From: Samual Date: Thu, 3 Feb 2011 21:18:44 +0000 (-0500) Subject: Some force updates and some mortar balance changes... it was way overpowered before... X-Git-Tag: xonotic-v0.5.0~311^2~42 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=7483703c1311cec41f033d44e9d2a0855c64fd62;p=xonotic%2Fxonotic-data.pk3dir.git Some force updates and some mortar balance changes... it was way overpowered before. Also: Lets remove the hagar (g_start_weapon) and take its secondary and place it on the crylink. This needs more work (hagar secondary on crylink) but should be an improvement from how it's done now. --- diff --git a/balanceSamual.cfg b/balanceSamual.cfg index 37b2f4b51..d476d7491 100644 --- a/balanceSamual.cfg +++ b/balanceSamual.cfg @@ -7,7 +7,7 @@ set g_start_weapon_minelayer -1 "0 = never provide the weapon, 1 = always provid set g_start_weapon_electro -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_crylink -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_nex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" -set g_start_weapon_hagar -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" +set g_start_weapon_hagar 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" // UNTIL IT CAN BE REMOVED FROM CODE set g_start_weapon_rocketlauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_minstanex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_porto -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" @@ -299,12 +299,12 @@ set g_balance_uzi_bulletconstant 115 // 13.1qu set g_balance_grenadelauncher_primary_type 0 set g_balance_grenadelauncher_primary_damage 50 set g_balance_grenadelauncher_primary_edgedamage 25 -set g_balance_grenadelauncher_primary_force 300 -set g_balance_grenadelauncher_primary_radius 140 -set g_balance_grenadelauncher_primary_speed 2000 -set g_balance_grenadelauncher_primary_speed_up 220 +set g_balance_grenadelauncher_primary_force 250 +set g_balance_grenadelauncher_primary_radius 130 +set g_balance_grenadelauncher_primary_speed 1900 +set g_balance_grenadelauncher_primary_speed_up 225 set g_balance_grenadelauncher_primary_speed_z 0 -set g_balance_grenadelauncher_primary_spread 0 +set g_balance_grenadelauncher_primary_spread 0.02 set g_balance_grenadelauncher_primary_lifetime 30 set g_balance_grenadelauncher_primary_lifetime2 1 set g_balance_grenadelauncher_primary_refire 0.8 @@ -317,12 +317,12 @@ set g_balance_grenadelauncher_primary_remote_minbouncecnt 0 set g_balance_grenadelauncher_secondary_type 1 set g_balance_grenadelauncher_secondary_damage 60 set g_balance_grenadelauncher_secondary_edgedamage 30 -set g_balance_grenadelauncher_secondary_force 300 -set g_balance_grenadelauncher_secondary_radius 140 +set g_balance_grenadelauncher_secondary_force 250 +set g_balance_grenadelauncher_secondary_radius 130 set g_balance_grenadelauncher_secondary_speed 1400 set g_balance_grenadelauncher_secondary_speed_up 150 set g_balance_grenadelauncher_secondary_speed_z 0 -set g_balance_grenadelauncher_secondary_spread 0 +set g_balance_grenadelauncher_secondary_spread 0.02 set g_balance_grenadelauncher_secondary_lifetime 1 set g_balance_grenadelauncher_secondary_lifetime2 0 set g_balance_grenadelauncher_secondary_refire 0.7 @@ -430,17 +430,17 @@ set g_balance_crylink_primary_other_fadetime 5 set g_balance_crylink_secondary 1 set g_balance_crylink_secondary_damage 5 -set g_balance_crylink_secondary_edgedamage 2.5 +set g_balance_crylink_secondary_edgedamage 5 set g_balance_crylink_secondary_force -40 -set g_balance_crylink_secondary_radius 30 -set g_balance_crylink_secondary_speed 1700 -set g_balance_crylink_secondary_spread 0.03 +set g_balance_crylink_secondary_radius 50 +set g_balance_crylink_secondary_speed 2000 +set g_balance_crylink_secondary_spread 0.02 set g_balance_crylink_secondary_shots 3 -set g_balance_crylink_secondary_bounces 0 +set g_balance_crylink_secondary_bounces 1 set g_balance_crylink_secondary_refire 0.2 set g_balance_crylink_secondary_animtime 0.2 set g_balance_crylink_secondary_ammo 2 -set g_balance_crylink_secondary_bouncedamagefactor 0.5 +set g_balance_crylink_secondary_bouncedamagefactor 0.25 set g_balance_crylink_secondary_joindelay 0 set g_balance_crylink_secondary_joinspread 0 set g_balance_crylink_secondary_jointime 0 @@ -529,8 +529,8 @@ set g_balance_rocketlauncher_damage 80 set g_balance_rocketlauncher_edgedamage 40 set g_balance_rocketlauncher_force 400 set g_balance_rocketlauncher_radius 100 -set g_balance_rocketlauncher_speed 1600 -set g_balance_rocketlauncher_speedaccel 1600 +set g_balance_rocketlauncher_speed 1500 +set g_balance_rocketlauncher_speedaccel 1500 set g_balance_rocketlauncher_speedstart 800 set g_balance_rocketlauncher_lifetime 30 set g_balance_rocketlauncher_refire 1.2 @@ -617,19 +617,19 @@ set g_balance_sniperrifle_auto_reload_on_switch 0 set g_balance_sniperrifle_bursttime 0 set g_balance_sniperrifle_primary_tracer 1 set g_balance_sniperrifle_primary_damage 50 -set g_balance_sniperrifle_primary_headshotaddeddamage 70 +set g_balance_sniperrifle_primary_headshotaddeddamage 50 set g_balance_sniperrifle_primary_spread 0 set g_balance_sniperrifle_primary_force 100 set g_balance_sniperrifle_primary_speed 40000 set g_balance_sniperrifle_primary_lifetime 5 -set g_balance_sniperrifle_primary_refire 1 +set g_balance_sniperrifle_primary_refire 1.25 set g_balance_sniperrifle_primary_animtime 0.5 set g_balance_sniperrifle_primary_ammo 10 set g_balance_sniperrifle_primary_bulletconstant 110 // 62.2qu set g_balance_sniperrifle_primary_burstcost 0 set g_balance_sniperrifle_primary_bullethail 0 // empty magazine on shot set g_balance_sniperrifle_secondary 1 -set g_balance_sniperrifle_secondary_reload 0 +set g_balance_sniperrifle_secondary_reload 1 set g_balance_sniperrifle_secondary_tracer 0 set g_balance_sniperrifle_secondary_damage 25 set g_balance_sniperrifle_secondary_headshotaddeddamage 35