From: Mario Date: Fri, 27 Sep 2019 12:26:58 +0000 (+1000) Subject: Add a description to sv_mapchange_delay, fix the use of tabs between some cvar descri... X-Git-Tag: xonotic-v0.8.5~1267 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=74d218d6d461a05918e39a15bc30511a87108575;p=xonotic%2Fxonotic-data.pk3dir.git Add a description to sv_mapchange_delay, fix the use of tabs between some cvar descriptions --- diff --git a/xonotic-server.cfg b/xonotic-server.cfg index 7b491f717..045a698e1 100644 --- a/xonotic-server.cfg +++ b/xonotic-server.cfg @@ -10,42 +10,42 @@ set sv_autotaunt 1 "allow autotaunts on the server" // server settings hostname "Xonotic $g_xonoticversion Server" -set sv_mapchange_delay 5 +set sv_mapchange_delay 5 "delay by this many seconds after the match ends before showing the map vote selection screen" set minplayers 0 "fill server with bots to reach this number of players in teamless games (if bot_number is not enough)" set minplayers_per_team 0 "fill server with bots to reach this number of players per team (if bot_number is not enough)" // restart server if all players hit "ready"-button set sv_ready_restart 0 "allow a map to be restarted once all players pressed the \"ready\" button" -set sv_ready_restart_after_countdown 0 "reset players and map items after the countdown ended, instead of at the beginning of the countdown" -set sv_ready_restart_repeatable 0 "allows the players to restart the game as often as needed" +set sv_ready_restart_after_countdown 0 "reset players and map items after the countdown ended, instead of at the beginning of the countdown" +set sv_ready_restart_repeatable 0 "allows the players to restart the game as often as needed" //nifreks lockonrestart feature, used in team-based game modes, if set to 1 and all players readied up no other player can then join the game anymore, useful to block spectators from joining set teamplay_lockonrestart 0 "lock teams once all players readied up and the game restarted (no new players can join after restart unless using the server-command unlockteams)" -set g_maxplayers 0 "maximum number of players allowed to play at the same time, set to 0 to allow all players to join the game" -set g_maxplayers_spectator_blocktime 5 "if the players voted for the \"nospectators\" command, this setting defines the number of seconds a observer/spectator has time to join the game before he gets kicked" +set g_maxplayers 0 "maximum number of players allowed to play at the same time, set to 0 to allow all players to join the game" +set g_maxplayers_spectator_blocktime 5 "if the players voted for the \"nospectators\" command, this setting defines the number of seconds a observer/spectator has time to join the game before he gets kicked" // tournament mod -set g_warmup 0 "split the game into a warmup- and match-stage" -set g_warmup_limit 180 "limit warmup-stage to this time (in seconds); if set to -1 the warmup-stage is not affected by any timelimit, if set to 0 the usual timelimit also affects warmup-stage" -set g_warmup_allow_timeout 0 "allow calling timeouts in the warmup-stage (if sv_timeout is set to 1)" -set g_warmup_allguns 1 "provide more weapons on start while in warmup: 0 = normal start weapons, 1 = all guns available on the map, 2 = all normal weapons" +set g_warmup 0 "split the game into a warmup- and match-stage" +set g_warmup_limit 180 "limit warmup-stage to this time (in seconds); if set to -1 the warmup-stage is not affected by any timelimit, if set to 0 the usual timelimit also affects warmup-stage" +set g_warmup_allow_timeout 0 "allow calling timeouts in the warmup-stage (if sv_timeout is set to 1)" +set g_warmup_allguns 1 "provide more weapons on start while in warmup: 0 = normal start weapons, 1 = all guns available on the map, 2 = all normal weapons" set g_warmup_majority_factor 0.8 "minimum percentage of players ready needed for warmup to end" alias sv_hook_warmupend -set g_chat_nospectators 0 "if 0 spec/observer chat is always visible to the player, if 1 it is never visible to players, if 2 it is only visible to players during warmup stage" -set sv_vote_nospectators 0 "only players can call a vote (thus spectators and observers can't call a vote): 0 = all people can vote, 1 = spectators can vote in warmup stage, 2 = only players can vote (no exceptions)." +set g_chat_nospectators 0 "if 0 spec/observer chat is always visible to the player, if 1 it is never visible to players, if 2 it is only visible to players during warmup stage" +set sv_vote_nospectators 0 "only players can call a vote (thus spectators and observers can't call a vote): 0 = all people can vote, 1 = spectators can vote in warmup stage, 2 = only players can vote (no exceptions)." alias g_tourney "g_tourney_$1" alias g_tourney_1 "g_warmup 1; g_chat_nospectators 2; sv_vote_nospectators 1" alias g_tourney_0 "g_warmup 0; g_chat_nospectators 0; sv_vote_nospectators 0" -set sv_timeout 0 "allow a player to call a timeout, this will pause the game for some time" -set sv_timeout_length 120 "how long the game will be paused at max, in seconds" -set sv_timeout_number 2 "how many timeouts one player is allowed to call (gets reset after a restart)" -set sv_timeout_leadtime 4 "how long the players will be informed that a timeout was called before it starts, in seconds" -set sv_timeout_resumetime 3 "how long the remaining timeout-time will be after a player called the timein command" +set sv_timeout 0 "allow a player to call a timeout, this will pause the game for some time" +set sv_timeout_length 120 "how long the game will be paused at max, in seconds" +set sv_timeout_number 2 "how many timeouts one player is allowed to call (gets reset after a restart)" +set sv_timeout_leadtime 4 "how long the players will be informed that a timeout was called before it starts, in seconds" +set sv_timeout_resumetime 3 "how long the remaining timeout-time will be after a player called the timein command" set g_allow_oldvortexbeam 1 "If enabled, clients are allowed to use old v2.3 Vortex beam" @@ -92,7 +92,7 @@ set sv_defaultcharacter 0 "master switch, if set to 1 the further configuration set sv_defaultcharacterskin 0 "if set to 1 the further configuration for replacing all skins is taken from the sv_defaultplayerskin variables" set sv_defaultplayermodel "models/player/erebus.iqm" "default model selection, only works if sv_defaultcharacter is set to 1; you may append a : suffix to model names; you can specify multiple, separated by space, and a random one will be chosen" set sv_defaultplayerskin 0 "each model has 1 or more skins (combination of model and skin = character), set which skin of the model you wish the default character to have, only works if sv_defaultcharacter is set to 1; can be overridden by : suffix in sv_defaultplayermodel" -set sv_defaultplayermodel_red "" "\"\" means see sv_defaultplayermodel" +set sv_defaultplayermodel_red "" "\"\" means see sv_defaultplayermodel" set sv_defaultplayerskin_red 0 "skin to use on the red team, set to 0 to instead use sv_defaultplayerskin" set sv_defaultplayermodel_blue "" "\"\" means see sv_defaultplayermodel" set sv_defaultplayerskin_blue 0 "skin to use on the blue team, set to 0 to instead use sv_defaultplayerskin" @@ -100,7 +100,7 @@ set sv_defaultplayermodel_yellow "" "\"\" means see sv_defaultplayermodel" set sv_defaultplayerskin_yellow 0 "skin to use on the yellow team, set to 0 to instead use sv_defaultplayerskin" set sv_defaultplayermodel_pink "" "\"\" means see sv_defaultplayermodel" set sv_defaultplayerskin_pink 0 "skin to use on the pink team, set to 0 to instead use sv_defaultplayerskin" -set sv_defaultplayercolors "" "set to 16*shirt+pants to force a color, note: it does NOT depend on defaultcharacter! Set to \"\" to disable" +set sv_defaultplayercolors "" "set to 16*shirt+pants to force a color, note: it does NOT depend on defaultcharacter! Set to \"\" to disable" set sv_autoscreenshot 0 "if set to 1, the server forces all clients to create a local screenshot once the map ended" net_messagetimeout 30 net_connecttimeout 30 @@ -109,13 +109,13 @@ sv_jumpstep 1 // step up stairs while jumping, makes it easier to reach ledges set sv_shownames_cull_distance 2500 "distance after which to not send origin/health/armor of another player" set bot_config_file bots.txt "Name and path of the bot configuration file" -set bot_number 0 "Minimum number of bots" -set bot_usemodelnames 0 "Use player model names for bot names" -set bot_nofire 0 "When set, bots never fire. Mainly for testing in g_waypointeditor mode" -set bot_prefix [BOT] "Prefix in front of the bot names" -set bot_suffix "" "Suffix behind the bot names" +set bot_number 0 "Minimum number of bots" +set bot_usemodelnames 0 "Use player model names for bot names" +set bot_nofire 0 "When set, bots never fire. Mainly for testing in g_waypointeditor mode" +set bot_prefix [BOT] "Prefix in front of the bot names" +set bot_suffix "" "Suffix behind the bot names" skill 8 -set skill_auto 0 "when 1, \"skill\" gets adjusted to match the best player on the map" +set skill_auto 0 "when 1, \"skill\" gets adjusted to match the best player on the map" set bot_debug_tracewalk 0 "Enable visual indicators for short-term navigation. Green: Goal Reached / Yellow: Obstacle found / Red: Unsolvable obstacle found" set bot_debug_goalstack 0 "Visualize the current path that each bot is following. Use with as few bots as possible." set bot_wander_enable 1 "Have bots wander around if they are unable to reach any useful goal. Disable only for debugging purposes." @@ -130,7 +130,7 @@ set bot_ai_dodgeupdateinterval 0.2 "How often scan for items to dodge. Currently set bot_ai_chooseweaponinterval 0.5 "How often the best weapon according to the situation will be chosen" set bot_ai_dangerdetectioninterval 0.25 "How often scan for waypoints with dangers near" set bot_ai_dangerdetectionupdates 64 "How many waypoints will be considered for danger detection" -set bot_ai_aimskill_blendrate 2 "How much correction will be applied to the aiming angle" +set bot_ai_aimskill_blendrate 2 "How much correction will be applied to the aiming angle" set bot_ai_aimskill_fixedrate 15 "Distance based scale from which correction will be applied to the aiming angle" set bot_ai_aimskill_firetolerance 0 "enable fire tolerance" set bot_ai_aimskill_firetolerance_distdegrees 100 "Rate at which the aiming angle is updated, scales by skill" @@ -141,15 +141,15 @@ set bot_ai_keyboard_distance 250 "Keyboard emulation is disabled after this dist set bot_ai_keyboard_threshold 0.57 set bot_ai_aimskill_offset 0.3 "Amount of error induced to the bots aim" set bot_ai_aimskill_think 1 "Aiming velocity. Use values below 1 for slower aiming" -set bot_ai_custom_weapon_priority_distances "300 850" "Define close and far distances in any order. Based on the distance to the enemy bots will choose different weapons" -set bot_ai_custom_weapon_priority_far "vaporizer oknex vortex rifle electro devastator mortar hagar hlac crylink blaster okmachinegun machinegun fireball seeker okshotgun shotgun shockwave tuba minelayer" "Desired weapons for far distances ordered by priority" -set bot_ai_custom_weapon_priority_mid "vaporizer devastator oknex vortex fireball seeker mortar electro okmachinegun machinegun arc crylink hlac hagar okshotgun shotgun shockwave blaster rifle tuba minelayer" "Desired weapons for middle distances ordered by priority" -set bot_ai_custom_weapon_priority_close "vaporizer oknex vortex okshotgun shotgun shockwave okmachinegun machinegun arc hlac tuba seeker hagar crylink mortar electro devastator blaster fireball rifle minelayer" "Desired weapons for close distances ordered by priority" -set bot_ai_weapon_combo 1 "Enable bots to do weapon combos" -set bot_ai_weapon_combo_threshold 0.4 "Try to make a combo N seconds after the last attack" -set bot_ai_friends_aware_pickup_radius "500" "Bots will not pickup items if a team mate is this distance near the item" -set bot_ai_ignoregoal_timeout 3 "Ignore goals making bots to get stuck in front of a wall for N seconds" -set bot_ai_bunnyhop_skilloffset 7 "Bots with skill equal or greater than this value will perform the \"bunnyhop\" technique" +set bot_ai_custom_weapon_priority_distances "300 850" "Define close and far distances in any order. Based on the distance to the enemy bots will choose different weapons" +set bot_ai_custom_weapon_priority_far "vaporizer oknex vortex rifle electro devastator mortar hagar hlac crylink blaster okmachinegun machinegun fireball seeker okshotgun shotgun shockwave tuba minelayer" "Desired weapons for far distances ordered by priority" +set bot_ai_custom_weapon_priority_mid "vaporizer devastator oknex vortex fireball seeker mortar electro okmachinegun machinegun arc crylink hlac hagar okshotgun shotgun shockwave blaster rifle tuba minelayer" "Desired weapons for middle distances ordered by priority" +set bot_ai_custom_weapon_priority_close "vaporizer oknex vortex okshotgun shotgun shockwave okmachinegun machinegun arc hlac tuba seeker hagar crylink mortar electro devastator blaster fireball rifle minelayer" "Desired weapons for close distances ordered by priority" +set bot_ai_weapon_combo 1 "Enable bots to do weapon combos" +set bot_ai_weapon_combo_threshold 0.4 "Try to make a combo N seconds after the last attack" +set bot_ai_friends_aware_pickup_radius "500" "Bots will not pickup items if a team mate is this distance near the item" +set bot_ai_ignoregoal_timeout 3 "Ignore goals making bots to get stuck in front of a wall for N seconds" +set bot_ai_bunnyhop_skilloffset 7 "Bots with skill equal or greater than this value will perform the \"bunnyhop\" technique" set bot_ai_bunnyhop_startdistance 200 "Run to goals located further than this distance" set bot_ai_bunnyhop_stopdistance 300 "Stop jumping after reaching this distance to the goal" set bot_ai_bunnyhop_firstjumpdelay 0.2 "Start running to the goal only if it was seen for more than N seconds" @@ -178,13 +178,13 @@ set g_waypointeditor_symmetrical_allowload 1 "Allow loading symmetry settings fr set g_waypointeditor_symmetrical_origin "0 0" "Custom origin of symmetry (x y)" set g_waypointeditor_symmetrical_order 0 "if >= 2 apply rotational symmetry (around origin of symmetry) of this order, otherwise apply autodetected order of symmetry" set g_waypointeditor_symmetrical_axis "0 0" "Custom axis of symmetry (m q parameters of y = mx + q)" -set bot_ignore_bots 0 "When set, bots don't shoot at other bots" -set bot_join_empty 0 "When set, bots also play if no player has joined the server" -set bot_vs_human 0 "Bots and humans play in different teams when set. positive values to make an all-bot blue team, set to negative values to make an all-bot red team, the absolute value is the ratio bots vs humans (1 for equal count). Changes will be correctly applied only from the next game" +set bot_ignore_bots 0 "When set, bots don't shoot at other bots" +set bot_join_empty 0 "When set, bots also play if no player has joined the server" +set bot_vs_human 0 "Bots and humans play in different teams when set. positive values to make an all-bot blue team, set to negative values to make an all-bot red team, the absolute value is the ratio bots vs humans (1 for equal count). Changes will be correctly applied only from the next game" set g_spawnshieldtime 1 "number of seconds you are invincible after you spawned, this shield is lost after you fire" set g_spawnshield_blockdamage 1 "how much spawn shield protects you from damage (1 = full protection)" -set g_antilag 2 "AntiLag (0 = no AntiLag, 1 = verified client side hit scan, 2 = server side hit scan in the past)" +set g_antilag 2 "AntiLag (0 = no AntiLag, 1 = verified client side hit scan, 2 = server side hit scan in the past)" set g_antilag_nudge 0 "don't touch" set g_shootfromeye 0 "shots are fired from your eye/crosshair; visual gun position can still be influenced by cl_gunalign 1 and 2" set g_shootfromcenter 0 "weapon gets moved to the center, shots still come from the barrel of your weapon; visual gun position can still be influenced by cl_gunalign 1 and 2" @@ -198,9 +198,9 @@ set g_pickup_items -1 "if set to 0 all items (health, armor, ammo, weapons...) a set g_pickup_respawntime_scaling_reciprocal 0 "Multiply respawn time by `reciprocal / (p + offset) + linear` where `p` is the current number of players, takes effect with 2 or more players present, `reciprocal` (with `offset` and `linear` set to 0) can be used to achieve a constant number of items spawned *per player*" set g_pickup_respawntime_scaling_offset 0 "Multiply respawn time by `reciprocal / (p + offset) + linear` where `p` is the current number of players, takes effect with 2 or more players present, `offset` offsets the curve left or right - the results are not intuitive and I recommend plotting the respawn time and the number of items per player to see what's happening" set g_pickup_respawntime_scaling_linear 1 "Multiply respawn time by `reciprocal / (p + offset) + linear` where `p` is the current number of players, takes effect with 2 or more players present, `linear` can be used to simply scale the respawn time linearly" -set g_weaponarena "0" "put in a list of weapons to enable a weapon arena mode, or try \"all\", \"most\", \"all_available\" or \"most_available\" (available only gives the weapon if the map normally has it as a pickup item)" -set g_weaponarena_random "0" "if set to a number, only that weapon count is given on every spawn (randomly)" -set g_weaponarena_random_with_blaster "1" "additionally, always provide the blaster in random weapon arena games" +set g_weaponarena "0" "put in a list of weapons to enable a weapon arena mode, or try \"all\", \"most\", \"all_available\" or \"most_available\" (available only gives the weapon if the map normally has it as a pickup item)" +set g_weaponarena_random "0" "if set to a number, only that weapon count is given on every spawn (randomly)" +set g_weaponarena_random_with_blaster "1" "additionally, always provide the blaster in random weapon arena games" set g_spawnpoints_auto_move_out_of_solid 0 "if set to 1 you will see a warning if a spawn point was placed inside a solid" set g_forced_respawn 0 "if set to 1 and a player died, that player gets automatically respawned once seconds are over" set g_fullbrightplayers 0 "brightens up player models (note that the color, skin or model of the players does not change!)" @@ -210,11 +210,11 @@ set g_nodepthtestitems 0 "disables depth testing on items" set g_casings 2 "specifies which casings (0: none, 1: only shotgun casings, 2: shotgun and machine gun casings) are sent to the client" set g_norecoil 0 "if set to 1 shooting weapons won't make you crosshair to move upwards (recoil)" set g_maplist_mostrecent "" "contains the name of the maps that were most recently played" -set g_maplist_mostrecent_count 3 "number of most recent maps that are blocked from being played again" -set g_maplist_index 0 "this is used internally for saving position in maplist cycle" -set g_maplist_selectrandom 0 "if 1, a random map will be chosen as next map - DEPRECATED in favor of g_maplist_shuffle" -set g_maplist_shuffle 1 "new randomization method: like selectrandom, but avoid playing the same maps in short succession. This works by taking out the first element and inserting it into g_maplist with a bias to the end of the list" -set g_maplist_check_waypoints 0 "when 1, maps are skipped if there currently are bots, but the map has no waypoints" +set g_maplist_mostrecent_count 3 "number of most recent maps that are blocked from being played again" +set g_maplist_index 0 "this is used internally for saving position in maplist cycle" +set g_maplist_selectrandom 0 "if 1, a random map will be chosen as next map - DEPRECATED in favor of g_maplist_shuffle" +set g_maplist_shuffle 1 "new randomization method: like selectrandom, but avoid playing the same maps in short succession. This works by taking out the first element and inserting it into g_maplist with a bias to the end of the list" +set g_maplist_check_waypoints 0 "when 1, maps are skipped if there currently are bots, but the map has no waypoints" set g_maplist_ignore_sizes 0 "when 1, all maps are shown in the map list regardless of player count" set g_maplist_sizes_count_bots 1 "include the number of bots currently in the server when counting the number of players for size restrictions" @@ -225,7 +225,7 @@ set g_grab_range 200 "distance at which dragable objects can be grabbed" set g_cloaked 0 "display all players mostly invisible" set g_player_alpha 1 "default opacity of players" -set g_player_brightness 0 "set to 2 for brighter players" +set g_player_brightness 0 "set to 2 for brighter players" set g_player_damageforcescale 2 "push multiplier of attacks against players" set g_balance_cloaked_alpha 0.25 "opacity of cloaked players" @@ -261,15 +261,15 @@ set g_friendlyfire_virtual_force 1 "for teamplay_mode 4: apply force even thoug set g_teamdamage_threshold 40 "for teamplay_mode 4: threshold over which to apply mirror damage" set g_teamdamage_resetspeed 20 "for teamplay_mode 4: how fast player's teamdamage count decreases" -set g_balance_teams 1 "automatically balance out players entering instead of asking them for their preferred team" -set g_balance_teams_prevent_imbalance 1 "prevent players from changing to larger teams" -set g_changeteam_banned 0 "not allowed to change team" +set g_balance_teams 1 "automatically balance out players entering instead of asking them for their preferred team" +set g_balance_teams_prevent_imbalance 1 "prevent players from changing to larger teams" +set g_changeteam_banned 0 "not allowed to change team" set sv_teamnagger 1 "enable a nag message when the teams are unbalanced" set g_bloodloss 0 "amount of health below which blood loss occurs" -set g_footsteps 1 "serverside footstep sounds" +set g_footsteps 1 "serverside footstep sounds" set g_throughfloor_debug 0 "enable debugging messages for throughfloor calculations" set g_throughfloor_damage_max_stddev 2 "Maximum standard deviation for splash damage" @@ -299,13 +299,13 @@ set _sv_init 0 alias startmap_dm "set _sv_init 0; map _init/_init; exec $serverconfig; set _sv_init 1" // score log -set sv_logscores_console 0 "print scores to server console" -set sv_logscores_file 0 "print scores to file" -set sv_logscores_filename scores.log "filename" -set sv_logscores_bots 0 "exclude bots by default" +set sv_logscores_console 0 "print scores to server console" +set sv_logscores_file 0 "print scores to file" +set sv_logscores_filename scores.log "filename" +set sv_logscores_bots 0 "exclude bots by default" // spam (frag/capture) log -set sv_eventlog 0 "the master switch for efficiency reasons" +set sv_eventlog 0 "the master switch for efficiency reasons" set sv_eventlog_console 1 "print event log entries to the console as well" set sv_eventlog_files 0 "save the event log to individual files instead of the main server log" set sv_eventlog_files_timestamps 1 "include timestamps in the log file names" @@ -313,10 +313,10 @@ set sv_eventlog_files_counter 0 "internal counter cvar, do not modify" set sv_eventlog_files_nameprefix xonotic "prefix of individual log file names" set sv_eventlog_files_namesuffix .log "suffix of individual log file names" -set nextmap "" "override the maplist when switching to the next map" +set nextmap "" "override the maplist when switching to the next map" set lastlevel "" "for singleplayer use, shows the menu once the match has ended" -set quit_when_empty 0 "set to 1, then the server exits when the next level would start but is empty" -set quit_and_redirect "" "set to an IP to redirect all players at the end of the match to another server. Set to \"self\" to let all players reconnect at the end of the match (use it to make seamless engine updates)" +set quit_when_empty 0 "set to 1, then the server exits when the next level would start but is empty" +set quit_and_redirect "" "set to an IP to redirect all players at the end of the match to another server. Set to \"self\" to let all players reconnect at the end of the match (use it to make seamless engine updates)" set quit_and_redirect_timer 1.5 "set to number of seconds after quit before performing the connect operation of quit_and_redirect" // Green's fullbright skins, updated by Samual @@ -335,16 +335,16 @@ set sv_curl_serverpackages_auto 1 "automatically add packs with *.serverpackage set sv_motd "" "additional information to show on the welcome screen that greets joining players" -set g_waypoints_for_items 0 "make waypoints out of items, values: 0 = never, 1 = unless the mapper prevents it by worldspawn.spawnflags & 1, 2 = always" +set g_waypoints_for_items 0 "make waypoints out of items, values: 0 = never, 1 = unless the mapper prevents it by worldspawn.spawnflags & 1, 2 = always" set g_maplist_votable 6 "number of maps that are shown in the map voting at the end of a match" set g_maplist_votable_keeptwotime 15 "show only 2 options after this amount of time during map vote screen" -set g_maplist_votable_timeout 30 "timeout for the map voting; must be below 50 seconds!" +set g_maplist_votable_timeout 30 "timeout for the map voting; must be below 50 seconds!" set g_maplist_votable_suggestions 2 "number of maps a player is allowed to suggest for the map voting screen" set g_maplist_votable_suggestions_override_mostrecent 0 "allow players to suggest maps that have been played recently" -set g_maplist_votable_nodetail 0 "nodetail only shows total count instead of all vote counts per map, so votes don't influence others that much" -set g_maplist_votable_abstain 0 "when 1, you can abstain from your vote" -set g_maplist_votable_screenshot_dir "maps levelshots" "where to look for map screenshots" +set g_maplist_votable_nodetail 0 "nodetail only shows total count instead of all vote counts per map, so votes don't influence others that much" +set g_maplist_votable_abstain 0 "when 1, you can abstain from your vote" +set g_maplist_votable_screenshot_dir "maps levelshots" "where to look for map screenshots" set sv_vote_gametype 0 "show a vote screen for gametypes before map vote screen" set sv_vote_gametype_keeptwotime 10 "show only 2 options after this amount of time during gametype vote screen" @@ -352,17 +352,17 @@ set sv_vote_gametype_options "dm tdm ctf" "Keep the identifiers short, otherwise set sv_vote_gametype_timeout 20 "how long the gametype vote screen lasts" set sv_vote_gametype_default_current 1 "Keep the current gametype if no one votes" -set g_chat_flood_spl 3 "normal chat: seconds between lines to not count as flooding" -set g_chat_flood_lmax 2 "normal chat: maximum number of lines per chat message at once" -set g_chat_flood_burst 2 "normal chat: allow bursts of so many chat lines" -set g_chat_flood_spl_team 1 "team chat: seconds between lines to not count as flooding" -set g_chat_flood_lmax_team 2 "team chat: maximum number of lines per chat message at once" -set g_chat_flood_burst_team 2 "team chat: allow bursts of so many chat lines" -set g_chat_flood_spl_tell 1 "private chat: seconds between lines to not count as flooding" -set g_chat_flood_lmax_tell 2 "private chat: maximum number of lines per chat message at once" -set g_chat_flood_burst_tell 2 "private chat: allow bursts of so many chat lines" -set g_chat_flood_notify_flooder 1 "when 0, the flooder still can see his own message" -set g_chat_teamcolors 0 "colorize nicknames in team color for chat" +set g_chat_flood_spl 3 "normal chat: seconds between lines to not count as flooding" +set g_chat_flood_lmax 2 "normal chat: maximum number of lines per chat message at once" +set g_chat_flood_burst 2 "normal chat: allow bursts of so many chat lines" +set g_chat_flood_spl_team 1 "team chat: seconds between lines to not count as flooding" +set g_chat_flood_lmax_team 2 "team chat: maximum number of lines per chat message at once" +set g_chat_flood_burst_team 2 "team chat: allow bursts of so many chat lines" +set g_chat_flood_spl_tell 1 "private chat: seconds between lines to not count as flooding" +set g_chat_flood_lmax_tell 2 "private chat: maximum number of lines per chat message at once" +set g_chat_flood_burst_tell 2 "private chat: allow bursts of so many chat lines" +set g_chat_flood_notify_flooder 1 "when 0, the flooder still can see his own message" +set g_chat_teamcolors 0 "colorize nicknames in team color for chat" set g_chat_tellprivacy 1 "when disabled, tell messages are also sent to the server console log... otherwise they're kept private between players." set g_nick_flood_timeout 120 "time after which nick flood protection resets (set to 0 to disable nick flood checking)" set g_nick_flood_penalty 0.5 "duration of the nick flood penalty" @@ -375,11 +375,11 @@ set sv_waypointsprite_limitedrange 5120 "default maximum viewing distance of way set sv_itemstime 1 "enable networking of time left until respawn for items such as mega health/armor and powerups" -set g_ban_default_bantime 5400 "90 minutes" -set g_ban_default_masksize 3 "masksize 0 means banning by UID only, 1 means banning by /8 (IPv6: /32) network, 2 means banning by /16 (IPv6: /48) network, 3 means banning by /24 (IPv6: /56) network, 4 means banning by single IP (IPv6: /64 network)" +set g_ban_default_bantime 5400 "90 minutes" +set g_ban_default_masksize 3 "masksize 0 means banning by UID only, 1 means banning by /8 (IPv6: /32) network, 2 means banning by /16 (IPv6: /48) network, 3 means banning by /24 (IPv6: /56) network, 4 means banning by single IP (IPv6: /64 network)" set g_ban_telluser 1 "notify the banned player about it when they try to join" -set g_banned_list "" "format: IP remainingtime IP remainingtime ..." -set g_banned_list_idmode "1" "when set, the IP banning system always uses the ID over the IP address (so a user in a banned IP range can connect if they have a valid signed ID)" +set g_banned_list "" "format: IP remainingtime IP remainingtime ..." +set g_banned_list_idmode "1" "when set, the IP banning system always uses the ID over the IP address (so a user in a banned IP range can connect if they have a valid signed ID)" // useful vote aliases set timelimit_increment 5 "number of minutes added to the timer when voting for extendmatchtime" @@ -409,18 +409,18 @@ set sv_maxidle_slots_countbots 1 "count bots as player slots" sv_allowdownloads_inarchive 1 // for csprogs.dat sv_allowdownloads 0 // download protocol is evil -set g_jump_grunt 0 "Do you make a grunting noise every time you jump? Is it the same grunting noise every time?" +set g_jump_grunt 0 "Do you make a grunting noise every time you jump? Is it the same grunting noise every time?" -set g_maplist_allow_hidden 0 "allow hidden maps to be, e.g., voted for and in the maplist" -set g_maplist_allow_frustrating 0 "allow impossible maps to be, e.g., voted for and in the maplist (if set to 2, ONLY impossible maps are allowed)" +set g_maplist_allow_hidden 0 "allow hidden maps to be, e.g., voted for and in the maplist" +set g_maplist_allow_frustrating 0 "allow impossible maps to be, e.g., voted for and in the maplist (if set to 2, ONLY impossible maps are allowed)" -set sv_clones 0 "number of clones a player may make (reset by the \"kill\" command)" +set sv_clones 0 "number of clones a player may make (reset by the \"kill\" command)" -set g_ban_sync_uri "" "sync using this ban list provider (empty string to disable)" -set g_ban_sync_interval 5 "sync every 5 minutes" -set g_ban_sync_trusted_servers "" "request ban lists from these xonotic servers (do not include your own server there, or unbanning may fail)" -set g_ban_sync_timeout 45 "time out in seconds for the ban sync requests" -set g_ban_sync_trusted_servers_verify 0 "when set to 1, additional bans sent by the servers are ignored, and only bans for the requested IP are used" +set g_ban_sync_uri "" "sync using this ban list provider (empty string to disable)" +set g_ban_sync_interval 5 "sync every 5 minutes" +set g_ban_sync_trusted_servers "" "request ban lists from these xonotic servers (do not include your own server there, or unbanning may fail)" +set g_ban_sync_timeout 45 "time out in seconds for the ban sync requests" +set g_ban_sync_trusted_servers_verify 0 "when set to 1, additional bans sent by the servers are ignored, and only bans for the requested IP are used" set g_showweaponspawns 1 "1: display waypoints for weapon spawns found on the map when a weapon key is pressed and the weapon is not owned; 2: for dropped weapons too; 3: for all the weapons sharing the same impulse" @@ -430,11 +430,11 @@ set g_ballistics_density_corpse 0.10 "how hard corpses are to shoot through comp set g_ballistics_penetrate_clips 1 "allow ballistics to pass through weapon clips" set g_ballistics_solidpenetration_exponent 0.25 "how fast damage falls off when bullets pass through walls - 1 means linear, lower values mean slower initial falloff but faster once there's little solidpenetration left (damage_fraction = solidpen_fraction^exp for solidpen_fraction between 0 and 1)" -sv_status_show_qcstatus 1 "Xonotic uses this field instead of frags" -set g_full_getstatus_responses 0 "this currently breaks qstat" +sv_status_show_qcstatus 1 "Xonotic uses this field instead of frags" +set g_full_getstatus_responses 0 "this currently breaks qstat" // "Gentle mode": show no blood -set sv_gentle 0 "force gentle mode for everyone, also remove references to acts of killing from the messages" +set sv_gentle 0 "force gentle mode for everyone, also remove references to acts of killing from the messages" set g_jetpack 0 "Jetpack mutator"