From: Freddy Date: Tue, 23 Jan 2018 14:00:06 +0000 (+0100) Subject: Use SDL2 SDL_GameController instead of SDL_Joystick where possible X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=75538198bba157223cdde1c01afbc745e8ea1c6e;p=xonotic%2Fdarkplaces.git Use SDL2 SDL_GameController instead of SDL_Joystick where possible --- diff --git a/vid_sdl.c b/vid_sdl.c index 98d6567e..4178eb43 100644 --- a/vid_sdl.c +++ b/vid_sdl.c @@ -75,6 +75,10 @@ static qboolean vid_isfullscreen; static qboolean vid_usingvsync = false; #endif static SDL_Joystick *vid_sdljoystick = NULL; +#if SDL_MAJOR_VERSION == 2 +static SDL_GameController *vid_sdl2gamecontroller = NULL; +static cvar_t joy_sdl2_trigger_deadzone = {CVAR_SAVE, "joy_sdl2_trigger_deadzone", "0.5", "deadzone for triggers to be registered as key presses"}; +#endif // GAME_STEELSTORM specific static cvar_t *steelstorm_showing_map = NULL; // detect but do not create the cvar static cvar_t *steelstorm_showing_mousecursor = NULL; // detect but do not create the cvar @@ -735,14 +739,31 @@ void VID_BuildJoyState(vid_joystate_t *joystate) { SDL_Joystick *joy = vid_sdljoystick; int j; - int numaxes; - int numbuttons; - numaxes = SDL_JoystickNumAxes(joy); - for (j = 0;j < numaxes;j++) - joystate->axis[j] = SDL_JoystickGetAxis(joy, j) * (1.0f / 32767.0f); - numbuttons = SDL_JoystickNumButtons(joy); - for (j = 0;j < numbuttons;j++) - joystate->button[j] = SDL_JoystickGetButton(joy, j); +#if SDL_MAJOR_VERSION == 2 + if (vid_sdl2gamecontroller) + { + for (j = 0; j <= SDL_CONTROLLER_AXIS_MAX; ++j) + { + joystate->axis[j] = SDL_GameControllerGetAxis(vid_sdl2gamecontroller, j) * (1.0f / 32767.0f); + } + for (j = 0; j < SDL_CONTROLLER_BUTTON_MAX; ++j) + joystate->button[j] = SDL_GameControllerGetButton(vid_sdl2gamecontroller, j); + // emulate joy buttons for trigger "axes" + joystate->button[SDL_CONTROLLER_BUTTON_MAX] = VID_JoyState_GetAxis(joystate, SDL_CONTROLLER_AXIS_TRIGGERLEFT, 1, joy_sdl2_trigger_deadzone.value) > 0.0f; + joystate->button[SDL_CONTROLLER_BUTTON_MAX+1] = VID_JoyState_GetAxis(joystate, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, 1, joy_sdl2_trigger_deadzone.value) > 0.0f; + } + else +#endif + { + int numaxes; + int numbuttons; + numaxes = SDL_JoystickNumAxes(joy); + for (j = 0;j < numaxes;j++) + joystate->axis[j] = SDL_JoystickGetAxis(joy, j) * (1.0f / 32767.0f); + numbuttons = SDL_JoystickNumButtons(joy); + for (j = 0;j < numbuttons;j++) + joystate->button[j] = SDL_JoystickGetButton(joy, j); + } } VID_Shared_BuildJoyState_Finish(joystate); @@ -2081,6 +2102,9 @@ void VID_Init (void) #ifdef DP_MOBILETOUCH Cvar_SetValueQuick(&vid_touchscreen, 1); #endif +#if SDL_MAJOR_VERSION == 2 + Cvar_RegisterVariable(&joy_sdl2_trigger_deadzone); +#endif #ifdef SDL_R_RESTART R_RegisterModule("SDL", sdl_start, sdl_shutdown, sdl_newmap, NULL, NULL); @@ -2089,7 +2113,7 @@ void VID_Init (void) if (SDL_Init(SDL_INIT_VIDEO) < 0) Sys_Error ("Failed to init SDL video subsystem: %s", SDL_GetError()); vid_sdl_initjoysticksystem = SDL_InitSubSystem(SDL_INIT_JOYSTICK) >= 0; - if (vid_sdl_initjoysticksystem) + if (!vid_sdl_initjoysticksystem) Con_Printf("Failed to init SDL joystick subsystem: %s\n", SDL_GetError()); vid_isfullscreen = false; } @@ -2121,6 +2145,8 @@ void VID_EnableJoystick(qboolean enable) // close SDL joystick if active if (vid_sdljoystick) SDL_JoystickClose(vid_sdljoystick); + if (vid_sdl2gamecontroller) + SDL_GameControllerClose(vid_sdl2gamecontroller); vid_sdljoystick = NULL; if (sdlindex >= 0) { @@ -2131,6 +2157,11 @@ void VID_EnableJoystick(qboolean enable) const char *joystickname = SDL_JoystickName(sdlindex); #else const char *joystickname = SDL_JoystickName(vid_sdljoystick); + if (SDL_IsGameController(vid_sdljoystickindex)) + { + vid_sdl2gamecontroller = SDL_GameControllerOpen(vid_sdljoystickindex); + Con_Printf("Using SDL2 GameController mappings for Joystick %i\n", index); + } #endif Con_Printf("Joystick %i opened (SDL_Joystick %i is \"%s\" with %i axes, %i buttons, %i balls)\n", index, sdlindex, joystickname, (int)SDL_JoystickNumAxes(vid_sdljoystick), (int)SDL_JoystickNumButtons(vid_sdljoystick), (int)SDL_JoystickNumBalls(vid_sdljoystick)); }