_regen_probability 0 "Probability of random fuel regeneration spawning as loot." -set g_random_loot_item_jetpack_probability 0 "Probability of random jetpack spawning as loot." -set g_random_loot_item_vaporizer_cells_probability 20 "Probability of random vaporizer cells spawning as loot." -set g_random_loot_item_invisibility_probability 1 "Probability of random invisibility spawning as loot." -set g_random_loot_item_extralife_probability 1 "Probability of random extra life spawning as loot." -set g_random_loot_item_speed_probability 1 "Probability of random speed spawning as loot." -set g_random_loot_overkill_item_health_mega_probability 1 "Probability of random mega health spawning as loot during overkill." -set g_random_loot_overkill_item_armor_small_probability 10 "Probability of random small armor spawning as loot during overkill." -set g_random_loot_overkill_item_armor_medium_probability 4 "Probability of random medium armor spawning as loot during overkill." -set g_random_loot_overkill_item_armor_big_probability 2 "Probability of random big armor spawning as loot during overkill." -set g_random_loot_overkill_item_armor_mega_probability 1 "Probability of random mega armor spawning as loot during overkill." -set g_random_loot_overkill_weapon_hmg_probability 1 "Probability of random HMG spawning as loot during overkill." -set g_random_loot_overkill_weapon_rpc_probability 1 "Probability of random RPC spawning as loot during overkill." +exec randomitems-xonotic.cfg diff --git a/randomitems-xonotic.cfg b/randomitems-xonotic.cfg new file mode 100644 index 000000000..803e6c3ae --- /dev/null +++ b/randomitems-xonotic.cfg @@ -0,0 +1,163 @@ +// Random items mutator config + +// Map items + +set g_random_items_replace_item_health_small "random" "Classnames to replace small health with." +set g_random_items_replace_item_health_medium "random" "Classnames to replace medium health with." +set g_random_items_replace_item_health_big "random" "Classnames to replace big health with." +set g_random_items_replace_item_health_mega "random" "Classnames to replace mega health with." +set g_random_items_replace_item_armor_small "random" "Classnames to replace small armor with." +set g_random_items_replace_item_armor_medium "random" "Classnames to replace medium armor with." +set g_random_items_replace_item_armor_big "random" "Classnames to replace big armor with." +set g_random_items_replace_item_armor_mega "random" "Classnames to replace mega armor with." +set g_random_items_replace_item_shells "random" "Classnames to replace shells with." +set g_random_items_replace_item_bullets "random" "Classnames to replace bullets with." +set g_random_items_replace_item_rockets "random" "Classnames to replace rockets with." +set g_random_items_replace_item_cells "random" "Classnames to replace cells with." +set g_random_items_replace_item_plasma "random" "Classnames to replace plasma with." +set g_random_items_replace_item_fuel "random" "Classnames to replace fuel with." +set g_random_items_replace_weapon_blaster "random" "Classnames to replace blaster with." +set g_random_items_replace_weapon_shotgun "random" "Classnames to replace shotgun with." +set g_random_items_replace_weapon_machinegun "random" "Classnames to replace machinegun with." +set g_random_items_replace_weapon_mortar "random" "Classnames to replace mortar with." +set g_random_items_replace_weapon_electro "random" "Classnames to replace electro with." +set g_random_items_replace_weapon_crylink "random" "Classnames to replace crylink with." +set g_random_items_replace_weapon_vortex "random" "Classnames to replace vortex with." +set g_random_items_replace_weapon_hagar "random" "Classnames to replace hagar with." +set g_random_items_replace_weapon_devastator "random" "Classnames to replace devastator with." +set g_random_items_replace_weapon_shockwave "random" "Classnames to replace shockwave with." +set g_random_items_replace_weapon_arc "random" "Classnames to replace arc with." +set g_random_items_replace_weapon_hook "random" "Classnames to replace hook with." +set g_random_items_replace_weapon_tuba "random" "Classnames to replace tuba with." +set g_random_items_replace_weapon_porto "random" "Classnames to replace port-o-launch with." +set g_random_items_replace_weapon_fireball "random" "Classnames to replace fireball with." +set g_random_items_replace_weapon_minelayer "random" "Classnames to replace mine layer with." +set g_random_items_replace_weapon_hlac "random" "Classnames to replace HLAC with." +set g_random_items_replace_weapon_rifle "random" "Classnames to replace rifle with." +set g_random_items_replace_weapon_seeker "random" "Classnames to replace TAG seeker with." +set g_random_items_replace_weapon_vaporizer "random" "Classnames to replace vaporizer with." +set g_random_items_replace_weapon_hmg "random" "Classnames to replace HMG with." +set g_random_items_replace_weapon_rpc "random" "Classnames to replace RPC with." +set g_random_items_replace_item_strength "random" "Classnames to replace strength with." +set g_random_items_replace_item_shield "random" "Classnames to replace shield with." +set g_random_items_replace_item_fuel_regen "random" "Classnames to replace fuel regeneration with." +set g_random_items_replace_item_jetpack "random" "Classnames to replace jetpack with." +set g_random_items_replace_item_vaporizer_cells "random" "Classnames to replace vaporizer cells with." +set g_random_items_replace_item_invisibility "random" "Classnames to replace invisibility with." +set g_random_items_replace_item_extralife "random" "Classnames to replace extra life with." +set g_random_items_replace_item_speed "random" "Classnames to replace speed with." +set g_random_items_health_probability 1 "Probability of random health items spawning in the map." +set g_random_items_armor_probability 1 "Probability of random armor items spawning in the map." +set g_random_items_resource_probability 1 "Probability of random resource items spawning in the map." +set g_random_items_weapon_probability 1 "Probability of random weapons spawning in the map." +set g_random_items_powerup_probability 0.15 "Probability of random powerups spawning in the map." +set g_random_items_item_health_small_probability 10 "Probability of random small health spawning in the map." +set g_random_items_item_health_medium_probability 4 "Probability of random medium health spawning in the map." +set g_random_items_item_health_big_probability 2 "Probability of random big health spawning in the map." +set g_random_items_item_health_mega_probability 1 "Probability of random mega health spawning in the map." +set g_random_items_item_armor_small_probability 10 "Probability of random small armor spawning in the map." +set g_random_items_item_armor_medium_probability 4 "Probability of random medium armor spawning in the map." +set g_random_items_item_armor_big_probability 2 "Probability of random big armor spawning in the map." +set g_random_items_item_armor_mega_probability 1 "Probability of random mega armor spawning in the map." +set g_random_items_item_shells_probability 1 "Probability of random shells spawning in the map." +set g_random_items_item_bullets_probability 1 "Probability of random bullets spawning in the map." +set g_random_items_item_rockets_probability 1 "Probability of random rockets spawning in the map." +set g_random_items_item_cells_probability 1 "Probability of random cells spawning in the map." +set g_random_items_item_plasma_probability 0 "Probability of random plasma spawning in the map." +set g_random_items_item_fuel_probability 0 "Probability of random fuel spawning in the map." +set g_random_items_weapon_blaster_probability 0 "Probability of random blaster spawning in the map." +set g_random_items_weapon_shotgun_probability 0 "Probability of random shotgun spawning in the map." +set g_random_items_weapon_machinegun_probability 1 "Probability of random machinegun spawning in the map." +set g_random_items_weapon_mortar_probability 1 "Probability of random mortar spawning in the map." +set g_random_items_weapon_electro_probability 1 "Probability of random electro spawning in the map." +set g_random_items_weapon_crylink_probability 1 "Probability of random crylink spawning in the map." +set g_random_items_weapon_vortex_probability 1 "Probability of random vortex spawning in the map." +set g_random_items_weapon_hagar_probability 1 "Probability of random hagar spawning in the map." +set g_random_items_weapon_devastator_probability 1 "Probability of random devastator spawning in the map." +set g_random_items_weapon_shockwave_probability 0 "Probability of random shockwave spawning in the map." +set g_random_items_weapon_arc_probability 0 "Probability of random arc spawning in the map." +set g_random_items_weapon_hook_probability 0 "Probability of random hook spawning in the map." +set g_random_items_weapon_tuba_probability 0 "Probability of random tuba spawning in the map." +set g_random_items_weapon_porto_probability 0 "Probability of random port-o-launch spawning in the map." +set g_random_items_weapon_fireball_probability 0 "Probability of random fireball spawning in the map." +set g_random_items_weapon_minelayer_probability 0 "Probability of random mine layer spawning in the map." +set g_random_items_weapon_hlac_probability 0 "Probability of random HLAC spawning in the map." +set g_random_items_weapon_rifle_probability 0 "Probability of random rifle spawning in the map." +set g_random_items_weapon_seeker_probability 0 "Probability of random TAG seeker spawning in the map." +set g_random_items_weapon_vaporizer_probability 0 "Probability of random vaporizer spawning in the map." +set g_random_items_item_strength_probability 1 "Probability of random strength spawning in the map." +set g_random_items_item_shield_probability 1 "Probability of random shield spawning in the map." +set g_random_items_item_fuel_regen_probability 0 "Probability of random fuel regeneration spawning in the map." +set g_random_items_item_jetpack_probability 0 "Probability of random jetpack spawning in the map." +set g_random_items_item_vaporizer_cells_probability 20 "Probability of random vaporizer cells spawning in the map." +set g_random_items_item_invisibility_probability 1 "Probability of random invisibility spawning in the map." +set g_random_items_item_extralife_probability 1 "Probability of random extra life spawning in the map." +set g_random_items_item_speed_probability 1 "Probability of random speed spawning in the map." +set g_random_items_overkill_item_health_mega_probability 1 "Probability of random mega health spawning in the map during overkill." +set g_random_items_overkill_item_armor_small_probability 10 "Probability of random small armor spawning in the map during overkill." +set g_random_items_overkill_item_armor_medium_probability 4 "Probability of random medium armor spawning in the map during overkill." +set g_random_items_overkill_item_armor_big_probability 2 "Probability of random big armor spawning in the map during overkill." +set g_random_items_overkill_item_armor_mega_probability 1 "Probability of random mega armor spawning in the map during overkill." +set g_random_items_overkill_weapon_hmg_probability 0.5 "Probability of random HMG spawning in the map during overkill." +set g_random_items_overkill_weapon_rpc_probability 0.5 "Probability of random RPC spawning in the map during overkill." + +// Loot + +set g_random_loot_min 0 "Minimum amount of loot items." +set g_random_loot_max 4 "Maximum amount of loot items." +set g_random_loot_time 10 "Amount of time the loot will stay in seconds." +set g_random_loot_spread 200 "How far can loot be thrown." +set g_random_loot_health_probability 1 "Probability of random health items spawning as loot." +set g_random_loot_armor_probability 1 "Probability of random armor items spawning as loot." +set g_random_loot_resource_probability 1 "Probability of random ammo items spawning as loot." +set g_random_loot_weapon_probability 1 "Probability of random weapons spawning as loot." +set g_random_loot_powerup_probability 0.2 "Probability of random powerups spawning as loot." +set g_random_loot_item_health_small_probability 4 "Probability of random small health spawning as loot." +set g_random_loot_item_health_medium_probability 3 "Probability of random medium health spawning as loot." +set g_random_loot_item_health_big_probability 2 "Probability of random big health spawning as loot." +set g_random_loot_item_health_mega_probability 1 "Probability of random mega health spawning as loot." +set g_random_loot_item_armor_small_probability 4 "Probability of random small armor spawning as loot." +set g_random_loot_item_armor_medium_probability 3 "Probability of random medium armor spawning as loot." +set g_random_loot_item_armor_big_probability 2 "Probability of random big armor spawning as loot." +set g_random_loot_item_armor_mega_probability 1 "Probability of random mega armor spawning as loot." +set g_random_loot_item_shells_probability 1 "Probability of random shells spawning as loot." +set g_random_loot_item_bullets_probability 1 "Probability of random bullets spawning as loot." +set g_random_loot_item_rockets_probability 1 "Probability of random rockets spawning as loot." +set g_random_loot_item_cells_probability 1 "Probability of random cells spawning as loot." +set g_random_loot_item_plasma_probability 0 "Probability of random plasma spawning as loot." +set g_random_loot_item_fuel_probability 0 "Probability of random fuel spawning as loot." +set g_random_loot_weapon_blaster_probability 0 "Probability of random blaster spawning as loot." +set g_random_loot_weapon_shotgun_probability 0 "Probability of random shotgun spawning as loot." +set g_random_loot_weapon_machinegun_probability 1 "Probability of random machinegun spawning as loot." +set g_random_loot_weapon_mortar_probability 1 "Probability of random mortar spawning as loot." +set g_random_loot_weapon_electro_probability 1 "Probability of random electro spawning as loot." +set g_random_loot_weapon_crylink_probability 1 "Probability of random crylink spawning as loot." +set g_random_loot_weapon_vortex_probability 1 "Probability of random vortex spawning as loot." +set g_random_loot_weapon_hagar_probability 1 "Probability of random hagar spawning as loot." +set g_random_loot_weapon_devastator_probability 1 "Probability of random devastator spawning as loot." +set g_random_loot_weapon_shockwave_probability 0 "Probability of random shockwave spawning as loot." +set g_random_loot_weapon_arc_probability 0 "Probability of random arc spawning as loot." +set g_random_loot_weapon_hook_probability 0 "Probability of random hook spawning as loot." +set g_random_loot_weapon_tuba_probability 0 "Probability of random tuba spawning as loot." +set g_random_loot_weapon_porto_probability 0 "Probability of random port-o-launch spawning as loot." +set g_random_loot_weapon_fireball_probability 0 "Probability of random fireball spawning as loot." +set g_random_loot_weapon_minelayer_probability 0 "Probability of random mine layer spawning as loot." +set g_random_loot_weapon_hlac_probability 0 "Probability of random HLAC spawning as loot." +set g_random_loot_weapon_rifle_probability 0 "Probability of random rifle spawning as loot." +set g_random_loot_weapon_seeker_probability 0 "Probability of random TAG seeker spawning as loot." +set g_random_loot_weapon_vaporizer_probability 0 "Probability of random vaporizer spawning as loot." +set g_random_loot_item_strength_probability 1 "Probability of random strength spawning as loot." +set g_random_loot_item_shield_probability 1 "Probability of random shield spawning as loot." +set g_random_loot_item_fuel_regen_probability 0 "Probability of random fuel regeneration spawning as loot." +set g_random_loot_item_jetpack_probability 0 "Probability of random jetpack spawning as loot." +set g_random_loot_item_vaporizer_cells_probability 20 "Probability of random vaporizer cells spawning as loot." +set g_random_loot_item_invisibility_probability 1 "Probability of random invisibility spawning as loot." +set g_random_loot_item_extralife_probability 1 "Probability of random extra life spawning as loot." +set g_random_loot_item_speed_probability 1 "Probability of random speed spawning as loot." +set g_random_loot_overkill_item_health_mega_probability 1 "Probability of random mega health spawning as loot during overkill." +set g_random_loot_overkill_item_armor_small_probability 10 "Probability of random small armor spawning as loot during overkill." +set g_random_loot_overkill_item_armor_medium_probability 4 "Probability of random medium armor spawning as loot during overkill." +set g_random_loot_overkill_item_armor_big_probability 2 "Probability of random big armor spawning as loot during overkill." +set g_random_loot_overkill_item_armor_mega_probability 1 "Probability of random mega armor spawning as loot during overkill." +set g_random_loot_overkill_weapon_hmg_probability 1 "Probability of random HMG spawning as loot during overkill." +set g_random_loot_overkill_weapon_rpc_probability 1 "Probability of random RPC spawning as loot during overkill."